@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Eastern United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
3 bombers placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Yunnan, round 2 : 5/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Shan State to Yunnan
7 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 fighter moved from Malta to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery moved from Ethiopia to Kenya
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 armour, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 3 infantry
British roll dice for 1 armour, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/14 hits, 3.83 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/12 hits, 3.50 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries and 3 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 5 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Alexandria, round 2 : 3/7 hits, 2.50 expected hits
1 artillery owned by the British, 3 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Alexandria
retreated to Alexandria
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 3 infantry
Battle in Kenya
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 2 artilleries in Kenya, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries in Kenya, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kenya
British roll dice for 1 artillery in Kenya, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kenya
Italians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Quebec to Iceland
1 battleship and 1 cruiser moved from 91 Sea Zone to 106 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
1 artillery placed in Egypt
10 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -3.50
Italians : 2.17
Chinese : -0.33
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 artilleries moved from Southern France to Northern Italy
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
2 infantry moved from Algeria to Tunisia
Combat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 cruisers and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : 0.67
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by French to 91 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by French from 106 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 2 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
5 armour and 5 infantry moved from Western Germany to 112 Sea Zone
2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
7 armour, 1 artillery, 1 cruiser, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
9 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
7 armour moved from 110 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 109 Sea Zone
6 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
2 artilleries and 3 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 2 artilleries and 6 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 artilleries and 6 infantry in Greece, round 2 : 3/8 hits, 2.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 artilleries and 5 infantry in Greece, round 3 : 1/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in United Kingdom
Germans attack with 7 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 3/13 hits, 2.17 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 7 armour, 2 artilleries, 1 bomber, 5 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 13/28 hits, 11.83 expected hits
British roll dice for 5 aaGuns, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/18 hits, 6.33 expected hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers in United Kingdom, round 3 : 11/20 hits, 10.33 expected hits
British roll dice for 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/9 hits, 3.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the French and 7 infantry owned by the British lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
5 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium
2 infantry moved from Bulgaria to Romania
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
5 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 80 PUs
Germans collect 4 PUs from War Bonds; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : 3.33
Neutral_Allies : -0.67
AA fire in United Kingdom : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
3 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Ukraine to Romania
2 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Poland
2 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter moved from Russia to Slovakia Hungary
Combat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in Slovakia Hungary
Russians attack with 2 armour, 2 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 2 artilleries and 10 infantry; Italians defend with 2 armour
AA fire in Slovakia Hungary : 1/4 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 8/27 hits, 7.00 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 2 artilleries and 10 infantry in Slovakia Hungary, round 2 : 4/14 hits, 5.00 expected hits
4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 6 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 8/23 hits, 6.33 expected hits
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Slovakia Hungary, round 3 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 2 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Russians: 1 fighter and 8 infantry
Casualties for Germans: 2 aaGuns, 2 artilleries and 10 infantry
Casualties for Italians: 2 armour
Battle in Romania
Russians attack with 3 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 infantry and 3 mech_infantrys in Romania, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry and 3 mech_infantrys in Romania, round 3 : 2/6 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 infantry and 3 mech_infantrys in Romania, round 4 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 9 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 9 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
2 aaGuns moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Karelia to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Slovakia Hungary : : 0.33
Germans : -1.00
Russians : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 3 infantry moved from Hopei to Shensi
3 artilleries and 7 infantry moved from Kweichow to Yunnan
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from Siam to Shan State
1 armour, 1 artillery and 4 infantry moved from 37 Sea Zone to Malaya
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
2 bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to 43 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports in 37 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 4 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Malaya, round 2 : 1/6 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 bombers and 3 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Kwangtung, round 2 : 1/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Kwangtung, round 3 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry
AA fire in Yunnan : 0/4 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/14 hits, 5.50 expected hits
Chinese roll dice for 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 2.83 expected hits
3 infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/11 hits, 4.67 expected hits
Chinese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 4 : 5/8 hits, 3.67 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 6 infantry
Casualties for British: 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 aaGun moved from Jehol to Anhwe
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangtung to Hunan
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 43 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Shan State to Siam
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.67
AA fire in Yunnan : : -0.67
Chinese : 1.50
UK_Pacific : -1.67
Japanese : -4.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 2/8 hits, 3.83 expected hits
2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 4 : 6/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber
Battle in United Kingdom
Americans attack with 4 bombers
Germans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour
Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 5 armour in United Kingdom, round 2 : 4/5 hits, 2.50 expected hits
3 armour owned by the Germans and 4 bombers owned by the Americans lost in United Kingdom
Germans win with 2 armour remaining. Battle score for attacker is -30
Casualties for Americans: 4 bombers
Casualties for Germans: 3 armour
1 fighter owned by the Japanese forced to land in Shan State
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.50
Americans : -0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 2/8 hits, 3.83 expected hits
2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 4 : 6/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber
Battle in United Kingdom
Americans attack with 4 bombers
Germans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour
Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 5 armour in United Kingdom, round 2 : 4/5 hits, 2.50 expected hits
3 armour owned by the Germans and 4 bombers owned by the Americans lost in United Kingdom
Germans win with 2 armour remaining. Battle score for attacker is -30
Casualties for Americans: 4 bombers
Casualties for Germans: 3 armour
1 fighter owned by the Japanese forced to land in Shan State
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from India to Shan State
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
Combat - British
Battle in Kenya
Battle in 37 Sea Zone
British attack with 1 battleship
Japanese defend with 1 battleship, 1 cruiser and 3 transports
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Kenya from Italians with 1 battleship and 3 transports remaining. Battle score for attacker is -8
Casualties for British: 1 battleship
Casualties for Japanese: 1 cruiser
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 fighter and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
Germans : 1.50
British : 0.67
Americans : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Greater Southern Germany
3 infantry moved from Yugoslavia to Greater Southern Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
5 infantry moved from Northern Italy to Greater Southern Germany
2 artilleries moved from Northern Italy to Greater Southern Germany
3 mech_infantrys moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 cruiser and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 battleship and 3 transports
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 3 transports
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 cruiser and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 battleship and 3 transports
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 3 transports
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
2 infantry moved from Tunisia to Libya
Combat - French
Battle in Libya
French attack with 2 infantry
Italians defend with 1 mech_infantry
French roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Libya, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Libya, round 4 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Libya
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 cruisers moved from 91 Sea Zone to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.00
French : 0.00
ANZAC : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 12 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Western Germany to Slovakia Hungary
5 fighters and 4 tactical_bombers moved from Holland Belgium to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
2 armour moved from United Kingdom to 110 Sea Zone
2 armour, 1 battleship, 1 cruiser, 3 destroyers and 9 transports moved from 110 Sea Zone to 113 Sea Zone
5 infantry moved from Norway to Finland
2 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
2 armour, 1 battleship, 1 cruiser, 3 destroyers, 4 infantry and 9 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Poland
2 armour moved from 114 Sea Zone to Poland
Combat - Germans
Battle in Finland
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Finland, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 armour and 4 infantry
Russians defend with 1 aaGun, 1 armour and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries, 1 bomber, 5 fighters, 8 infantry, 5 mech_infantrys and 4 tactical_bombers
Russians defend with 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
AA fire in Slovakia Hungary : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 8 infantry, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 2 : 10/24 hits, 8.50 expected hits
Russians roll dice for 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 5/16 hits, 5.67 expected hits
9 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 3 : 3/19 hits, 7.67 expected hits
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 3/7 hits, 2.67 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 4 : 7/16 hits, 7.17 expected hits
Russians roll dice for 2 armour and 2 artilleries in Slovakia Hungary, round 4 : 1/4 hits, 1.67 expected hits
2 armour owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter, 8 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
Non Combat Move - Germans
4 fighters moved from Slovakia Hungary to Germany
4 tactical_bombers moved from Slovakia Hungary to Germany
1 bomber moved from Slovakia Hungary to Germany
2 artilleries and 5 infantry moved from Greece to Bulgaria
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour and 7 mech_infantrys placed in Western Germany
3 artilleries and 7 infantry placed in Germany
1 infantry placed in United Kingdom
3 infantry placed in France
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Germans collect 1 PU from War Bonds; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2.67
AA fire in Slovakia Hungary : : 0.50
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry and 3 mech_infantrys moved from Romania to Bulgaria
1 fighter moved from Eastern Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 armour moved from Eastern Poland to Bulgaria
1 tactical_bomber moved from Ukraine to Bulgaria
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 artillery moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Bulgaria
Combat - Russians
Battle in Bulgaria
Russians attack with 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 5 infantry
Russians roll dice for 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 2 artilleries and 5 infantry in Bulgaria, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bulgaria
Russians roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 3 : 5/7 hits, 2.67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Bulgaria, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Germans: 2 artilleries and 5 infantry
Battle in Yugoslavia
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 armour and 4 infantry
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Poland, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 1/6 hits, 2.33 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Eastern Poland
Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
7 infantry moved from Novgorod to Baltic States
1 fighter moved from Yugoslavia to Eastern Poland
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 armour, 2 artilleries and 6 mech_infantrys placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novgorod: 5 infantry
EDIT: Removing units owned by Russians from Baltic States: 5 infantry
EDIT: Turning off Edit Mode
2 armour and 1 artillery placed in Novgorod
2 artilleries and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -3.00
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery and 4 infantry moved from Malaya to Shan State
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Shensi to Kweichow
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Chahar to Kweichow
1 infantry moved from Shensi to Kansu
1 armour moved from Suiyuyan to Kansu
1 tactical_bomber moved from Chahar to Kansu
2 artilleries and 1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Hunan to Shan State
1 bomber moved from Hunan to Szechwan
1 bomber moved from Hunan to Shan State
2 fighters and 1 tactical_bomber moved from Siam to 37 Sea Zone
2 fighters moved from Siam to Shan State
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 5/13 hits, 5.83 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 3/5 hits, 2.17 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from Shan State to Malaya
1 fighter moved from Kweichow to Hunan
1 tactical_bomber moved from Kansu to Suiyuyan
1 bomber moved from Szechwan to Kwangsi
1 bomber moved from Shan State to Kwangsi
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Shan State to Kwangsi
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 fighters placed in Japan
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Americans : -0.33
Chinese : 0.00
UK_Pacific : 0.83
Japanese : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 54 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 54 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 5 fighters
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 carriers and 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 cruiser and 5 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Americans: 2 carriers, 1 cruiser and 3 fighters
Casualties for Japanese: 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State
Japanese win with no units remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 3.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 54 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 5 fighters
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 carriers and 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 cruiser and 5 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Americans: 2 carriers, 1 cruiser and 3 fighters
Casualties for Japanese: 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shan State
Japanese win with no units remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to French Indo China
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 artillery, 1 fighter and 7 infantry moved from India to Burma
1 fighter moved from Eastern Persia to India
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Persia
1 armour and 1 infantry moved from Quebec to Eastern United States
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Persia
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33
Italians : -0.50
Americans : 3.17
Chinese : -1.00
Japanese : 0.50