@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Greater Southern Germany to Romania
2 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Southern Italy to Romania
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Romania, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 3 mech_infantrys in Romania, round 3 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 bomber moved from Romania to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 cruisers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 artilleries moved from 115 Sea Zone to Novgorod
3 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Germany to Novgorod
2 infantry moved from Germany to 114 Sea Zone
2 armour moved from Poland to 114 Sea Zone
2 armour, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 armour moved from 115 Sea Zone to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
1 battleship moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 115 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 2 armour, 3 artilleries, 1 bomber and 7 infantry
Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 7 infantry in Novgorod, round 2 : 5/13 hits, 4.33 expected hits
Russians roll dice for 2 armour, 1 artillery and 5 infantry in Novgorod, round 2 : 3/8 hits, 3.00 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 infantry in Novgorod, round 3 : 5/10 hits, 3.83 expected hits
Russians roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 2/3 hits, 1.33 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour, 1 artillery and 5 infantry
Non Combat Move - Germans
2 destroyers moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 fighters moved from Germany to Western Germany
2 armour moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
2 infantry moved from France to Northern Italy
1 tactical_bomber moved from Germany to Southern Italy
2 tactical_bombers moved from Germany to Western Germany
3 transports moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Novgorod to Germany
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from 115 Sea Zone to Germany
1 fighter moved from 115 Sea Zone to Germany
Place Units - Germans
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
Germans undo move 1.
2 mech_infantrys placed in Western Germany
1 armour, 2 artilleries and 7 infantry placed in Germany
1 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Germans collect 4 PUs from War Bonds; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
18 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Bulgaria to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
3 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Bulgaria to Greece
Russians take Greece from Germans
1 armour moved from Greece to Albania
Russians take Albania from Italians
Combat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Russians roll dice for 18 infantry in Manchuria, round 2 : 2/18 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/8 hits, 3.17 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 2.50 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 4 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 4 : 1/5 hits, 2.17 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 5 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 5 : 1/3 hits, 1.50 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 6 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 6 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 7 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in Manchuria, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 10 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Battle in Novgorod
Russians attack with 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 4.50 expected hits
Germans roll dice for 2 armour, 3 artilleries and 2 infantry in Novgorod, round 2 : 4/7 hits, 2.67 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/7 hits, 3.83 expected hits
Germans roll dice for 2 armour and 1 artillery in Novgorod, round 3 : 1/3 hits, 1.33 expected hits
1 armour owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour, 3 artilleries and 2 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 4 infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Belarus
2 fighters and 2 tactical_bombers moved from Novgorod to Belarus
2 artilleries moved from Russia to Bryansk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 armour, 6 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Ukraine
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -4.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour and 1 infantry moved from Kansu to Tsinghai
4 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Suiyuyan to Manchuria
3 fighters moved from Japan to Manchuria
2 fighters and 1 tactical_bomber moved from Hunan to Manchuria
1 artillery and 2 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to 45 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
French defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the French, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 battleship, 1 cruiser and 1 transport
Casualties for French: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 destroyer and 1 fighter
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 carrier and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 fighter owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 fighter
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo China, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 5 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 8 infantry
AA fire in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 2 tactical_bombers in Manchuria, round 2 : 7/13 hits, 5.33 expected hits
Chinese roll dice for 2 aaGuns and 8 infantry in Manchuria, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 3 : 6/12 hits, 5.17 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 8 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 battleship and 1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 submarine moved from 1 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
3 fighters moved from Manchuria to Kiangsu
1 fighter moved from 36 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Malaya
Place Units - Japanese
1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : -1.33
Chinese : 0.00
UK_Pacific : 1.33
AA fire in Manchuria : : -1.00
Japanese : 5.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
1 armour placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
1 armour placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
Combat - British
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Persia to India
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from Iceland to 91 Sea Zone
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.33
Italians : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 bomber moved from Southern Italy to Albania
2 artilleries moved from Slovakia Hungary to Romania
6 infantry moved from Slovakia Hungary to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 artilleries and 6 infantry
Russians defend with 1 armour and 1 artillery
Italians roll dice for 2 artilleries and 6 infantry in Romania, round 2 : 0/8 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 artillery in Romania, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 artilleries and 5 infantry in Romania, round 3 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 artillery in Romania, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Russians lost in Romania
Italians roll dice for 2 artilleries and 5 infantry in Romania, round 4 : 3/7 hits, 1.83 expected hits
Russians roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Bulgaria
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Albania
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.00
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Germany to Novgorod
1 tactical_bomber moved from Germany to Novgorod
1 fighter moved from Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 armour in Novgorod, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Finland to Karelia
1 tactical_bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Germany to Poland
5 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
4 infantry moved from Western Germany to Germany
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
2 armour, 1 artillery, 2 infantry and 5 mech_infantrys placed in Germany
3 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Germans collect 4 PUs from War Bonds; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
2 aaGuns, 2 armour, 1 infantry and 7 mech_infantrys moved from Belarus to Bryansk
3 armour, 6 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Tambov
Place Units - Russians
2 armour and 1 artillery placed in Volgograd
3 armour, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 fighter moved from Celebes to 43 Sea Zone
1 artillery and 1 infantry moved from Shensi to Sikang
1 bomber moved from Malaya to Sikang
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from Celebes to Malaya
1 bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 aaGun moved from Hunan to Kweichow
1 bomber moved from Celebes to Kiangsi
1 fighter moved from Kiangsu to Kweichow
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to Kiangsi
Place Units - Japanese
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Battle in Sicily
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Szechwan
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Battle in Sicily
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Szechwan
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 bomber and 1 fighter moved from India to Yunnan
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 aaGun and 2 mech_infantrys moved from India to Burma
1 bomber and 1 tactical_bomber moved from Yunnan to Burma
3 fighters moved from Yunnan to India
1 fighter moved from 91 Sea Zone to Malta
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from Burma to India
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.83
Neutral_Axis : 1.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 95 Sea Zone
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Albania to Greece
Italians take Greece from Russians
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Greater Southern Germany to Yugoslavia
Place Units - Italians
1 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00