Whack bad LOTR vs dawg ....again


  • TripleA Turn Summary: Gondor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Gondor
            Gondor buy 1 heavyCavalry, 3 spearInfantrys, 3 towerGuards and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            15 spearInfantrys and 2 towerGuards moved from Minas Tirith to Anorien
            1 spearInfantry moved from Lossarnach to Anduin Mouth
            1 galleon and 1 spearInfantry moved from Anduin Mouth to Umbar Coast
            1 spearInfantry moved from Umbar Coast to Umbar Peninsula
                  Gondor take Umbar Peninsula from Haradrim
            1 towerGuard moved from Lossarnach to Anduin Mouth
            1 galleon and 1 towerGuard moved from Anduin Mouth to Harnen
            1 towerGuard moved from Harnen to Umbar
                  Gondor take Umbar from Haradrim
            1 spearInfantry moved from Lossarnach to Anduin Mouth
            1 galleon and 1 spearInfantry moved from Anduin Mouth to Harnen
            1 spearInfantry moved from Harnen to N. Haradwaith
                  Gondor take N. Haradwaith from Haradrim
            1 spearInfantry and 1 towerGuard moved from Lossarnach to Anduin Mouth
            1 trebuche moved from Lossarnach to Anduin Mouth
            2 galleons, 1 spearInfantry, 1 towerGuard and 1 trebuche moved from Anduin Mouth to Harnen
            1 spearInfantry, 1 towerGuard and 1 trebuche moved from Harnen to Harad Road
            4 trebuches moved from Lossarnach to W. Osg.
            4 spearInfantrys and 4 towerGuards moved from Lossarnach to W. Osg.
            1 spearInfantry moved from Lossarnach to W. Osg.
            6 heavyCavalrys moved from Druwaith Laur to Anfalas
    
        Combat - Gondor
            Battle in Anorien
                Gondor attack with 15 spearInfantrys and 2 towerGuards
                Khand defend with 1 raiders and 1 trebuche
                    Gondor roll dice for 15 spearInfantrys and 2 towerGuards in Anorien, round 2 : 4/17 hits, 3.17 expected hits
                    Khand roll dice for 1 raiders and 1 trebuche in Anorien, round 2 : 0/2 hits, 0.33 expected hits
                    1 trebuche owned by the Khand and 1 raiders owned by the Khand lost in Anorien
                Gondor win, taking Anorien from Khand with 15 spearInfantrys and 2 towerGuards remaining. Battle score for attacker is 8
                Casualties for Khand: 1 raiders and 1 trebuche
            Battle in Harad Road
                Gondor attack with 1 spearInfantry, 1 towerGuard and 1 trebuche
                Khand defend with 2 raiderCavalrys
                    Gondor roll dice for 1 spearInfantry, 1 towerGuard and 1 trebuche in Harad Road, round 2 : 0/3 hits, 1.17 expected hits
                    Haradrim roll dice for 2 raiderCavalrys in Harad Road, round 2 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 spearInfantry, 1 towerGuard and 1 trebuche in Harad Road, round 3 : 1/3 hits, 1.17 expected hits
                    Haradrim roll dice for 2 raiderCavalrys in Harad Road, round 3 : 1/2 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor and 1 raiderCavalry owned by the Khand lost in Harad Road
                    Gondor roll dice for 1 towerGuard and 1 trebuche in Harad Road, round 4 : 1/2 hits, 1.00 expected hits
                    Haradrim roll dice for 1 raiderCavalry in Harad Road, round 4 : 0/1 hits, 0.17 expected hits
                    1 raiderCavalry owned by the Khand lost in Harad Road
                Gondor win, taking Harad Road from Haradrim with 1 towerGuard and 1 trebuche remaining. Battle score for attacker is 7
                Casualties for Gondor: 1 spearInfantry
                Casualties for Khand: 2 raiderCavalrys
            Battle in W. Osg.
                Gondor attack with 5 spearInfantrys, 4 towerGuards and 4 trebuches
                Mordor defend with 1 castle, 2 orcss and 2 towers
                    Gondor roll dice for 5 spearInfantrys, 4 towerGuards and 4 trebuches in W. Osg., round 2 : 6/13 hits, 4.83 expected hits
                    Mordor roll dice for 2 orcss and 2 towers in W. Osg., round 2 : 2/4 hits, 1.67 expected hits
                    2 towers owned by the Mordor, 2 spearInfantrys owned by the Gondor and 2 orcss owned by the Mordor lost in W. Osg.
                Gondor win, taking W. Osg. from Mordor with 3 spearInfantrys, 4 towerGuards and 4 trebuches remaining. Battle score for attacker is 10
                Casualties for Gondor: 2 spearInfantrys
                Casualties for Mordor: 2 orcss and 2 towers
    
        Non Combat Move - Gondor
            1 spearInfantry and 1 towerGuard moved from Lossarnach to W. Osg.
            2 spearInfantrys and 2 towerGuards moved from Lossarnach to Anorien
    
        Place Units - Gondor
            1 heavyCavalry, 3 spearInfantrys, 3 towerGuards and 2 trebuches placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.33
    Haradrim : 0.17
    Gondor : 0.67
    Khand : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Turn Complete - Rhun
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from S. Rhovanion to Dagorlad
            1 spearInfantry moved from S. Rhovanion to Dagorlad
            1 heavyCavalry moved from S. Rhovanion to Dagorlad
            2 lightCavalrys moved from Rhovanion to S. Rhovanion
            1 spearInfantry moved from E. Rhovanion to S. E. Rhovanion
            1 heavyCavalry moved from Celduin to S. Rhovanion
            1 spearInfantry moved from Drimrill Dale to Celebran
            1 archers moved from Gladden to Anduin East Bank
            3 lightCavalrys moved from Lake Town to Rhovanion
            1 archers moved from Lake Town to N. Dale
            1 spearInfantry moved from W. Mirkwood to S. Mirkwood
    
        Combat - Dale
            Battle in Dagorlad
                Dale attack with 1 heavyCavalry and 2 spearInfantrys
                Mordor defend with 1 orcs and 1 trolls
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in Dagorlad, round 2 : 2/3 hits, 0.83 expected hits
                    Mordor roll dice for 1 orcs and 1 trolls in Dagorlad, round 2 : 2/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Dale, 1 trolls owned by the Mordor and 1 orcs owned by the Mordor lost in Dagorlad
                Dale win, taking Dagorlad from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 3
                Casualties for Dale: 2 spearInfantrys
                Casualties for Mordor: 1 orcs and 1 trolls
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry and 2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.33
    Dale : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Khand
            Khand buy 1 warWolves and 3 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from Khand to N. Haradwaith
    
        Combat - Khand
            Battle in N. Haradwaith
                Khand attack with 2 raiderCavalrys
                Gondor defend with 1 spearInfantry
                    Khand roll dice for 2 raiderCavalrys in N. Haradwaith, round 2 : 1/2 hits, 1.00 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Haradwaith, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor and 1 raiderCavalry owned by the Khand lost in N. Haradwaith
                Khand win, taking N. Haradwaith from Gondor with 1 raiderCavalry remaining. Battle score for attacker is -2
                Casualties for Khand: 1 raiderCavalry
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves and 3 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.67
    Khand : 0.00
    

    Savegame


  • TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dwarves
            Dwarves buy 1 cannon, 1 mortar and 1 zepplin; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 berzerkerss, 1 cannon and 1 zepplin moved from Rhovanion to S. Rhovanion
            1 berzerkers and 1 cannon moved from Celduin to Rhovanion
            1 berzerkers and 1 cannon moved from N. Dale to Celduin
            1 axeInfantry, 1 cannon, 1 mortar and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 cannon, 1 mortar and 1 zepplin placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Saruman
            Saruman buy 3 orcss and 1 siegeTower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            3 orcss and 1 siegeTower moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 3 orcss and 1 siegeTower
                Freefolk defend with 1 lightCavalry
                    Saruman roll dice for 3 orcss and 1 siegeTower in S. Dunland, round 2 : 1/4 hits, 1.00 expected hits
                    Freefolk roll dice for 1 lightCavalry in S. Dunland, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in S. Dunland
                Saruman win, taking S. Dunland from Freefolk with 3 orcss and 1 siegeTower remaining. Battle score for attacker is 4
                Casualties for Freefolk: 1 lightCavalry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            3 orcss and 1 siegeTower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.00
    Freefolk : -0.17
    

    Savegame


  • TripleA Turn Summary: Freefolk round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 catapult, 3 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 lightCavalry moved from S. Caves to S. Dunland
            3 lightCavalrys moved from Lond Daer to S. Dunland
            2 spearInfantrys moved from Lond Daer to N. Enedwaith
            1 catapult, 3 hobbitss and 2 spearInfantrys moved from Eregion to N. Dunland
            1 archers and 1 catapult moved from Tharbad to Eregion
            1 archers and 1 spearInfantry moved from Cardolan to Eregion
            1 hobbits moved from S. Downs to Cardolan
            2 hobbitss moved from Bree to S. Downs
            1 hobbits moved from Shire to S. Downs
            2 hobbitss moved from Hobbiton to Shire
            1 lightCavalry moved from Bree to Eregion
    
        Combat - Freefolk
            Battle in S. Dunland
                Freefolk attack with 4 lightCavalrys
                Saruman defend with 3 orcss and 1 siegeTower
                    Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 2 : 2/4 hits, 1.33 expected hits
                    Saruman roll dice for 3 orcss and 1 siegeTower in S. Dunland, round 2 : 0/4 hits, 0.67 expected hits
                    2 orcss owned by the Saruman lost in S. Dunland
                    Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 3 : 2/4 hits, 1.33 expected hits
                    Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 3 : 0/2 hits, 0.33 expected hits
                    1 siegeTower owned by the Saruman and 1 orcs owned by the Saruman lost in S. Dunland
                Freefolk win, taking S. Dunland from Saruman with 4 lightCavalrys remaining. Battle score for attacker is 13
                Casualties for Saruman: 3 orcss and 1 siegeTower
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 catapult and 1 spearInfantry placed in Tharbad
            Freefolk undo move 1.
            1 archers and 1 catapult placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            2 hobbitss and 1 spearInfantry placed in Bree
            1 hobbits placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Saruman : -1.00
    Freefolk : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Mordor
            Mordor buy 10 fortificationss, 4 orcss and 2 towers; Remaining resources: 2 PUs; 
    
        Combat Move - Mordor
            13 trollss moved from Helms Deep to Anorien
            3 nazguls moved from E. Emnet to Anorien
            4 siegeTowers moved from Helms Deep to Eastfold
            3 orcss moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 3 nazguls and 13 trollss
                Gondor defend with 17 spearInfantrys and 4 towerGuards
                    Mordor roll dice for 3 nazguls and 13 trollss in Anorien, round 2 : 9/16 hits, 8.50 expected hits
                    Gondor roll dice for 17 spearInfantrys and 4 towerGuards in Anorien, round 2 : 5/21 hits, 7.67 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    9 spearInfantrys owned by the Gondor and 2 trollss owned by the Mordor lost in Anorien
                    Mordor roll dice for 3 nazguls and 11 trollss in Anorien, round 3 : 5/14 hits, 7.50 expected hits
                    Gondor roll dice for 8 spearInfantrys and 4 towerGuards in Anorien, round 3 : 7/12 hits, 4.67 expected hits
                    5 spearInfantrys owned by the Gondor and 7 trollss owned by the Mordor lost in Anorien
                    Mordor roll dice for 3 nazguls and 4 trollss in Anorien, round 4 : 5/7 hits, 4.00 expected hits
                    Gondor roll dice for 3 spearInfantrys and 4 towerGuards in Anorien, round 4 : 2/7 hits, 3.00 expected hits
                    2 towerGuards owned by the Gondor, 3 spearInfantrys owned by the Gondor and 2 trollss owned by the Mordor lost in Anorien
                    Mordor roll dice for 3 nazguls and 2 trollss in Anorien, round 5 : 3/5 hits, 2.83 expected hits
                    Gondor roll dice for 2 towerGuards in Anorien, round 5 : 1/2 hits, 1.00 expected hits
                    2 towerGuards owned by the Gondor and 1 trolls owned by the Mordor lost in Anorien
                Mordor win, taking Anorien from Gondor with 3 nazguls and 1 trolls remaining. Battle score for attacker is -5
                Casualties for Mordor: 12 trollss
                Casualties for Gondor: 17 spearInfantrys and 4 towerGuards
    
        Non Combat Move - Mordor
            3 nazguls moved from Anorien to Eastfold
    
        Place Units - Mordor
            2 towers placed in E. Osg.
            1 fortifications placed in Udun
            2 fortificationss and 4 orcss placed in Helms Deep
            2 fortificationss placed in Barad Dur
            5 fortificationss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 31 PUs; end with 33 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Mordor : -0.83
    Gondor : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 5 hobbitss, 5 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Wold to S. Brown Lands
            1 hobbits moved from Celebran to Wold
            1 hobbits moved from Lorien to Celebran
            1 hobbits moved from Dol Goldur to S. Mirkwood
            1 hunters moved from Rhovanion to S. Rhovanion
            1 hobbits moved from S. E. Rhovanion to S. Rhovanion
            8 hunterss moved from Rivendell to N. Dunland
            2 wizards moved from Moria to N. Dunland
            1 hunters moved from Moria to N. Dunland
            3 griffins moved from Lorien to N. Dunland
            3 hobbitss moved from Lorien to Celebran
            1 ents moved from Anduin East Bank to Celebran
            2 hobbitss moved from Drimrill Dale to Celebran
            2 hobbitss moved from N. Caves to Drimrill Dale
    
        Combat - Elves
    
        Non Combat Move - Elves
    
        Place Units - Elves
            1 eagles and 2 griffins placed in Moria
            5 hunterss placed in Moria
            3 hobbitss and 1 wizard placed in Lorien
            2 hobbitss placed in Rhun
    
        Turn Complete - Elves
            Elves collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Haradrim
            Haradrim buy 2 oliphants and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 oliphants moved from Westfold to E. Emnet
            1 spearInfantry moved from E. Emnet to Westfold
            1 corsairs and 1 spearInfantry moved from City of Corsairs to Umbar
            3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
    
        Combat - Haradrim
            Battle in Umbar Peninsula
                Haradrim attack with 3 spearInfantrys
                Gondor defend with 1 spearInfantry
                    Haradrim roll dice for 3 spearInfantrys in Umbar Peninsula, round 2 : 1/3 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry in Umbar Peninsula, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Umbar Peninsula
                Haradrim win, taking Umbar Peninsula from Gondor with 2 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Haradrim: 1 spearInfantry
                Casualties for Gondor: 1 spearInfantry
            Battle in Umbar
                Haradrim attack with 1 corsairs and 1 spearInfantry
                Gondor defend with 1 towerGuard
                    Haradrim roll dice for 1 corsairs and 1 spearInfantry in Umbar, round 2 : 0/2 hits, 0.67 expected hits
                    Gondor roll dice for 1 towerGuard in Umbar, round 2 : 0/1 hits, 0.50 expected hits
                    Haradrim roll dice for 1 corsairs and 1 spearInfantry in Umbar, round 3 : 0/2 hits, 0.67 expected hits
                    Gondor roll dice for 1 towerGuard in Umbar, round 3 : 0/1 hits, 0.50 expected hits
                    Haradrim roll dice for 1 corsairs and 1 spearInfantry in Umbar, round 4 : 0/2 hits, 0.67 expected hits
                    Gondor roll dice for 1 towerGuard in Umbar, round 4 : 0/1 hits, 0.50 expected hits
                    Haradrim roll dice for 1 corsairs and 1 spearInfantry in Umbar, round 5 : 1/2 hits, 0.67 expected hits
                    Gondor roll dice for 1 towerGuard in Umbar, round 5 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Umbar
                Haradrim win, taking Umbar from Gondor with 1 corsairs remaining. Battle score for attacker is 1
                Casualties for Haradrim: 1 spearInfantry
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 oliphants and 2 spearInfantrys placed in E. Emnet
    
        Turn Complete - Haradrim
            Haradrim collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -1.17
    Gondor : -0.33
    

    Savegame


  • TripleA Turn Summary: Gondor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Gondor
            Gondor buy 7 spearInfantrys and 5 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 towerGuard moved from Minas Tirith to Anorien
            1 spearInfantry moved from Minas Tirith to Anorien
            1 trebuche moved from Minas Tirith to Anorien
            1 galleon moved from Umbar Coast to Anduin Mouth
            1 spearInfantry moved from W. Osg. to Anduin Mouth
            1 spearInfantry moved from Anduin Mouth to S. Ithilien
                  Gondor take S. Ithilien from Mordor
            1 galleon moved from Harnen to Anduin Mouth
            1 spearInfantry moved from W. Osg. to Anduin Mouth
            1 spearInfantry moved from Anduin Mouth to S. Gondor
                  Gondor take S. Gondor from Khand
            1 trebuche moved from Harad Road to Debatable Land
                  Gondor take Debatable Land from Haradrim
            3 galleons moved from Harnen to Anduin Mouth
            2 towerGuards and 1 trebuche moved from W. Osg. to Anduin Mouth
            1 trebuche moved from W. Osg. to Anduin Mouth
            2 towerGuards and 2 trebuches moved from Anduin Mouth to Debatable Land
            2 trebuches moved from W. Osg. to Lossarnach
            6 heavyCavalrys moved from Anfalas to Lebennin
    
        Combat - Gondor
            Battle in Anorien
                Gondor attack with 1 spearInfantry, 1 towerGuard and 1 trebuche
                Mordor defend with 1 trolls
                    Gondor roll dice for 1 spearInfantry, 1 towerGuard and 1 trebuche in Anorien, round 2 : 0/3 hits, 1.17 expected hits
                    Mordor roll dice for 1 trolls in Anorien, round 2 : 1/1 hits, 0.50 expected hits
                    1 spearInfantry owned by the Gondor lost in Anorien
                    Gondor roll dice for 1 towerGuard and 1 trebuche in Anorien, round 3 : 0/2 hits, 1.00 expected hits
                    Mordor roll dice for 1 trolls in Anorien, round 3 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Anorien
                    Gondor roll dice for 1 trebuche in Anorien, round 4 : 0/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 trolls in Anorien, round 4 : 1/1 hits, 0.50 expected hits
                    1 trebuche owned by the Gondor lost in Anorien
                Mordor win with 1 trolls remaining. Battle score for attacker is -11
                Casualties for Gondor: 1 spearInfantry, 1 towerGuard and 1 trebuche
    
        Non Combat Move - Gondor
            1 spearInfantry and 1 towerGuard moved from Minas Tirith to Lossarnach
    
        Place Units - Gondor
            2 towerGuards placed in W. Osg.
            7 spearInfantrys and 3 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.50
    Gondor : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Turn Complete - Rhun
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from Celebran to Fangorn
            1 archers moved from Anduin East Bank to Celebran
            1 spearInfantry moved from S. Mirkwood to N. Brown Lands
            1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry moved from S. Rhovanion to S. Rhun
            1 heavyCavalry moved from Dagorlad to S. Rhun
            1 spearInfantry moved from S. E. Rhovanion to S. Rhun
            3 lightCavalrys moved from Rhovanion to S. Rhun
            1 archers moved from N. Dale to Celduin
            2 lightCavalrys moved from Lake Town to Rhovanion
            1 heavyCavalry moved from Lake Town to Celduin
    
        Combat - Dale
            Battle in Fangorn
                Dale attack with 1 spearInfantry
                Saruman defend with 1 siegeTower
                    Dale roll dice for 1 spearInfantry in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    Saruman roll dice for 1 siegeTower in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 spearInfantry in Fangorn, round 3 : 1/1 hits, 0.17 expected hits
                    Saruman roll dice for 1 siegeTower in Fangorn, round 3 : 0/1 hits, 0.17 expected hits
                    1 siegeTower owned by the Saruman lost in Fangorn
                Dale win, taking Fangorn from Saruman with 1 spearInfantry remaining. Battle score for attacker is 4
                Casualties for Saruman: 1 siegeTower
            Battle in S. Rhun
                Dale attack with 2 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys
                Haradrim defend with 3 corsairss and 7 spearInfantrys; Khand defend with 5 raiderCavalrys
                    Dale roll dice for 2 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys in S. Rhun, round 2 : 3/9 hits, 3.00 expected hits
                    Haradrim roll dice for 3 corsairss, 5 raiderCavalrys and 7 spearInfantrys in S. Rhun, round 2 : 1/15 hits, 3.67 expected hits
                    3 corsairss owned by the Haradrim and 1 spearInfantry owned by the Dale lost in S. Rhun
                    Dale roll dice for 2 heavyCavalrys, 5 lightCavalrys and 1 spearInfantry in S. Rhun, round 3 : 2/8 hits, 2.83 expected hits
                    Haradrim roll dice for 5 raiderCavalrys and 7 spearInfantrys in S. Rhun, round 3 : 3/12 hits, 3.17 expected hits
                    2 lightCavalrys owned by the Dale, 1 spearInfantry owned by the Dale and 2 raiderCavalrys owned by the Khand lost in S. Rhun
                    Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 4 : 1/5 hits, 2.00 expected hits
                    Haradrim roll dice for 3 raiderCavalrys and 7 spearInfantrys in S. Rhun, round 4 : 2/10 hits, 2.83 expected hits
                    2 lightCavalrys owned by the Dale and 1 raiderCavalry owned by the Khand lost in S. Rhun
                    Dale roll dice for 2 heavyCavalrys and 1 lightCavalry in S. Rhun, round 5 : 2/3 hits, 1.33 expected hits
                    Haradrim roll dice for 2 raiderCavalrys and 7 spearInfantrys in S. Rhun, round 5 : 1/9 hits, 2.67 expected hits
                    1 lightCavalry owned by the Dale and 2 raiderCavalrys owned by the Khand lost in S. Rhun
                    Dale roll dice for 2 heavyCavalrys in S. Rhun, round 6 : 1/2 hits, 1.00 expected hits
                    Haradrim roll dice for 7 spearInfantrys in S. Rhun, round 6 : 2/7 hits, 2.33 expected hits
                    1 spearInfantry owned by the Haradrim and 2 heavyCavalrys owned by the Dale lost in S. Rhun
                Haradrim win with 6 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Dale: 2 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys
                Casualties for Haradrim: 3 corsairss and 1 spearInfantry
                Casualties for Khand: 5 raiderCavalrys
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry and 2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Haradrim : -5.67
    Dale : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Khand
            Khand buy 1 raiders, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            3 xbowInfantrys moved from Khand to Harad Road
            1 warWolves moved from Khand to Harad Road
            1 raiderCavalry moved from N. Haradwaith to Harad Road
    
        Combat - Khand
            Battle in Harad Road
                Khand attack with 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys
                Gondor defend with 1 towerGuard
                    Khand roll dice for 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys in Harad Road, round 2 : 0/5 hits, 1.67 expected hits
                    Gondor roll dice for 1 towerGuard in Harad Road, round 2 : 0/1 hits, 0.50 expected hits
                    Khand roll dice for 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys in Harad Road, round 3 : 2/5 hits, 1.67 expected hits
                    Gondor roll dice for 1 towerGuard in Harad Road, round 3 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Harad Road
                Khand win, taking Harad Road from Gondor with 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys remaining. Battle score for attacker is 4
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiders, 1 warWolves and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Gondor : -1.00
    Khand : -1.33
    

    Savegame


  • TripleA Turn Summary: Dwarves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dwarves
            Dwarves buy 1 cannon, 1 phalanx and 1 zepplin; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 berzerkerss, 3 cannons, 2 phalanxs and 4 zepplins moved from S. Rhovanion to S. Rhun
            1 berzerkers and 1 cannon moved from Rhovanion to S. Rhovanion
            1 berzerkers and 1 cannon moved from Celduin to Rhovanion
            1 axeInfantry, 1 cannon, 1 mortar and 1 phalanx moved from N. Dale to Celduin
            1 cannon, 1 mortar and 1 zepplin moved from Lonely Mtn. to N. Dale
            1 zepplin moved from N. Dale to Rhovanion
    
        Combat - Dwarves
            Battle in S. Rhun
                Dwarves attack with 2 berzerkerss, 3 cannons, 2 phalanxs and 4 zepplins
                Haradrim defend with 6 spearInfantrys
                    Dwarves roll dice for 2 berzerkerss, 3 cannons, 2 phalanxs and 4 zepplins in S. Rhun, round 2 : 7/11 hits, 5.67 expected hits
                    Haradrim roll dice for 6 spearInfantrys in S. Rhun, round 2 : 3/6 hits, 2.00 expected hits
                    1 cannon owned by the Dwarves, 6 spearInfantrys owned by the Haradrim and 2 phalanxs owned by the Dwarves lost in S. Rhun
                Dwarves win, taking S. Rhun from Haradrim with 2 berzerkerss, 2 cannons and 4 zepplins remaining. Battle score for attacker is 1
                Casualties for Dwarves: 1 cannon and 2 phalanxs
                Casualties for Haradrim: 6 spearInfantrys
    
        Non Combat Move - Dwarves
            4 zepplins moved from S. Rhun to S. Rhovanion
    
        Place Units - Dwarves
            1 cannon, 1 phalanx and 1 zepplin placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 1.33
    Haradrim : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Saruman
            Saruman buy 2 raiderss and 1 siegeTower; Remaining resources: 1 PUs; 
    
        Combat Move - Saruman
            3 orcss and 1 siegeTower moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 3 orcss and 1 siegeTower
                Freefolk defend with 4 lightCavalrys
                    Saruman roll dice for 3 orcss and 1 siegeTower in S. Dunland, round 2 : 0/4 hits, 1.00 expected hits
                    Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 2 : 0/4 hits, 0.67 expected hits
                    Saruman roll dice for 3 orcss and 1 siegeTower in S. Dunland, round 3 : 0/4 hits, 1.00 expected hits
                    Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 3 : 1/4 hits, 0.67 expected hits
                    1 orcs owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 2 orcss and 1 siegeTower in S. Dunland, round 4 : 1/3 hits, 0.83 expected hits
                    Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 4 : 0/4 hits, 0.67 expected hits
                    1 lightCavalry owned by the Freefolk lost in S. Dunland
                    Saruman roll dice for 2 orcss and 1 siegeTower in S. Dunland, round 5 : 0/3 hits, 0.83 expected hits
                    Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 5 : 0/3 hits, 0.50 expected hits
                    Saruman roll dice for 2 orcss and 1 siegeTower in S. Dunland, round 6 : 0/3 hits, 0.83 expected hits
                    Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 6 : 1/3 hits, 0.50 expected hits
                    1 orcs owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 7 : 0/2 hits, 0.67 expected hits
                    Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 7 : 0/3 hits, 0.50 expected hits
                    Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 8 : 0/2 hits, 0.67 expected hits
                    Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 8 : 0/3 hits, 0.50 expected hits
                    Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 9 : 2/2 hits, 0.67 expected hits
                    Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 9 : 1/3 hits, 0.50 expected hits
                    2 lightCavalrys owned by the Freefolk and 1 orcs owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 1 siegeTower in S. Dunland, round 10 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 lightCavalry in S. Dunland, round 10 : 0/1 hits, 0.17 expected hits
                    Saruman roll dice for 1 siegeTower in S. Dunland, round 11 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 lightCavalry in S. Dunland, round 11 : 0/1 hits, 0.17 expected hits
                    Saruman roll dice for 1 siegeTower in S. Dunland, round 12 : 1/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 lightCavalry in S. Dunland, round 12 : 1/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Freefolk and 1 siegeTower owned by the Saruman lost in S. Dunland
                Freefolk win with no units remaining. Battle score for attacker is 3
                Casualties for Saruman: 3 orcss and 1 siegeTower
                Casualties for Freefolk: 4 lightCavalrys
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 raiderss and 1 siegeTower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Saruman : -3.50
    Freefolk : -1.00
    

    Savegame


  • TripleA Turn Summary: Freefolk round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 catapult, 5 hobbitss, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 catapult, 3 hobbitss and 2 spearInfantrys moved from N. Dunland to S. Dunland
            1 lightCavalry moved from Eregion to S. Dunland
            2 lightCavalrys moved from Lond Daer to S. Dunland
            2 spearInfantrys moved from N. Enedwaith to N. Dunland
            2 archerss, 1 catapult and 1 spearInfantry moved from Eregion to N. Dunland
            1 archers and 1 catapult moved from Tharbad to N. Enedwaith
            3 hobbitss moved from S. Downs to Cardolan
            2 hobbitss moved from Bree to S. Downs
            2 hobbitss moved from Shire to S. Downs
            1 spearInfantry moved from Bree to S. Downs
            1 hobbits moved from Hobbiton to Shire
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 catapult and 1 lightCavalry placed in S. Caves
            1 archers and 1 spearInfantry placed in Tharbad
            2 hobbitss placed in Lond Daer
            3 hobbitss placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Mordor
            Mordor buy 11 orcss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            4 orcss moved from Helms Deep to Westfold
            1 orcs moved from Udun to Dagorlad
                  Mordor take Dagorlad from Dale
            1 trolls moved from Anorien to Wold
            3 nazguls moved from Eastfold to Wold
            1 orcs moved from N. Ithilien to Anorien
    
        Combat - Mordor
            Battle in Wold
                Mordor attack with 3 nazguls and 1 trolls
                Elves defend with 1 hobbits
                    Mordor roll dice for 3 nazguls and 1 trolls in Wold, round 2 : 4/4 hits, 2.17 expected hits
                    Rohan roll dice for 1 hobbits in Wold, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Wold
                Mordor win, taking Wold from Rohan with 3 nazguls and 1 trolls remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Mordor
            3 nazguls moved from Wold to Isengard
    
        Place Units - Mordor
            1 orcs placed in Udun
            4 orcss placed in Eastfold
            6 orcss placed in Helms Deep
    
        Turn Complete - Mordor
            Mordor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.83
    Rohan : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 80
  • 16
  • 32
  • 50
  • 49
  • 9
  • 118
  • 411
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.8k

Users

40.4k

Topics

1.8m

Posts