Farmboy (X) vs Dizzkneeland33 (A+9) BM3

  • '20 '16 '15 '14

    sounds cool. here we go!

  • '20 '16 '15 '14

    Subs had one hit, I took that on your undented BB

    Next roll I hit 15 (out of the 18 bombers).


  • @DizzKneeLand33 Jesus. Lets just do max D

  • '20 '16 '15 '14

    wheeeeeee!!

  • '20 '16 '15 '14

    But like, do you want me to destroy carriers first before tacs?

  • '20 '16 '15 '14

    Or the other way around?

  • '20 '16 '15 '14

    same question for BB’s before or after fighters

  • '20 '16 '15 '14

    (I’m not smart enough to know what a good player wants to do here lol)

  • '23 '22 '21 '20 '19 '18 '17

    I’m not sure I am either. One sec

  • '23 '22 '21 '20 '19 '18 '17

    I don’t think I have a choice here. Keep the air alive. Destroy everything else

  • '20 '16 '15 '14

    Sounds good, save the air for last then.

  • '20 '16 '15 '14

    Seven hits return fire.

    wow


  • @DizzKneeLand33 said in Farmboy (X) vs Dizzkneeland33 (A+9) BM3:

    Seven hits return fire.

    wow

    ouch!

  • '20 '16 '15 '14

    Wow, gimme a sec, I may retreat.

  • '20 '16 '15 '14

    Nah, maybe after next round. OOL is obvious now.

  • '20 '16 '15 '14

    Well, so much for the triple hit I had envisioned. :D

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 47 Sea Zone
            4 bombers moved from Western United States to 49 Sea Zone
            2 submarines moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            6 bombers moved from Queensland to 41 Sea Zone
            12 bombers moved from India to 41 Sea Zone
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 18 bombers and 5 submarines
                Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 marines, 4 tactical_bombers and 1 transport
                    Americans roll dice for 5 submarines in 41 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 18 bombers in 41 Sea Zone, round 2 : 15/18 hits, 12.00 expected hits
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 7/22 hits, 11.50 expected hits
                    1 marine owned by the Japanese, 5 submarines owned by the Americans, 6 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 16 bombers in 41 Sea Zone, round 3 : 12/16 hits, 10.67 expected hits
                    Japanese roll dice for 1 battleship, 8 fighters, 4 tactical_bombers and 1 transport in 41 Sea Zone, round 3 : 8/13 hits, 8.00 expected hits
                    4 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese and 8 bombers owned by the Americans lost in 41 Sea Zone
                    Americans roll dice for 8 bombers in 41 Sea Zone, round 4 : 4/8 hits, 5.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 marine owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
                Americans win with 7 bombers remaining. Battle score for attacker is 135
                Casualties for Americans: 11 bombers and 5 submarines
                Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 marines, 4 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            7 bombers moved from 41 Sea Zone to India
            4 bombers moved from 49 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
            Americans collect 50 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.00
    Japanese : -4.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    @DizzKneeLand33 said in Farmboy (X) vs Dizzkneeland33 (A+9) BM3:

    Well, so much for the triple hit I had envisioned. :D

    Yeah, I was worried about the triple hit, but was pretty confident that the price would be at least all the American bombers and subs and some other units. ouch!

  • '20 '16 '15 '14

    Welcome to DizzKneeLand, Farmboy!! hehehe

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter and 2 infantry moved from Shensi to Kweichow
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 artillery and 2 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 2.00
    

    Savegame

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