19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2

  • '19 '18

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
            1 bomber moved from France to Kazakhstan
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
            Battle in Kazakhstan
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Cyprus from British, taking Kazakhstan from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 aaGun, 1 artillery and 2 infantry moved from Rostov to Volgograd
            1 infantry moved from Bryansk to Rostov
            1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 aaGun moved from Northern Italy to Southern Italy
            7 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Western Germany to Southern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery, 4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 2 destroyers and 1 submarine moved from 44 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to New Guinea
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from South Australia to Queensland
            2 aaGuns and 1 infantry moved from South Australia to Queensland
            1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 airfield placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Samara
            2 infantry and 1 mech_infantry moved from Russia to Samara
            2 infantry moved from Rostov to Caucasus
            1 armour moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            3 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            2 mech_infantrys moved from Volgograd to Caucasus
            2 tactical_bombers moved from Rostov to Caucasus
            1 tactical_bomber moved from Novgorod to Caucasus
            1 tactical_bomber moved from Yugoslavia to Caucasus
            1 bomber moved from French Indo China to Caucasus
            1 bomber moved from France to Caucasus
            1 tactical_bomber moved from Novgorod to Samara
            1 bomber moved from French Indo China to Caucasus
    
        Combat - Germans
            Battle in Samara
                Germans attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 4 armour, 3 bombers, 2 infantry, 4 mech_infantrys and 4 tactical_bombers
                Russians defend with 7 infantry and 1 mech_infantry
                    Germans roll dice for 4 armour, 3 bombers, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 8/17 hits, 7.67 expected hits
                    Russians roll dice for 7 infantry and 1 mech_infantry in Caucasus, round 2 : 2/8 hits, 2.67 expected hits
                    1 mech_infantry owned by the Russians, 7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 3 bombers, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 2 infantry
                Casualties for Russians: 7 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Volgograd to Kazakhstan
            2 aaGuns moved from Volgograd to Caucasus
            1 bomber moved from Caucasus to Greece
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
            1 infantry moved from Yugoslavia to Northern Italy
            1 tactical_bomber moved from Caucasus to Yugoslavia
            3 tactical_bombers moved from Caucasus to Rostov
            1 tactical_bomber moved from Samara to Rostov
            2 bombers moved from Caucasus to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            2 armour and 2 mech_infantrys moved from Belarus to Rostov
            1 mech_infantry moved from Novgorod to Karelia
            2 mech_infantrys moved from Novgorod to Bryansk
            3 mech_infantrys moved from Baltic States to Bryansk
            1 mech_infantry moved from Germany to Baltic States
            2 infantry moved from Western Germany to France
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            2 mech_infantrys moved from France to Western Germany
            1 mech_infantry moved from Holland Belgium to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Germany to Western Germany
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 mech_infantry placed in Volgograd
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 artillery and 2 infantry placed in Russia
            Germans undo move 3.
            1 armour and 2 infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            2 artilleries placed in France
            5 mech_infantrys placed in Western Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Timguska to Urals
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 42 Sea Zone to 46 Sea Zone
            8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 submarines moved from 33 Sea Zone to 46 Sea Zone
            3 bombers, 4 fighters and 2 tactical_bombers moved from French Indo China to 46 Sea Zone
            3 fighters moved from Japan to 46 Sea Zone
            1 tactical_bomber moved from Kiangsu to 46 Sea Zone
            1 tactical_bomber moved from Kiangsu to 46 Sea Zone
            3 mech_infantrys moved from Kiangsu to Hopei
            1 armour moved from Hunan to Hopei
            1 artillery and 1 mech_infantry moved from Hunan to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 submarine moved from 20 Sea Zone to 34 Sea Zone
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
    

    Savegame

  • '19 '18

    @aequitas-et-veritas

    Scramble from New Guinea?

    Max defense for casualties?


  • @Tizkit Yes please scramble.

    Max Def., Thank you.

  • '19 '18

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 42 Sea Zone to 46 Sea Zone
            8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 submarines moved from 33 Sea Zone to 46 Sea Zone
            3 bombers, 4 fighters and 2 tactical_bombers moved from French Indo China to 46 Sea Zone
            3 fighters moved from Japan to 46 Sea Zone
            1 tactical_bomber moved from Kiangsu to 46 Sea Zone
            1 tactical_bomber moved from Kiangsu to 46 Sea Zone
            3 mech_infantrys moved from Kiangsu to Hopei
            1 armour moved from Hunan to Hopei
            1 artillery and 1 mech_infantry moved from Hunan to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 submarine moved from 20 Sea Zone to 34 Sea Zone
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of New Guinea to defend against the attack in 46 Sea Zone
            Battle in Celebes
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Celebes from Americans, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Hopei, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 8 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
                    Japanese roll dice for 9 submarines in 46 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters and 8 tactical_bombers in 46 Sea Zone, round 2 : 19/33 hits, 18.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 4 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 9/24 hits, 12.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Americans, 7 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters and 8 tactical_bombers in 46 Sea Zone, round 3 : 16/33 hits, 18.17 expected hits
                    Americans roll dice for 10 fighters in 46 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship and 3 transports in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    3 fighters owned by the Japanese, 5 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 230
                Casualties for Japanese: 1 destroyer, 3 fighters and 8 submarines
                Casualties for ANZAC: 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
    
        Non Combat Move - Japanese
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to Caroline Islands
            4 tactical_bombers moved from 46 Sea Zone to Caroline Islands
            3 bombers moved from 46 Sea Zone to Caroline Islands
            2 fighters moved from 46 Sea Zone to Caroline Islands
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 46 Sea Zone
            4 mech_infantrys moved from French Indo China to Hunan
            1 aaGun and 7 infantry moved from Jehol to Anhwe
            1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Kweichow to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 factory_minor placed in Kwangtung
            1 bomber placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.17
    Chinese : 1.67
    Japanese : -2.00
    

    Savegame


  • I concede here @Tizkit and wish you good luck on your future games.

    Morroco was the winner I think in Round 5. I should have waited and reduce the chance of recapturing by the Italians.

    The game is posted.

    Best regards AetV


  • @aequitas-et-veritas

    Good game, and likewise all the best on your future games.

    Yes, being able to re-take Morocco definitely gave the Germans some breathing room.

    I don’t play a ton of games, but hopefully we meet up again.

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