dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux Italians take Normandy Bordeaux from French 1 infantry moved from Southern France to 93 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Gibraltar Battle in Algeria Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Algeria, round 2 : 3/4 hits, 1,83 expected hits French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria Italians win, taking Gibraltar from British, taking Algeria from French with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 fighter moved from Algeria to Libya 1 armour moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 2 aaGuns moved from Yugoslavia to Slovakia Hungary 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Southern France to Greater Southern Germany 1 artillery moved from Southern France to France 2 infantry moved from Albania to Bulgaria 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 1,17 French : 0,33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Java to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Java to India Place Units - ANZAC 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Java to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Java to India Place Units - ANZAC 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 bomber moved from Western Germany to 88 Sea Zone 1 cruiser moved from 110 Sea Zone to 113 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 9 armour and 9 mech_infantrys moved from Germany to Baltic States Germans take Baltic States from Russians 9 artilleries and 15 infantry moved from Poland to Baltic States 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 tactical_bombers moved from Southern Italy to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 1 bomber and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone Combat - Germans Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 6/6 hits, 3,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Karelia: 7 infantry EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Removing units owned by Germans from Finland: 7 infantry EDIT: Turning off Edit Mode 1 bomber moved from 88 Sea Zone to Gibraltar 1 fighter moved from 113 Sea Zone to Southern Italy 1 bomber and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 2 mech_infantrys moved from Western Germany to Poland 3 aaGuns moved from Poland to Baltic States 3 armour moved from Greece to Romania 5 infantry moved from Greece to Bulgaria 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 3,33 Russians : -0,50 -
@Enigma Jeg var nødt til at køre om, da jeg fortrød mine indkøb (selvfølgelig før combat). I anden omgang glemte jeg at gå i Karelia og tillod mig lige at redigere det. Håber det er OK :-)
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Så længe der ikke er kastet nogle terninger kan man gøre det om lige så tosset man vil:) Jeg gør det meget tit af samme grund som dig.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Russia to Bessarabia 2 fighters moved from Novgorod to Bessarabia 1 armour and 1 mech_infantry moved from Shensi to Chahar Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Bessarabia Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Chahar Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 infantry moved from Novgorod to Archangel 2 aaGuns, 1 artillery and 19 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Russia to Western Ukraine 2 armour and 2 infantry moved from Ukraine to Western Ukraine 3 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Ukraine 1 fighter, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0,17 Russians : -0,33 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 2 mech_infantrys moved from Kiangsu to Chahar 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Manchuria to Chahar 2 tactical_bombers moved from Kiangsu to Chahar 1 fighter moved from Kiangsu to Chahar 2 tactical_bombers moved from Kiangsu to Kweichow 2 fighters moved from Kiangsu to Kweichow 1 tactical_bomber moved from Kiangsu to Yunnan 4 fighters moved from Kiangsu to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 bomber moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to Chahar Combat - Japanese Battle in Siberia Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/7 hits, 3,67 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Siberia from Russians, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Yunnan Japanese attack with 5 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 3,33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Chahar to Kiangsu 1 bomber, 2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to Kwangsi 3 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Caroline Islands to 33 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 43 Sea Zone Place Units - Japanese 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Paulau Island: 1 infantry EDIT: Adding units owned by Japanese to Paulau Island: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0,83 Japanese : -3,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Place Units - Americans 1 carrier, 1 tactical_bomber and 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Hopei to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 artillery and 7 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 0/8 hits, 1,67 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 3 : 0/7 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 5 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 6 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 7 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 9 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is -12 Casualties for Chinese: 7 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang 1 fighter moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Yunnan 3 infantry placed in Szechwan Chinese undo move 2. 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -3,83 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Place Units - Americans 1 carrier, 1 tactical_bomber and 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Hopei to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 artillery and 7 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 0/8 hits, 1,67 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 3 : 0/7 hits, 1,50 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 5 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 6 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 7 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 9 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is -12 Casualties for Chinese: 7 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang 1 fighter moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Yunnan 3 infantry placed in Szechwan Chinese undo move 2. 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 artillery, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Tanganyika Territory to Kenya 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Kenya 1 destroyer moved from 106 Sea Zone to 121 Sea Zone British take 106 Sea Zone from Germans Combat - British Battle in 121 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 121 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 121 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Kenya British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Kenya to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 81 Sea Zone to 72 Sea Zone 2 fighters moved from Persia to India 1 armour and 1 mech_infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from Burma to Yunnan 2 aaGuns moved from Burma to India 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 2 artilleries and 6 infantry moved from Burma to India 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - British 2 transports placed in 106 Sea Zone 1 artillery and 2 mech_infantrys placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4,5,2,6,4,5,5,5,3,1,4,6 UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0,33 British : -0,17 Italians : -0,33 Chinese : -3,83 Neutral_Axis : -0,33 Japanese : 0,33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from French 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British 1 fighter moved from Libya to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 armour moved from Libya to Alexandria 1 armour moved from Slovakia Hungary to Belarus Italians take Belarus from Russians Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 destroyer Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 1 infantry moved from Libya to Tobruk 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 2 aaGuns moved from Slovakia Hungary to Romania 1 armour moved from Greater Southern Germany to Romania 2 infantry moved from Bulgaria to Romania Place Units - Italians 1 carrier and 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0,83 British : -0,17 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from India to Siam 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Siam, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Siam to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Sumatra 1 tactical_bomber moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : -1,67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from India to Siam 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Siam, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Siam to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 cruiser moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Sumatra 1 tactical_bomber moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 1 cruiser French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0,50 French : -0,33 ANZAC : -0,50 Japanese : -1,67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 9 armour, 9 artilleries, 15 infantry and 9 mech_infantrys moved from Baltic States to Belarus 9 armour and 9 mech_infantrys moved from Belarus to Archangel 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 3 armour moved from Romania to Belarus 2 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 artillery moved from Romania to Bessarabia 1 armour moved from Germany to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Bessarabia Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 9 armour and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 9 armour and 9 mech_infantrys in Archangel, round 2 : 4/18 hits, 6,00 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 9 armour and 8 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 3 aaGuns moved from Baltic States to Belarus 1 infantry moved from Romania to Eastern Poland 5 infantry moved from Bulgaria to Romania 2 fighters moved from Southern Italy to Western Germany 9 mech_infantrys moved from Germany to Baltic States 1 tactical_bomber moved from Western Germany to Belarus 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Belarus 1 bomber moved from Gibraltar to Western Germany 1 bomber moved from Bessarabia to Germany Place Units - Germans 1 armour and 5 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -2,50 Russians : -0,33 -
@Enigma Jeg glemte lige at flytte den tyske ubåd ned til destroyerne og krydseren - gider du gøre det?
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jeps det gør jeg:)
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery, 3 fighters, 19 infantry and 1 tactical_bomber moved from Bryansk to Russia 3 armour and 4 mech_infantrys moved from Western Ukraine to Russia 3 infantry moved from Ukraine to Rostov 3 infantry moved from Bryansk to Russia 3 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Ukraine Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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shit - glemte ubåden…
Avavav der tog du altså røven på den gamle i rusland;( Skide godt spillet!
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@Maxiheimer Jeg flytter den selv :-)
Tak. men jeg er sgu’ lidt loren ved om jeg har været for afventende med Japan…





