Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to Queensland
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 3 fighters and 5 infantry moved from New South Wales to Queensland
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Archangel
3 fighters and 1 mech_infantry moved from Novgorod to Archangel
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 bombers moved from Western Germany to Rostov
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Rostov
4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys
British defend with 2 infantry
Germans roll dice for 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 14/45 hits, 12.50 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Tsinghai
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns, 3 artilleries and 2 infantry moved from Volgograd to Caucasus
3 bombers moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
9 mech_infantrys moved from Novgorod to Finland
3 fighters and 2 tactical_bombers moved from Archangel to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Western Germany to 115 Sea Zone
Place Units - Germans
1 carrier and 1 transport placed in 115 Sea Zone
1 armour placed in Novgorod
2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
3 infantry placed in France
2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : -0.67
Americans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 artilleries and 6 infantry moved from Tambov to Rostov
3 armour and 6 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Tambov to Rostov
4 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Western Ukraine
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 armour, 2 fighters, 1 infantry and 6 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 3 armour, 2 fighters, 1 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 1/12 hits, 3,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 5 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Rostov, round 2 : 5/17 hits, 5,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 5 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Western Ukraine to Russia
19 infantry moved from Tambov to Volgograd
6 artilleries moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Ukraine to Rostov
11 infantry moved from Tambov to Rostov
1 aaGun, 2 artilleries and 8 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
Place Units - Russians
3 armour placed in Ukraine
1 artillery, 2 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 armour, 2 infantry and 1 mech_infantry placed in Russia
2 armour and 1 artillery placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Removing units owned by Russians from Rostov: 6 artilleries
EDIT: Adding units owned by Russians to Volgograd: 6 artilleries
EDIT: Adding units owned by Russians to Volgograd: 19 infantry
EDIT: Removing units owned by Russians from Rostov: 19 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to South Australia
1 infantry moved from Western Australia to South Australia
1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 6 artilleries and 9 infantry moved from Burma to India
1 infantry and 1 tactical_bomber moved from Hunan to Kiangsi
1 marine moved from Shan State to 37 Sea Zone
1 fighter moved from French Indo China to Kiangsi
1 bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 63 Sea Zone
1 battleship and 1 marine moved from 49 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 carrier moved from 49 Sea Zone to 63 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in New Zealand
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking New Zealand from ANZAC, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South Australia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 1 armour, 6 artilleries and 9 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 6 artilleries and 9 infantry in India, round 2 : 5/16 hits, 5.00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 4 transports moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Szechwan to Tsinghai
2 infantry moved from Yunnan to Szechwan
4 artilleries, 4 infantry and 1 marine moved from 55 Sea Zone to Northern Territory
1 armour, 2 artilleries and 2 infantry moved from Western Australia to Northern Territory
1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory
1 bomber moved from Korea to Japan
1 cruiser moved from 49 Sea Zone to 55 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
1 artillery and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,4,3,5,2,5,5,4,5,2,2,2,4
Japanese collect 37 PUs (16 lost to blockades); end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.17
ANZAC : 0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -0.67
Rule question: The UK fig on the US ac in sz91 is considered to be cargo. If I go with that ac into sz112 supporting an amphibious attack and it gets damaged, I interpret the rules as the fig gets destroyed, although the rules say “are destroyed if the carrier is destroyed”. Think it won’t matter for practical reasons, but I’m just curious about the rule.
@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
Rule question: The UK fig on the US ac in sz91 is considered to be cargo. If I go with that ac into sz112 supporting an amphibious attack and it gets damaged, I interpret the rules as the fig gets destroyed, although the rules say “are destroyed if the carrier is destroyed”. Think it won’t matter for practical reasons, but I’m just curious about the rule.
If you attack with the the allied fighter on board and take 2 hits on the CV, the allied plane is destroyed. If you take only one hit, the plane is trapped on the CV until it is repaired. In that state, it can neither attack nor defend. Obviously, if you don’t take any hits, it’s the same as if it moves on NCM. Still a guest plane which can defend or attack on its own turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Norway to Western Germany
7 fighters moved from Norway to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from Anhwe to Kweichow
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 5 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Air Battle in Western Germany
Americans attacks with 9 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking 35 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Norway
6 fighters moved from Western Germany to Norway
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kweichow to Korea
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
3 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
28 infantry moved from Anhwe to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Hunan
Chinese attack with 28 infantry
Japanese defend with 1 infantry
Chinese roll dice for 28 infantry in Hunan, round 2 : 7/28 hits, 4,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese with 28 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 112 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Norway: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Italians
2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
7 fighters and 1 tactical_bomber moved from Norway to Denmark
EDIT: British undo move 7.
EDIT: British undo move 6.
EDIT: British undo move 5.
EDIT: British undo move 4.
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
5 fighters and 1 tactical_bomber moved from Norway to Denmark
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 40 to 39
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Denmark
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 3/8 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British win, taking Denmark from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
4 fighters moved from Denmark to Norway
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 aaGuns, 5 artilleries and 16 infantry moved from Eastern Persia to Persia
3 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : -0,67
AA fire in Western Germany : : -0,17
Americans : 0,33
Chinese : 2,33
Japanese : -0,33
The UK air is on one US ac.
Ah, need to move those mech in Russia. Will edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Norway to Western Germany
7 fighters moved from Norway to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from Anhwe to Kweichow
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 5 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Air Battle in Western Germany
Americans attacks with 9 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking 35 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Norway
6 fighters moved from Western Germany to Norway
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kweichow to Korea
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
3 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
28 infantry moved from Anhwe to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Hunan
Chinese attack with 28 infantry
Japanese defend with 1 infantry
Chinese roll dice for 28 infantry in Hunan, round 2 : 7/28 hits, 4,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese with 28 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 112 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Norway: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Italians
2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
7 fighters and 1 tactical_bomber moved from Norway to Denmark
EDIT: British undo move 7.
EDIT: British undo move 6.
EDIT: British undo move 5.
EDIT: British undo move 4.
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
5 fighters and 1 tactical_bomber moved from Norway to Denmark
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 40 to 39
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Denmark
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 3/8 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British win, taking Denmark from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
4 fighters moved from Denmark to Norway
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 aaGuns, 5 artilleries and 16 infantry moved from Eastern Persia to Persia
3 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Tambov: 2 mech_infantrys
EDIT: Adding units owned by British to Western Ukraine: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
British : -0,67
AA fire in Western Germany : : -0,17
Americans : 0,33
Chinese : 2,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Libya to Tunisia
1 artillery, 1 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 armour moved from Tsinghai to Timguska
Italians take Novosibirsk from Russians
Italians take Timguska from Russians
1 fighter moved from 95 Sea Zone to Cyprus
1 fighter and 1 infantry moved from Eastern Poland to Bessarabia
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Crete
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Cyprus
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Bessarabia
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Denmark, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Denmark, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Cyprus to 99 Sea Zone
1 fighter moved from Bessarabia to Greece
1 infantry moved from Bulgaria to Greece
1 fighter moved from Denmark to Southern Italy
1 fighter moved from Denmark to Western Germany
1 mech_infantry moved from Eastern Poland to Novgorod
1 aaGun moved from Eastern Poland to Poland
1 infantry moved from Western Germany to Germany
Place Units - Italians
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : -2.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 aaGun, 1 armour, 3 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
Oh, wait. Didn’t see Denmark. Might do France differently.
Well, couldn’t land the inf due to scramble, so it is as it is.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 bomber and 1 infantry moved from Caucasus to Rostov
1 bomber and 1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
6 armour, 11 artilleries, 23 infantry and 9 mech_infantrys moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Rostov
1 bomber moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 62 PUs;
Germans buy 3 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 3 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 bomber in Rostov, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 6 armour, 11 artilleries, 23 infantry and 9 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 11 artilleries, 23 infantry and 9 mech_infantrys in Iraq, round 2 : 18/49 hits, 13.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 armour, 11 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Kazakhstan
1 mech_infantry moved from Tsinghai to Timguska
2 bombers moved from Kazakhstan to Southern Italy
1 bomber moved from Rostov to Western Germany
1 artillery moved from Eastern Poland to Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 tactical_bombers moved from Novgorod to 115 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Germany to Baltic States
9 infantry moved from Germany to Poland
2 mech_infantrys moved from Novgorod to Finland
3 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries, 2 infantry and 5 mech_infantrys placed in Germany
3 infantry placed in France
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 51 PUs (1 lost to blockades); end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Volgograd to Rostov
3 artilleries and 6 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Timguska
4 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
3 armour and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 6 infantry in Rostov, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 5 artilleries and 10 infantry
Germans defend with 2 aaGuns and 2 artilleries
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 2 : 3/15 hits, 4,17 expected hits
Germans roll dice for 2 aaGuns and 2 artilleries in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 3 : 2/15 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 aaGuns and 2 artilleries
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians roll dice for 3 fighters and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2,17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,83 expected hits
2 fighters owned by the Russians lost in Timguska
retreated to Timguska
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Russians: 2 fighters
Battle in Bessarabia
Russians attack with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/20 hits, 5,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
2 infantry moved from Russia to Vologda
1 aaGun moved from Volgograd to Kazakhstan
8 artilleries and 22 infantry moved from Volgograd to Rostov
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,17
Russians : -6,00
I was ok with losing a fig there, but that was just pathetic! :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Volgograd to Rostov
3 artilleries and 6 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Timguska
4 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
3 armour and 6 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 6 infantry in Rostov, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 5 artilleries and 10 infantry
Germans defend with 2 aaGuns and 2 artilleries
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 2 : 3/15 hits, 4,17 expected hits
Germans roll dice for 2 aaGuns and 2 artilleries in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Russians roll dice for 5 artilleries and 10 infantry in Kazakhstan, round 3 : 2/15 hits, 4,17 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 aaGuns and 2 artilleries
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 armour
Russians roll dice for 3 fighters and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2,17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,83 expected hits
2 fighters owned by the Russians lost in Timguska
retreated to Timguska
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Russians: 2 fighters
Battle in Bessarabia
Russians attack with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/20 hits, 5,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 armour, 2 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
2 infantry moved from Russia to Vologda
1 aaGun moved from Volgograd to Kazakhstan
8 artilleries and 22 infantry moved from Volgograd to Rostov
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,17
Russians : -6,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from Japan to Kiangsi
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 bomber moved from French Indo China to Novosibirsk
1 battleship and 1 destroyer moved from 55 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 3 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 2 mech_infantrys in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Kiangsi to French Indo China
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
6 artilleries and 9 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 cruiser and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun, 3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from French Indo China to Shan State
2 armour moved from Burma to Shan State
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,1,6,2,6,5,3,3,1
Japanese collect 41 PUs (13 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
Russians : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from Japan to Kiangsi
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 bomber moved from French Indo China to Novosibirsk
1 battleship and 1 destroyer moved from 55 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 3 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 2 mech_infantrys in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 bombers moved from Kiangsi to French Indo China
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
6 artilleries and 9 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 cruiser and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun, 3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from French Indo China to Shan State
2 armour moved from Burma to Shan State
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,1,6,2,6,5,3,3,1
Japanese collect 41 PUs (13 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Northern Territory: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to New Zealand: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
Russians : 0.50
Japanese : -1.17