TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Guam
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 destroyer
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 bomber moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 2 marines moved from Morocco to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 cruisers moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Paulau Island to 54 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
3 infantry moved from Shensi to Suiyuyan
3 artilleries and 12 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 12 infantry in Hopei, round 2 : 4/15 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
3 infantry moved from Iraq to Persia
4 infantry moved from West India to India
3 fighters moved from West India to India
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 99 Sea Zone
British attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits
Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in India
British attack with 3 fighters and 4 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 fighters and 4 infantry in India, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 3 fighters and 3 infantry in India, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
3 fighters moved from India to West India
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Egypt to Trans-Jordan
5 fighters and 1 tactical_bomber moved from 99 Sea Zone to Persia
1 fighter moved from Egypt to Gibraltar
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : -3,33
Americans : 1,00
Chinese : -2,00
Japanese : 0,67
Savegame