@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 airfield, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
scramble orders?
No scramble, thx!
These are the situations I’m still learning. I know I sacked the fleet, but very possibly saved India as a result. Is the fleet worth India? I have no idea lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 airfield, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 4 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 11/22 hits, 11.67 expected hits
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports in 35 Sea Zone, round 2 : 4/12 hits, 6.00 expected hits
3 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 : 10/22 hits, 11.67 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
3 destroyers owned by the Japanese, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 124
Casualties for Japanese: 3 destroyers and 4 submarines
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Non Combat Move - Japanese
1 marine moved from Burma to 38 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 marine moved from 38 Sea Zone to 36 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 aaGun moved from Hunan to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
8 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Burma to Yunnan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 aaGun, 1 airfield and 1 infantry placed in French Indo China
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : -0.67
@DizzKneeLand33 said in Farmboy (X) vs Dizzkneeland33 (A+9) BM3:
No scramble, thx!
These are the situations I’m still learning. I know I sacked the fleet, but very possibly saved India as a result. Is the fleet worth India? I have no idea lol.
Yeah. I had pretty good odds on taking both, but not certain enough for such crucial battles for me to commit to both. And also not confident enough that I wouldn’t open my self up to counters if I divided my forces.
Its hard for me to judge what is good there. I typically would have retreated from India in this situation and saved the fleet, but I haven’t played against an allied strategy where the bomber buy is so key early in the game. That might change things up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from India to Kweichow
Combat - Americans
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Kweichow to India
5 bombers moved from Caroline Islands to India
1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
1 cruiser, 2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 submarine placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,5,6,4,5,3,1,6,2,5,5,1,5,1,1,5,5,2
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from India to Kweichow
Combat - Americans
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Kweichow to India
5 bombers moved from Caroline Islands to India
1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
1 cruiser, 2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 submarine placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,5,6,4,5,3,1,6,2,5,5,1,5,1,1,5,5,2
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Persia to Iraq
2 fighters moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/9 hits, 3.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Persia to India
1 fighter moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 fighters moved from Union of South Africa to Egypt
1 bomber moved from Alexandria to Egypt
Place Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
British : 1.00
Italians : -0.33
Americans : -1.00
Neutral_Axis : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to Alexandria
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Greece to Albania
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
4 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.00
forgot one move. one sec
never mind. It is good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Philippines to Queensland
1 bomber moved from Queensland to India
1 bomber moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Philippines to Queensland
1 bomber moved from Queensland to India
1 bomber moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
This is one colorful board after just 5 rounds lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
2 bombers moved from Eastern Poland to Tambov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
3 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Smolensk, round 2 : 4/8 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
2 bombers moved from Tambov to Novgorod
1 aaGun moved from Bryansk to Ukraine
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Belarus
2 aaGuns moved from Bryansk to Rostov
1 artillery moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Rostov
7 armour and 5 mech_infantrys moved from Bryansk to Caucasus
8 armour and 6 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
1 infantry moved from Vyborg to Novgorod
9 artilleries and 16 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
2 fighters and 3 tactical_bombers moved from Smolensk to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 fighters and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
Place Units - Russians
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 factory_minors, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
3 marines moved from French Indo China to 36 Sea Zone
2 battleships, 1 cruiser and 3 marines moved from 36 Sea Zone to 35 Sea Zone
3 marines moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 bomber moved from 35 Sea Zone to Philippines
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 1 bomber, 3 fighters, 4 infantry, 3 marines and 3 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour, 1 infantry and 3 marines
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 bomber, 3 fighters, 4 infantry, 3 marines and 3 tactical_bombers in Philippines, round 2 : 9/14 hits, 5.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 marines in Philippines, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans, 3 marines owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters, 1 infantry, 3 marines and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 3 marines
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to French Indo China
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo China
3 fighters moved from French Indo China to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 factory_minor placed in Manchuria
Japanese undo move 3.
1 factory_minor placed in Shantung
Japanese undo move 3.
1 factory_minor placed in Manchuria
1 armour placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 carriers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 carriers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 carriers
EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 carriers
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : -0.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Sumatra
3 bombers moved from India to Szechwan
3 bombers moved from India to Hunan
4 bombers moved from Queensland to Burma
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Hunan, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Burma, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Sumatra to India
3 bombers moved from Szechwan to India
3 bombers moved from Burma to India
2 bombers moved from Hunan to India
1 bomber moved from Hunan to India
1 bomber moved from 45 Sea Zone to India
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
6 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 2 infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 3.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Sumatra
3 bombers moved from India to Szechwan
3 bombers moved from India to Hunan
4 bombers moved from Queensland to Burma
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Hunan, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Burma, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Sumatra to India
3 bombers moved from Szechwan to India
3 bombers moved from Burma to India
2 bombers moved from Hunan to India
1 bomber moved from Hunan to India
1 bomber moved from 45 Sea Zone to India
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
6 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 2 infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 infantry moved from Egypt to Alexandria
1 bomber and 2 fighters moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Alexandria, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
2 fighters moved from Union of South Africa to 80 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 fighter placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00
Italians : -0.67
Americans : -1.83
Chinese : 3.33
Japanese : -1.33