TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
Units damaged: 2 battleships owned by the Americans
2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Non Combat Move - Americans
3 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1.83
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kiangsi to Anhwe
1 fighter moved from Szechwan to Anhwe
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
1 infantry moved from Szechwan to Sikang
5 infantry moved from Szechwan to Kweichow
5 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to Kiangsi
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
Units damaged: 2 battleships owned by the Americans
2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Non Combat Move - Americans
3 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kiangsi to Anhwe
1 fighter moved from Szechwan to Anhwe
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
1 infantry moved from Szechwan to Sikang
5 infantry moved from Szechwan to Kweichow
5 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to Kiangsi
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 40 PUs;
British buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Kweichow to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Kweichow to Kansu
3 mech_infantrys moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Hopei
2 fighters moved from Yunnan to Hopei
1 armour moved from Egypt to Tobruk
3 infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
2 fighters moved from 95 Sea Zone to Tobruk
Combat - British
Battle in Tobruk
British attack with 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/9 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 4/4 hits, 1.33 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
British roll dice for 1 armour, 3 fighters and 1 infantry in Tobruk, round 3 : 0/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Tobruk
British roll dice for 1 armour and 3 fighters in Tobruk, round 4 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
British win with 3 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantry
Battle in Hopei
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
2 fighters moved from Tobruk to 97 Sea Zone
1 fighter moved from Tobruk to Alexandria
2 infantry moved from Egypt to Alexandria
4 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Alexandria
3 fighters moved from Gibraltar to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
2 battleships moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from French Indo China to Shan State
3 infantry moved from India to Burma
3 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Yunnan to Hunan
5 infantry moved from French Indo China to Kwangsi
1 bomber moved from United Kingdom to Malta
Place Units - British
1 armour, 2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
3 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in 39 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
British : -1.17
Italians : 3.33
Americans : 1.83
Chinese : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
2 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Morocco to Southern France
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,4,5,3,5
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Malaya to Anhwe
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Malaya to Anhwe
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 armour moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 armour moved from Denmark to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 destroyers moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
2 submarines moved from 114 Sea Zone to 115 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 cruisers moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to Finland
3 armour moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
3 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
2 armour moved from Western Germany to Southern France
1 fighter moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
Battle in Norway
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win, taking Norway from Russians with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 3 armour, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/10 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Finland, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 4 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 3 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour and 2 infantry in Novgorod, round 3 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Finland to 115 Sea Zone
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Romania to Slovakia Hungary
1 mech_infantry moved from Romania to Germany
5 armour moved from Romania to Germany
Place Units - Germans
2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Southern France
3 armour and 1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,5,4,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 45 PUs (4 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -4,50
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
2 armour moved from Karelia to Finland
3 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
2 armour moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits
Germans roll dice for 3 armour and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.17 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits, 2.67 expected hits
Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1.50 expected hits
2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 3 armour and 2 infantry
Battle in Romania
Russians attack with 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Battle in Finland
Russians attack with 2 armour
Germans defend with 1 artillery
Russians roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys
Germans defend with 3 armour, 4 infantry and 2 mech_infantrys
Russians roll dice for 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys in Baltic States, round 2 : 14/37 hits, 10.50 expected hits
Germans roll dice for 3 armour, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/9 hits, 3.50 expected hits
4 infantry owned by the Russians, 4 infantry owned by the Germans, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 9 armour, 4 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour, 4 infantry and 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 tactical_bombers moved from Kazakhstan to Russia
1 tactical_bomber moved from Novgorod to Smolensk
2 fighters moved from Novgorod to Smolensk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Romania to Ukraine
Place Units - Russians
1 armour, 6 artilleries and 3 infantry placed in Russia
Russians undo move 1.
1 armour placed in Volgograd
5 artilleries and 5 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : 6.67
Japanese : 0.67
@DaButcher det var Ruslands tur. Hvis du vil starte et sideløbende spil, så starter jeg det selvfølgelig gerne op. Hvis du vil være de allierede, så kan du bruge de 16 IPC som du vil, så længe der kun blir købt 1 enhed til samme felt og ingen bygninger. Man må også gerne bare beholde pengene og fordele dem som man vil. Jeg skal bare vide det inden jeg starter spillet op, så jeg kan indsætte enheder/give penge til nationer.
Hvis det er uoverskueligt, så er det allermest brugte scenarie, i de spil jeg har deltaget i, at England køber en Fighter i Scotland og en Ubåd i havfeltet ved Egypten. Du er selvfølgelig også mere end velkommen til bare at være Akse-magterne igen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Sumatra to 39 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 armour moved from Soviet Far East to 4 Sea Zone
1 armour and 1 transport moved from 4 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Alaska
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 armour moved from Korea to Jehol
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 6 Sea Zone to 20 Sea Zone
2 cruisers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from 6 Sea Zone to Kwangtung
4 fighters moved from 6 Sea Zone to Kiangsu
5 tactical_bombers moved from Japan to Jehol
3 tactical_bombers moved from Japan to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 3 transports; French defend with 1 destroyer
Japanese roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
3 transports owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 29
Casualties for French: 1 destroyer
Casualties for British: 3 transports
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Chinese defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
1 fighter moved from 39 Sea Zone to Sumatra
1 bomber moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Kwangtung to 20 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 armour placed in Kiangsu
1 factory_minor placed in Manchuria
1 carrier placed in 6 Sea Zone
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0,67
UK_Pacific : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Morocco
3 armour moved from 92 Sea Zone to Algeria
3 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
Combat - Americans
Battle in Morocco
Battle in Algeria
Americans attack with 3 armour, 4 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to 101 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 aaGuns moved from Western United States to British Columbia
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
5 infantry moved from Hunan to Kwangsi
5 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Morocco
3 armour moved from 92 Sea Zone to Algeria
3 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
Combat - Americans
Battle in Morocco
Battle in Algeria
Americans attack with 3 armour, 4 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to 101 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 aaGuns moved from Western United States to British Columbia
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
5 infantry moved from Hunan to Kwangsi
5 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 3 armour, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Kansu to Yenisey
1 armour moved from Kansu to Yenisey
2 fighters moved from Kweichow to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
5 infantry moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 bomber moved from Malta to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Yenisey
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yenisey
British win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Kwangtung
British attack with 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 5/11 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
3 aaGuns moved from Hunan to Kwangsi
3 mech_infantrys moved from Hopei to Hunan
3 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
3 infantry moved from Malaya to Shan State
1 artillery moved from India to Burma
4 infantry moved from India to Burma
1 artillery moved from Belgian Congo to Kenya
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 cruisers moved from 91 Sea Zone to 92 Sea Zone
3 battleships moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 fighters moved from United Kingdom to Gibraltar
2 infantry moved from United Kingdom to Scotland
1 bomber moved from Northern Italy to Malta
Place Units - British
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
1 transport placed in 81 Sea Zone
3 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 bomber placed in India
1 factory_minor placed in Malaya
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,6,6,5,5,4,6,4,2,2,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Italians : -1.33
British : 2.33
Americans : 1.50
AA fire in Northern Italy : : -0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern Italy
1 bomber moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,5,6
Italians collect 4 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
2 artilleries moved from New South Wales to 62 Sea Zone
2 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Anhwe to Kwangsi
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
2 artilleries moved from New South Wales to 62 Sea Zone
2 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Anhwe to Kwangsi
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Slovakia Hungary to Romania
5 infantry moved from Slovakia Hungary to Romania
6 armour moved from Germany to Romania
1 fighter moved from Germany to Romania
1 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Romania
1 infantry moved from Germany to Poland
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to France
4 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 artilleries moved from Germany to 114 Sea Zone
2 infantry moved from Norway to Finland
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Finland
3 artilleries moved from 115 Sea Zone to Finland
2 tactical_bombers moved from 115 Sea Zone to Finland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Southern France to Romania
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 armour and 1 infantry
Russians defend with 4 aaGuns and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 4 aaGuns and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour in Eastern Poland, round 4 : 2/2 hits, 1,00 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour in Eastern Poland, round 5 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour in Eastern Poland, round 6 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 14
Casualties for Russians: 4 aaGuns and 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Finland
Germans attack with 4 artilleries, 6 infantry and 2 tactical_bombers
Russians defend with 2 armour
Germans roll dice for 4 artilleries, 6 infantry and 2 tactical_bombers in Finland, round 2 : 3/12 hits, 4,00 expected hits
Russians roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Romania
Germans attack with 6 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Russians defend with 2 armour, 3 infantry and 3 mech_infantrys
Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Romania, round 2 : 8/16 hits, 6,00 expected hits
Russians roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Romania, round 2 : 5/8 hits, 3,00 expected hits
3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 6 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour, 3 infantry and 3 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Romania to Slovakia Hungary
2 tactical_bombers moved from Finland to 115 Sea Zone
2 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
1 fighter and 2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
4 armour, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,1,5
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
9 armour moved from Baltic States to Eastern Poland
4 artilleries moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
12 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Smolensk to Eastern Poland
2 tactical_bombers moved from Russia to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 10 armour, 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 1 armour
Russians roll dice for 10 armour, 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 12/35 hits, 12.67 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 armour, 4 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 tactical_bombers moved from Eastern Poland to Bryansk
2 fighters moved from Eastern Poland to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Volgograd to Sikang
1 tactical_bomber moved from Ukraine to Bryansk
4 infantry moved from Baltic States to Belarus
Place Units - Russians
3 armour placed in Ukraine
Russians undo move 1.
3 infantry placed in Ukraine
3 armour, 1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 2 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Jehol to Anhwe
1 armour moved from Jehol to Chahar
1 armour moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to 20 Sea Zone
2 bombers moved from Philippines to 35 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
2 fighters moved from Kiangsu to Philippines
1 fighter moved from Jehol to Philippines
1 armour moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
3 tactical_bombers moved from Jehol to Philippines
3 tactical_bombers moved from Kiangsu to Philippines
5 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Sumatra to 35 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Anhwe, round 2 : 3/7 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 2 infantry in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Chahar, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Chahar to Kiangsu
2 bombers moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Japanese collect 38 PUs (2 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
1 transport owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
3 armour moved from Algeria to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone
3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from Eastern United States to Central United States
3 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.33