No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kweichow to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3,00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 4/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Midway
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Kwangsi
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 aaGuns, 6 artilleries and 10 infantry moved from Yunnan to Burma
1 infantry moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Suiyuyan to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Yunnan
5 mech_infantrys moved from Hunan to Burma
3 infantry moved from Kweichow to Yunnan
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 42 Sea Zone
2 tactical_bombers moved from Java to 43 Sea Zone
2 fighters moved from Java to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Anhwe to Hunan
1 bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Hunan to Jehol
Place Units - Japanese
1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,00
ANZAC : 1,33
UK_Pacific : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Egypt to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber, 4 fighters and 3 infantry
Italians defend with 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 3 infantry in Gibraltar, round 2 : 6/11 hits, 4,67 expected hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 4 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to Morocco
4 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
4 bombers moved from Eastern United States to Western United States
2 battleships, 4 carriers, 2 cruisers and 4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 4 fighters moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0,83
Italians : 1,67
Americans : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Sikang
2 artilleries and 7 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Tsinghai, round 2 : 4/9 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 2,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Egypt to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber, 4 fighters and 3 infantry
Italians defend with 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 3 infantry in Gibraltar, round 2 : 6/11 hits, 4,67 expected hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 4 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to Morocco
4 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
4 bombers moved from Eastern United States to Western United States
2 battleships, 4 carriers, 2 cruisers and 4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 4 fighters moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 4 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 4 bombers
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Sikang
2 artilleries and 7 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Tsinghai, round 2 : 4/9 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Morocco: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Syria to Tunisia
1 battleship, 2 carriers and 4 fighters moved from 55 Sea Zone to 49 Sea Zone
1 artillery and 6 infantry moved from Trans-Jordan to Iraq
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
1 bomber owned by the British retreated
Non Combat Move - British
1 bomber moved from Tunisia to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Syria to Iraq
1 fighter moved from India to Iraq
2 aaGuns, 5 artilleries and 14 infantry moved from India to West India
1 aaGun, 1 artillery and 2 infantry moved from Shensi to Tsinghai
Place Units - British
1 airfield and 3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Germans : 0,83
Italians : 2,33
British : 0,00
Americans : 1,33
Chinese : 2,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 94 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 battleship moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 carrier and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 fighters moved from 49 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 55 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 fighters moved from 49 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 55 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 1 fighter
Italians defend with 1 infantry
French roll dice for 1 fighter in Algeria, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
French : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 submarines moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Holland Belgium to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from Holland Belgium to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Samara
Combat - Germans
Combat Hit Differential Summary :
Scramble?
Wait, noticed I made a mistake. I’ll redo the battle setup.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Archangel
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Holland Belgium to 91 Sea Zone
6 submarines moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
Combat - Germans
Combat Hit Differential Summary :
I presume no scramble, since it’s still 97 % with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Archangel
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Holland Belgium to 91 Sea Zone
6 submarines moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 destroyers and 6 submarines
British defend with 1 destroyer; Americans defend with 1 carrier and 1 fighter
Germans roll dice for 6 submarines in 104 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
2 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 104 Sea Zone
2 destroyers owned by the Germans and 4 submarines owned by the Germans retreated to 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 2 submarines
Casualties for Americans: 1 carrier and 1 fighter
Battle in 91 Sea Zone
Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
British defend with 2 transports; Americans defend with 2 carriers, 2 fighters and 3 transports
Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 9/11 hits, 6,67 expected hits
Americans roll dice for 2 carriers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Germans win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 fighters and 3 transports
Casualties for British: 2 transports
Battle in Novosibirsk
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Novosibirsk, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits
1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 4 : 1/3 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
2 armour owned by the Germans retreated to Kazakhstan
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 infantry moved from Rostov to Tambov
4 mech_infantrys moved from Northwest Persia to Kazakhstan
4 armour moved from Northwest Persia to Kazakhstan
5 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns moved from Holland Belgium to Western Germany
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from 91 Sea Zone to Holland Belgium
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 2 destroyers and 4 submarines
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 destroyers and 4 submarines
EDIT: Turning off Edit Mode
3 carriers placed in 110 Sea Zone
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Rostov
1 infantry placed in Volgograd
2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Archangel
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Holland Belgium to 91 Sea Zone
6 submarines moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 destroyers and 6 submarines
British defend with 1 destroyer; Americans defend with 1 carrier and 1 fighter
Germans roll dice for 6 submarines in 104 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
2 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 104 Sea Zone
2 destroyers owned by the Germans and 4 submarines owned by the Germans retreated to 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 2 submarines
Casualties for Americans: 1 carrier and 1 fighter
Battle in 91 Sea Zone
Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
British defend with 2 transports; Americans defend with 2 carriers, 2 fighters and 3 transports
Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 9/11 hits, 6,67 expected hits
Americans roll dice for 2 carriers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 fighter owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Germans win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 fighters and 3 transports
Casualties for British: 2 transports
Battle in Novosibirsk
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Novosibirsk, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits
1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 3 : 0/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 4 : 1/3 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
2 armour owned by the Germans retreated to Kazakhstan
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 infantry moved from Rostov to Tambov
4 mech_infantrys moved from Northwest Persia to Kazakhstan
4 armour moved from Northwest Persia to Kazakhstan
5 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns moved from Holland Belgium to Western Germany
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from 91 Sea Zone to Holland Belgium
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 2 destroyers and 4 submarines
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 destroyers and 4 submarines
EDIT: Turning off Edit Mode
3 carriers placed in 110 Sea Zone
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Rostov
1 infantry placed in Volgograd
2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Volgograd: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,67
Russians : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 11 artilleries, 5 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Samara, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 11 artilleries, 5 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 5 armour, 12 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber; Italians defend with 2 armour and 1 mech_infantry
AA fire in Bryansk : 1/6 hits, 1,00 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/88 hits, 20,83 expected hits
Combat Hit Differential Summary :
Germans : 0,00
AA fire in Bryansk : : 0,00
Russians : 0,17
21 hits in Bryansk
Max def, like 4 aa and 17 inf.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 11 artilleries, 5 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Samara, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 11 artilleries, 5 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 5 armour, 12 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber; Italians defend with 2 armour and 1 mech_infantry
AA fire in Bryansk : 1/6 hits, 1,00 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 63 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/88 hits, 20,83 expected hits
Germans roll dice for 4 aaGuns, 7 armour, 12 artilleries, 2 fighters, 41 infantry, 9 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 22/72 hits, 26,00 expected hits
22 infantry owned by the Russians, 4 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 17/66 hits, 17,17 expected hits
Germans roll dice for 7 armour, 12 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 25/55 hits, 20,33 expected hits
25 infantry owned by the Russians and 17 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 16 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/41 hits, 13,00 expected hits
Germans roll dice for 7 armour, 12 artilleries, 2 fighters, 7 infantry, 9 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 20/38 hits, 14,67 expected hits
4 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 7 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 11 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 7/21 hits, 8,33 expected hits
Germans roll dice for 7 armour, 12 artilleries, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 11/29 hits, 11,67 expected hits
3 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians, 8 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk
2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Germans win with 7 armour, 12 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -80
Casualties for Russians: 8 artilleries, 1 fighter, 63 infantry and 7 mech_infantrys
Casualties for Germans: 4 aaGuns, 41 infantry and 8 mech_infantrys
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 5,33
AA fire in Bryansk : : 0,00
Russians : -5,33
Pfff, well that couldn´t have gone worse…
A tough blow for Russia, but I thought I was fairly solid in defense.