@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 17 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
21 fighters moved from 46 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 21 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 21 fighters in 44 Sea Zone, round 2 : 13/21 hits, 10,50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 21 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
21 fighters moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 2 cruisers and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Norway to Finland
Place Units - Americans
3 tactical_bombers placed in Finland
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 9 transports
EDIT: Turning off Edit Mode
10 infantry placed in Central United States
2 artilleries and 6 infantry placed in Eastern United States
Americans undo move 3.
2 artilleries and 7 infantry placed in Eastern United States
Americans undo move 3.
2 artilleries and 5 infantry placed in Eastern United States
2 infantry placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to France: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from France to Northern Italy
1 fighter moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Finland to Northern Italy
2 fighters moved from France to Northern Italy
4 fighters moved from Finland to France
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from France to Northern Italy
2 fighters moved from France to Holland Belgium
Combat - British
Battle in Northern Italy
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_minor
British roll dice for 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/6 hits, 2,50 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
British roll dice for 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 3 : 2/5 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Belgian Congo, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour and 1 artillery in Belgian Congo, round 3 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 artillery in Belgian Congo, round 4 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 artillery in Belgian Congo, round 5 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belgian Congo, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
9 infantry, 1 marine and 3 mech_infantrys moved from Rhodesia to Union of South Africa
1 bomber and 3 fighters moved from Northern Italy to France
7 infantry moved from Norway to Finland
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to France
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 6 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry
EDIT: Turning off Edit Mode
6 infantry placed in United Kingdom
1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
British : -2,33
Italians : 0,00
Americans : 2,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
1 artillery and 1 infantry moved from Caucasus to Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,4,1,2,6,6,5,5
Italians collect 7 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
4 fighters moved from 46 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Dutch New Guinea to 46 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Non Combat Move - French
1 fighter moved from 110 Sea Zone to France
Place Units - French
2 armour and 1 infantry placed in France
Turn Complete - French
French collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 70 PUs;
Germans buy 5 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
5 bombers, 5 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 fighters moved from Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from French
1 armour moved from French Central Africa to French West Africa
Germans take French West Africa from French
3 armour, 3 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 9/18 hits, 10,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belgian Congo
Germans attack with 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 2/12 hits, 3,67 expected hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Belgian Congo
Germans win, taking Belgian Congo from British with 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kenya
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kenya
Germans win, taking Kenya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from French to Germans
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany
5 bombers, 6 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Egypt to Western Germany
1 bomber moved from Egypt to Western Germany
7 infantry moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Ukraine to Bryansk
7 mech_infantrys moved from Northwest Persia to Volgograd
9 artilleries and 15 infantry moved from Caucasus to Volgograd
11 armour moved from Northwest Persia to Volgograd
4 armour and 14 mech_infantrys moved from Caucasus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Western Germany
5 armour and 4 mech_infantrys placed in Germany
1 infantry placed in Egypt
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,3,4,5,2,6,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2,50
British : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tambov
Russians win, taking Tambov from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
3 aaGuns, 19 artilleries and 29 infantry moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Russians : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 fighters, 5 infantry, 1 marine, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
9 fighters moved from 35 Sea Zone to 34 Sea Zone
9 fighters moved from 35 Sea Zone to 45 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to Dutch New Guinea
2 bombers moved from Philippines to Dutch New Guinea
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Tambov
1 submarine moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 9 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 9 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 4 bombers and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 3,33 expected hits
ANZAC roll dice for 1 armour in Dutch New Guinea, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in 34 Sea Zone
Japanese attack with 9 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 9 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 9/13 hits, 7,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Tambov
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Japanese win, taking Midway from Americans, taking Tambov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
20 mech_infantrys moved from Volgograd to Bryansk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Sikang to Volgograd
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Szechwan to Kazakhstan
9 fighters and 4 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
9 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
4 bombers moved from Dutch New Guinea to Philippines
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Northwest Persia to Volgograd
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 fighters placed in Volgograd
1 carrier, 1 cruiser and 1 transport placed in 6 Sea Zone
2 infantry placed in India
1 transport placed in 39 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 92 PUs; end with 92 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans : -0,67
ANZAC : 0,17
Russians : -0,33
Japanese : 4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from France to Holland Belgium
2 fighters moved from France to Holland Belgium
23 fighters and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Paulau Island
Battle in Morocco
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Paulau Island from Japanese, taking Morocco from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 23 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 23 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 12/25 hits, 12,50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 23 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
23 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 14 carriers, 1 cruiser, 11 destroyers, 4 fighters and 11 submarines moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from Queensland to Hawaiian Islands
8 infantry moved from Central United States to 101 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to Western United States
1 aaGun, 1 artillery, 13 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to Gibraltar
1 aaGun, 1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
3 armour, 1 artillery, 4 infantry and 2 marines moved from France to Southern France
2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
5 artilleries, 10 infantry, 1 mech_infantry and 3 tactical_bombers moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 cruisers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Finland
6 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 fighters moved from France to Northern Italy
1 bomber moved from France to Algeria
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
8 infantry moved from 92 Sea Zone to Algeria
1 battleship and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
2 carriers moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
7 fighters moved from France to Algeria
1 fighter moved from France to Gibraltar
Combat - British
Battle in Northern Italy
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Northern Italy, round 2 : 0/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Northern Italy, round 3 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
British attack with 1 bomber, 7 fighters and 8 infantry
Germans defend with 3 armour and 3 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 0/3 hits, 1,67 expected hits
British roll dice for 1 bomber, 7 fighters and 8 infantry in Algeria, round 2 : 3/16 hits, 5,50 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Algeria, round 2 : 1/6 hits, 2,50 expected hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Algeria
British roll dice for 1 bomber, 7 fighters and 7 infantry in Algeria, round 3 : 4/15 hits, 5,33 expected hits
Germans roll dice for 3 armour in Algeria, round 3 : 2/3 hits, 1,50 expected hits
3 armour owned by the Germans and 2 infantry owned by the British lost in Algeria
British win, taking Algeria from Germans with 1 bomber, 7 fighters and 5 infantry remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Germans: 3 armour and 3 mech_infantrys
Non Combat Move - British
4 fighters moved from Algeria to 92 Sea Zone
3 fighters moved from Algeria to Morocco
1 bomber moved from Algeria to Gibraltar
5 aaGuns, 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry moved from France to Southern France
6 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Vyborg to Finland
2 artilleries and 8 infantry moved from Finland to Karelia
1 aaGun moved from Finland to Karelia
2 fighters moved from Northern Italy to Southern France
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Rhodesia: 2 armour, 1 artillery, 11 infantry, 1 marine and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 10 infantry
EDIT: Removing units owned by British from Union of South Africa: 1 artillery
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 2 armour
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 92 Sea Zone: 2 cruisers
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 92 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 airfield placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 24 PUs (1 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
British : -7,17
Italians : 0,67
Americans : -0,00
Japanese : -0,17
@aequitas-et-veritas I am not able to remove my Marine in South Africa, it says I have to remove the transport, can you please try in Italian turn to remove it?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,3,1,2,5,6,2
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 armour and 2 mech_infantrys moved from France to Southern France
1 fighter and 5 infantry moved from France to Southern France
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - French
3 mech_infantrys placed in Southern France
Turn Complete - French
French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 3 armour, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans destroys 11PUs while taking French capital
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
Germans take France from French
2 fighters and 2 tactical_bombers moved from Germany to 113 Sea Zone
3 bombers moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Northern Italy
1 infantry moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 mech_infantry moved from Nigeria to Gold Coast
Germans take Gold Coast from British
Combat - Germans
Battle in Northern Italy
Germans attack with 3 bombers and 2 infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 3 bombers and 2 infantry in Northern Italy, round 2 : 2/5 hits, 2,33 expected hits
British roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 113 Sea Zone to Novgorod
1 fighter moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 armour moved from Kenya to Egypt
4 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
15 artilleries and 41 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Germany to Novgorod
5 armour and 14 mech_infantrys moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
3 bombers moved from Holland Belgium to Western Germany
3 bombers moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
11 armour and 7 mech_infantrys moved from Volgograd to Bryansk
9 artilleries and 15 infantry moved from Volgograd to Rostov
1 aaGun moved from Northwest Persia to Iraq
1 artillery and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 3 armour
EDIT: Removing units owned by Germans from Bryansk: 3 armour
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 infantry and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,6,4,5,3,3,4
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1,00
British : 1,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 carriers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
4 bombers moved from Philippines to 45 Sea Zone
9 fighters moved from 35 Sea Zone to 45 Sea Zone
9 fighters moved from 35 Sea Zone to 34 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Caroline Islands
Battle in Wake Island
Battle in 45 Sea Zone
Japanese attack with 4 bombers, 1 destroyer, 9 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 4 bombers, 1 destroyer, 9 fighters and 4 tactical_bombers in 45 Sea Zone, round 2 : 9/18 hits, 10,17 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win, taking Caroline Islands from ANZAC, taking Wake Island from Americans with 4 bombers, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 9 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 10/13 hits, 7,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 9 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Japanese
4 bombers moved from 45 Sea Zone to Philippines
1 battleship, 13 carriers, 3 cruisers, 5 destroyers and 7 submarines moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
9 fighters and 4 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
9 fighters and 4 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Malaya to Yunnan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 1 mech_infantry moved from Tambov to Bryansk
1 artillery moved from Volgograd to Tambov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Samara to Vologda
1 artillery moved from Novosibirsk to Samara
3 mech_infantrys moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Place Units - Japanese
2 carriers and 5 submarines placed in 6 Sea Zone
3 armour placed in Volgograd
2 artilleries placed in India
1 transport placed in 39 Sea Zone
1 fighter placed in French Indo China
Turn Complete - Japanese
Japanese collect 92 PUs; end with 92 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans : 0,17
Japanese : 1,33
@aequitas-et-veritas I concede this game, well played, somehow even with Allies having a foot hold in Europe did not bother Germany that much, well played and it was fun! I’ll post, let me know if you are up for a rematch!
@Sovietishcat GG! Ecco win by the Axis.
Will set up game 7 then.