Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNerd Group
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Western Ukraine to Ukraine 4 armour moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 2 artilleries moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 bombers moved from Poland to Ukraine 1 armour moved from Novgorod to Finland Germans take Karelia from Russians Germans take Finland from Russians 3 fighters moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 armour moved from Novgorod to Finland 6 armour moved from Novgorod to Smolensk Germans take Archangel from Russians 1 mech_infantry moved from Belarus to Smolensk 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Belarus 2 mech_infantrys moved from Belarus to Smolensk 1 artillery moved from Novgorod to Archangel 1 armour moved from Novgorod to Smolensk 1 fighter moved from Baltic States to Smolensk 1 armour moved from Novgorod to Smolensk 1 fighter moved from Baltic States to Ukraine 1 tactical_bomber moved from Baltic States to Ukraine 2 fighters moved from Baltic States to Ukraine 2 tactical_bombers moved from Baltic States to Ukraine 2 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Western Germany to Denmark 1 bomber moved from Poland to Western Germany 1 bomber moved from Poland to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk Combat - Germans Battle in Ukraine Germans attack with 7 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 1 armour, 3 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 7 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 14/24 hits, 12,00 expected hits Russians roll dice for 1 armour, 3 artilleries and 4 infantry in Ukraine, round 2 : 1/8 hits, 2,83 expected hits 4 infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 7 armour, 2 artilleries, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 3 artilleries and 4 infantry Battle in Bryansk Germans attack with 1 bomber and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 tactical_bomber in Bryansk, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bryansk Germans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 8 armour, 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 1 fighter and 3 mech_infantrys in Smolensk, round 2 : 9/12 hits, 5,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 8 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Western Ukraine 1 fighter moved from Ukraine to Belarus 1 fighter moved from Ukraine to Belarus 1 bomber moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 1 bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 1 fighter moved from Smolensk to Novgorod Place Units - Germans 1 armour and 1 mech_infantry placed in Novgorod 1 armour, 1 fighter and 1 tactical_bomber placed in Germany 3 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 6,83 Russians : -1,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Manchuria to Jehol 1 fighter moved from Sakha to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Korea 1 infantry moved from Kazakhstan to Volgograd 4 infantry moved from Novosibirsk to Samara 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel Combat - Russians Battle in Jehol Russians attack with 1 fighter and 6 infantry Japanese defend with 2 infantry and 1 tactical_bomber Russians roll dice for 1 fighter and 6 infantry in Jehol, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1,17 expected hits 2 infantry owned by the Japanese lost in Jehol Russians roll dice for 1 fighter and 6 infantry in Jehol, round 3 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 tactical_bomber in Jehol, round 3 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 2 infantry and 1 tactical_bomber Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter could not land in Jehol and was removed 1 fighter moved from Archangel to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 4 armour and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,1,5,3,4,1,1,6,3,3,5,4,6,5,2,5,1,2,4,4,3 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,33 Japanese : -1,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 cruisers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 19 Sea Zone to 35 Sea Zone 2 cruisers moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 8 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 carriers moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from Szechwan to 35 Sea Zone 2 tactical_bombers moved from Szechwan to 35 Sea Zone 2 bombers moved from Anhwe to 35 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 2 fighters moved from Shensi to Yunnan 3 tactical_bombers moved from Szechwan to Yunnan 1 fighter moved from Chahar to Yunnan 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Yunnan 1 armour moved from Kiangsu to Kwangsi 4 infantry moved from Kwangtung to Kwangsi 3 submarines moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 12 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 8/22 hits, 10,00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 5/12 hits, 5,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 12 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 9/20 hits, 8,83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 destroyers and 2 transports in 35 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 bombers, 2 cruisers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 96 Casualties for Japanese: 2 fighters, 4 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 7 armour, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4,50 expected hits Chinese roll dice for 7 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 5/9 hits, 4,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 4 armour owned by the British lost in Yunnan Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 3 : 1/5 hits, 2,83 expected hits Chinese roll dice for 3 armour in Yunnan, round 3 : 2/3 hits, 1,50 expected hits 2 tactical_bombers owned by the Japanese and 1 armour owned by the British lost in Yunnan Japanese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits, 1,67 expected hits Chinese roll dice for 2 armour in Yunnan, round 4 : 2/2 hits, 1,00 expected hits 2 fighters owned by the Japanese and 1 armour owned by the British lost in Yunnan Japanese roll dice for 1 tactical_bomber in Yunnan, round 5 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -28 Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Casualties for British: 7 armour, 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 1 armour and 4 infantry British defend with 3 armour Japanese roll dice for 1 armour and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1,17 expected hits Chinese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Japanese and 2 armour owned by the British lost in Kwangsi Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 3 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 4 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 3 armour Non Combat Move - Japanese 2 bombers moved from 35 Sea Zone to Shantung Place Units - Japanese 2 cruisers placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : -0,00 Chinese : 2,33 Japanese : -3,83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber and 1 submarine Japanese defend with 1 armour, 2 cruisers, 2 infantry and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 bomber in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone 2 infantry owned by the Japanese, 2 transports owned by the Japanese and 1 armour owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 bomber remaining. Battle score for attacker is 44 Casualties for Americans: 1 submarine Casualties for Japanese: 1 armour, 2 cruisers, 2 infantry and 2 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Wake Island 5 transports moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 tactical_bomber moved from Iceland to United Kingdom 1 tactical_bomber moved from Iceland to United Kingdom 1 bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 infantry placed in Eastern United States 1 carrier, 1 cruiser, 5 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,2,5,6,3,3,2,5,6,4,4,3,3,1,1,2,3 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber and 1 submarine Japanese defend with 1 armour, 2 cruisers, 2 infantry and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 1 bomber in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone 2 infantry owned by the Japanese, 2 transports owned by the Japanese and 1 armour owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 bomber remaining. Battle score for attacker is 44 Casualties for Americans: 1 submarine Casualties for Japanese: 1 armour, 2 cruisers, 2 infantry and 2 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Wake Island 5 transports moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 tactical_bomber moved from Iceland to United Kingdom 1 tactical_bomber moved from Iceland to United Kingdom 1 bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 infantry placed in Eastern United States 1 carrier, 1 cruiser, 5 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,2,5,6,3,3,2,5,6,4,4,3,3,1,1,2,3 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Non Combat Move - Chinese 1 fighter moved from Burma to Jehol Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 4 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians 4 infantry moved from Libya to Tunisia 4 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 armour moved from Libya to Tunisia 3 armour moved from Libya to Tunisia 1 armour moved from Tobruk to Tunisia 1 infantry moved from Greece to Albania British take Albania from Italians 5 infantry moved from Greece to Albania 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 armour moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from French Indo China to Kwangsi 2 bombers moved from India to Kwangsi 1 fighter moved from Burma to Kwangsi 3 armour moved from India to Yunnan 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to India Combat - British Battle in Kwangsi British attack with 2 bombers, 1 fighter and 3 infantry Japanese defend with 1 armour and 2 infantry British roll dice for 2 bombers, 1 fighter and 3 infantry in Kwangsi, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - British 2 bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 armour moved from 79 Sea Zone to West India 1 mech_infantry moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 1 tactical_bomber moved from Egypt to Greece 1 fighter moved from Egypt to Greece 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece Place Units - British 3 armour placed in Egypt 1 transport placed in 109 Sea Zone 1 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 3 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 23 PUs Some Units in India change ownership: 3 armour and 1 infantry
Combat Hit Differential Summary :
British : 1,67 Americans : 0,33 Japanese : 1,83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia 2 armour moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from Algeria to Northern Italy 1 fighter moved from Algeria to Southern Italy 1 artillery moved from Algeria to Morocco 2 infantry moved from Algeria to Morocco 1 artillery moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Siam to French Indo China 1 artillery moved from Siam to French Indo China 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 57 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 fighter moved from Malaya to Kwangsi Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Manchuria to Jehol 1 fighter moved from Sakha to Jehol 1 infantry moved from Amur to Manchuria 1 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Russia to Bryansk 2 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Russia to Belarus Combat - Russians Battle in Jehol Russians attack with 1 fighter and 6 infantry Japanese defend with 2 infantry and 1 tactical_bomber Russians roll dice for 1 fighter and 6 infantry in Jehol, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Japanese lost in Jehol Russians roll dice for 1 fighter and 6 infantry in Jehol, round 3 : 3/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 3 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol Russians win, taking Jehol from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry and 1 tactical_bomber Casualties for Russians: 2 infantry Battle in Belarus Russians attack with 2 armour, 1 fighter and 1 mech_infantry Germans defend with 1 bomber, 2 fighters and 1 tactical_bomber Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2,00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus Russians roll dice for 1 armour and 1 fighter in Belarus, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 fighters in Belarus, round 3 : 1/2 hits, 1,33 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Belarus retreated to Belarus Germans win with 1 fighter remaining. Battle score for attacker is 17 Casualties for Russians: 2 armour and 1 mech_infantry Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Jehol to Manchuria Place Units - Russians 2 armour, 2 artilleries, 2 fighters and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,1,4,1,2,3,3,4,3,5,3,2,5,1,3,1,3,4,6,1,2,4 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,33 Japanese : -0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Belarus 3 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 6 infantry moved from Manchuria to Jehol 1 infantry moved from Amur to Manchuria 1 fighter moved from Sakha to Jehol 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 3 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Jehol Russians attack with 1 fighter and 6 infantry Japanese defend with 2 infantry and 1 tactical_bomber Russians roll dice for 1 fighter and 6 infantry in Jehol, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians roll dice for 1 fighter and 5 infantry in Jehol, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 tactical_bomber in Jehol, round 3 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry and 1 tactical_bomber Battle in Belarus Russians attack with 3 armour, 1 fighter and 1 mech_infantry Germans defend with 1 bomber, 2 fighters and 1 tactical_bomber Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2,00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus Russians roll dice for 2 armour and 1 fighter in Belarus, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 2 fighters in Belarus, round 3 : 1/2 hits, 1,33 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Belarus Russians roll dice for 1 armour and 1 fighter in Belarus, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 fighter in Belarus, round 4 : 1/1 hits, 0,67 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Russians: 3 armour and 1 mech_infantry Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Jehol to Manchuria Place Units - Russians 2 armour, 3 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,3,6,6,6,4,4,4,4,1,5,5,6,5,6,6,2,3,3,3,6,6 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,50 Japanese : -0,67
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 1 artillery moved from Germany to 114 Sea Zone 3 armour moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 5 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to France 2 fighters moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Germany to Yugoslavia 1 bomber moved from Germany to United Kingdom 4 mech_infantrys moved from Western Germany to France 3 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Poland 1 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Germany to France 1 armour moved from Poland to Yugoslavia 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from Slovakia Hungary to France Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone Air Battle in United Kingdom Germans attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/15 hits, 4,67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1,67 expected hits 2 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 3/11 hits, 4,00 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 2 infantry and 2 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 109 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 destroyer, 1 fighter and 1 transport Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 destroyer and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/3 hits, 0,50 expected hits Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 9/24 hits, 9,50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/19 hits, 8,67 expected hits French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1,67 expected hits 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 5 infantry and 1 mech_infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 106 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Cleaning up after air battles Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 artillery moved from 115 Sea Zone to Finland Germans take Finland from Neutral_Axis 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany 1 bomber moved from United Kingdom to Holland Belgium 1 bomber moved from France to Western Germany 3 fighters moved from France to Western Germany 1 tactical_bomber moved from France to Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from France to Western Germany Place Units - Germans 1 armour and 1 infantry placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -4,50 British : 2,00 French : 0,33 AA fire in France : : -0,50 Neutral_Allies : 2,33 AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Belarus to Baltic States 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Volgograd to Caucasus 3 infantry moved from Buryatia to Amur 6 infantry moved from Sakha to Siberia 3 infantry moved from Buryatia to Amur 1 infantry moved from Russia to Samara Combat - Russians Non Combat Move - Russians 1 armour moved from Russia to Belarus 1 artillery moved from Russia to Bryansk Place Units - Russians 2 armour and 2 infantry placed in Russia 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 armour placed in Ukraine Russians undo move 1. 1 armour and 2 infantry placed in Volgograd 1 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 bomber moved from Japan to Yunnan 2 fighters moved from Manchuria to Hunan 1 tactical_bomber moved from Manchuria to Hunan 1 bomber moved from Japan to Yunnan 1 tactical_bomber moved from Manchuria to Hunan 1 artillery moved from Manchuria to Jehol 1 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Jehol to Anhwe 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Formosa to Kwangsi 1 fighter moved from Korea to Kiangsi 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Kwangsi 1 fighter moved from Japan to Kwangsi 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,33
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TripleA Move Summary: Americans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Eastern United States
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 battleship, 1 cruiser and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Western United States Americans undo move 3. 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kweichow 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 battleship, 1 cruiser and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Western United States Americans undo move 3. 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kweichow 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 23 PUs; British buy 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to Western Germany 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 battleship and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 artillery moved from India to Burma Combat - British Air Battle in Western Germany British attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Cleaning up after air battles Non Combat Move - British 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to Southern France 1 cruiser moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 armour moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 bomber and 1 mech_infantry placed in United Kingdom British undo move 1. 1 mech_infantry placed in Union of South Africa 1 artillery, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3,5,4 British collect 25 PUs (3 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 2/8 hits, 4,00 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 3 transports remaining. Battle score for attacker is 42 Casualties for Italians: 2 destroyers and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Tobruk 1 fighter moved from 98 Sea Zone to Tobruk Place Units - Italians 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -3,17 British : -0,67
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to Iraq Combat - French Battle in 98 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 battleship, 2 cruisers and 3 transports French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the French and 2 cruisers owned by the Italians lost in 98 Sea Zone French roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the French lost in 98 Sea Zone Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is 4 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 2 cruisers Battle in Iraq French attack with 1 infantry Neutral_Axis defend with 3 infantry French roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the French lost in Iraq Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 French : 0,50 Neutral_Axis : 1,00