• TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
    
        Non Combat Move - Americans
            3 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            5 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.83
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Szechwan to Anhwe
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
            1 infantry moved from Szechwan to Sikang
            5 infantry moved from Szechwan to Kweichow
            5 infantry moved from Yunnan to Hunan
            1 infantry moved from Kwangtung to Kiangsi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
    
        Non Combat Move - Americans
            3 armour moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            5 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Szechwan to Anhwe
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
            1 infantry moved from Szechwan to Sikang
            5 infantry moved from Szechwan to Kweichow
            5 infantry moved from Yunnan to Hunan
            1 infantry moved from Kwangtung to Kiangsi
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 40 PUs; 
            British buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Kweichow to Kansu
                  Chinese take Kansu from Japanese
            1 mech_infantry moved from Kweichow to Kansu
            3 mech_infantrys moved from Kweichow to Hopei
            1 tactical_bomber moved from Yunnan to Hopei
            2 fighters moved from Yunnan to Hopei
            1 armour moved from Egypt to Tobruk
            3 infantry moved from Alexandria to Tobruk
            2 mech_infantrys moved from Egypt to Tobruk
            1 fighter moved from Egypt to Tobruk
            2 fighters moved from 95 Sea Zone to Tobruk
    
        Combat - British
            Battle in Tobruk
                British attack with 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/9 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 4/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 3 fighters and 1 infantry in Tobruk, round 3 : 0/5 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour and 3 fighters in Tobruk, round 4 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                British win with 3 fighters remaining. Battle score for attacker is -10
                Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Hopei
                British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Hopei to Kweichow
            1 tactical_bomber moved from Hopei to Kweichow
            2 fighters moved from Tobruk to 97 Sea Zone
            1 fighter moved from Tobruk to Alexandria
            2 infantry moved from Egypt to Alexandria
            4 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Alexandria
            3 fighters moved from Gibraltar to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            2 cruisers moved from 92 Sea Zone to 91 Sea Zone
            2 battleships moved from 92 Sea Zone to 91 Sea Zone
            2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            1 carrier, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
            1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 battleship moved from 93 Sea Zone to 91 Sea Zone
            1 artillery moved from French Indo China to Shan State
            3 infantry moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
            3 aaGuns moved from Yunnan to Hunan
            5 infantry moved from French Indo China to Kwangsi
            1 bomber moved from United Kingdom to Malta
    
        Place Units - British
            1 armour, 2 fighters and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 transports placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in 39 Sea Zone change ownership: 3 transports
    

    Combat Hit Differential Summary :

    British : -1.17
    Italians : 3.33
    Americans : 1.83
    Chinese : -0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            2 infantry moved from Yugoslavia to Northern Italy
            1 bomber moved from Morocco to Southern France
            1 artillery moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Algeria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,4,5,3,5
            Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Malaya to Anhwe
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Malaya to Anhwe
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Alexandria
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            2 armour moved from Denmark to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 armour moved from Denmark to 113 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 destroyers moved from 114 Sea Zone to 112 Sea Zone
            1 destroyer moved from 114 Sea Zone to 115 Sea Zone
            2 submarines moved from 114 Sea Zone to 115 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            1 carrier moved from 113 Sea Zone to 115 Sea Zone
            2 cruisers moved from 113 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 113 Sea Zone to Finland
            3 armour moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Finland
            1 infantry moved from 115 Sea Zone to Finland
            3 infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from Germany to Baltic States
            2 infantry moved from Poland to Baltic States
            3 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
            2 armour moved from Western Germany to Southern France
            1 fighter moved from France to Southern France
            2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Germans
            Battle in Norway
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win, taking Norway from Russians with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 3 armour, 5 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/10 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Finland, round 2 : 0/4 hits, 1,67 expected hits
                    Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 3 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 4 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Novgorod
                Germans attack with 3 armour and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour and 2 infantry in Novgorod, round 3 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Finland to 115 Sea Zone
            1 infantry moved from Slovakia Hungary to Poland
            2 infantry moved from Romania to Slovakia Hungary
            2 artilleries moved from Romania to Slovakia Hungary
            1 mech_infantry moved from Romania to Germany
            5 armour moved from Romania to Germany
    
        Place Units - Germans
            2 infantry placed in Normandy Bordeaux
            1 armour and 2 infantry placed in Southern France
            3 armour and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,5,4,4,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Germans collect 45 PUs (4 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,50
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            2 armour moved from Karelia to Finland
            3 infantry moved from Bessarabia to Romania
            3 mech_infantrys moved from Ukraine to Romania
            2 mech_infantrys moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            1 fighter moved from Russia to Novgorod
            2 mech_infantrys moved from Eastern Poland to Novgorod
            2 armour moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Eastern Poland to Novgorod
            9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 3 armour and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.17 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1.50 expected hits
                    2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 3 armour and 2 infantry
            Battle in Romania
                Russians attack with 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Finland
                Russians attack with 2 armour
                Germans defend with 1 artillery
                    Russians roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Baltic States
                Russians attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys
                Germans defend with 3 armour, 4 infantry and 2 mech_infantrys
                    Russians roll dice for 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys in Baltic States, round 2 : 14/37 hits, 10.50 expected hits
                    Germans roll dice for 3 armour, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/9 hits, 3.50 expected hits
                    4 infantry owned by the Russians, 4 infantry owned by the Germans, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 9 armour, 4 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
                Casualties for Russians: 4 infantry
                Casualties for Germans: 3 armour, 4 infantry and 2 mech_infantrys
            Battle in Kazakhstan
                Russians attack with 2 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 tactical_bombers moved from Kazakhstan to Russia
            1 tactical_bomber moved from Novgorod to Smolensk
            2 fighters moved from Novgorod to Smolensk
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Romania to Ukraine
    
        Place Units - Russians
            1 armour, 6 artilleries and 3 infantry placed in Russia
            Russians undo move 1.
            1 armour placed in Volgograd
            5 artilleries and 5 infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : 6.67
    Japanese : 0.67
    

    Savegame


  • @DaButcher det var Ruslands tur. Hvis du vil starte et sideløbende spil, sÃ¥ starter jeg det selvfølgelig gerne op. Hvis du vil være de allierede, sÃ¥ kan du bruge de 16 IPC som du vil, sÃ¥ længe der kun blir købt 1 enhed til samme felt og ingen bygninger. Man mÃ¥ ogsÃ¥ gerne bare beholde pengene og fordele dem som man vil. Jeg skal bare vide det inden jeg starter spillet op, sÃ¥ jeg kan indsætte enheder/give penge til nationer.
    Hvis det er uoverskueligt, så er det allermest brugte scenarie, i de spil jeg har deltaget i, at England køber en Fighter i Scotland og en Ubåd i havfeltet ved Egypten. Du er selvfølgelig også mere end velkommen til bare at være Akse-magterne igen.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Sumatra to 39 Sea Zone
            1 bomber moved from Japan to 44 Sea Zone
            1 bomber moved from Japan to 43 Sea Zone
            1 destroyer moved from 6 Sea Zone to 2 Sea Zone
            1 armour moved from Soviet Far East to 4 Sea Zone
            1 armour and 1 transport moved from 4 Sea Zone to 2 Sea Zone
            1 armour moved from 2 Sea Zone to Alaska
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            3 armour moved from Korea to Jehol
            1 mech_infantry moved from Korea to Jehol
            1 infantry moved from Amur to Manchuria
            1 artillery moved from Korea to Manchuria
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            3 carriers moved from 6 Sea Zone to 20 Sea Zone
            2 battleships moved from 6 Sea Zone to 20 Sea Zone
            2 cruisers moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            4 fighters moved from 6 Sea Zone to Kwangtung
            4 fighters moved from 6 Sea Zone to Kiangsu
            5 tactical_bombers moved from Japan to Jehol
            3 tactical_bombers moved from Japan to Kiangsu
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Korea to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Alaska
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 1 fighter
                British defend with 3 transports; French defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 39 Sea Zone
                    3 transports owned by the British lost in 39 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 29
                Casualties for French: 1 destroyer
                Casualties for British: 3 transports
            Battle in Kwangtung
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                Chinese defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from 19 Sea Zone to Shantung
            1 artillery moved from 19 Sea Zone to Shantung
            1 fighter moved from 39 Sea Zone to Sumatra
            1 bomber moved from 44 Sea Zone to 35 Sea Zone
            1 bomber moved from 43 Sea Zone to 35 Sea Zone
            4 fighters moved from Kwangtung to 20 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            1 bomber moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 factory_minor placed in Manchuria
            1 carrier placed in 6 Sea Zone
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    UK_Pacific : -0,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Algeria
            1 armour moved from 92 Sea Zone to Morocco
            3 armour moved from 92 Sea Zone to Algeria
            3 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Algeria
    
        Combat - Americans
            Battle in Morocco
            Battle in Algeria
                Americans attack with 3 armour, 4 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
                Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to British Columbia
            1 fighter moved from Eastern United States to 101 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 aaGuns moved from Western United States to British Columbia
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Americans : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            5 infantry moved from Hunan to Kwangsi
            5 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Algeria
            1 armour moved from 92 Sea Zone to Morocco
            3 armour moved from 92 Sea Zone to Algeria
            3 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Algeria
    
        Combat - Americans
            Battle in Morocco
            Battle in Algeria
                Americans attack with 3 armour, 4 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
                Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to British Columbia
            1 fighter moved from Eastern United States to 101 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 aaGuns moved from Western United States to British Columbia
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            5 infantry moved from Hunan to Kwangsi
            5 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Kansu to Yenisey
            1 armour moved from Kansu to Yenisey
            2 fighters moved from Kweichow to Kwangtung
            1 tactical_bomber moved from Kweichow to Kwangtung
            5 infantry moved from Kwangsi to Kwangtung
            2 mech_infantrys moved from Yunnan to Kwangtung
            1 mech_infantry moved from Yunnan to Kwangtung
            1 armour moved from Alexandria to Libya
                  British take Tobruk from Italians
                  British take Libya from Italians
            1 bomber moved from Malta to Northern Italy
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Battle in Yenisey
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yenisey
                British win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Kwangtung
                British attack with 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 5/11 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kwangtung to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
            3 aaGuns moved from Hunan to Kwangsi
            3 mech_infantrys moved from Hopei to Hunan
            3 infantry moved from Burma to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Siam to Shan State
            3 infantry moved from Malaya to Shan State
            1 artillery moved from India to Burma
            4 infantry moved from India to Burma
            1 artillery moved from Belgian Congo to Kenya
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 cruisers moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 cruisers moved from 91 Sea Zone to 92 Sea Zone
            3 battleships moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            5 fighters moved from United Kingdom to Gibraltar
            2 infantry moved from United Kingdom to Scotland
            1 bomber moved from Northern Italy to Malta
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 infantry and 1 mech_infantry placed in Quebec
            1 transport placed in 81 Sea Zone
            3 armour placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 bomber placed in India
            1 factory_minor placed in Malaya
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,6,6,5,5,4,6,4,2,2,2
            UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 1 bomber
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : 2.33
    Americans : 1.50
    AA fire in Northern Italy : : -0.17
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Southern France to Northern Italy
            1 armour moved from Southern France to Northern Italy
            1 bomber moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,5,6
            Italians collect 4 PUs (5 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
            2 artilleries moved from New South Wales to 62 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            2 fighters moved from Anhwe to Kwangsi
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
            2 artilleries moved from New South Wales to 62 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer and 3 transports moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            2 fighters moved from Anhwe to Kwangsi
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Slovakia Hungary to Romania
            5 infantry moved from Slovakia Hungary to Romania
            6 armour moved from Germany to Romania
            1 fighter moved from Germany to Romania
            1 infantry moved from Poland to Eastern Poland
            2 armour moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            2 infantry moved from Germany to Poland
            3 infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Romania
            1 infantry moved from Germany to Poland
            2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Holland Belgium to France
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 artilleries moved from Germany to 114 Sea Zone
            2 infantry moved from Norway to Finland
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 artillery moved from 115 Sea Zone to Finland
            3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            3 infantry moved from 115 Sea Zone to Finland
            3 artilleries moved from 115 Sea Zone to Finland
            2 tactical_bombers moved from 115 Sea Zone to Finland
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            2 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 battleship moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Southern France to Romania
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 2 armour and 1 infantry
                Russians defend with 4 aaGuns and 1 infantry
                    Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 4 aaGuns and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    2 aaGuns owned by the Russians lost in Eastern Poland
                    Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 armour in Eastern Poland, round 4 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 2 aaGuns and 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
                    2 aaGuns owned by the Russians lost in Eastern Poland
                    Germans roll dice for 2 armour in Eastern Poland, round 5 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour in Eastern Poland, round 6 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 14
                Casualties for Russians: 4 aaGuns and 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Finland
                Germans attack with 4 artilleries, 6 infantry and 2 tactical_bombers
                Russians defend with 2 armour
                    Germans roll dice for 4 artilleries, 6 infantry and 2 tactical_bombers in Finland, round 2 : 3/12 hits, 4,00 expected hits
                    Russians roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 4 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 armour
            Battle in Romania
                Germans attack with 6 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                Russians defend with 2 armour, 3 infantry and 3 mech_infantrys
                    Germans roll dice for 6 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Romania, round 2 : 8/16 hits, 6,00 expected hits
                    Russians roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Romania, round 2 : 5/8 hits, 3,00 expected hits
                    3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 6 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Germans: 5 infantry
                Casualties for Russians: 2 armour, 3 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
            2 fighters moved from Romania to Slovakia Hungary
            2 tactical_bombers moved from Finland to 115 Sea Zone
            2 aaGuns moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 fighter and 2 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            4 armour, 1 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,1,5
            Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Russians : 2,33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            9 armour moved from Baltic States to Eastern Poland
            4 artilleries moved from Baltic States to Eastern Poland
            2 mech_infantrys moved from Baltic States to Eastern Poland
            1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            12 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Smolensk to Eastern Poland
            2 tactical_bombers moved from Russia to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 10 armour, 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 armour
                    Russians roll dice for 10 armour, 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 12/35 hits, 12.67 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 10 armour, 4 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 tactical_bombers moved from Eastern Poland to Bryansk
            2 fighters moved from Eastern Poland to Bryansk
            5 artilleries and 5 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Kazakhstan to Sikang
            1 armour moved from Volgograd to Sikang
            1 tactical_bomber moved from Ukraine to Bryansk
            4 infantry moved from Baltic States to Belarus
    
        Place Units - Russians
            3 armour placed in Ukraine
            Russians undo move 1.
            3 infantry placed in Ukraine
            3 armour, 1 bomber and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 6 armour; Remaining resources: 7 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 2 Sea Zone to 7 Sea Zone
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Jehol to Chahar
            1 armour moved from Jehol to Anhwe
            1 armour moved from Jehol to Chahar
            1 armour moved from Jehol to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Kiangsu to 20 Sea Zone
            2 bombers moved from Philippines to 35 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from Kiangsu to 35 Sea Zone
            1 fighter moved from Kiangsu to Philippines
            2 fighters moved from Kiangsu to Philippines
            1 fighter moved from Jehol to Philippines
            1 armour moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Jehol to Chahar
            1 tactical_bomber moved from Jehol to Chahar
            3 tactical_bombers moved from Jehol to Philippines
            3 tactical_bombers moved from Kiangsu to Philippines
            5 infantry moved from Manchuria to Jehol
            1 artillery moved from Manchuria to Jehol
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Sumatra to 35 Sea Zone
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 3 armour, 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 3 infantry in Anhwe, round 2 : 3/7 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 3 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 2 infantry in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Chahar, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Chahar to Kiangsu
            2 bombers moved from 35 Sea Zone to Philippines
            1 fighter moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
            Japanese collect 38 PUs (2 lost to blockades); end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 cruiser and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 7 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                    1 transport owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Americans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Midway
            3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            3 armour moved from Algeria to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            3 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            4 armour, 1 artillery, 5 infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone
            3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries moved from Eastern United States to Central United States
            3 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : -0.33
    

    Savegame

Suggested Topics

  • 62
  • 70
  • 36
  • 93
  • 33
  • 37
  • 43
  • 120
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.6k

Users

40.2k

Topics

1.7m

Posts