No scramble in sz112.
Farmboy (X) vs Dizzkneeland33 (A+9) BM3
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wheeeeeee!!
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But like, do you want me to destroy carriers first before tacs?
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Or the other way around?
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same question for BB’s before or after fighters
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(I’m not smart enough to know what a good player wants to do here lol)
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I’m not sure I am either. One sec
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I don’t think I have a choice here. Keep the air alive. Destroy everything else
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Sounds good, save the air for last then.
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Seven hits return fire.
wow
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Wow, gimme a sec, I may retreat.
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Nah, maybe after next round. OOL is obvious now.
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Well, so much for the triple hit I had envisioned. :D
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 4 bombers moved from Western United States to 49 Sea Zone 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 6 bombers moved from Queensland to 41 Sea Zone 12 bombers moved from India to 41 Sea Zone Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 4 bombers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 18 bombers and 5 submarines Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 marines, 4 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 41 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 18 bombers in 41 Sea Zone, round 2 : 15/18 hits, 12.00 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 7/22 hits, 11.50 expected hits 1 marine owned by the Japanese, 5 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone Americans roll dice for 16 bombers in 41 Sea Zone, round 3 : 12/16 hits, 10.67 expected hits Japanese roll dice for 1 battleship, 8 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 3 : 8/13 hits, 8.00 expected hits 4 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese and 8 bombers owned by the Americans lost in 41 Sea Zone Americans roll dice for 8 bombers in 41 Sea Zone, round 4 : 4/8 hits, 5.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 135 Casualties for Americans: 11 bombers and 5 submarines Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 marines, 4 tactical_bombers and 1 transport Non Combat Move - Americans 7 bombers moved from 41 Sea Zone to India 4 bombers moved from 49 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Americans collect 50 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 2.00 Japanese : -4.17 -
@DizzKneeLand33 said in Farmboy (X) vs Dizzkneeland33 (A+9) BM3:
Well, so much for the triple hit I had envisioned. :D
Yeah, I was worried about the triple hit, but was pretty confident that the price would be at least all the American bombers and subs and some other units. ouch!
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Welcome to DizzKneeLand, Farmboy!! hehehe
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Shensi to Kweichow 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 2.00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 4 bombers moved from Western United States to 49 Sea Zone 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 6 bombers moved from Queensland to 41 Sea Zone 12 bombers moved from India to 41 Sea Zone Combat - Americans Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 4 bombers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 18 bombers and 5 submarines Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 marines, 4 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 41 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 18 bombers in 41 Sea Zone, round 2 : 15/18 hits, 12.00 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 7/22 hits, 11.50 expected hits 1 marine owned by the Japanese, 5 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone Americans roll dice for 16 bombers in 41 Sea Zone, round 3 : 12/16 hits, 10.67 expected hits Japanese roll dice for 1 battleship, 8 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 3 : 8/13 hits, 8.00 expected hits 4 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese and 8 bombers owned by the Americans lost in 41 Sea Zone Americans roll dice for 8 bombers in 41 Sea Zone, round 4 : 4/8 hits, 5.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 135 Casualties for Americans: 11 bombers and 5 submarines Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 marines, 4 tactical_bombers and 1 transport Non Combat Move - Americans 7 bombers moved from 41 Sea Zone to India 4 bombers moved from 49 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Americans collect 50 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Shensi to Kweichow 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 1 bomber and 2 fighters moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 artillery and 14 infantry moved from India to Burma 4 fighters moved from India to Burma Combat - British Battle in 37 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alexandria British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Alexandria, round 2 : 5/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Burma British attack with 1 artillery, 4 fighters and 14 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 4 fighters and 14 infantry in Burma, round 2 : 7/19 hits, 4.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 4 fighters and 13 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns and 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 4 fighters moved from Burma to India 1 fighter moved from Iraq to India 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 artilleries moved from Iraq to Trans-Jordan 1 fighter moved from Union of South Africa to Egypt 1 bomber and 2 fighters moved from Alexandria to Egypt 2 fighters moved from 80 Sea Zone to India 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone Place Units - British 1 fighter placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 31 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 5.00 Italians : 0.33 Americans : 2.00 Chinese : -0.33 Japanese : -1.83 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 4 artilleries, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Caucasus to Bryansk 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Bryansk Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery Italians roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Alexandria Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to 96 Sea Zone 1 bomber moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 3 artilleries moved from Morocco to 92 Sea Zone 1 marine moved from Morocco to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 3 artilleries and 3 transports moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone 3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Tobruk 1 battleship and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 1 artillery, 1 infantry and 1 marine placed in Southern Italy 3 artilleries and 3 infantry placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 0.00 British : -0.33 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 artilleries and 9 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :





