intro post test global
David vs Kenneth
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@DaButcher det var Ruslands tur. Hvis du vil starte et sideløbende spil, så starter jeg det selvfølgelig gerne op. Hvis du vil være de allierede, så kan du bruge de 16 IPC som du vil, så længe der kun blir købt 1 enhed til samme felt og ingen bygninger. Man må også gerne bare beholde pengene og fordele dem som man vil. Jeg skal bare vide det inden jeg starter spillet op, så jeg kan indsætte enheder/give penge til nationer.
Hvis det er uoverskueligt, så er det allermest brugte scenarie, i de spil jeg har deltaget i, at England køber en Fighter i Scotland og en Ubåd i havfeltet ved Egypten. Du er selvfølgelig også mere end velkommen til bare at være Akse-magterne igen. -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Sumatra to 39 Sea Zone 1 bomber moved from Japan to 44 Sea Zone 1 bomber moved from Japan to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 armour moved from Soviet Far East to 4 Sea Zone 1 armour and 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Alaska 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 armour moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Amur to Manchuria 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 3 carriers moved from 6 Sea Zone to 20 Sea Zone 2 battleships moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 4 fighters moved from 6 Sea Zone to Kwangtung 4 fighters moved from 6 Sea Zone to Kiangsu 5 tactical_bombers moved from Japan to Jehol 3 tactical_bombers moved from Japan to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to Manchuria 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 1 fighter British defend with 3 transports; French defend with 1 destroyer Japanese roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone 3 transports owned by the British lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 29 Casualties for French: 1 destroyer Casualties for British: 3 transports Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from 19 Sea Zone to Shantung 1 fighter moved from 39 Sea Zone to Sumatra 1 bomber moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from Kwangtung to 20 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 3 armour placed in Kiangsu 1 factory_minor placed in Manchuria 1 carrier placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0,67 UK_Pacific : -0,67 Japanese : 0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 armour moved from 92 Sea Zone to Morocco 3 armour moved from 92 Sea Zone to Algeria 3 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria Combat - Americans Battle in Morocco Battle in Algeria Americans attack with 3 armour, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 infantry moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 101 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : -1.33 Americans : 1.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 6 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 5 infantry moved from Hunan to Kwangsi 5 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 armour moved from 92 Sea Zone to Morocco 3 armour moved from 92 Sea Zone to Algeria 3 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria Combat - Americans Battle in Morocco Battle in Algeria Americans attack with 3 armour, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 infantry moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 101 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 6 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 5 infantry moved from Hunan to Kwangsi 5 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 3 armour, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Kansu to Yenisey 1 armour moved from Kansu to Yenisey 2 fighters moved from Kweichow to Kwangtung 1 tactical_bomber moved from Kweichow to Kwangtung 5 infantry moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to Kwangtung 1 armour moved from Alexandria to Libya British take Tobruk from Italians British take Libya from Italians 1 bomber moved from Malta to Northern Italy Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in Yenisey British attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yenisey British win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Kwangtung British attack with 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 5/11 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 3 aaGuns moved from Hunan to Kwangsi 3 mech_infantrys moved from Hopei to Hunan 3 infantry moved from Burma to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Siam to Shan State 3 infantry moved from Malaya to Shan State 1 artillery moved from India to Burma 4 infantry moved from India to Burma 1 artillery moved from Belgian Congo to Kenya 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 cruisers moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 3 battleships moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 5 fighters moved from United Kingdom to Gibraltar 2 infantry moved from United Kingdom to Scotland 1 bomber moved from Northern Italy to Malta Place Units - British 1 transport placed in 106 Sea Zone 1 infantry and 1 mech_infantry placed in Quebec 1 transport placed in 81 Sea Zone 3 armour placed in Persia Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 bomber placed in India 1 factory_minor placed in Malaya Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,6,6,5,5,4,6,4,2,2,2 UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Italians : -1.33 British : 2.33 Americans : 1.50 AA fire in Northern Italy : : -0.17 Japanese : 0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Southern France to Northern Italy 1 armour moved from Southern France to Northern Italy 1 bomber moved from Southern France to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,5,6 Italians collect 4 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 2 artilleries moved from New South Wales to 62 Sea Zone 2 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Anhwe to Kwangsi 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 armour placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 2 artilleries moved from New South Wales to 62 Sea Zone 2 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Anhwe to Kwangsi 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 armour placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Slovakia Hungary to Romania 5 infantry moved from Slovakia Hungary to Romania 6 armour moved from Germany to Romania 1 fighter moved from Germany to Romania 1 infantry moved from Poland to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 3 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Romania 1 infantry moved from Germany to Poland 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Holland Belgium to France 4 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 artilleries moved from Germany to 114 Sea Zone 2 infantry moved from Norway to Finland 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 artillery moved from 115 Sea Zone to Finland 3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 3 infantry moved from 115 Sea Zone to Finland 3 artilleries moved from 115 Sea Zone to Finland 2 tactical_bombers moved from 115 Sea Zone to Finland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 115 Sea Zone to 113 Sea Zone 1 battleship moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Southern France to Romania Combat - Germans Battle in Eastern Poland Germans attack with 2 armour and 1 infantry Russians defend with 4 aaGuns and 1 infantry Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 4 aaGuns and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 2 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 armour in Eastern Poland, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits 2 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour in Eastern Poland, round 5 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Eastern Poland, round 6 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 14 Casualties for Russians: 4 aaGuns and 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Finland Germans attack with 4 artilleries, 6 infantry and 2 tactical_bombers Russians defend with 2 armour Germans roll dice for 4 artilleries, 6 infantry and 2 tactical_bombers in Finland, round 2 : 3/12 hits, 4,00 expected hits Russians roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Romania Germans attack with 6 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Russians defend with 2 armour, 3 infantry and 3 mech_infantrys Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Romania, round 2 : 8/16 hits, 6,00 expected hits Russians roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Romania, round 2 : 5/8 hits, 3,00 expected hits 3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 6 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Germans: 5 infantry Casualties for Russians: 2 armour, 3 infantry and 3 mech_infantrys Non Combat Move - Germans 2 fighters moved from Romania to Slovakia Hungary 2 tactical_bombers moved from Finland to 115 Sea Zone 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 1 fighter and 2 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 4 armour, 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,1,5 Germans collect 43 PUs (4 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1,67 Russians : 2,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 9 armour moved from Baltic States to Eastern Poland 4 artilleries moved from Baltic States to Eastern Poland 2 mech_infantrys moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 12 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 fighters and 1 tactical_bomber moved from Smolensk to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 10 armour, 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 1 armour Russians roll dice for 10 armour, 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 12/35 hits, 12.67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 10 armour, 4 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 tactical_bombers moved from Eastern Poland to Bryansk 2 fighters moved from Eastern Poland to Bryansk 5 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Sikang 1 tactical_bomber moved from Ukraine to Bryansk 4 infantry moved from Baltic States to Belarus Place Units - Russians 3 armour placed in Ukraine Russians undo move 1. 3 infantry placed in Ukraine 3 armour, 1 bomber and 3 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 armour; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Jehol to Chahar 1 armour moved from Jehol to Anhwe 1 armour moved from Jehol to Chahar 1 armour moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 fighters moved from Kiangsu to 20 Sea Zone 2 bombers moved from Philippines to 35 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from Kiangsu to 35 Sea Zone 1 fighter moved from Kiangsu to Philippines 2 fighters moved from Kiangsu to Philippines 1 fighter moved from Jehol to Philippines 1 armour moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Jehol to Chahar 1 tactical_bomber moved from Jehol to Chahar 3 tactical_bombers moved from Jehol to Philippines 3 tactical_bombers moved from Kiangsu to Philippines 5 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Sumatra to 35 Sea Zone Combat - Japanese Battle in Anhwe Japanese attack with 3 armour, 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Anhwe, round 2 : 3/7 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 3 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour and 2 infantry in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Chahar, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Chahar to Kiangsu 2 bombers moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Japanese collect 38 PUs (2 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 7 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone 1 transport owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 3 armour moved from Algeria to 92 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 4 armour, 1 artillery, 5 infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from Eastern United States to Central United States 3 infantry moved from Eastern United States to Central United States Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Hunan to Kiangsi 3 artilleries moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 3 armour and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 3 armour and 2 infantry in Kiangsi, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsi, round 3 : 2/8 hits, 2.67 expected hits Japanese roll dice for 2 armour in Kiangsi, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangtung 5 infantry moved from Kwangsi to Kwangtung 7 infantry moved from Hunan to Kwangsi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 5 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 7 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone 1 transport owned by the Japanese lost in 7 Sea Zone Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 3 armour moved from Algeria to 92 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 4 armour, 1 artillery, 5 infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from Eastern United States to Central United States 3 infantry moved from Eastern United States to Central United States Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Hunan to Kiangsi 3 artilleries moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 3 armour and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kiangsi, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 3 armour and 2 infantry in Kiangsi, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsi, round 3 : 2/8 hits, 2.67 expected hits Japanese roll dice for 2 armour in Kiangsi, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 18 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangtung 5 infantry moved from Kwangsi to Kwangtung 7 infantry moved from Hunan to Kwangsi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 5 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 5 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 factory_minor; Remaining resources: 11 PUs; Combat Move - British 1 armour moved from Libya to Tunisia British take Tunisia from Italians 1 armour moved from Tunisia to Libya 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Yenisey 1 bomber moved from Malta to Northern Italy Combat - British British creates battle in territory 106 Sea Zone Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Malta 1 artillery moved from Kenya to Anglo Egyptian Sudan 3 armour moved from Persia to Trans-Jordan 3 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 97 Sea Zone to Egypt 1 fighter moved from Gibraltar to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Alexandria to Cyprus 1 fighter moved from Gibraltar to Tobruk 3 aaGuns, 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 mech_infantrys moved from Hunan to Kwangtung 1 artillery and 3 infantry moved from Yunnan to Kwangsi 1 artillery and 4 infantry moved from Burma to Yunnan 4 infantry moved from Shan State to Yunnan 1 bomber moved from India to Kwangtung 1 infantry moved from Quebec to 106 Sea Zone 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 mech_infantry moved from 88 Sea Zone to British Guiana Place Units - British 3 transports placed in 98 Sea Zone 2 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4 British collect 35 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 factory_minor placed in Kwangtung Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 31 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.67 AA fire in Northern Italy : : -0.17 Japanese : -1.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,2,2 Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone 3 artilleries moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 42 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 3 artilleries, 2 fighters and 3 infantry Japanese defend with 1 artillery and 3 infantry ANZAC roll dice for 3 artilleries, 2 fighters and 3 infantry in Sumatra, round 2 : 1/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 3 artilleries, 2 fighters and 1 infantry in Sumatra, round 3 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC roll dice for 3 artilleries, 2 fighters and 1 infantry in Sumatra, round 4 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Alexandria to Egypt 2 fighters moved from Kwangsi to Kwangtung Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -2.67 Japanese : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone 3 artilleries moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 42 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 3 artilleries, 2 fighters and 3 infantry Japanese defend with 1 artillery and 3 infantry ANZAC roll dice for 3 artilleries, 2 fighters and 3 infantry in Sumatra, round 2 : 1/8 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 3 artilleries, 2 fighters and 1 infantry in Sumatra, round 3 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC roll dice for 3 artilleries, 2 fighters and 1 infantry in Sumatra, round 4 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Alexandria to Egypt 2 fighters moved from Kwangsi to Kwangtung Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from Poland to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Finland to Vyborg 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to 115 Sea Zone 3 artilleries moved from Finland to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 artillery and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from 115 Sea Zone to Western Germany 2 fighters moved from Slovakia Hungary to Western Germany 4 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 6 armour moved from Romania to Germany 1 mech_infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Germany 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Germany 1 fighter moved from Southern France to Western Germany 5 armour moved from Southern France to Western Germany 2 infantry moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Germans Battle in Novgorod Non Combat Move - Germans 3 aaGuns moved from Northern Italy to Western Germany 1 artillery moved from 113 Sea Zone to Western Germany 2 infantry moved from 113 Sea Zone to Western Germany Place Units - Germans 6 armour and 4 infantry placed in Western Germany Germans undo move 1. 6 armour and 2 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,1,5 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania 2 infantry moved from Eastern Poland to Romania 10 armour moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Eastern Poland to Novgorod 4 infantry moved from Belarus to Novgorod 2 fighters moved from Bryansk to 115 Sea Zone 4 tactical_bombers moved from Bryansk to 115 Sea Zone 1 bomber moved from Russia to Romania 2 infantry moved from Eastern Poland to Poland 2 artilleries moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 2 artilleries moved from Eastern Poland to Slovakia Hungary Combat - Russians Battle in Novgorod Russians attack with 10 armour, 4 infantry and 3 mech_infantrys Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 10 armour, 4 infantry and 3 mech_infantrys in Novgorod, round 2 : 7/17 hits, 6.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 10 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Romania Russians attack with 1 bomber and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 bomber and 3 infantry in Romania, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 3 infantry in Romania, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Romania, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 3 infantry in Romania, round 4 : 2/4 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Romania, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Slovakia Hungary Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 2 artilleries in Slovakia Hungary, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in 115 Sea Zone Russians attack with 2 fighters and 4 tactical_bombers Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports Russians roll dice for 2 fighters and 4 tactical_bombers in 115 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 115 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Germans lost in 115 Sea Zone Russians roll dice for 2 fighters and 4 tactical_bombers in 115 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 3 transports in 115 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone 2 transports owned by the Germans lost in 115 Sea Zone Russians win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 3 transports Battle in Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from 115 Sea Zone to Baltic States 4 tactical_bombers moved from 115 Sea Zone to Baltic States 6 infantry moved from Eastern Poland to Baltic States 6 artilleries and 6 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bessarabia 3 armour moved from Russia to Western Ukraine 3 infantry moved from Russia to Bryansk 1 bomber moved from Romania to Baltic States Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -3.33 Russians : -1.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Manchuria to Buryatia 1 armour moved from Anhwe to Shensi Japanese take Hopei from Chinese Japanese take Shensi from Chinese 1 armour moved from Chahar to Suiyuyan 1 armour moved from Anhwe to Shensi 4 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 armour moved from Anhwe to Suiyuyan 1 bomber moved from Philippines to 41 Sea Zone 3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to 37 Sea Zone 4 fighters and 6 tactical_bombers moved from Philippines to 37 Sea Zone 2 tactical_bombers moved from Kiangsu to 37 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber Americans defend with 1 submarine; ANZAC defend with 3 transports 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone 2 transports owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in Suiyuyan Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Suiyuyan, round 2 : 2/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 2 destroyers, 13 fighters, 8 tactical_bombers and 1 transport Americans defend with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine Japanese roll dice for 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 2 destroyers, 13 fighters, 8 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 13/29 hits, 16,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 3 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 13/23 hits, 11,50 expected hits Units damaged: 3 battleships owned by the Japanese 1 carrier owned by the ANZAC, 1 submarine owned by the Americans, 5 carriers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 3 battleships, 1 bomber, 2 cruisers, 2 destroyers, 13 fighters, 8 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 19/29 hits, 16,17 expected hits Americans roll dice for 3 battleships, 2 cruisers, 5 destroyers, 7 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 9/18 hits, 9,83 expected hits 8 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 3 battleships owned by the Americans lost in 37 Sea Zone Japanese win with 3 battleships, 1 bomber, 2 cruisers, 2 destroyers, 12 fighters and 1 transport remaining. Battle score for attacker is 119 Casualties for Japanese: 5 carriers, 1 fighter and 8 tactical_bombers Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 submarine Casualties for Americans: 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to Hainan 1 bomber moved from 37 Sea Zone to Hainan 12 fighters moved from 37 Sea Zone to Hainan Place Units - Japanese 3 infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 Japanese : 1,00