I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 7 armour, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 2 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Romania to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
2 mech_infantrys moved from Germany to Holland Belgium
3 mech_infantrys moved from Greater Southern Germany to Holland Belgium
1 armour moved from Iraq to Syria
Germans take Syria from French
2 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Russia to Archangel
1 bomber moved from Belarus to Archangel
3 bombers moved from Southern Italy to 91 Sea Zone
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
1 fighter and 4 tactical_bombers moved from Belarus to Archangel
1 infantry moved from Western Germany to Denmark
Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Yugoslavia
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 0,67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 aaGun and 2 infantry; French defend with 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
French roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Holland Belgium
Germans attack with 5 mech_infantrys
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 5 mech_infantrys in Holland Belgium, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Germans attack with 5 infantry
Americans defend with 2 infantry
Germans roll dice for 5 infantry in Denmark, round 2 : 1/5 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Denmark
Germans roll dice for 5 infantry in Denmark, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 destroyers, 1 fighter and 4 transports
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Americans roll dice for 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
2 destroyers owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 30
Casualties for Germans: 2 bombers
Casualties for Americans: 2 destroyers, 1 fighter and 4 transports
Battle in Archangel
Germans attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Americans defend with 2 armour
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 8/10 hits, 5,00 expected hits
Americans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Americans with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 armour
Non Combat Move - Germans
2 bombers, 1 fighter and 4 tactical_bombers moved from Archangel to Baltic States
2 armour and 10 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Ukraine to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun and 3 infantry moved from Western Germany to Germany
1 bomber moved from 91 Sea Zone to Southern France
3 infantry moved from Northern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Persia to Bryansk
12 armour moved from Trans-Jordan to Egypt
2 armour moved from Iraq to Persia
3 armour moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Iraq
1 aaGun moved from Persia to Iraq
Place Units - Germans
2 bombers and 3 infantry placed in Germany
5 armour placed in Germany
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 5,17
British : 0,67
French : 0,00
Americans : 0,00
Jeg valgte at antage at du gerne ville scramble din fighter ved gibraltar. Hvis det vat forkert editerer du den bare ind igen
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Russians
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Tsinghai to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 81 Sea Zone to 78 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Shantung to Kiangsi
1 mech_infantry moved from Manchuria to Central Mongolia
2 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Shantung to Kiangsi
2 infantry moved from Jehol to Chahar
2 fighters moved from Kweichow to India
Combat - Japanese
Battle in Kiangsi
Japanese attack with 4 mech_infantrys
ANZAC defend with 1 artillery
Japanese roll dice for 4 mech_infantrys in Kiangsi, round 2 : 0/4 hits, 0,67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 mech_infantrys in Kiangsi, round 3 : 0/3 hits, 0,50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0,17 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 1 artillery
Battle in 98 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Japanese win, taking 98 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from Amur to Shantung
Place Units - Japanese
3 armour placed in India
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5,3,5,5,1,1,1,6,5,2,1,5,6,5,4,2,2,2,2,2,1,2,4,1,3,4,5,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,1,5,4,3,3,2,2,3,5,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,4,4,3,2,3,2,2
Japanese collect 15 PUs (23 lost to blockades); end with 15 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : 1,00
Japanese : -1,67
Japan har indien - og tjener alligevel kun 20 ipc:face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Malaya to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 bombers moved from French Indo China to Shantung
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
1 armour moved from 19 Sea Zone to Shantung
1 fighter moved from Guam to Shantung
1 fighter moved from Guam to Shantung
2 submarines moved from 39 Sea Zone to 79 Sea Zone
2 submarines moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
2 fighters moved from Norway to Archangel
2 fighters moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
1 armour moved from Yunnan to Sikang
3 armour moved from French Indo China to Szechwan
Combat - Americans
Battle in 78 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 78 Sea Zone
Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 79 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Shantung
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18
Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
Battle in Archangel
Americans attack with 1 armour and 3 fighters
Germans defend with 1 armour
Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Archangel
retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Belarus
Americans attack with 1 armour and 2 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 armour and 1 fighter
Casualties for Germans: 2 mech_infantrys
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 fighter moved from Belarus to Norway
1 fighter moved from Archangel to Finland
1 fighter moved from Archangel to Finland
1 fighter moved from Archangel to 127 Sea Zone
2 armour moved from Novgorod to Karelia
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Norway to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Shantung to Okinawa
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone
5 submarines moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 tactical_bombers placed in Norway
3 infantry placed in Novgorod
3 mech_infantrys placed in French Indo China
3 fighters placed in Malaya
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,50
Italians : 0,67
Americans : -4,50
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Malaya to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 bombers moved from French Indo China to Shantung
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
1 armour moved from 19 Sea Zone to Shantung
1 fighter moved from Guam to Shantung
1 fighter moved from Guam to Shantung
2 submarines moved from 39 Sea Zone to 79 Sea Zone
2 submarines moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
2 fighters moved from Norway to Archangel
2 fighters moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
1 armour moved from Yunnan to Sikang
3 armour moved from French Indo China to Szechwan
Combat - Americans
Battle in 78 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 78 Sea Zone
Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 79 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Shantung
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18
Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
Battle in Archangel
Americans attack with 1 armour and 3 fighters
Germans defend with 1 armour
Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Archangel
retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Belarus
Americans attack with 1 armour and 2 fighters
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 armour and 1 fighter
Casualties for Germans: 2 mech_infantrys
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 fighter moved from Belarus to Norway
1 fighter moved from Archangel to Finland
1 fighter moved from Archangel to Finland
1 fighter moved from Archangel to 127 Sea Zone
2 armour moved from Novgorod to Karelia
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Norway to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Shantung to Okinawa
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone
5 submarines moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 tactical_bombers placed in Norway
3 infantry placed in Novgorod
3 mech_infantrys placed in French Indo China
3 fighters placed in Malaya
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 transports moved from 124 Sea Zone to 110 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 7 infantry
Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/10 hits, 2,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2,17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
5 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
Italians : 0,67
British : -3,50
Americans : -4,50
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Southern Italy to France
1 infantry moved from Trans-Jordan to Egypt
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Kiangsi
2 bombers moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to Yunnan
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 armour and 2 bombers
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi
ANZAC win with 2 bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 bombers moved from Kiangsi to Sikang
1 bomber moved from Ceylon to Sikang
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Ceylon to Sikang
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from Shan State to 79 Sea Zone
Place Units - ANZAC
3 fighters placed in Kwangtung
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Kiangsi
2 bombers moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to Yunnan
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 armour and 2 bombers
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi
ANZAC win with 2 bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 bombers moved from Kiangsi to Sikang
1 bomber moved from Ceylon to Sikang
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Ceylon to Sikang
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from Shan State to 79 Sea Zone
Place Units - ANZAC
3 fighters placed in Kwangtung
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Germans take Anglo Egyptian Sudan from British
Germans take Belgian Congo from British
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from Egypt to Kenya
Germans take Kenya from British
3 infantry moved from Southern France to Normandy Bordeaux
4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
2 armour and 10 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
2 bombers moved from Germany to Finland
2 bombers moved from Baltic States to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Finland
3 tactical_bombers moved from Baltic States to Karelia
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 2 tactical_bombers moved from Bryansk to Kazakhstan
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 armour and 11 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,33 expected hits
Americans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 1,83 expected hits
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1,33 expected hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 1/5 hits, 1,33 expected hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry and 3 mech_infantrys
Casualties for British: 1 artillery and 4 infantry
Battle in Karelia
Germans attack with 3 tactical_bombers
Americans defend with 2 armour
Germans roll dice for 3 tactical_bombers in Karelia, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Karelia
Germans roll dice for 2 tactical_bombers in Karelia, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Karelia
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 2 armour
Battle in Finland
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 3 armour, 1 factory_minor and 2 fighters
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/6 hits, 3,83 expected hits
Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 3/5 hits, 2,83 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland
Germans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2,00 expected hits
Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 armour and 2 fighters
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 tactical_bombers moved from Karelia to Belarus
2 bombers moved from Finland to Belarus
1 bomber moved from Normandy Bordeaux to France
1 mech_infantry moved from Yugoslavia to Southern Italy
4 armour moved from Germany to Northern Italy
1 armour moved from Syria to Egypt
2 armour moved from Egypt to Belgian Congo
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from Yugoslavia to Northern Italy
Place Units - Germans
3 infantry placed in France
3 armour placed in Iraq
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry and 2 tactical_bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 69 PUs (9 lost to blockades); end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -2,17
British : 1,00
Americans : -0,00
Russians : 0,33
Vent lige lidt. skal lige rette noget
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Germans take Anglo Egyptian Sudan from British
Germans take Belgian Congo from British
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from Egypt to Kenya
Germans take Kenya from British
3 infantry moved from Southern France to Normandy Bordeaux
4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
2 armour and 10 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
2 bombers moved from Germany to Finland
2 bombers moved from Baltic States to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Finland
3 tactical_bombers moved from Baltic States to Karelia
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 2 tactical_bombers moved from Bryansk to Kazakhstan
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 armour and 11 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,33 expected hits
Americans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 1,83 expected hits
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1,33 expected hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 1/5 hits, 1,33 expected hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry and 3 mech_infantrys
Casualties for British: 1 artillery and 4 infantry
Battle in Karelia
Germans attack with 3 tactical_bombers
Americans defend with 2 armour
Germans roll dice for 3 tactical_bombers in Karelia, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Karelia
Germans roll dice for 2 tactical_bombers in Karelia, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Karelia
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 2 armour
Battle in Finland
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 3 armour, 1 factory_minor and 2 fighters
Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/6 hits, 3,83 expected hits
Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 3/5 hits, 2,83 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland
Germans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2,00 expected hits
Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 armour and 2 fighters
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 tactical_bombers moved from Karelia to Belarus
2 bombers moved from Finland to Belarus
1 bomber moved from Normandy Bordeaux to France
1 mech_infantry moved from Yugoslavia to Southern Italy
4 armour moved from Germany to Northern Italy
1 armour moved from Syria to Egypt
2 armour moved from Egypt to Belgian Congo
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from Yugoslavia to Northern Italy
Place Units - Germans
3 infantry placed in France
3 armour placed in Iraq
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry and 2 tactical_bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 69 PUs (9 lost to blockades); end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Poland: 5 infantry
EDIT: Removing units owned by Germans from Egypt: 1 infantry and 2 mech_infantrys
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Poland: 2 infantry
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Poland: 1 armour
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,17
British : 1,00
Americans : -0,00
Russians : 0,33
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Test summary from TripleA, engine version: 2.5.22294, time: 18.32.07
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - Russians
Combat Hit Differential Summary :
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