Bid is Fighter Malta, Sub SZ98
samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 10 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Burma to Shan State 4 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Ethiopia British attack with 1 artillery and 1 infantry Italians defend with 1 bomber and 1 infantry British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.50 expected hits 1 bomber owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Italians: 1 bomber and 1 infantry Non Combat Move - British 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from British Guiana to United Kingdom 1 transport moved from 116 Sea Zone to 101 Sea Zone 1 armour moved from Newfoundland Labrador to Eastern United States 1 infantry moved from Quebec to Eastern United States 1 infantry moved from Newfoundland Labrador to Quebec 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 4 fighters and 1 tactical_bomber moved from Shan State to India 3 aaGuns, 2 artilleries and 5 infantry moved from Burma to India Place Units - British 2 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone 3 submarines placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,3 British collect 24 PUs (7 lost to blockades); end with 24 PUs Place Units - UK_Pacific 10 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 10 infantry
Combat Hit Differential Summary :
British : 3.00 Italians : 0.17 Chinese : 0.33 Neutral_Axis : 1.00 Japanese : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 armour moved from Tunisia to Morocco Italians take Morocco from Neutral_Axis 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Albania to Greece 1 armour moved from Northern Italy to Albania 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 marine placed in Queensland 1 mech_infantry placed in New South Wales 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 1 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Tobruk to Egypt 9 bombers moved from Western Germany to Egypt 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians Combat - Germans Battle in Egypt Germans attack with 9 bombers, 4 fighters and 3 tactical_bombers British defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber AA fire in Egypt : 0/3 hits, 0.50 expected hits Germans roll dice for 9 bombers, 4 fighters and 3 tactical_bombers in Egypt, round 2 : 13/16 hits, 10.00 expected hits British roll dice for 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits, 2.17 expected hits 1 aaGun owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 3 infantry owned by the British and 1 fighter owned by the British lost in Egypt Germans win with 9 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - Germans 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 9 bombers, 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 aaGun, 1 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland 2 aaGuns, 4 armour, 13 artilleries and 10 infantry moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Bulgaria to Romania 2 infantry moved from Greece to Bulgaria 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Germans 2 bombers placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 43 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : 0.83 AA fire in Egypt : : -0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun, 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 aaGun, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 artillery moved from Russia to Bryansk Place Units - Russians 1 marine placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun, 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 aaGun, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 artillery moved from Russia to Bryansk Place Units - Russians 1 marine placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.50
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@samuel06 Can you actually unload transports in a sz with subs ???
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Yes during noncom, since subs don’t make it a “hostile” sz. The only reason I couldn’t during combat itself was because you could scramble.
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The scramble could then bring the subs into play.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 4 bombers moved from French Indo China to Philippines 1 carrier moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Malaya to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 2 infantry and 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Hopei 1 armour and 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Anhwe to Hopei Combat - Japanese Battle in Borneo Battle in Sumatra Battle in 32 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 4 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Philippines, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Shan State 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 4 bombers moved from Philippines to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 airfield placed in French Indo China 1 destroyer and 2 submarines placed in 36 Sea Zone Japanese undo move 2. 2 destroyers and 1 submarine placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.67 Chinese : -0.67 UK_Pacific : 0.33 Japanese : -1.50
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@DizzKneeLand33 said in samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20:
Yes during noncom, since subs don’t make it a “hostile” sz. The only reason I couldn’t during combat itself was because you could scramble.
I should clarify that slightly. During combat, if you have a surface warship with your transports, you can unload them during combat. I could have moved the cruiser over which would have allowed the unload (iirc). The problem would have been that by scrambling you could have brought your subs in to fight, which would have been a bad scenario there with no destroyer.
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@DizzKneeLand33 That’s what I thought but I wanted to make sure
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy nothing; Remaining resources: 82 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removed Turn Complete - Americans Americans collect 50 PUs; end with 132 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 147 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 152 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 157 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Americans lost in Morocco Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 32 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 marine Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone 1 bomber moved from 34 Sea Zone to New Guinea 2 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 3 infantry and 2 transports EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.33 Japanese : 2.00
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@samuel06 Sorry about all this confusion. I made a mistake, I keep moving units back and forth and I forgot to unload my units to attack Coraline Island… so I opened another game and did the battle properly and edited the result on this correct game. In the redo there was no hit for you but there was one on the first go so I remove one infantry. Let me know if you disagree with any of this.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Americans lost in Morocco Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 32 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 marine Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone 1 bomber moved from 34 Sea Zone to New Guinea 2 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 81 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 3 infantry and 2 transports EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 marine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber moved from India to Burma 2 submarines moved from 98 Sea Zone to 80 Sea Zone Combat - British British creates battle in territory 98 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in 98 Sea Zone British attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 98 Sea Zone British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iraq Battle in Burma British attack with 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Burma, round 2 : 4/13 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Iraq from Neutral_Axis, taking Burma from Japanese with 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Burma to India 2 aaGuns moved from India to Burma 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Eire to United Kingdom 1 aaGun, 3 fighters and 2 infantry moved from United Kingdom to Scotland 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 aaGun moved from United Kingdom to Scotland Place Units - British 1 factory_minor placed in Persia Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Eastern United States: 1 armour and 1 infantry EDIT: Removing units owned by British from 101 Sea Zone: 1 transport EDIT: Changing ownership of Brazil from Neutral_Allies to British EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Adding units owned by British to Brazil: 1 armour and 4 infantry EDIT: Adding units owned by British to 86 Sea Zone: 1 transport EDIT: Changing PUs for British from 33 to 35 EDIT: Turning off Edit Mode 1 artillery, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Italians : 0.50 British : -1.00 Americans : -0.33 AA fire in Western Germany : : 0.83 Chinese : 1.83 Japanese : 2.67
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That sounds fair to me (the USA edits).
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Alexandria to Egypt Italians take Egypt from British 3 destroyers moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 3 destroyers British defend with 1 submarine Italians roll dice for 3 destroyers in 98 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 3 destroyers in 98 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 3 destroyers in 98 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 3 destroyers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 armour moved from Albania to Greece 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 1 carrier and 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : -0.50