@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 fighter moved from 36 Sea Zone to 45 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from Anhwe to Kiangsi
        2 bombers moved from Japan to Kiangsi
        2 infantry moved from Kwangsi to Kwangtung
        1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
        3 infantry moved from Chahar to Suiyuyan
        1 armour moved from Jehol to Suiyuyan
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 artillery and 1 infantry moved from Hunan to Yunnan
        1 fighter moved from French Indo China to Yunnan
        1 bomber moved from French Indo China to Yunnan
        1 infantry moved from Kweichow to Szechwan
        1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
        1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
        4 infantry and 4 marines moved from French Indo China to 36 Sea Zone
        1 submarine moved from 36 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
        1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 5 infantry, 4 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 37 Sea Zone
        1 artillery, 5 infantry and 4 marines moved from 37 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 tactical_bomber
            British defend with 1 transport
                1 transport owned by the British lost in 44 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 43 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
        Battle in Kwangtung
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Suiyuyan
            Japanese attack with 1 armour and 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
            Japanese win, taking Suiyuyan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Szechwan
            Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 4 infantry
                Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 3.17 expected hits
                Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
            Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 4 infantry
        Battle in 37 Sea Zone
            Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports
            British defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports in 37 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
                British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Kiangsi
            Japanese attack with 1 artillery, 2 bombers and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 2 : 1/4 hits, 2.00 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Malaya
            Japanese attack with 1 artillery, 1 fighter, 5 infantry, 4 marines and 1 tactical_bomber
            British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 1 fighter, 5 infantry, 4 marines and 1 tactical_bomber in Malaya, round 2 : 1/12 hits, 3.83 expected hits
                UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 4 marines and 1 tactical_bomber in Malaya, round 3 : 5/10 hits, 3.50 expected hits
                UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 3 infantry, 4 marines and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for ANZAC: 1 infantry
            Casualties for British: 3 infantry
    Non Combat Move - Japanese
        1 fighter moved from 45 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
        1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
        1 bomber and 1 fighter moved from Yunnan to French Indo China
        1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
        2 bombers moved from Kiangsi to French Indo China
        1 infantry moved from Anhwe to Hunan
        1 aaGun moved from Anhwe to Hunan
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Anhwe to Kweichow
        3 infantry moved from Jehol to Anhwe
        2 artilleries and 3 infantry moved from Manchuria to Jehol
    Place Units - Japanese
        1 factory_minor placed in French Indo China
        1 carrier and 1 destroyer placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.67
Chinese : -1.33
UK_Pacific : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 marine moved from Western United States to 10 Sea Zone
        1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 tactical_bomber moved from Eastern United States to 26 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
        2 infantry placed in Eastern United States
        1 destroyer and 1 transport placed in 101 Sea Zone
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        1 fighter and 1 infantry moved from Sikang to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hopei
        Battle in Shensi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Sikang
    Place Units - Chinese
        1 infantry placed in Kansu
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 marine moved from Western United States to 10 Sea Zone
        1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 tactical_bomber moved from Eastern United States to 26 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
        2 infantry placed in Eastern United States
        1 destroyer and 1 transport placed in 101 Sea Zone
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer and 1 submarine
        EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        1 fighter and 1 infantry moved from Sikang to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hopei
        Battle in Shensi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Sikang
    Place Units - Chinese
        1 infantry placed in Kansu
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        3 infantry moved from Persia to Iraq
        1 fighter and 1 tactical_bomber moved from Egypt to Iraq
        1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
        1 infantry moved from Belgian Congo to Kenya
              British take Kenya from Italians
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 artillery moved from Egypt to Anglo Egyptian Sudan
        1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
        1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
        1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
        1 infantry moved from Burma to Shan State
        4 fighters and 1 tactical_bomber moved from India to Shan State
    Combat - British
        Battle in Anglo Egyptian Sudan
            British attack with 1 artillery and 1 infantry
            Italians defend with 1 artillery
                British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery
        Battle in Iraq
            British attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.33 expected hits
                Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Neutral_Axis lost in Iraq
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.33 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
            British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 3 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in Shan State
            British attack with 4 fighters, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
            British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Ethiopia
            British attack with 1 artillery and 1 infantry
            Italians defend with 1 bomber and 1 infantry
                British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits
                Italians roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.50 expected hits
                1 bomber owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
            British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 12
            Casualties for British: 1 infantry
            Casualties for Italians: 1 bomber and 1 infantry
    Non Combat Move - British
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 fighter and 1 tactical_bomber moved from Iraq to Egypt
        1 bomber moved from British Guiana to United Kingdom
        1 transport moved from 116 Sea Zone to 101 Sea Zone
        1 armour moved from Newfoundland Labrador to Eastern United States
        1 infantry moved from Quebec to Eastern United States
        1 infantry moved from Newfoundland Labrador to Quebec
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        4 fighters and 1 tactical_bomber moved from Shan State to India
        3 aaGuns, 2 artilleries and 5 infantry moved from Burma to India
    Place Units - British
        2 infantry placed in United Kingdom
        1 destroyer placed in 106 Sea Zone
        3 submarines placed in 98 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,3
        British collect 24 PUs (7 lost to blockades); end with 24 PUs
    Place Units - UK_Pacific
        10 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
        Some Units in India change ownership: 10 infantry
Combat Hit Differential Summary :
British : 3.00
Italians : 0.17
Chinese : 0.33
Neutral_Axis : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 3 destroyers; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 artillery and 2 infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
    Combat - Italians
    Non Combat Move - Italians
        1 armour moved from Tunisia to Morocco
              Italians take Morocco from Neutral_Axis
        1 transport moved from 95 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from Malta to 96 Sea Zone
        1 infantry moved from Tunisia to Libya
        1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from 97 Sea Zone to Greece
        1 infantry moved from Albania to Greece
        1 armour moved from Northern Italy to Albania
        2 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        3 destroyers placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 14 PUs; end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
        1 infantry moved from 32 Sea Zone to Marshall Islands
    Combat - ANZAC
        Battle in Marshall Islands
    Non Combat Move - ANZAC
        2 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        1 marine placed in Queensland
        1 mech_infantry placed in New South Wales
        1 destroyer and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Germans
        Germans buy 1 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Germans
        4 fighters and 3 tactical_bombers moved from Tobruk to Egypt
        9 bombers moved from Western Germany to Egypt
        1 infantry moved from Poland to Baltic States
              Germans take Baltic States from Russians
        1 armour moved from Romania to Bessarabia
              Germans take Bessarabia from Russians
        1 armour moved from Bessarabia to Eastern Poland
              Germans take Eastern Poland from Russians
    Combat - Germans
        Battle in Egypt
            Germans attack with 9 bombers, 4 fighters and 3 tactical_bombers
            British defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
                AA fire in Egypt : 0/3 hits, 0.50 expected hits
                Germans roll dice for 9 bombers, 4 fighters and 3 tactical_bombers in Egypt, round 2 : 13/16 hits, 10.00 expected hits
                British roll dice for 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits, 2.17 expected hits
                1 aaGun owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 3 infantry owned by the British and 1 fighter owned by the British lost in Egypt
            Germans win with 9 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 fighter and 2 tactical_bombers
            Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber
    Non Combat Move - Germans
        1 cruiser moved from 94 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
        9 bombers, 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
        1 aaGun, 1 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
        2 aaGuns, 4 armour, 13 artilleries and 10 infantry moved from Poland to Eastern Poland
        7 mech_infantrys moved from Germany to Eastern Poland
        1 infantry moved from Bulgaria to Romania
        2 infantry moved from Greece to Bulgaria
        1 submarine moved from 109 Sea Zone to 112 Sea Zone
        1 submarine moved from 109 Sea Zone to 105 Sea Zone
    Place Units - Germans
        2 bombers placed in Western Germany
        1 armour and 6 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
        Germans collect 43 PUs (3 lost to blockades); end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 0.83
AA fire in Egypt : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
        2 infantry moved from Novgorod to Baltic States
        3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Germans
    Combat - Russians
        Battle in Baltic States
            Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 2.50 expected hits
                Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
        1 aaGun, 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk
        1 infantry moved from Novgorod to Belarus
        1 artillery and 1 infantry moved from Ukraine to Bryansk
        1 aaGun, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
        1 artillery and 3 infantry moved from Russia to Bryansk
        6 infantry moved from Timguska to Novosibirsk
        1 artillery moved from Russia to Bryansk
    Place Units - Russians
        1 marine placed in Novgorod
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
        2 infantry moved from Novgorod to Baltic States
        3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Germans
    Combat - Russians
        Battle in Baltic States
            Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 2.50 expected hits
                Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
        1 aaGun, 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk
        1 infantry moved from Novgorod to Belarus
        1 artillery and 1 infantry moved from Ukraine to Bryansk
        1 aaGun, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
        1 artillery and 3 infantry moved from Russia to Bryansk
        6 infantry moved from Timguska to Novosibirsk
        1 artillery moved from Russia to Bryansk
    Place Units - Russians
        1 marine placed in Novgorod
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
        EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.50
@samuel06 Can you actually unload transports in a sz with subs ???
Yes during noncom, since subs don’t make it a “hostile” sz. The only reason I couldn’t during combat itself was because you could scramble.
The scramble could then bring the subs into play.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 1 airfield, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        1 destroyer moved from 6 Sea Zone to 32 Sea Zone
        1 transport moved from 37 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        4 bombers moved from French Indo China to Philippines
        1 carrier moved from 37 Sea Zone to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes
        1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 marine moved from Malaya to 37 Sea Zone
        1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone
        1 marine moved from 44 Sea Zone to Celebes
        1 marine moved from Malaya to 37 Sea Zone
        1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Borneo
        1 marine moved from Malaya to 37 Sea Zone
        1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
        1 marine moved from 41 Sea Zone to Sumatra
        2 infantry and 1 marine moved from Malaya to 37 Sea Zone
        1 battleship, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        2 infantry and 1 marine moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
        1 carrier moved from 37 Sea Zone to 42 Sea Zone
        1 infantry moved from Yunnan to Burma
              Japanese take Burma from UK_Pacific
        1 infantry moved from Kweichow to Szechwan
              Japanese take Szechwan from Chinese
        1 infantry moved from Chahar to Hopei
        1 armour and 2 infantry moved from Suiyuyan to Shensi
        2 infantry moved from Anhwe to Hopei
    Combat - Japanese
        Battle in Borneo
        Battle in Sumatra
        Battle in 32 Sea Zone
            Japanese attack with 1 destroyer
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 32 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Java
            Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
            ANZAC defend with 2 infantry
                Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1.83 expected hits
                ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
        Battle in Philippines
            Japanese attack with 1 artillery, 4 bombers and 1 infantry
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Philippines, round 2 : 3/6 hits, 3.33 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Americans: 2 infantry
        Battle in Hopei
            Japanese attack with 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
            British defend with 2 infantry
                Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 2/5 hits, 2.17 expected hits
                UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Celebes
            Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Shensi
            Japanese attack with 1 armour and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 aaGun moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Jehol to Anhwe
        1 infantry moved from Jehol to Chahar
        1 artillery moved from Jehol to Chahar
        1 artillery moved from Jehol to Anhwe
        1 infantry moved from Jehol to Anhwe
        2 infantry moved from Kwangtung to Kwangsi
        2 infantry moved from French Indo China to Shan State
        1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
        1 destroyer moved from 37 Sea Zone to 41 Sea Zone
        1 destroyer moved from 37 Sea Zone to 55 Sea Zone
        1 destroyer moved from 37 Sea Zone to 45 Sea Zone
        1 destroyer moved from 37 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
        1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
        4 bombers moved from Philippines to French Indo China
        1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 airfield placed in French Indo China
        1 destroyer and 2 submarines placed in 36 Sea Zone
        Japanese undo move 2.
        2 destroyers and 1 submarine placed in 36 Sea Zone
        1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 62 PUs; end with 62 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.67
Chinese : -0.67
UK_Pacific : 0.33
Japanese : -1.50
@DizzKneeLand33 said in samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20:
Yes during noncom, since subs don’t make it a “hostile” sz. The only reason I couldn’t during combat itself was because you could scramble.
I should clarify that slightly. During combat, if you have a surface warship with your transports, you can unload them during combat. I could have moved the cruiser over which would have allowed the unload (iirc). The problem would have been that by scrambling you could have brought your subs in to fight, which would have been a bad scenario there with no destroyer.
@DizzKneeLand33 That’s what I thought but I wanted to make sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy nothing; Remaining resources: 82 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
        1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
        1 battleship, 1 carrier and 1 marine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
    Combat - Americans
        Battle in Caroline Islands
            Americans attack with 1 artillery, 3 infantry and 1 marine
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 4/5 hits, 3.00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Americans
        1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removed
    Turn Complete - Americans
        Americans collect 50 PUs; end with 132 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 147 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 152 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 157 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 45 Sea Zone
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from 54 Sea Zone to 45 Sea Zone
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
        1 bomber moved from Hawaiian Islands to 34 Sea Zone
        1 destroyer moved from 54 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 battleship, 1 carrier and 1 marine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
    Combat - Americans
        Battle in Morocco
            Americans attack with 1 artillery and 1 infantry
            Italians defend with 1 armour
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                1 infantry owned by the Americans lost in Morocco
                Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
                Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.50 expected hits
                1 artillery owned by the Americans lost in Morocco
            Italians win with 1 armour remaining. Battle score for attacker is -7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 55 Sea Zone
            Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 45 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 32 Sea Zone
            Americans attack with 1 fighter and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 32 Sea Zone
            Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 bomber and 1 destroyer
            Japanese defend with 1 destroyer
                Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in Caroline Islands
            Americans attack with 1 marine
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                Americans roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands
            Japanese win with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 marine
            Casualties for Japanese: 1 aaGun
    Non Combat Move - Americans
        1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
        1 bomber moved from 34 Sea Zone to New Guinea
        2 fighters moved from 45 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
        2 fighters moved from Hawaiian Islands to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 80 Sea Zone to 39 Sea Zone
        1 submarine moved from 80 Sea Zone to 81 Sea Zone
    Place Units - Americans
        1 fighter and 1 tactical_bomber placed in Eastern United States
        10 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
        EDIT: Changing ownership of Caroline Islands from Japanese to Americans
        EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 3 infantry and 2 transports
        EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
        EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 marine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.33
Japanese : 2.00
@samuel06 Sorry about all this confusion. I made a mistake, I keep moving units back and forth and I forgot to unload my units to attack Coraline Island… so I opened another game and did the battle properly and edited the result on this correct game. In the redo there was no hit for you but there was one on the first go so I remove one infantry. Let me know if you disagree with any of this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 3 infantry moved from Sikang to Shensi
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 4 infantry
            Japanese defend with 1 armour and 2 infantry
                Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                Japanese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 3/4 hits, 1.00 expected hits
                Japanese roll dice for 1 armour and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
                1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 3 infantry
            Casualties for Japanese: 1 armour and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Tsinghai
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 45 Sea Zone
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from 54 Sea Zone to 45 Sea Zone
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
        1 bomber moved from Hawaiian Islands to 34 Sea Zone
        1 destroyer moved from 54 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 battleship, 1 carrier and 1 marine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
        1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
    Combat - Americans
        Battle in Morocco
            Americans attack with 1 artillery and 1 infantry
            Italians defend with 1 armour
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                1 infantry owned by the Americans lost in Morocco
                Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
                Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.50 expected hits
                1 artillery owned by the Americans lost in Morocco
            Italians win with 1 armour remaining. Battle score for attacker is -7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 55 Sea Zone
            Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 45 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 32 Sea Zone
            Americans attack with 1 fighter and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 32 Sea Zone
            Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 bomber and 1 destroyer
            Japanese defend with 1 destroyer
                Americans roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in Caroline Islands
            Americans attack with 1 marine
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                Americans roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                1 aaGun owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands
            Japanese win with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 marine
            Casualties for Japanese: 1 aaGun
    Non Combat Move - Americans
        1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
        1 bomber moved from 34 Sea Zone to New Guinea
        2 fighters moved from 45 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
        2 fighters moved from Hawaiian Islands to 33 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 80 Sea Zone to 39 Sea Zone
        1 submarine moved from 80 Sea Zone to 81 Sea Zone
    Place Units - Americans
        1 fighter and 1 tactical_bomber placed in Eastern United States
        10 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
        EDIT: Changing ownership of Caroline Islands from Japanese to Americans
        EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 3 infantry and 2 transports
        EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
        EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 2 infantry and 1 marine
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 3 infantry moved from Sikang to Shensi
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 4 infantry
            Japanese defend with 1 armour and 2 infantry
                Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                Japanese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 3/4 hits, 1.00 expected hits
                Japanese roll dice for 1 armour and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
                1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 3 infantry
            Casualties for Japanese: 1 armour and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Tsinghai
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 4 PUs
    Purchase Units - British
        British buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from United Kingdom to Western Germany
        1 artillery moved from Ethiopia to 76 Sea Zone
        1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
        1 artillery moved from 80 Sea Zone to Iraq
        1 infantry moved from Kenya to Italian Somaliland
              British take Italian Somaliland from Italians
        2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber moved from India to Burma
        2 submarines moved from 98 Sea Zone to 80 Sea Zone
    Combat - British
        British creates battle in territory 98 Sea Zone
        Strategic bombing raid in Western Germany
                AA fire in Western Germany : 1/1 hits, 0.17 expected hits
            1 bomber killed by AA
            Bombing raid in Western Germany causes 0 damage total. 
        Battle in 98 Sea Zone
            British attack with 1 submarine
            Germans defend with 1 transport
                1 transport owned by the Germans lost in 98 Sea Zone
                British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Germans: 1 transport
        Battle in Iraq
        Battle in Burma
            British attack with 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Burma, round 2 : 4/13 hits, 4.67 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking Iraq from Neutral_Axis, taking Burma from Japanese with 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        4 fighters and 1 tactical_bomber moved from Burma to India
        2 aaGuns moved from India to Burma
        1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
        1 mech_infantry moved from Eire to United Kingdom
        1 aaGun, 3 fighters and 2 infantry moved from United Kingdom to Scotland
        1 destroyer moved from 106 Sea Zone to 109 Sea Zone
        1 aaGun moved from United Kingdom to Scotland
    Place Units - British
        1 factory_minor placed in Persia
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        3 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
    Place Units - UK_Pacific
        Turning on Edit Mode
        EDIT: Removing units owned by British from Eastern United States: 1 armour and 1 infantry
        EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
        EDIT: Changing ownership of Brazil from Neutral_Allies to British
        EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
        EDIT: Adding units owned by British to Brazil: 1 armour and 4 infantry
        EDIT: Adding units owned by British to 86 Sea Zone: 1 transport
        EDIT: Changing PUs for British from 33 to 35
        EDIT: Turning off Edit Mode
        1 artillery, 1 fighter and 2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Italians : 0.50
British : -1.00
Americans : -0.33
AA fire in Western Germany : : 0.83
Chinese : 1.83
Japanese : 2.67