@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Albania to Bulgaria
ANZAC take Bulgaria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
1 armour moved from Northern Territory to Queensland
1 aaGun and 7 infantry moved from New South Wales to Queensland
5 fighters moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
ANZAC collect 9 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Albania to Bulgaria
ANZAC take Bulgaria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
1 armour moved from Northern Territory to Queensland
1 aaGun and 7 infantry moved from New South Wales to Queensland
5 fighters moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
ANZAC collect 9 PUs (3 lost to blockades); end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Ukraine to Romania
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Volgograd to Western Ukraine
1 mech_infantry moved from Turkey to Iraq
1 bomber moved from Ukraine to Iraq
1 mech_infantry moved from Turkey to Iraq
8 armour and 6 mech_infantrys moved from Turkey to Northwest Persia
1 bomber moved from Germany to Romania
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Germany to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Germany to Holland Belgium
Combat - Germans
Battle in Romania
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Greater Southern Germany, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Greater Southern Germany, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 8 armour and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour and 6 mech_infantrys in Northwest Persia, round 2 : 4/14 hits, 5.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Slovakia Hungary
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
4 armour moved from Germany to Western Germany
1 fighter and 2 tactical_bombers moved from Greater Southern Germany to Western Germany
1 tactical_bomber moved from Romania to Germany
1 fighter moved from Western Ukraine to Ukraine
1 bomber moved from Romania to Western Germany
5 infantry moved from Germany to Western Germany
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
5 infantry moved from Novgorod to Karelia
5 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
18 armour and 14 mech_infantrys moved from Rostov to Northwest Persia
3 aaGuns moved from Rostov to Caucasus
3 infantry moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
2 artilleries moved from Rostov to Ukraine
3 artilleries moved from Rostov to Volgograd
7 artilleries moved from Rostov to Caucasus
1 bomber moved from Iraq to Caucasus
Place Units - Germans
10 infantry placed in Western Germany
2 artilleries, 2 fighters and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -3.83
British : -1.00
Americans : -2.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 infantry moved from Tsagaan Olom to Kansu
3 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Tambov to Rostov
5 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/8 hits, 3.50 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
15 artilleries and 50 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
2 armour, 3 artilleries and 6 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Russia to Tambov
2 artilleries and 4 infantry moved from Vologda to Russia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
2 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -3.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
2 fighters and 3 tactical_bombers moved from India to West India
1 infantry moved from India to West India
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Suiyuyan
1 armour and 3 mech_infantrys moved from Chahar to Suiyuyan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Kansu
1 infantry moved from Szechwan to Shensi
1 armour moved from Shensi to Suiyuyan
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
7 infantry and 1 marine moved from Midway to 25 Sea Zone
1 battleship, 4 carriers, 5 destroyers, 7 infantry, 1 marine, 1 submarine and 4 transports moved from 25 Sea Zone to 26 Sea Zone
7 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Manchuria to Suiyuyan
Combat - Japanese
Battle in West India
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in West India, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour, 1 bomber and 4 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 4 mech_infantrys in Suiyuyan, round 2 : 1/7 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Suiyuyan, round 3 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 6 carriers, 6 destroyers, 2 fighters, 1 submarine and 9 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 6 carriers, 6 destroyers, 2 fighters and 9 transports in 26 Sea Zone, round 2 : 5/10 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 6 carriers, 6 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Hawaiian Islands
Japanese attack with 1 armour, 4 artilleries, 7 fighters, 12 infantry, 1 marine and 3 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 3 bombers, 12 fighters, 1 harbour and 4 infantry
AA fire in Hawaiian Islands : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 12 infantry, 1 marine and 3 tactical_bombers in Hawaiian Islands, round 2 : 11/28 hits, 10.33 expected hits
Americans roll dice for 2 aaGuns, 3 bombers, 12 fighters and 4 infantry in Hawaiian Islands, round 2 : 12/19 hits, 9.83 expected hits
12 infantry owned by the Japanese, 2 aaGuns owned by the Americans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 3 bombers owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 1 marine and 3 tactical_bombers in Hawaiian Islands, round 3 : 8/16 hits, 7.67 expected hits
Americans roll dice for 10 fighters in Hawaiian Islands, round 3 : 8/10 hits, 6.67 expected hits
3 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 1 marine owned by the Japanese and 8 fighters owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 4 fighters and 3 tactical_bombers in Hawaiian Islands, round 4 : 4/8 hits, 4.50 expected hits
Americans roll dice for 2 fighters in Hawaiian Islands, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 4 artilleries, 4 fighters, 12 infantry and 1 marine
Casualties for Americans: 2 aaGuns, 3 bombers, 12 fighters and 4 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Midway
1 fighter moved from Japan to 26 Sea Zone
1 bomber moved from Manchuria to French Indo China
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Malaya to Burma
2 fighters and 3 tactical_bombers moved from West India to India
1 bomber moved from Suiyuyan to Yunnan
Place Units - Japanese
3 armour placed in India
1 infantry placed in Shantung
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Malaya
2 fighters placed in Kwangtung
1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in Shantung
1 transport placed in 6 Sea Zone
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : -1.00
Americans : 4.67
Chinese : 1.00
UK_Pacific : 0.67
Japanese : 0.33
Yep, I was too stupid to cover with the ANZAC fighers one turn prior. GG, Karl! It was a lot of fun!
Let me know if we can play that rematch (no bid, sides flipped).
@DizzKneeLand33 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:
Yep, I was too stupid to cover with the ANZAC fighers one turn prior. GG, Karl! It was a lot of fun!
Let me know if we can play that rematch (no bid, sides flipped).
Sounds good. GG.
I’ve got a bunch of active games, so need to winnow the field a bit before I get back into it. I will circle back when I clear up a few more.
Also, man, USA was close to rolling Germany…
@Karl7 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:
@DizzKneeLand33 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:
Yep, I was too stupid to cover with the ANZAC fighers one turn prior. GG, Karl! It was a lot of fun!
Let me know if we can play that rematch (no bid, sides flipped).
Sounds good. GG.
I’ve got a bunch of active games, so need to winnow the field a bit before I get back into it. I will circle back when I clear up a few more.
Hey that sounds great – I feel like our games are always interesting so that makes it fun either way :)
@Karl7 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:
Also, man, USA was close to rolling Germany…
It was close – if I had just a few more turns in the Pacific. But you were still pulling good income as Germany for a few more turns at least so even then it was tight.