Wiz (X) vs Giallo (L+6) BM3 G1
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 artillery moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 2 fighters moved from New Zealand to New South Wales 1 cruiser moved from 63 Sea Zone to 61 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 artillery moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 2 fighters moved from New Zealand to New South Wales 1 cruiser moved from 63 Sea Zone to 61 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 submarines moved from 112 Sea Zone to 118 Sea Zone 1 bomber moved from Western Germany to 118 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 submarines moved from 112 Sea Zone to 118 Sea Zone 1 bomber moved from Western Germany to 118 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Battle in 118 Sea Zone Germans attack with 1 bomber and 2 submarines British defend with 1 battleship Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber in 118 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 118 Sea Zone Germans win, taking Gibraltar from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from 118 Sea Zone to Holland Belgium 2 aaGuns and 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Norway to Finland 1 bomber moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to Holland Belgium 1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria 2 armour moved from Yugoslavia to Poland 2 artilleries moved from Germany to Poland 2 artilleries and 8 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Greece 2 fighters moved from Western Germany to Alexandria 4 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 6 artilleries and 4 infantry placed in Germany 2 armour and 2 mech_infantrys placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Germans undo move 3. 1 submarine placed in 110 Sea Zone 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Belarus to Novgorod 2 aaGuns, 4 artilleries and 11 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery and 3 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Eastern Poland Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 6/17 hits, 9.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery Casualties for Chinese: 5 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 3 artilleries and 5 infantry moved from Anhwe to Hunan 2 infantry moved from Jehol to Chahar 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 2 fighters moved from Japan to Manchuria 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 2 marines placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -3.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Eastern United States 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 marine moved from Central United States to Southeast Mexico 1 cruiser moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 armour, 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 3 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Eastern United States 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 marine moved from Central United States to Southeast Mexico 1 cruiser moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 armour, 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 89 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 3 infantry moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 destroyer moved from 106 Sea Zone to 118 Sea Zone 3 fighters moved from United Kingdom to 118 Sea Zone Combat - British Battle in 118 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 2 submarines British roll dice for 1 destroyer and 3 fighters in 118 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 118 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/9 hits, 2,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/8 hits, 2,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 3/7 hits, 2,17 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Kenya British attack with 2 infantry Italians defend with 1 infantry British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Kenya, round 5 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 aaGun moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 tactical_bomber moved from Burma to India 1 infantry moved from Shan State to Burma 3 aaGuns, 1 artillery and 8 infantry moved from Burma to India 1 battleship and 1 cruiser moved from 39 Sea Zone to 56 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 3 fighters moved from 118 Sea Zone to United Kingdom 1 transport moved from 106 Sea Zone to 116 Sea Zone Place Units - British 1 artillery, 1 bomber and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 26 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -1,67 Italians : 0,67 Chinese : -0,83 Japanese : 1,00
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@Giallo Did you intend to leave your fighter in malta?
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@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo Did you intend to leave your fighter in malta?
yes. it can’t go anywhere safe
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Southern Italy to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 1 marine moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Southern Italy to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 1 marine moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt Combat - Italians Battle in Trans-Jordan Battle in Egypt Italians attack with 1 armour, 3 artilleries and 5 infantry British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 3 artilleries and 5 infantry in Egypt, round 2 : 3/9 hits, 2.83 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 marine moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from Greece to Romania 2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.00 British : -0.67
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@wizmark said in Wiz (X) vs Giallo (L+6) BM3 G1:
@Giallo Did you intend to leave your fighter in malta?
But thanks for asking!
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser and 1 destroyer moved from 61 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from New South Wales to Queensland 2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser and 1 destroyer moved from 61 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from New South Wales to Queensland 2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 58 Sea Zone to 56 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 marine, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Holland Belgium to Eastern Poland 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 marine, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Holland Belgium to Eastern Poland 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Alexandria to Romania 2 bombers moved from Eastern Poland to Germany 4 armour, 6 artilleries and 4 infantry moved from Germany to Poland 3 armour and 2 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Holland Belgium to Germany 1 infantry moved from Holland Belgium to France 2 aaGuns moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 1 destroyer moved from 113 Sea Zone to 126 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Germans take Morocco from Neutral_Axis Place Units - Germans 1 bomber and 1 marine placed in Western Germany 7 mech_infantrys placed in Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.33
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@Giallo Your aggressive armour build stopped my german stack in E Poland this turn…nice play!