trulpen (Allies+10) vs simon33 (Axis) BM3


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry
            EDIT: Removing units owned by Chinese from Hopei: 21 infantry
            EDIT: Removing units owned by Chinese from Hopei: 1 fighter
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 cruiser moved from 22 Sea Zone to 21 Sea Zone
            1 fighter moved from Caroline Islands to New South Wales
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry
            EDIT: Removing units owned by Chinese from Hopei: 21 infantry
            EDIT: Removing units owned by Chinese from Hopei: 1 fighter
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 cruiser moved from 22 Sea Zone to 21 Sea Zone
            1 fighter moved from Caroline Islands to New South Wales
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Guam: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 21 Sea Zone: 1 artillery, 1 infantry and 2 transports
            EDIT: Adding units owned by Americans to 21 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry
            EDIT: Removing units owned by Chinese from Hopei: 21 infantry
            EDIT: Removing units owned by Chinese from Hopei: 1 fighter
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 cruiser moved from 22 Sea Zone to 21 Sea Zone
            1 fighter moved from Caroline Islands to New South Wales
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Guam: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 21 Sea Zone: 1 artillery, 1 infantry and 2 transports
            EDIT: Adding units owned by Americans to 21 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Guam: 1 marine
            EDIT: Removing units owned by Americans from 21 Sea Zone: 1 battleship, 2 cruisers and 2 marines
            EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship and 2 cruisers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Disregard the two last edit posts. Just remembered that I didn’t want all the units on land, in case you air striked them.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 tactical_bombers moved from 115 Sea Zone to Novgorod
            1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel
            2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys moved from Rostov to Volgograd
            3 bombers and 1 tactical_bomber moved from Germany to Denmark
            1 fighter and 2 infantry moved from Western Germany to Denmark
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/7 hits, 3.50 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/12 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                 retreated to Belarus
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
            3 mech_infantrys moved from Finland to Novgorod
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            2 tactical_bombers moved from Novgorod to 115 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            3 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Germany to Poland
            3 mech_infantrys moved from Germany to Western Germany
            3 bombers, 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 aaGun, 4 armour, 11 artilleries, 23 infantry and 6 mech_infantrys moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            2 tactical_bombers moved from Gibraltar to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery placed in Germany
            1 artillery and 1 infantry placed in France
            1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
            2 infantry placed in Germany
            Germans undo move 4.
            2 infantry placed in Germany
            1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Americans : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 fighter moved from Norway to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            1 mech_infantry moved from Belarus to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Tambov
            3 infantry moved from Bryansk to Ukraine
            7 infantry moved from Bryansk to Western Ukraine
            4 artilleries moved from Bryansk to Western Ukraine
            2 artilleries moved from Bryansk to Western Ukraine
            4 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            4 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            2 artilleries moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            8 artilleries and 15 infantry moved from Bryansk to Tambov
            2 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Samara
            4 infantry moved from Russia to Tambov
            1 artillery moved from Bryansk to Smolensk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Bryansk to Tambov
            2 infantry moved from Russia to Tambov
            2 armour moved from Bryansk to Tambov
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            1 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -0,50
    

    Savegame


  • Hmm, will check more closely about Russia NCM. Will just take a few minutes.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 fighter moved from Norway to Archangel
            2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            1 mech_infantry moved from Belarus to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Tambov
            3 infantry moved from Bryansk to Ukraine
            7 infantry moved from Bryansk to Western Ukraine
            4 artilleries moved from Bryansk to Western Ukraine
            2 artilleries moved from Bryansk to Western Ukraine
            4 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            4 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            2 artilleries moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            8 artilleries and 15 infantry moved from Bryansk to Tambov
            2 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Samara
            4 infantry moved from Russia to Tambov
            1 artillery moved from Bryansk to Smolensk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Bryansk to Tambov
            2 infantry moved from Russia to Tambov
            2 armour moved from Bryansk to Tambov
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            1 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Tambov: 6 artilleries and 17 infantry
            EDIT: Removing units owned by Russians from Western Ukraine: 6 artilleries and 17 infantry
            EDIT: Removing units owned by Russians from Smolensk: 1 artillery and 2 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 artillery and 2 infantry
            EDIT: Removing units owned by Russians from Tambov: 2 armour
            EDIT: Adding units owned by Russians to Russia: 2 armour
            EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
            EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -0,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            2 fighters moved from Hunan to 21 Sea Zone
            1 fighter moved from Yunnan to 21 Sea Zone
            2 bombers moved from French Indo China to 21 Sea Zone
            2 fighters moved from Philippines to 21 Sea Zone
            4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 carrier, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone
            1 marine moved from Northern Territory to 55 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 55 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 tactical_bomber moved from 55 Sea Zone to 21 Sea Zone
            1 bomber and 4 fighters moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from India to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 armour moved from Northern Territory to Western Australia
                  Japanese take South Australia from ANZAC
                  Japanese take Western Australia from ANZAC
            2 artilleries and 3 infantry moved from Northern Territory to Western Australia
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in Kweichow
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 3 bombers, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters, 1 submarine and 7 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 bombers, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 16/26 hits, 14.17 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 15/24 hits, 12.33 expected hits
                    3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
                    Japanese roll dice for 3 bombers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 15/22 hits, 12.67 expected hits
                    Americans roll dice for 2 battleships, 3 cruisers, 9 fighters and 2 transports in 21 Sea Zone, round 3 : 9/14 hits, 8.83 expected hits
                    1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 infantry owned by the Americans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 21 Sea Zone
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 3 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 102
                Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Americans: 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 21 Sea Zone: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Philippines: 1 fighter
            EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Kiangsi to Hunan
            2 armour, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 armour, 1 artillery and 1 infantry moved from India to Burma
            1 fighter moved from Paulau Island to French Indo China
            1 carrier moved from 39 Sea Zone to 37 Sea Zone
            1 carrier moved from 55 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 49 Sea Zone
            1 battleship, 1 destroyer and 3 transports moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 marine and 3 transports moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 marine moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone
            3 bombers, 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 bomber, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,3,1,6,3,2,2,3,4,2,1,5,5,3
            Japanese collect 33 PUs (17 lost to blockades); end with 38 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.83
    Chinese : -0.67
    Japanese : 4.83
    

    Savegame

  • '19 '17 '16

    Was there a miscue in SZ21? Some extra units I could get in? I had assumed you had enough to defend.


  • Yes, I’d say there was indeed!


  • US does a SBR on W Ger with 1 sb and 6 figs. Axis may intercept with 4 figs, but I reckoned you didn’t want to do that. If you on the contrary did, we can roll for that manually. The SBR would’ve gone through anyway.

  • '19 '17 '16

    @trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:

    US does a SBR on W Ger with 1 sb and 6 figs. Axis may intercept with 4 figs, but I reckoned you didn’t want to do that. If you on the contrary did, we can roll for that manually. The SBR would’ve gone through anyway.

    Sounds reasonable. I thought you might.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Americans
            1 bomber moved from Korea to Kiangsi
            1 infantry moved from Norway to 125 Sea Zone
            1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Norway to 125 Sea Zone
            1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Norway to 112 Sea Zone
            4 fighters moved from Norway to Western Germany
            2 fighters moved from 112 Sea Zone to Western Germany
            1 bomber moved from Norway to Western Germany
            1 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 6 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 7 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Normandy Bordeaux
            Battle in Gibraltar
            Battle in Holland Belgium
            Battle in Kiangsi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Americans win, taking Normandy Bordeaux from Germans, taking Gibraltar from Italians, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsi to Jehol
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            4 fighters moved from Western Germany to Norway
            1 bomber and 2 fighters moved from Western Germany to Norway
            1 carrier moved from 125 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 125 Sea Zone to Norway
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 submarines placed in 6 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber placed in Western United States
            1 infantry placed in Central United States
            Americans undo move 4.
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Jehol: 1 bomber
            EDIT: Adding units owned by Americans to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Shantung to Anhwe
            21 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Suiyuyan to Anhwe
    
        Place Units - Chinese
            7 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    
        Combat Move - British
            1 infantry moved from West India to India
                  UK_Pacific take India from Japanese
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Morocco
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Morocco
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 airfield and 1 marine
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 marine in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 marine in Morocco, round 4 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 1 armour
            EDIT: Adding units owned by Americans to Persia: 1 armour
            EDIT: Turning off Edit Mode
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Gibraltar
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 aaGuns, 5 artilleries and 16 infantry moved from West India to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Egypt
            1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            2 mech_infantrys moved from Iraq to Persia
            1 armour and 5 mech_infantrys moved from Eastern Persia to Persia
            2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 infantry
            EDIT: Adding units owned by British to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters placed in United Kingdom
            1 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : -0,50
    Italians : -1,00
    AA fire in Western Germany : : -0,17
    Americans : 0,33
    Japanese : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Italians
            1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            1 armour moved from Caucasus to Tsinghai
                  Italians take Kazakhstan from Russians
                  Italians take Tsinghai from Chinese
            1 fighter moved from Western Germany to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Western Ukraine to Eastern Poland
            1 aaGun, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            1 artillery and 2 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Western Germany
            2 cruisers moved from 92 Sea Zone to 95 Sea Zone
            1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 fighters moved from Libya to 95 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 infantry and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 0.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to Queensland
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun, 3 artilleries, 3 fighters and 5 infantry moved from New South Wales to Queensland
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Ah, just remembered you have a tank on the west coast. Then Sydney is exposed. Will edit quickly.


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to Queensland
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun, 3 artilleries, 3 fighters and 5 infantry moved from New South Wales to Queensland
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 tactical_bombers moved from 115 Sea Zone to Archangel
            3 fighters and 1 mech_infantry moved from Novgorod to Archangel
            2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 bombers moved from Western Germany to Rostov
            2 infantry moved from Volgograd to Rostov
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Rostov
            4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 carrier, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 mech_infantry
                    Germans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 14/45 hits, 12.50 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 4 armour, 11 artilleries, 23 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Volgograd to Tsinghai
            2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            2 aaGuns, 3 artilleries and 2 infantry moved from Volgograd to Caucasus
            3 bombers moved from Rostov to Caucasus
            1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            9 mech_infantrys moved from Novgorod to Finland
            3 fighters and 2 tactical_bombers moved from Archangel to Novgorod
            2 mech_infantrys moved from Poland to Novgorod
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 tactical_bombers moved from Western Germany to 115 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 transport placed in 115 Sea Zone
            1 armour placed in Novgorod
            2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
            3 infantry placed in France
            2 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : -0.67
    Americans : -0.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            2 artilleries and 6 infantry moved from Tambov to Rostov
            3 armour and 6 mech_infantrys moved from Russia to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            3 artilleries moved from Tambov to Rostov
            4 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Russia to Western Ukraine
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 armour, 2 fighters, 1 infantry and 6 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 3 armour, 2 fighters, 1 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 1/12 hits, 3,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 3 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Rostov
                Russians attack with 5 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Rostov, round 2 : 5/17 hits, 5,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 5 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Rostov to Russia
            2 fighters moved from Western Ukraine to Russia
            19 infantry moved from Tambov to Volgograd
            6 artilleries moved from Tambov to Volgograd
            1 aaGun moved from Tambov to Volgograd
            1 aaGun moved from Ukraine to Rostov
            11 infantry moved from Tambov to Rostov
            1 aaGun, 2 artilleries and 8 infantry moved from Ukraine to Western Ukraine
            4 artilleries moved from Tambov to Volgograd
            1 artillery moved from Tambov to Rostov
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 artillery, 2 infantry and 1 mech_infantry placed in Russia
            Russians undo move 2.
            Russians undo move 1.
            1 armour, 2 infantry and 1 mech_infantry placed in Russia
            2 armour and 1 artillery placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Rostov: 1 aaGun
            EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
            EDIT: Removing units owned by Russians from Rostov: 6 artilleries
            EDIT: Adding units owned by Russians to Volgograd: 6 artilleries
            EDIT: Adding units owned by Russians to Volgograd: 19 infantry
            EDIT: Removing units owned by Russians from Rostov: 19 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 0,67
    Russians : -3,00
    

    Savegame

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