No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from French
3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from ANZAC
1 armour moved from Northwest Persia to Caucasus
2 cruisers and 1 marine moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 battleship moved from 96 Sea Zone to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Algeria
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Algeria from French, taking Alexandria from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Morocco
Italians attack with 3 artilleries, 1 fighter, 3 infantry and 1 marine
British defend with 1 armour and 1 infantry; French defend with 3 infantry
Italians roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 2/8 hits, 2.83 expected hits
French roll dice for 1 armour and 4 infantry in Morocco, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 marine in Morocco, round 3 : 4/6 hits, 2.17 expected hits
French roll dice for 1 armour and 2 infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the French, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from French with 3 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for French: 3 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Alexandria to Southern Italy
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 aaGun moved from Albania to Yugoslavia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
French : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 18 PUs;
Combat Move - ANZAC
1 infantry moved from Persia to Northwest Persia
ANZAC take Northwest Persia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Queensland to India
1 infantry moved from Eastern Persia to Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 18 PUs;
Combat Move - ANZAC
1 infantry moved from Persia to Northwest Persia
ANZAC take Northwest Persia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Queensland to India
1 infantry moved from Eastern Persia to Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Samara
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
3 infantry moved from Rostov to Bryansk
2 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 7 armour and 5 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 7 armour and 5 mech_infantrys in Northwest Persia, round 2 : 4/12 hits, 4.33 expected hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Greece
1 bomber moved from Smolensk to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to Greece
1 aaGun and 1 marine moved from Western Germany to 112 Sea Zone
1 aaGun, 1 destroyer, 1 marine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 aaGun and 1 marine moved from 115 Sea Zone to Novgorod
3 artilleries and 1 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Greece
1 fighter and 1 tactical_bomber moved from Tambov to Greece
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from Eastern Poland to Belarus
9 mech_infantrys moved from Belarus to Rostov
3 mech_infantrys moved from Poland to Belarus
1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 2 mech_infantrys moved from Volgograd to Caucasus
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50
ANZAC : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 infantry moved from Russia to Samara
3 fighters moved from Russia to Samara
5 artilleries and 10 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 3 : 1/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 4 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries and 10 infantry
Germans defend with 2 infantry
Russians roll dice for 5 artilleries and 10 infantry in Smolensk, round 2 : 5/15 hits, 4.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 fighters and 2 infantry in Samara, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 artilleries and 10 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
2 aaGuns and 12 infantry moved from Vologda to Archangel
5 armour and 8 mech_infantrys moved from Russia to Archangel
3 fighters moved from Samara to Russia
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 artilleries, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
4 fighters moved from French Indo China to Sumatra
1 bomber moved from French Indo China to Hunan
2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from French Indo China to Sumatra
2 fighters moved from French Indo China to 41 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hunan, round 3 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Sumatra
Japanese attack with 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 4/9 hits, 4.00 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 41 Sea Zone
5 carriers moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Szechwan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Hunan to French Indo China
1 bomber moved from Hunan to French Indo China
1 infantry moved from French Indo China to Yunnan
8 artilleries moved from Yunnan to French Indo China
2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer placed in 20 Sea Zone
1 aaGun and 1 infantry placed in Kwangtung
Japanese undo move 2.
Japanese undo move 1.
1 destroyer placed in 36 Sea Zone
1 aaGun and 1 infantry placed in French Indo China
1 aaGun, 1 artillery and 1 infantry placed in Kwangtung
1 aaGun, 1 artillery and 1 infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -1.67
Japanese : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 47 Sea Zone
4 bombers moved from Western United States to 49 Sea Zone
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
6 bombers moved from Queensland to 41 Sea Zone
12 bombers moved from India to 41 Sea Zone
Combat Hit Differential Summary :
OOL for sz 41? Or we can just do round by round, which may be better anyway, in which case let me know and I will roll and let you know the results.
@DizzKneeLand33 better here for round to round
sounds cool. here we go!
Subs had one hit, I took that on your undented BB
Next roll I hit 15 (out of the 18 bombers).
@DizzKneeLand33 Jesus. Lets just do max D
wheeeeeee!!
But like, do you want me to destroy carriers first before tacs?
Or the other way around?
same question for BB’s before or after fighters
(I’m not smart enough to know what a good player wants to do here lol)
I’m not sure I am either. One sec
I don’t think I have a choice here. Keep the air alive. Destroy everything else
Sounds good, save the air for last then.