One problem with 1914 is warfare on the western front. It usually just dissolves into two giant stacks going at it in one territory, and the allies win that battle 90% of the time because they can get units there faster. One reason this happens is because people aren’t aggressive enough. Also, its too easy for people to combine their forces because flanking maneuvers aren’t very deadly in Axis and Allies. So I would make on slight adjustment to the moving out of contested territories rules:
When a unit moves out of a contested territory they may not battle. They may still move into contested territories containing units belonging to their power, but they may only reinforce not battle there. Also, I was really intrigued by @Arreghas idea about contested territories. You can see his forum here: https://www.axisandallies.org/forums/topic/34163/1914-contested-territories-an-interesting-tweak
[1914] Overly Detailed Modified Version
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@Nippon-koku Thank you for the suggestion. I will definitely check that out!
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I’d like to see resources developed a little more. Gold and silver, for instance, basically just increase the IPC value of a territory. Maybe you could add some technicality to make it more interesting and influential?
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@Charles-de-Gaulle I’m interested. Anything in particular you have in mind?
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I hadn’t really given it a thought, but here’s two ideas that just came to mind:
Make it so that the player has to somehow “transfer” the precious metal from the area. This could be as simple as forcing there to be one unit in the zone, or somehow involve a shipping convoy.
Another thing I was thinking that might help with the same old boredom in Africa, is perhaps gold or silver can be used to recruit more African locals and deploy infantry in the colonies.





