@zlefin it will likely be a day or two before I can get to my next turn
L20 dawgoneit (L) vs AetV (X)
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 75 PUs; Germans buy 7 armour, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 3 bombers moved from Eastern Poland to Russia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 4 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Archangel Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Ukraine Germans attack with 2 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 5 mech_infantrys in Ukraine, round 2 : 0/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 3 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 4 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Northwest Persia, round 2 : 4/7 hits, 2,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 10 armour, 2 artilleries, 5 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia 1 aaGun moved from Volgograd to Caucasus 2 bombers moved from Russia to Novgorod 1 armour and 4 mech_infantrys moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Norway to Finland 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to Novgorod 1 artillery moved from France to Western Germany 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 1 infantry placed in Western Germany 7 armour and 3 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,50 Germans : 2,17 British : -0,33 Russians : -0,67 -
@dawgoneit , I assumed no Interceptors.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Vologda to Russia 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan 11 artilleries and 30 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Tambov to Belarus 1 fighter moved from Russia to Belarus 1 submarine moved from 92 Sea Zone to 97 Sea Zone Russians take 97 Sea Zone from Italians 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Belarus Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 fighter Casualties for Italians: 1 armour and 1 mech_infantry Battle in Kazakhstan Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 11 artilleries and 30 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 11 artilleries and 30 infantry in Rostov, round 2 : 14/41 hits, 10.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 11 artilleries and 30 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Nenetsia Place Units - Russians 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.00 Italians : 0.17 Russians : 4.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 10x factory_major, 1x airfield; Remaining resources: 61 PUs; 4 SuicideAttackTokens; Japanese buy 1 carrier, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 bomber and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Persia Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Persia Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from India to West India 1 artillery moved from Szechwan to Shensi 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Yunnan to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 bomber moved from 46 Sea Zone to Caroline Islands 4 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 2 battleships, 7 carriers, 4 destroyers, 10 fighters, 4 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 33 Sea Zone 4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber and 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to Japan 2 fighters moved from Japan to Caroline Islands Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 fighter placed in India 2 mech_infantrys placed in India 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China Japanese undo move 5. 2 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
British : 0,67 Americans : -0,33 Japanese : 1,67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 2 fighters moved from Midway to Korea 1 fighter and 1 tactical_bomber moved from Korea to Chahar 2 fighters moved from Korea to Anhwe 1 bomber moved from Korea to Suiyuyan 1 bomber moved from Korea to Hopei 1 bomber moved from Korea to Kansu 1 bomber moved from Korea to Kweichow 1 bomber moved from Korea to Sikang 1 fighter moved from Korea to Chahar 1 fighter moved from Korea to Anhwe 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 80 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Anhwe, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Chahar Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kansu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Sikang to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 bomber moved from Hopei to Tsinghai 1 bomber moved from Kansu to Tsinghai 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 2 fighters moved from Anhwe to Manchuria 1 infantry moved from Korea to Manchuria 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from 80 Sea Zone to Iraq Place Units - Americans 9 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0.67 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Kansu Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 2 fighters moved from Midway to Korea 1 fighter and 1 tactical_bomber moved from Korea to Chahar 2 fighters moved from Korea to Anhwe 1 bomber moved from Korea to Suiyuyan 1 bomber moved from Korea to Hopei 1 bomber moved from Korea to Kansu 1 bomber moved from Korea to Kweichow 1 bomber moved from Korea to Sikang 1 fighter moved from Korea to Chahar 1 fighter moved from Korea to Anhwe 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 80 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Anhwe, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Chahar Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kansu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Sikang to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 bomber moved from Hopei to Tsinghai 1 bomber moved from Kansu to Tsinghai 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 2 fighters moved from Anhwe to Manchuria 1 infantry moved from Korea to Manchuria 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from 80 Sea Zone to Iraq Place Units - Americans 9 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Kansu Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour, 3 fighters and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Crete Battle in Cyprus Non Combat Move - British Place Units - British 3 fighters placed in Iraq 1 armour placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : -0.67 Japanese : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Bryansk 1 submarine moved from 95 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 99 Sea Zone Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians win, taking 99 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Bryansk Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Bryansk, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Southern Italy 1 fighter moved from Southern Italy to Persia 1 armour moved from Romania to Belarus 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : 0,00 Russians : -0,33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 14 armour, 2 artilleries, 5 infantry and 10 mech_infantrys moved from Northwest Persia to Iraq 2 bombers moved from Novgorod to Iraq 1 tactical_bomber moved from Southern Italy to Iraq 3 mech_infantrys moved from Novgorod to Smolensk 1 armour moved from Ukraine to Tambov Germans take Bryansk from Russians 1 mech_infantry moved from Archangel to Vologda 2 tactical_bombers moved from Novgorod to Vologda 1 armour and 4 mech_infantrys moved from Archangel to Smolensk 3 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk Combat - Germans Battle in Tambov Germans attack with 1 armour Russians defend with 3 aaGuns 3 aaGuns owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 15 Casualties for Russians: 3 aaGuns Battle in Iraq Germans attack with 14 armour, 2 artilleries, 2 bombers, 5 infantry, 10 mech_infantrys and 1 tactical_bomber British defend with 4 armour, 1 artillery, 1 factory_minor, 10 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 5 infantry, 10 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 11/34 hits, 12,50 expected hits British roll dice for 4 armour, 1 artillery, 11 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 13/25 hits, 12,83 expected hits 5 mech_infantrys owned by the British, 5 infantry owned by the Germans, 1 artillery owned by the British, 8 mech_infantrys owned by the Germans, 3 infantry owned by the British and 2 armour owned by the British lost in Iraq Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/21 hits, 10,33 expected hits British roll dice for 2 armour, 11 fighters and 1 tactical_bomber in Iraq, round 3 : 10/14 hits, 8,83 expected hits 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 6 armour owned by the Germans, 1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans, 7 fighters owned by the British and 2 armour owned by the British lost in Iraq Germans roll dice for 8 armour, 2 bombers and 1 tactical_bomber in Iraq, round 4 : 7/11 hits, 6,00 expected hits British roll dice for 3 fighters in Iraq, round 4 : 2/3 hits, 2,00 expected hits 2 armour owned by the Germans and 3 fighters owned by the British lost in Iraq Germans win, taking Iraq from British with 6 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 67 Casualties for Germans: 8 armour, 2 artilleries, 5 infantry and 10 mech_infantrys Casualties for British: 4 armour, 1 artillery, 10 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 fighter Battle in Smolensk Germans attack with 4 armour and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour and 13 mech_infantrys in Smolensk, round 2 : 6/17 hits, 4,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda retreated to Vologda Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 2 tactical_bombers moved from Vologda to Novgorod 1 artillery and 1 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 armour and 4 mech_infantrys moved from Ukraine to Smolensk 7 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Karelia to Novgorod 1 artillery moved from Finland to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Novgorod 1 aaGun and 2 infantry moved from Caucasus to Northwest Persia 2 bombers and 1 tactical_bomber moved from Iraq to Persia Place Units - Germans 3 armour placed in Novgorod 5 mech_infantrys placed in Germany 2 bombers, 1 fighter and 1 infantry placed in Western Germany 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0,83 British : 1,33 Russians : 1,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Tambov 1 artillery moved from Rostov to Tambov 1 infantry moved from Rostov to Bryansk Russians take Bryansk from Germans 9 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 5 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 9 artilleries and 14 infantry moved from Rostov to Tambov Combat - Russians Battle in Tambov Russians attack with 10 artilleries and 25 infantry Germans defend with 1 armour Russians roll dice for 10 artilleries and 25 infantry in Tambov, round 2 : 9/35 hits, 9.17 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 10 artilleries and 25 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 artillery and 5 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : 0.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 2 fighters moved from Japan to Manchuria 2 battleships moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 4 artilleries moved from Caroline Islands to 33 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 19 Sea Zone 4 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from Caroline Islands to Anhwe 1 infantry moved from Hunan to Anhwe 7 infantry moved from Shensi to Kweichow 1 artillery and 1 infantry moved from Shensi to Hopei 2 artilleries moved from Shensi to Kweichow Combat - Japanese Battle in Manchuria Japanese attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry Americans defend with 3 fighters, 1 infantry and 1 tactical_bomber Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1,33 expected hits Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Manchuria, round 2 : 4/11 hits, 4,33 expected hits Chinese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/5 hits, 2,83 expected hits 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria Japanese roll dice for 4 artilleries, 1 bomber and 2 fighters in Manchuria, round 3 : 3/7 hits, 3,00 expected hits Chinese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 28 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Americans: 3 fighters, 1 infantry and 1 tactical_bomber Battle in Kweichow Japanese attack with 2 artilleries and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 2 : 1/9 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 46 Sea Zone to Caroline Islands 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Malaya to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Hunan 4 mech_infantrys moved from Shensi to Hunan 1 bomber moved from Anhwe to Hunan 1 aaGun moved from Shensi to Hopei 1 mech_infantry moved from French Indo China to Hunan 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Persia to Iraq 1 fighter moved from India to Iraq 1 mech_infantry moved from West India to Persia 2 artilleries moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 aaGun moved from West India to 79 Sea Zone 1 aaGun and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 aaGun moved from 80 Sea Zone to Iraq 2 fighters moved from Manchuria to 19 Sea Zone 1 bomber moved from Manchuria to Japan 8 fighters and 4 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from 33 Sea Zone to Japan 7 carriers, 4 destroyers and 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from India to Burma Place Units - Japanese 1 factory_minor placed in Persia 3 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in India 3 infantry placed in Japan Japanese undo move 2. Japanese undo move 3. 2 fighters and 1 mech_infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Chinese : 1,50 Japanese : -1,33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 3 fighters moved from Hawaiian Islands to Korea 2 fighters moved from 6 Sea Zone to Korea 9 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Tsinghai to Suiyuyan 1 bomber moved from Tsinghai to Shensi 1 bomber moved from Tsinghai to Szechwan 1 bomber moved from Tsinghai to Anhwe Combat - Americans Battle in 80 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Suiyuyan to Korea 1 bomber moved from Shensi to Korea 1 bomber moved from Anhwe to Korea 1 bomber moved from Szechwan to Tambov 2 aaGuns and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 80 Sea Zone to Trans-Jordan Place Units - Americans 2 fighters and 1 tactical_bomber placed in Korea 4 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : -2.00 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 18 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 3 fighters moved from Hawaiian Islands to Korea 2 fighters moved from 6 Sea Zone to Korea 9 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Tsinghai to Suiyuyan 1 bomber moved from Tsinghai to Shensi 1 bomber moved from Tsinghai to Szechwan 1 bomber moved from Tsinghai to Anhwe Combat - Americans Battle in 80 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Suiyuyan to Korea 1 bomber moved from Shensi to Korea 1 bomber moved from Anhwe to Korea 1 bomber moved from Szechwan to Tambov 2 aaGuns and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 80 Sea Zone to Trans-Jordan Place Units - Americans 2 fighters and 1 tactical_bomber placed in Korea 4 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 18 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Libya to Alexandria 1 artillery and 1 infantry moved from Tunisia to Libya Non Combat Move - British Place Units - British 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0.00 Japanese : -2.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Romania to Belarus 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Persia to Iraq 1 armour moved from Belarus to Smolensk Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 7 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 2 armour, 2 artilleries and 2 infantry moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to Wake Island 2 fighters moved from Korea to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 2 armour, 2 artilleries and 2 infantry moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to Wake Island 2 fighters moved from Korea to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Iraq 2 infantry moved from Northwest Persia to Caucasus 2 bombers and 1 tactical_bomber moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 armour moved from Iraq to Caucasus 1 bomber moved from Caucasus to Ukraine Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 6/8 hits, 3,33 expected hits Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits, 1,67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Nenetsia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Archangel to Smolensk 3 armour moved from Novgorod to Smolensk 1 artillery and 1 infantry moved from Novgorod to Archangel 6 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 aaGun moved from Western Ukraine to Ukraine 1 bomber and 1 tactical_bomber moved from Ukraine to Smolensk 1 aaGun moved from Eastern Poland to Belarus 1 bomber and 1 tactical_bomber moved from Caucasus to Iraq 1 aaGun moved from Northwest Persia to Iraq 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 bomber placed in Western Germany 3 mech_infantrys placed in Iraq 3 infantry placed in Southern France 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Germans undo move 3. Germans undo move 4. 2 infantry and 1 mech_infantry placed in Southern France 1 infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 3,50 Russians : 1,00





