Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
trulpen (Allies+10) vs simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Yunnan to Kweichow 1 armour, 1 artillery and 2 infantry moved from Yunnan to Hunan 1 armour and 1 mech_infantry moved from French Indo China to Hunan 2 bombers moved from French Indo China to Kweichow 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 55 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 55 Sea Zone to Northern Territory 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory 1 bomber moved from Japan to 17 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Northern Territory Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese win, taking Northern Territory from ANZAC with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to French Indo China 2 mech_infantrys moved from India to Yunnan 1 fighter moved from 42 Sea Zone to Yunnan 2 fighters moved from Japan to Hunan 2 tactical_bombers moved from 39 Sea Zone to India 5 artilleries and 10 infantry moved from India to Burma 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 55 Sea Zone 1 bomber moved from 17 Sea Zone to Japan 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Celebes to 55 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from India to 37 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in India 1 carrier placed in 39 Sea Zone 1 destroyer placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 2 artilleries, 4 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,6,6,6,5,1 Japanese collect 47 PUs (7 lost to blockades); end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 7 infantry EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Removing units owned by Germans from Novgorod: 1 armour EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys EDIT: Adding units owned by Germans to Germany: 6 infantry EDIT: Removing units owned by Germans from Denmark: 1 fighter EDIT: Removing units owned by Germans from France: 1 bomber EDIT: Removing units owned by Germans from Ukraine: 1 armour EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode
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@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
Yes, that part isn’t really affected by Russia. Just edit that in a new Japan post or tell me how many.
Thanks for that. Still may not be enough.
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@simon33 said in trulpen (Allies+10) vs simon33 (Axis) BM3:
Thanks for that. Still may not be enough.
Yeah, with only a fig there I’d smashed it. Now I prefer to contain Norway. The german fig also looked fishy in Denmark.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 1 bomber moved from Norway to Germany 1 fighter moved from Iceland to 112 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 2 harbours and 3 submarines; Remaining resources: 3 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Guam Battle in Denmark Non Combat Move - Americans 2 fighters moved from 125 Sea Zone to Norway 2 fighters moved from 112 Sea Zone to Norway 2 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 123 Sea Zone to 125 Sea Zone 2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway 1 marine moved from Marianas to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Wake Island to 21 Sea Zone 1 infantry moved from Manchuria to Korea 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Egypt to Iraq 1 bomber moved from Germany to Norway Place Units - Americans 1 harbour placed in Norway 1 carrier placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 3 submarines placed in 6 Sea Zone 1 harbour placed in Korea Turn Complete - Americans Americans collect 64 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Shensi to Kweichow Place Units - Chinese 4 infantry placed in Anhwe Turning on Edit Mode EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 21 infantry EDIT: Removing units owned by Chinese from Anhwe: 1 fighter and 21 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British British creates battle in territory 22 Sea Zone Non Combat Move - British 3 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Persia 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Persia 2 mech_infantrys moved from Caucasus to Tambov 1 mech_infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk 1 fighter moved from Northwest Persia to Bryansk 1 battleship moved from 22 Sea Zone to 21 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 2 mech_infantrys placed in Iraq 1 armour placed in Iraq 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 2 transports EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 2 infantry EDIT: Adding units owned by British to Norway: 2 aaGuns and 2 infantry EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to 125 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 125 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by British to 112 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by British from 125 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by British to 112 Sea Zone: 1 carrier and 2 fighters EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Americans to 125 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by British to 125 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Removing units owned by British from 81 Sea Zone: 1 cruiser and 2 destroyers EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser and 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to West India: 3 aaGuns, 5 artilleries and 16 infantry EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns, 5 artilleries and 16 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Adding units owned by British to Northwest Persia: 1 infantry EDIT: Removing units owned by British from Persia: 1 armour and 5 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 1 armour and 5 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Norway: 3 fighters EDIT: Adding units owned by British to Bryansk: 1 fighter EDIT: Removing units owned by British from Bryansk: 1 tactical_bomber EDIT: Adding units owned by British to Eastern Persia: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Eastern Persia: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Persia: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Norway: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Bryansk: 3 fighters EDIT: Adding units owned by Russians to Bryansk: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Norway: 3 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to United Kingdom: 2 infantry EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 armour EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Adding units owned by British to Union of South Africa: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Germany : : -0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Italians 1 armour moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Americans 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 artillery and 2 infantry moved from Libya to Tobruk 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 2 fighters moved from Southern Italy to Algeria Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Morocco Battle in Algeria Italians attack with 2 fighters and 1 marine Americans defend with 1 mech_infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Italians win, taking Morocco from Americans with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 marine Casualties for Americans: 1 mech_infantry Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Tobruk Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Algeria to Libya 1 aaGun and 3 infantry moved from Northern Italy to Western Germany 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 aaGun and 2 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 2.33 British : 1.00
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Just woke up in the middle of the night and came to think of our last game when I was Allies. The Chinese should not be chicken, but actually need to stay by the coast to guard Kiangsu. I’d like to edit their NCM.
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@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
Just woke up in the middle of the night and came to think of our last game when I was Allies. The Chinese should not be chicken, but actually need to stay by the coast to guard Kiangsu. I’d like to edit their NCM.
Sounds fine. Can’t imagine anything Italy did would affect it. And UK had no combats.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - ANZAC Turning on Edit Mode EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from Caroline Islands to New South Wales 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - ANZAC Turning on Edit Mode EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from Caroline Islands to New South Wales 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Guam: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 21 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 21 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - ANZAC Turning on Edit Mode EDIT: Adding units owned by Chinese to Kiangsu: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 21 infantry EDIT: Removing units owned by Chinese from Hopei: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 cruiser moved from 22 Sea Zone to 21 Sea Zone 1 fighter moved from Caroline Islands to New South Wales 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Guam: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 21 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Adding units owned by Americans to 21 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Guam: 1 marine EDIT: Removing units owned by Americans from 21 Sea Zone: 1 battleship, 2 cruisers and 2 marines EDIT: Adding units owned by Americans to 21 Sea Zone: 1 battleship and 2 cruisers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Disregard the two last edit posts. Just remembered that I didn’t want all the units on land, in case you air striked them.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 2 tactical_bombers moved from 115 Sea Zone to Novgorod 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys moved from Rostov to Volgograd 3 bombers and 1 tactical_bomber moved from Germany to Denmark 1 fighter and 2 infantry moved from Western Germany to Denmark Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Denmark Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/7 hits, 3.50 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/12 hits, 3.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus retreated to Belarus Russians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 3 mech_infantrys moved from Finland to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 tactical_bombers moved from Novgorod to 115 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 3 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Germany to Poland 3 mech_infantrys moved from Germany to Western Germany 3 bombers, 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun, 4 armour, 11 artilleries, 23 infantry and 6 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Ukraine to Bessarabia 2 tactical_bombers moved from Gibraltar to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery placed in Germany 1 artillery and 1 infantry placed in France 1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany 2 infantry placed in Germany Germans undo move 4. 2 infantry placed in Germany 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -3.67 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 fighter moved from Norway to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 1 mech_infantry moved from Belarus to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Tambov 3 infantry moved from Bryansk to Ukraine 7 infantry moved from Bryansk to Western Ukraine 4 artilleries moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 8 artilleries and 15 infantry moved from Bryansk to Tambov 2 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Samara 4 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 1 artillery moved from Bryansk to Tambov 2 infantry moved from Russia to Tambov 2 armour moved from Bryansk to Tambov 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,50
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Hmm, will check more closely about Russia NCM. Will just take a few minutes.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 fighter moved from Norway to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 1 mech_infantry moved from Belarus to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Tambov 3 infantry moved from Bryansk to Ukraine 7 infantry moved from Bryansk to Western Ukraine 4 artilleries moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 8 artilleries and 15 infantry moved from Bryansk to Tambov 2 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Samara 4 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 1 artillery moved from Bryansk to Tambov 2 infantry moved from Russia to Tambov 2 armour moved from Bryansk to Tambov 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 6 artilleries and 17 infantry EDIT: Removing units owned by Russians from Western Ukraine: 6 artilleries and 17 infantry EDIT: Removing units owned by Russians from Smolensk: 1 artillery and 2 infantry EDIT: Adding units owned by Russians to Tambov: 1 artillery and 2 infantry EDIT: Removing units owned by Russians from Tambov: 2 armour EDIT: Adding units owned by Russians to Russia: 2 armour EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 2 fighters moved from Hunan to 21 Sea Zone 1 fighter moved from Yunnan to 21 Sea Zone 2 bombers moved from French Indo China to 21 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 carrier, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone 1 marine moved from Northern Territory to 55 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 55 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 tactical_bomber moved from 55 Sea Zone to 21 Sea Zone 1 bomber and 4 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from India to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 armour moved from Northern Territory to Western Australia Japanese take South Australia from ANZAC Japanese take Western Australia from ANZAC 2 artilleries and 3 infantry moved from Northern Territory to Western Australia 1 artillery and 2 infantry moved from Hunan to Kweichow 1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Solomon Islands Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 3 bombers, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters, 1 submarine and 7 tactical_bombers British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 bombers, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 16/26 hits, 14.17 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 : 15/24 hits, 12.33 expected hits 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 5 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 3 bombers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 15/22 hits, 12.67 expected hits Americans roll dice for 2 battleships, 3 cruisers, 9 fighters and 2 transports in 21 Sea Zone, round 3 : 9/14 hits, 8.83 expected hits 1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 infantry owned by the Americans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 21 Sea Zone 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 3 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 102 Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports Casualties for British: 1 battleship Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 2 tactical_bombers EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Kiangsi to Hunan 2 armour, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 1 armour, 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from Paulau Island to French Indo China 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 55 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 49 Sea Zone 1 battleship, 1 destroyer and 3 transports moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 marine and 3 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 marine moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone 3 bombers, 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to French Indo China Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 bomber, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,3,1,6,3,2,2,3,4,2,1,5,5,3 Japanese collect 33 PUs (17 lost to blockades); end with 38 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 2.83 Chinese : -0.67 Japanese : 4.83
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Was there a miscue in SZ21? Some extra units I could get in? I had assumed you had enough to defend.
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Yes, I’d say there was indeed!
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US does a SBR on W Ger with 1 sb and 6 figs. Axis may intercept with 4 figs, but I reckoned you didn’t want to do that. If you on the contrary did, we can roll for that manually. The SBR would’ve gone through anyway.
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@trulpen said in trulpen (Allies+10) vs simon33 (Axis) BM3:
US does a SBR on W Ger with 1 sb and 6 figs. Axis may intercept with 4 figs, but I reckoned you didn’t want to do that. If you on the contrary did, we can roll for that manually. The SBR would’ve gone through anyway.
Sounds reasonable. I thought you might.