• TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 13 Sea Zone
            2 destroyers and 1 submarine moved from 33 Sea Zone to 31 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 31 Sea Zone
            3 fighters moved from 26 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber could not land in 31 Sea Zone and were removed
            1 fighter moved from Philippines to 31 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from Gibraltar to Nigeria
            2 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from West India to India
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 1 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Northern Italy to Algeria
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            2 artilleries, 1 bomber and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2,5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            British collect 22 PUs (3 lost to blockades); end with 22 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : 0,83
    Chinese : -0,50
    AA fire in Northern Italy : : -0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 11 PUs; 
            Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
    
        Combat Move - Italians
            3 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Trans-Jordan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 artillery moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
            1 mech_infantry moved from Alexandria to Egypt
            3 infantry moved from Alexandria to Egypt
            2 fighters moved from Tobruk to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            2 armour moved from Northern Italy to Yugoslavia
            1 infantry moved from Kenya to Ethiopia
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
                British defend with 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/15 hits, 4,83 expected hits
                    British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 2,83 expected hits
                    2 infantry owned by the ANZAC, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/11 hits, 4,17 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 4 : 4/10 hits, 4,00 expected hits
                    British roll dice for 1 armour and 2 artilleries in Egypt, round 4 : 0/3 hits, 1,17 expected hits
                    2 artilleries owned by the British and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Italians: 5 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from Neutral_Axis
            1 fighter moved from Egypt to Tobruk
            1 fighter moved from Egypt to Alexandria
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6,1,2,2
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -4,00
    British : -0,83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
    
        Combat Move - Germans
            1 infantry moved from Bulgaria to Albania
            4 infantry moved from Bulgaria to Greece
            2 tactical_bombers moved from Bulgaria to Greece
            2 artilleries moved from Bulgaria to Romania
            2 armour moved from Bulgaria to Romania
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Germany to Poland
            2 armour moved from Germany to Poland
            1 artillery moved from Germany to Poland
            2 infantry moved from Slovakia Hungary to Poland
            1 mech_infantry moved from Western Germany to Poland
            3 armour moved from Western Germany to Slovakia Hungary
            2 infantry moved from France to Western Germany
            5 armour moved from Southern France to Greater Southern Germany
            2 artilleries moved from Southern France to France
            1 artillery moved from Southern France to France
            2 armour moved from Southern France to France
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            2 tactical_bombers moved from France to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Germany to 110 Sea Zone
            1 fighter moved from Germany to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 bomber moved from France to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Greece
                Germans attack with 4 infantry and 2 tactical_bombers
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 4 infantry and 2 tactical_bombers in Greece, round 2 : 0/6 hits, 1,67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Greece
                3 infantry owned by the Germans retreated to Bulgaria
                Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers
                British defend with 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 2 transports; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 8/13 hits, 7,50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 2 battleships, 3 cruisers, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the French, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 6/9 hits, 5,33 expected hits
                    British roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    2 transports owned by the British, 1 artillery owned by the British, 1 battleship owned by the British and 1 infantry owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 63
                Casualties for Germans: 1 battleship, 1 cruiser and 2 fighters
                Casualties for British: 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 2 transports
                Casualties for French: 1 cruiser and 1 fighter
    
        Non Combat Move - Germans
            2 bombers moved from 110 Sea Zone to Germany
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to France
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Germany
            1 fighter moved from 110 Sea Zone to Germany
            1 tactical_bomber moved from Greece to Greater Southern Germany
            1 tactical_bomber moved from Greece to Bulgaria
    
        Place Units - Germans
            1 infantry placed in France
            1 infantry placed in Western Germany
            5 armour, 1 artillery and 2 infantry placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 0,50
    Neutral_Allies : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Belarus to Baltic States
            1 armour moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            3 armour moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Rostov to Ukraine
            4 infantry moved from Rostov to Ukraine
            1 armour moved from Rostov to Bessarabia
            1 infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Ukraine to Bessarabia
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Russia to Belarus
    
        Place Units - Russians
            1 armour and 2 infantry placed in Novgorod
            1 armour and 2 infantry placed in Ukraine
            1 bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 cruiser moved from 43 Sea Zone to 44 Sea Zone
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery moved from French Indo China to Yunnan
            1 armour moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Kweichow
            2 artilleries moved from Kweichow to Yunnan
            2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            2 artilleries moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Malaya
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 fighter moved from 41 Sea Zone to Malaya
            1 fighter moved from Kiangsi to Yunnan
            1 mech_infantry moved from Hopei to Szechwan
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            4 fighters moved from Kwangsi to Yunnan
            3 tactical_bombers moved from Kwangsi to Yunnan
            1 armour moved from Kiangsu to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 artillery moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in Java
            Battle in Celebes
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 8 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 9/14 hits, 7,00 expected hits
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 2,67 expected hits
                    1 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 8 infantry
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Malaya to Kwangsi
            1 bomber moved from Anhwe to Kwangsi
            1 tactical_bomber moved from Malaya to French Indo China
            1 fighter moved from Malaya to French Indo China
            1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            3 tactical_bombers moved from Yunnan to French Indo China
            4 fighters moved from Yunnan to French Indo China
            1 fighter moved from Szechwan to French Indo China
            1 tactical_bomber moved from Szechwan to French Indo China
            1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
            1 fighter moved from 20 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    UK_Pacific : 0,67
    Japanese : 1,67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            1 battleship moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 destroyer, 2 infantry and 1 transport moved from 13 Sea Zone to 31 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 bomber moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Western United States to 31 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber, 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 106 Sea Zone to 89 Sea Zone
            1 fighter moved from 106 Sea Zone to 89 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 bomber moved from 31 Sea Zone to Hawaiian Islands
            1 fighter moved from 89 Sea Zone to Central America
            1 fighter moved from 89 Sea Zone to Central America
            1 bomber moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            1 battleship moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 destroyer, 2 infantry and 1 transport moved from 13 Sea Zone to 31 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 bomber moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Western United States to 31 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber, 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 106 Sea Zone to 89 Sea Zone
            1 fighter moved from 106 Sea Zone to 89 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 bomber moved from 31 Sea Zone to Hawaiian Islands
            1 fighter moved from 89 Sea Zone to Central America
            1 fighter moved from 89 Sea Zone to Central America
            1 bomber moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 battleship, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Western Germany
            2 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 bomber moved from Algeria to Southern Italy
            1 mech_infantry moved from Belgian Congo to Kenya
            1 armour moved from Quebec to New Brunswick Nova Scotia
            1 artillery moved from Ontario to Quebec
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter moved from India to Burma
            2 tactical_bombers moved from India to Szechwan
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 1 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: harbour
                Bombing raid in Southern Italy causes 6 damage total. 
            Battle in Szechwan
                British attack with 2 tactical_bombers
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 tactical_bombers in Szechwan, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the British lost in Szechwan
                    British roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -18
                Casualties for British: 2 tactical_bombers
                Casualties for Japanese: 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern Italy to Algeria
            1 bomber moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 bomber and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,33
    Americans : 0,50
    AA fire in Western Germany : : -0,17
    AA fire in Southern Italy : : -0,17
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians repair damage of 1x harbour, 3x factory_major; Remaining resources: 19 PUs; 
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Yugoslavia to Greece
            2 infantry moved from Albania to Greece
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries moved from Northern Italy to 97 Sea Zone
            3 infantry moved from 97 Sea Zone to Greece
            2 artilleries moved from 97 Sea Zone to Greece
            1 bomber moved from Southern Italy to Greece
            1 fighter moved from Tobruk to Greece
            1 armour moved from Egypt to Alexandria
            1 mech_infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            3 artilleries moved from Egypt to Alexandria
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 infantry moved from Iraq to Syria
                  Italians take Syria from French
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 tactical_bomber moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 2/12 hits, 4,67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 3 : 5/10 hits, 4,33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Albania
            1 tactical_bomber moved from Greece to Southern Italy
            1 bomber moved from Greece to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    Neutral_Allies : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 artillery and 1 infantry moved from South Australia to Western Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 artillery and 1 infantry moved from South Australia to Western Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Politics - French
            French takes Political Action: Political Action Allies To War With TrueNeutrals
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                French succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Tunisia to Libya
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 51 PUs; 
            Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            7 infantry moved from Romania to Bessarabia
            3 armour moved from Romania to Bessarabia
            2 artilleries moved from Romania to Bessarabia
            3 armour moved from Slovakia Hungary to Bessarabia
            3 infantry moved from Bulgaria to Romania
            1 tactical_bomber moved from Bulgaria to Bessarabia
            2 fighters moved from Germany to Bessarabia
            1 tactical_bomber moved from Greater Southern Germany to Bessarabia
            2 artilleries moved from Slovakia Hungary to Eastern Poland
            5 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Albania to 97 Sea Zone
            5 armour moved from Greater Southern Germany to Eastern Poland
            2 fighters moved from Western Germany to Eastern Poland
            2 tactical_bombers moved from Western Germany to Eastern Poland
            5 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            2 armour moved from Poland to Baltic States
            3 armour moved from Germany to Baltic States
            3 infantry moved from Germany to Poland
            1 mech_infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Western Germany to Baltic States
            1 fighter moved from France to Baltic States
            1 armour moved from Germany to Baltic States
            1 mech_infantry moved from Poland to Baltic States
            1 bomber moved from Germany to Baltic States
            1 bomber moved from Germany to Eastern Poland
            1 armour moved from Germany to Baltic States
            1 artillery moved from Germany to Poland
            2 armour moved from France to Greater Southern Germany
            1 infantry moved from France to Southern France
            1 infantry moved from Western Germany to France
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Southern France to France
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 armour, 2 artilleries and 6 infantry
                    Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 4/17 hits, 6,83 expected hits
                    Russians roll dice for 2 armour, 2 artilleries and 6 infantry in Baltic States, round 2 : 3/10 hits, 3,67 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 5/14 hits, 6,33 expected hits
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Baltic States, round 3 : 1/6 hits, 2,33 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 7 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 4 : 9/13 hits, 6,17 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 7 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 armour, 2 artilleries and 6 infantry
            Battle in Eastern Poland
                Germans attack with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 9/18 hits, 7,50 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/10 hits, 3,50 expected hits
                    1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 8/15 hits, 7,00 expected hits
                    Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
            Battle in Bessarabia
                Germans attack with 6 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
                Russians defend with 6 armour, 6 infantry and 1 mech_infantry
                    Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Bessarabia, round 2 : 11/19 hits, 7,50 expected hits
                    Russians roll dice for 6 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 2 : 6/13 hits, 5,33 expected hits
                    1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 4 armour owned by the Russians and 6 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 5/13 hits, 6,33 expected hits
                    Russians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Germans: 7 infantry
                Casualties for Russians: 6 armour, 6 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 fighters moved from Bessarabia to Romania
            1 tactical_bomber moved from Bessarabia to Romania
            1 tactical_bomber moved from Bessarabia to Slovakia Hungary
            1 fighter moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Eastern Poland to Germany
            1 fighter moved from Baltic States to Poland
            1 tactical_bomber moved from Baltic States to Germany
            1 bomber moved from Baltic States to Western Germany
            1 bomber moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Eastern Poland to Poland
            1 tactical_bomber moved from Eastern Poland to Poland
    
        Place Units - Germans
            1 fighter placed in Western Germany
            2 armour and 3 mech_infantrys placed in Germany
            1 infantry placed in Southern France
            1 armour placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,33
    Russians : -1,83
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            6 infantry moved from Amur to Manchuria
            5 infantry moved from Amur to Korea
            1 infantry moved from Amur to Manchuria
            1 armour moved from Ukraine to Western Ukraine
            4 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            1 bomber moved from Novgorod to Germany
            5 infantry moved from Vyborg to Finland
            4 infantry moved from Karelia to Finland
            1 tactical_bomber moved from Belarus to Finland
            1 fighter moved from Belarus to Finland
            1 armour moved from Novgorod to Finland
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Air Battle in Germany
                Russians attacks with 1 units heading to Germany
                Germans launches 1 interceptors out of Germany
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 0/1 hits, 0,17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Germany causes 4 damage total. 
            Battle in Manchuria
                Russians attack with 7 infantry
                Japanese defend with 1 aaGun and 3 infantry
                    Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 6 infantry in Manchuria, round 3 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 6 infantry in Manchuria, round 4 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 6 infantry in Manchuria, round 5 : 3/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in Korea
                Russians attack with 5 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 3 infantry in Korea, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 4 infantry
            Battle in Finland
                Russians attack with 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 4 infantry
                    Russians roll dice for 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/12 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 6/11 hits, 3,00 expected hits
                    Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 4 infantry
            Cleaning up after air battles
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Finland to Karelia
            1 tactical_bomber moved from Finland to Karelia
            6 infantry moved from Siberia to Amur
            1 bomber moved from Germany to Archangel
    
        Place Units - Russians
            1 armour and 1 infantry placed in Ukraine
            3 armour placed in Novgorod
            1 armour placed in Ukraine
            1 armour placed in Russia
            Russians undo move 4.
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Defenders Fire,  : : -0,17
    Attackers Fire,  : : -0,17
    Russians : 5,83
    Japanese : -0,33
    AA fire in Germany : : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 2 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 bomber moved from Kwangsi to Tsinghai
            1 bomber moved from Kwangsi to Tsinghai
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 armour moved from Kwangsi to Shan State
            1 mech_infantry moved from Kwangsi to Shan State
            1 artillery moved from Hunan to Yunnan
            3 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Kwangsi to Shan State
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 battleship moved from 44 Sea Zone to 36 Sea Zone
            1 carrier moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            1 cruiser moved from 44 Sea Zone to 36 Sea Zone
            2 artilleries moved from Malaya to Shan State
            1 armour moved from Kiangsu to Kwangsi
            2 armour moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Tsinghai, round 2 : 3/4 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Shantung
            2 bombers moved from Tsinghai to Hopei
    
        Place Units - Japanese
            1 destroyer and 5 transports placed in 6 Sea Zone
            3 armour placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
            Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
    
        Combat Move - Americans
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to France
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from Central America to Gibraltar
            1 fighter moved from Central America to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 battleship moved from 106 Sea Zone to 102 Sea Zone
            1 battleship moved from 102 Sea Zone to 64 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from 31 Sea Zone to Wake Island
            2 fighters moved from Wake Island to 24 Sea Zone
            1 bomber moved from Hawaiian Islands to 31 Sea Zone
            1 bomber moved from 31 Sea Zone to Wake Island
            1 cruiser moved from 94 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 2.
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
            Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
    
        Combat Move - Americans
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to France
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from Central America to Gibraltar
            1 fighter moved from Central America to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 battleship moved from 106 Sea Zone to 102 Sea Zone
            1 battleship moved from 102 Sea Zone to 64 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 24 Sea Zone
            2 fighters moved from 31 Sea Zone to Wake Island
            2 fighters moved from Wake Island to 24 Sea Zone
            1 bomber moved from Hawaiian Islands to 31 Sea Zone
            1 bomber moved from 31 Sea Zone to Wake Island
            1 cruiser moved from 94 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 2.
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 4 armour; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to France
            1 bomber moved from Algeria to Southern France
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Scotland to United Kingdom
            1 infantry and 1 mech_infantry moved from Kenya to 72 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 artillery moved from Quebec to New Brunswick Nova Scotia
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 1 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Southern France causes 0 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from France to United Kingdom
    
        Place Units - British
            2 armour placed in United Kingdom
            1 armour placed in Union of South Africa
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    AA fire in France : : 0,67
    AA fire in Western Germany : : -0,17
    AA fire in Southern France : : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_major; Remaining resources: 29 PUs; 
            Italians buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            1 infantry moved from Alexandria to Tobruk
            1 armour moved from Alexandria to Tobruk
            1 armour moved from Egypt to Tobruk
            3 artilleries moved from Alexandria to Tobruk
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Syria to Iraq
            1 mech_infantry moved from Alexandria to Tobruk
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Albania to Sardinia
            1 fighter moved from Southern Italy to Egypt
            1 tactical_bomber moved from Southern Italy to Southern France
            1 bomber moved from Southern Italy to Southern France
            1 fighter moved from Alexandria to Egypt
            1 armour moved from Greece to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
            Italians undo move 1.
            1 armour, 1 fighter and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

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