@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 battleship, 1 carrier, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Guam to 54 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Western United States to 26 Sea Zone
    Place Units - Americans
        1 battleship and 1 carrier placed in 10 Sea Zone
        1 marine placed in Western United States
        1 tactical_bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Sikang to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery and 2 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Sikang
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - British
        British takes Political Action: Political Action British To War With Japanese
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    Combat Move - British
        1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
        1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
        1 infantry moved from Burma to Yunnan
        3 fighters and 1 tactical_bomber moved from India to Yunnan
        1 infantry moved from Kwangtung to Kiangsi
              Chinese take Kiangsi from Japanese
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        1 bomber moved from Quebec to 91 Sea Zone
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
            Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
                British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
                British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
                1 transport owned by the Italians lost in 96 Sea Zone
            British win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
            Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
            Casualties for British: 1 carrier and 1 destroyer
        Battle in 91 Sea Zone
            British attack with 1 bomber and 1 destroyer
            Germans defend with 1 cruiser and 1 transport
                British roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 destroyer owned by the British lost in 91 Sea Zone
             retreated to 91 Sea Zone
            Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8
            Casualties for British: 1 destroyer
        Battle in Yunnan
            British attack with 3 fighters, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 artillery
                British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - British
        3 fighters and 1 tactical_bomber moved from Yunnan to India
        1 destroyer moved from 39 Sea Zone to 37 Sea Zone
        2 infantry moved from Sumatra to 41 Sea Zone
        2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
              UK_Pacific take Celebes from Dutch
        1 artillery and 1 infantry moved from India to Burma
        1 infantry moved from Eastern Persia to Persia
              British take Persia from Neutral_Allies
        1 bomber moved from 91 Sea Zone to British Guiana
        1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
        1 transport moved from 81 Sea Zone to 71 Sea Zone
        2 infantry moved from Rhodesia to Belgian Congo
        1 transport moved from 106 Sea Zone to 116 Sea Zone
        1 armour and 1 infantry moved from Quebec to Newfoundland Labrador
    Place Units - British
        1 factory_minor placed in Egypt
        1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 29 PUs; end with 32 PUs
    Place Units - UK_Pacific
        1 fighter, 1 infantry and 2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 24 PUs; end with 24 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
        Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
British : -1.00
Italians : -2.00
Chinese : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 fighter and 1 transport; Remaining resources: 4 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
        1 bomber moved from Libya to Anglo Egyptian Sudan
        1 infantry moved from Libya to Tobruk
              Italians take Tobruk from British
    Combat - Italians
        Battle in Anglo Egyptian Sudan
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            ANZAC defend with 2 infantry
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
                British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits, 1.00 expected hits
                British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
            Casualties for ANZAC: 2 infantry
    Non Combat Move - Italians
        Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
        Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
        Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
        Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        1 infantry moved from British Somaliland to Ethiopia
        1 bomber moved from Anglo Egyptian Sudan to Ethiopia
        1 armour moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 infantry moved from Northern Italy to Southern France
              Italians take Southern France from Neutral_Axis
        2 fighters moved from Libya to Southern Italy
        1 artillery and 1 infantry moved from Libya to Tobruk
    Place Units - Italians
        1 fighter placed in Southern Italy
        1 transport placed in 95 Sea Zone
        Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Italians
        Italians collect 16 PUs; end with 20 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 tactical_bomber moved from Western Germany to 96 Sea Zone
        3 bombers moved from Western Germany to 96 Sea Zone
        3 fighters and 2 tactical_bombers moved from Libya to 96 Sea Zone
        4 bombers, 1 fighter and 1 tactical_bomber moved from Libya to 98 Sea Zone
    Combat - Germans
        Battle in 96 Sea Zone
            Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
            British defend with 1 cruiser and 1 destroyer
                Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/9 hits, 5.50 expected hits
                British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
            Germans win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
            Casualties for British: 1 cruiser and 1 destroyer
        Battle in 98 Sea Zone
            Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
            French defend with 1 destroyer
                Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits
                French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
            Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -3
            Casualties for Germans: 1 tactical_bomber
            Casualties for French: 1 destroyer
    Non Combat Move - Germans
        1 fighter moved from 98 Sea Zone to Tobruk
        3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Tobruk
        4 bombers moved from 98 Sea Zone to Western Germany
        3 bombers moved from 96 Sea Zone to Western Germany
        1 aaGun and 3 infantry moved from Slovakia Hungary to Romania
        10 artilleries moved from Germany to Poland
        3 armour moved from Western Germany to Poland
        2 submarines moved from 110 Sea Zone to 109 Sea Zone
        1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
              Germans take Algeria from Neutral_Axis
        2 armour moved from Greece to Romania
        1 infantry moved from Greece to Bulgaria
    Place Units - Germans
        7 mech_infantrys placed in Germany
        2 bombers placed in Western Germany
    Turn Complete - Germans
        Germans collect 44 PUs; end with 45 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.83
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 artillery and 5 infantry moved from Novgorod to Belarus
        5 infantry moved from Bryansk to Belarus
        5 infantry moved from Russia to Bryansk
        1 artillery and 2 infantry moved from Ukraine to Western Ukraine
        6 infantry moved from Yenisey to Timguska
    Place Units - Russians
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 2 infantry placed in Novgorod
        2 artilleries and 3 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 fighter moved from 36 Sea Zone to 45 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from Anhwe to Kiangsi
        2 bombers moved from Japan to Kiangsi
        2 infantry moved from Kwangsi to Kwangtung
        1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
        3 infantry moved from Chahar to Suiyuyan
        1 armour moved from Jehol to Suiyuyan
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 artillery and 1 infantry moved from Hunan to Yunnan
        1 fighter moved from French Indo China to Yunnan
        1 bomber moved from French Indo China to Yunnan
        1 infantry moved from Kweichow to Szechwan
        1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
        1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
        4 infantry and 4 marines moved from French Indo China to 36 Sea Zone
        1 submarine moved from 36 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
        1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 5 infantry, 4 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 37 Sea Zone
        1 artillery, 5 infantry and 4 marines moved from 37 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 tactical_bomber
            British defend with 1 transport
                1 transport owned by the British lost in 44 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 43 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
        Battle in Kwangtung
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Suiyuyan
            Japanese attack with 1 armour and 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
            Japanese win, taking Suiyuyan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Szechwan
            Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 4 infantry
                Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 3.17 expected hits
                Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
            Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 4 infantry
        Battle in 37 Sea Zone
            Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports
            British defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports in 37 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
                British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Kiangsi
            Japanese attack with 1 artillery, 2 bombers and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 2 : 1/4 hits, 2.00 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Malaya
            Japanese attack with 1 artillery, 1 fighter, 5 infantry, 4 marines and 1 tactical_bomber
            British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 1 fighter, 5 infantry, 4 marines and 1 tactical_bomber in Malaya, round 2 : 1/12 hits, 3.83 expected hits
                UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 4 marines and 1 tactical_bomber in Malaya, round 3 : 5/10 hits, 3.50 expected hits
                UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 3 infantry, 4 marines and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for ANZAC: 1 infantry
            Casualties for British: 3 infantry
    Non Combat Move - Japanese
        1 fighter moved from 45 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
        1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
        1 bomber and 1 fighter moved from Yunnan to French Indo China
        1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
        2 bombers moved from Kiangsi to French Indo China
        1 infantry moved from Anhwe to Hunan
        1 aaGun moved from Anhwe to Hunan
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Anhwe to Kweichow
        3 infantry moved from Jehol to Anhwe
        2 artilleries and 3 infantry moved from Manchuria to Jehol
    Place Units - Japanese
        1 factory_minor placed in French Indo China
        1 carrier and 1 destroyer placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.67
Chinese : -1.33
UK_Pacific : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 marine moved from Western United States to 10 Sea Zone
        1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 tactical_bomber moved from Eastern United States to 26 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
        2 infantry placed in Eastern United States
        1 destroyer and 1 transport placed in 101 Sea Zone
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        1 fighter and 1 infantry moved from Sikang to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hopei
        Battle in Shensi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Sikang
    Place Units - Chinese
        1 infantry placed in Kansu
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 marine moved from Western United States to 10 Sea Zone
        1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 tactical_bomber moved from Eastern United States to 26 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
        2 infantry placed in Eastern United States
        1 destroyer and 1 transport placed in 101 Sea Zone
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer and 1 submarine
        EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine
        EDIT: Turning off Edit Mode
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        1 fighter and 1 infantry moved from Sikang to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hopei
        Battle in Shensi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Sikang
    Place Units - Chinese
        1 infantry placed in Kansu
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        3 infantry moved from Persia to Iraq
        1 fighter and 1 tactical_bomber moved from Egypt to Iraq
        1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
        1 infantry moved from Belgian Congo to Kenya
              British take Kenya from Italians
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 artillery moved from Egypt to Anglo Egyptian Sudan
        1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
        1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
        1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
        1 infantry moved from Burma to Shan State
        4 fighters and 1 tactical_bomber moved from India to Shan State
    Combat - British
        Battle in Anglo Egyptian Sudan
            British attack with 1 artillery and 1 infantry
            Italians defend with 1 artillery
                British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery
        Battle in Iraq
            British attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.33 expected hits
                Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Neutral_Axis lost in Iraq
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.33 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
            British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 3 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in Shan State
            British attack with 4 fighters, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
            British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Ethiopia
            British attack with 1 artillery and 1 infantry
            Italians defend with 1 bomber and 1 infantry
                British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits
                Italians roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0.50 expected hits
                1 bomber owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
            British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 12
            Casualties for British: 1 infantry
            Casualties for Italians: 1 bomber and 1 infantry
    Non Combat Move - British
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 fighter and 1 tactical_bomber moved from Iraq to Egypt
        1 bomber moved from British Guiana to United Kingdom
        1 transport moved from 116 Sea Zone to 101 Sea Zone
        1 armour moved from Newfoundland Labrador to Eastern United States
        1 infantry moved from Quebec to Eastern United States
        1 infantry moved from Newfoundland Labrador to Quebec
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        4 fighters and 1 tactical_bomber moved from Shan State to India
        3 aaGuns, 2 artilleries and 5 infantry moved from Burma to India
    Place Units - British
        2 infantry placed in United Kingdom
        1 destroyer placed in 106 Sea Zone
        3 submarines placed in 98 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 7
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,3
        British collect 24 PUs (7 lost to blockades); end with 24 PUs
    Place Units - UK_Pacific
        10 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
        Some Units in India change ownership: 10 infantry
Combat Hit Differential Summary :
British : 3.00
Italians : 0.17
Chinese : 0.33
Neutral_Axis : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 3 destroyers; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 artillery and 2 infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
    Combat - Italians
    Non Combat Move - Italians
        1 armour moved from Tunisia to Morocco
              Italians take Morocco from Neutral_Axis
        1 transport moved from 95 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from Malta to 96 Sea Zone
        1 infantry moved from Tunisia to Libya
        1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from 97 Sea Zone to Greece
        1 infantry moved from Albania to Greece
        1 armour moved from Northern Italy to Albania
        2 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        3 destroyers placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 14 PUs; end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
        1 infantry moved from 32 Sea Zone to Marshall Islands
    Combat - ANZAC
        Battle in Marshall Islands
    Non Combat Move - ANZAC
        2 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        1 marine placed in Queensland
        1 mech_infantry placed in New South Wales
        1 destroyer and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Germans
        Germans buy 1 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Germans
        4 fighters and 3 tactical_bombers moved from Tobruk to Egypt
        9 bombers moved from Western Germany to Egypt
        1 infantry moved from Poland to Baltic States
              Germans take Baltic States from Russians
        1 armour moved from Romania to Bessarabia
              Germans take Bessarabia from Russians
        1 armour moved from Bessarabia to Eastern Poland
              Germans take Eastern Poland from Russians
    Combat - Germans
        Battle in Egypt
            Germans attack with 9 bombers, 4 fighters and 3 tactical_bombers
            British defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
                AA fire in Egypt : 0/3 hits, 0.50 expected hits
                Germans roll dice for 9 bombers, 4 fighters and 3 tactical_bombers in Egypt, round 2 : 13/16 hits, 10.00 expected hits
                British roll dice for 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits, 2.17 expected hits
                1 aaGun owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 3 infantry owned by the British and 1 fighter owned by the British lost in Egypt
            Germans win with 9 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 fighter and 2 tactical_bombers
            Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber
    Non Combat Move - Germans
        1 cruiser moved from 94 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
        9 bombers, 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
        1 aaGun, 1 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
        2 aaGuns, 4 armour, 13 artilleries and 10 infantry moved from Poland to Eastern Poland
        7 mech_infantrys moved from Germany to Eastern Poland
        1 infantry moved from Bulgaria to Romania
        2 infantry moved from Greece to Bulgaria
        1 submarine moved from 109 Sea Zone to 112 Sea Zone
        1 submarine moved from 109 Sea Zone to 105 Sea Zone
    Place Units - Germans
        2 bombers placed in Western Germany
        1 armour and 6 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
        Germans collect 43 PUs (3 lost to blockades); end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 0.83
AA fire in Egypt : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
        2 infantry moved from Novgorod to Baltic States
        3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Germans
    Combat - Russians
        Battle in Baltic States
            Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 2.50 expected hits
                Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
        1 aaGun, 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk
        1 infantry moved from Novgorod to Belarus
        1 artillery and 1 infantry moved from Ukraine to Bryansk
        1 aaGun, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
        1 artillery and 3 infantry moved from Russia to Bryansk
        6 infantry moved from Timguska to Novosibirsk
        1 artillery moved from Russia to Bryansk
    Place Units - Russians
        1 marine placed in Novgorod
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
        2 infantry moved from Novgorod to Baltic States
        3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Germans
    Combat - Russians
        Battle in Baltic States
            Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/6 hits, 2.50 expected hits
                Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
        1 aaGun, 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk
        1 infantry moved from Novgorod to Belarus
        1 artillery and 1 infantry moved from Ukraine to Bryansk
        1 aaGun, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
        1 artillery and 3 infantry moved from Russia to Bryansk
        6 infantry moved from Timguska to Novosibirsk
        1 artillery moved from Russia to Bryansk
    Place Units - Russians
        1 marine placed in Novgorod
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
        EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.50
@samuel06 Can you actually unload transports in a sz with subs ???
Yes during noncom, since subs don’t make it a “hostile” sz. The only reason I couldn’t during combat itself was because you could scramble.
The scramble could then bring the subs into play.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 1 airfield, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        1 destroyer moved from 6 Sea Zone to 32 Sea Zone
        1 transport moved from 37 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        4 bombers moved from French Indo China to Philippines
        1 carrier moved from 37 Sea Zone to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes
        1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 marine moved from Malaya to 37 Sea Zone
        1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone
        1 marine moved from 44 Sea Zone to Celebes
        1 marine moved from Malaya to 37 Sea Zone
        1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Borneo
        1 marine moved from Malaya to 37 Sea Zone
        1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
        1 marine moved from 41 Sea Zone to Sumatra
        2 infantry and 1 marine moved from Malaya to 37 Sea Zone
        1 battleship, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        2 infantry and 1 marine moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
        1 carrier moved from 37 Sea Zone to 42 Sea Zone
        1 infantry moved from Yunnan to Burma
              Japanese take Burma from UK_Pacific
        1 infantry moved from Kweichow to Szechwan
              Japanese take Szechwan from Chinese
        1 infantry moved from Chahar to Hopei
        1 armour and 2 infantry moved from Suiyuyan to Shensi
        2 infantry moved from Anhwe to Hopei
    Combat - Japanese
        Battle in Borneo
        Battle in Sumatra
        Battle in 32 Sea Zone
            Japanese attack with 1 destroyer
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 32 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Java
            Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
            ANZAC defend with 2 infantry
                Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1.83 expected hits
                ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
        Battle in Philippines
            Japanese attack with 1 artillery, 4 bombers and 1 infantry
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Philippines, round 2 : 3/6 hits, 3.33 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Americans: 2 infantry
        Battle in Hopei
            Japanese attack with 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
            British defend with 2 infantry
                Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 2/5 hits, 2.17 expected hits
                UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Celebes
            Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Shensi
            Japanese attack with 1 armour and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 aaGun moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Jehol to Anhwe
        1 infantry moved from Jehol to Chahar
        1 artillery moved from Jehol to Chahar
        1 artillery moved from Jehol to Anhwe
        1 infantry moved from Jehol to Anhwe
        2 infantry moved from Kwangtung to Kwangsi
        2 infantry moved from French Indo China to Shan State
        1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
        1 destroyer moved from 37 Sea Zone to 41 Sea Zone
        1 destroyer moved from 37 Sea Zone to 55 Sea Zone
        1 destroyer moved from 37 Sea Zone to 45 Sea Zone
        1 destroyer moved from 37 Sea Zone to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
        1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
        4 bombers moved from Philippines to French Indo China
        1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 airfield placed in French Indo China
        1 destroyer and 2 submarines placed in 36 Sea Zone
        Japanese undo move 2.
        2 destroyers and 1 submarine placed in 36 Sea Zone
        1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 62 PUs; end with 62 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.67
Chinese : -0.67
UK_Pacific : 0.33
Japanese : -1.50
@DizzKneeLand33 said in samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20:
Yes during noncom, since subs don’t make it a “hostile” sz. The only reason I couldn’t during combat itself was because you could scramble.
I should clarify that slightly. During combat, if you have a surface warship with your transports, you can unload them during combat. I could have moved the cruiser over which would have allowed the unload (iirc). The problem would have been that by scrambling you could have brought your subs in to fight, which would have been a bad scenario there with no destroyer.