TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from Queensland to Western Australia
2 fighters moved from Queensland to Northern Territory
1 fighter moved from Northern Territory to New Guinea
1 fighter moved from Northern Territory to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from Queensland to Western Australia
2 fighters moved from Queensland to Northern Territory
1 fighter moved from Northern Territory to New Guinea
1 fighter moved from Northern Territory to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Libya to Tunisia
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 1x factory_major; Remaining resources: 46 PUs;
Germans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to France
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
6 armour moved from Baltic States to Novgorod
2 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
6 armour moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from Slovakia Hungary to Ukraine
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Poland to Eastern Poland
2 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Archangel
1 tactical_bomber moved from Poland to Novgorod
1 armour moved from Germany to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Romania to Western Germany
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Archangel
Germans attack with 2 armour
Russians defend with 1 bomber
Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Battle in Ukraine
Germans attack with 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers
Russians defend with 2 armour, 1 factory_minor and 2 infantry
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Ukraine, round 2 : 5/11 hits, 5,50 expected hits
Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 armour and 2 infantry
Battle in Novgorod
Germans attack with 8 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
AA fire in Novgorod : 2/4 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 8 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 8/14 hits, 6,17 expected hits
Russians roll dice for 2 aaGuns, 3 armour, 1 fighter and 2 infantry in Novgorod, round 2 : 2/6 hits, 2,83 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 3 armour, 1 fighter and 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 2 artilleries, 1 fighter and 2 infantry; French defend with 2 infantry; Americans defend with 1 fighter and 3 transports
Germans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
British roll dice for 1 fighter and 3 transports in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
3 transports owned by the Americans, 2 infantry owned by the French, 2 artilleries owned by the British and 2 infantry owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 bomber and 2 fighters
Casualties for Americans: 1 fighter and 3 transports
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for French: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/13 hits, 4,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Bessarabia
2 tactical_bombers moved from Ukraine to Bessarabia
1 bomber moved from 110 Sea Zone to Greater Southern Germany
Place Units - Germans
1 fighter and 3 infantry placed in Western Germany
2 armour placed in Germany
1 armour placed in Western Germany
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Germans collect 50 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : 1,00
Americans : -0,17
Russians : -0,67
AA fire in Novgorod : : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Amur to Korea
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Manchuria to Korea
1 bomber moved from Russia to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
7 infantry moved from Finland to Norway
1 armour moved from Finland to Norway
1 fighter moved from Karelia to Novosibirsk
1 tactical_bomber moved from Karelia to Novosibirsk
1 armour moved from Western Ukraine to Russia
1 armour moved from Volgograd to Russia
6 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Norway
Russians attack with 1 armour and 7 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 7 infantry in Norway, round 2 : 3/8 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 bomber moved from Novgorod to Novosibirsk
Place Units - Russians
7 armour and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,3,5
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,17
Japanese : -0,33
AA fire in Novgorod : : -0,17
Test summary from TripleA, engine version: 1.9, time: 10.48.19
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 cruisers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from 19 Sea Zone to Jehol
2 armour moved from Kiangsu to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Burma
2 artilleries moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 mech_infantry moved from Shan State to Burma
4 artilleries moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
3 armour moved from Kwangsi to Burma
1 bomber moved from Hopei to Jehol
1 fighter moved from Shantung to Manchuria
1 bomber moved from Hopei to Manchuria
1 armour moved from Kiangsu to Kwangsi
6 fighters moved from French Indo China to Burma
5 tactical_bombers moved from French Indo China to Burma
1 fighter moved from 36 Sea Zone to Burma
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 13/28 hits, 12,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
5 fighters moved from Burma to Shan State
2 fighters moved from Burma to Shan State
5 tactical_bombers moved from Burma to Shan State
1 armour moved from Sikang to Yunnan
1 artillery moved from Tsinghai to Kansu
1 bomber moved from Jehol to Kansu
1 bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
2 cruisers placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,67
UK_Pacific : -0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0,17
Americans : -1,33
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 79 Sea Zone to 41 Sea Zone
2 destroyers moved from 79 Sea Zone to 41 Sea Zone
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
Combat - British
Air Battle in Northern Italy
British attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Sumatra
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - British
1 bomber moved from Germany to Norway
Place Units - British
1 armour and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -0,67
Italians : 1,33
AA fire in Japan : : -0,17
Americans : -1,33
AA fire in Northern Italy : : 0,83
Japanese : 3,33
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Nigeria to Ethiopia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 41 Sea Zone
Combat - British
Air Battle in Northern Italy
British attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Sumatra
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Germany to Norway
1 bomber moved from Northern Italy to Algeria
1 fighter moved from Ethiopia to British Somaliland
Place Units - British
1 armour and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
AA fire in Japan : : -0,17
Americans : -1,33
AA fire in Northern Italy : : -0,17
Japanese : 3,33
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 6x factory_major; Remaining resources: 21 PUs;
Italians buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Greece to 100 Sea Zone
1 infantry moved from Greece to 100 Sea Zone
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 artillery moved from 100 Sea Zone to Rostov
1 infantry moved from 100 Sea Zone to Rostov
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
3 artilleries moved from Tobruk to Libya
2 armour moved from Tobruk to Libya
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 fighter moved from Egypt to Libya
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Sardinia to Southern Italy
Combat - Italians
Battle in Rostov
Battle in Libya
Italians attack with 2 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 3,17 expected hits
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Libya, round 3 : 2/7 hits, 2,83 expected hits
French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
Italians win, taking Rostov from Russians, taking Libya from French with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 2 infantry
Battle in Ethiopia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Ethiopia, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
Italians win, taking Ethiopia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour; Americans defend with 2 fighters
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Northern Italy
1 fighter moved from Libya to Tobruk
1 fighter moved from Ethiopia to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 factory_minor placed in Egypt
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -2,50
British : 1,33
French : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to Western Australia
1 fighter moved from New Guinea to Western Australia
1 cruiser moved from 62 Sea Zone to 60 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 60 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory_major, 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 6 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 artilleries moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
3 armour moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
6 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
8 armour moved from Novgorod to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Greater Southern Germany to 110 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from France to 104 Sea Zone
3 artilleries moved from Normandy Bordeaux to France
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 armour moved from Germany to Romania
2 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 carrier
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 104 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 8 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 110 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
2 armour placed in Ukraine
2 armour placed in Novgorod
2 armour and 1 fighter placed in Western Germany
1 fighter placed in Germany
1 fighter placed in Southern France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -4,50
British : 1,00
Americans : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Smolensk
1 tactical_bomber moved from Novosibirsk to Smolensk
1 bomber moved from Novosibirsk to Smolensk
7 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Smolensk
Russians attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,83 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 3/10 hits, 4,17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 bomber owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -27
Casualties for Russians: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 armour
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,4,5
Russians collect 23 PUs (1 lost to blockades); end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 60 PUs; 3 SuicideAttackTokens;
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
4 armour, 6 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
1 armour moved from Yunnan to India
2 mech_infantrys moved from Shan State to India
7 fighters and 5 tactical_bombers moved from Shan State to India
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser and 2 destroyers moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
2 armour moved from Jehol to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Kansu to Manchuria
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Anhwe to Manchuria
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier
Battle in Manchuria
Japanese attack with 4 armour and 2 bombers
Russians defend with 6 infantry
Japanese roll dice for 4 armour and 2 bombers in Manchuria, round 2 : 5/6 hits, 3,33 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
5 infantry owned by the Russians and 2 armour owned by the Japanese lost in Manchuria
Japanese roll dice for 2 armour and 2 bombers in Manchuria, round 3 : 3/4 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 armour
Casualties for Russians: 6 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 mech_infantry owned by the British, 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 43
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport
Casualties for Japanese: 2 destroyers
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 battleship and 3 cruisers in Korea, round 2 : 2/4 hits, 2,17 expected hits
Russians roll dice for 1 bomber in Korea, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in India
Japanese attack with 5 armour, 6 artilleries, 7 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 4/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 5 armour, 6 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers in India, round 2 : 13/27 hits, 11,50 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry in India, round 2 : 9/16 hits, 6,17 expected hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 3 artilleries, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 10/18 hits, 8,83 expected hits
UK_Pacific roll dice for 3 armour, 2 artilleries and 1 fighter in India, round 3 : 4/6 hits, 2,83 expected hits
3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 6 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry
Non Combat Move - Japanese
4 fighters moved from India to Shan State
4 tactical_bombers moved from India to Shan State
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Manchuria to Chahar
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -0,33
Americans : 0,67
Chinese : 0,67
UK_Pacific : 4,67
Russians : -0,17
AA fire in India : : 2,50
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to 6 Sea Zone
2 battleships, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 27 Sea Zone to 25 Sea Zone
2 cruisers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Northern Italy
Americans attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 2 : 7/13 hits, 5,83 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 3 : 7/13 hits, 5,83 expected hits
1 cruiser owned by the Americans, 4 infantry owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -130
Casualties for Americans: 2 battleships, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports
Battle in 92 Sea Zone
Americans attack with 2 cruisers and 1 destroyer
Italians defend with 1 battleship and 2 transports
Americans roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 cruisers remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 battleship and 2 transports
Cleaning up after air battles
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 infantry moved from Central United States to Eastern United States
3 fighters moved from Central United States to 89 Sea Zone
3 fighters moved from 89 Sea Zone to West Indies
1 bomber moved from Northern Italy to Algeria
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -4,33
AA fire in Northern Italy : : -0,17
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to 6 Sea Zone
2 battleships, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 27 Sea Zone to 25 Sea Zone
2 cruisers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Northern Italy
Americans attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 2 : 7/13 hits, 5,83 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 3 : 7/13 hits, 5,83 expected hits
1 cruiser owned by the Americans, 4 infantry owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -130
Casualties for Americans: 2 battleships, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports
Battle in 92 Sea Zone
Americans attack with 2 cruisers and 1 destroyer
Italians defend with 1 battleship and 2 transports
Americans roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 cruisers remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 battleship and 2 transports
Cleaning up after air battles
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 infantry moved from Central United States to Eastern United States
3 fighters moved from Central United States to 89 Sea Zone
3 fighters moved from 89 Sea Zone to West Indies
1 bomber moved from Northern Italy to Algeria
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 bomber moved from Algeria to Normandy Bordeaux
1 bomber moved from Norway to Germany
2 armour moved from Belgian Congo to Ethiopia
British take Anglo Egyptian Sudan from Italians
1 fighter moved from British Somaliland to Ethiopia
Combat - British
Air Battle in Germany
British attacks with 1 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Denmark
British attack with 1 armour
Germans defend with 2 infantry
British roll dice for 1 armour in Denmark, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the British lost in Denmark
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ethiopia
British attack with 2 armour and 1 fighter
Italians defend with 1 infantry
British roll dice for 2 armour and 1 fighter in Ethiopia, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 fighter moved from Ethiopia to British Somaliland
Place Units - British
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,67
British : 0,00
Americans : -4,33
AA fire in Northern Italy : : -0,17
AA fire in Normandy Bordeaux : : 0,83
Japanese : 2,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 31 PUs;
Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Libya to Tunisia
1 armour moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern France to Algeria
1 artillery moved from Greece to 100 Sea Zone
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 artilleries moved from Libya to Tunisia
1 fighter moved from Tobruk to Egypt
Combat - Italians
Battle in Algeria
Italians attack with 2 armour, 1 bomber and 1 fighter
French defend with 1 infantry; Americans defend with 1 bomber
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Algeria, round 2 : 3/4 hits, 2,17 expected hits
French roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 1/2 hits, 0,50 expected hits
1 bomber owned by the Americans, 1 infantry owned by the French and 1 armour owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery moved from 100 Sea Zone to Caucasus
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to Southern France
Place Units - Italians
1 armour and 1 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Volgograd
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0,83
French : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 60 Sea Zone to 55 Sea Zone
3 fighters moved from Western Australia to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 60 Sea Zone to 55 Sea Zone
3 fighters moved from Western Australia to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -0,33
Japanese : -0,17