TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
1 Transport moved from 107 Sea Zone to 108 Sea Zone
1 Infantry moved from Peleliu to 108 Sea Zone
1 Infantry moved from Ulithi to 108 Sea Zone
2 Infantrys and 1 Transport moved from 108 Sea Zone to 102 Sea Zone
1 Artillery and 1 Infantry moved from Woleai to Truk
2 Infantrys moved from 102 Sea Zone to Truk
2 Artillerys moved from West Borneo to 106 Sea Zone
2 Artillerys and 2 Transports moved from 106 Sea Zone to 93 Sea Zone
2 Transports moved from 107 Sea Zone to 93 Sea Zone
4 Infantrys and 2 Tanks moved from Kyushu to 93 Sea Zone
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from 93 Sea Zone to 92 Sea Zone
2 Artillerys, 4 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
2 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong
2 T.Boats moved from 106 Sea Zone to 92 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 95 Sea Zone
4 Infantrys moved from 95 Sea Zone to Wake
1 Battleship moved from 96 Sea Zone to 95 Sea Zone
4 Fighters moved from 96 Sea Zone to Wake
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
1 Bomber moved from Kwajalein to Truk
1 Battleship moved from 107 Sea Zone to 102 Sea Zone
1 Carrier, 1 Destroyer and 2 Submarines moved from 107 Sea Zone to 102 Sea Zone
2 Fighters moved from 107 Sea Zone to Truk
1 Carrier moved from 96 Sea Zone to 95 Sea Zone
1 Carrier moved from 96 Sea Zone to 102 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hong Kong
Yamamoto attack with 2 Artillerys, 6 Infantrys and 4 Tanks
British defend with 1 AAGun, 1 Artillery, 1 Factory, 7 Infantrys and 1 Tank
Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Hong Kong, round 2 : 4/12 hits, 4.00 expected hits
British roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Hong Kong, round 2 : 7/9 hits, 3.17 expected hits
1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Hong Kong
Yamamoto roll dice for 1 Artillery and 4 Tanks in Hong Kong, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 3 : 1/5 hits, 1.83 expected hits
1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Hong Kong
Yamamoto roll dice for 4 Tanks in Hong Kong, round 4 : 3/4 hits, 2.00 expected hits
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hong Kong, round 4 : 1/3 hits, 1.17 expected hits
1 Tank owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Hong Kong
Yamamoto win, taking Hong Kong from British with 3 Tanks remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Artillerys, 6 Infantrys and 1 Tank
Casualties for British: 1 Artillery, 7 Infantrys and 1 Tank
Battle in Truk
Yamamoto attack with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in Truk, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Truk
Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Truk, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 1 Artillery in Truk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Truk
Yamamoto win, taking Truk from Americans with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Wake
Yamamoto attack with 4 Fighters and 4 Infantrys
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Wake
Yamamoto roll dice for 4 Fighters and 4 Infantrys in Wake, round 2 : 3/8 hits, 2.00 expected hits
Americans roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Wake
Yamamoto win, taking Wake from Americans with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Yamamoto
2 Fighters moved from Wake to 95 Sea Zone
2 Fighters moved from Wake to 102 Sea Zone
2 Fighters moved from Truk to 102 Sea Zone
1 Bomber moved from Truk to Saipan
1 Bomber moved from Formosa to Saipan
1 Adv.Fighter moved from Tokyo to Minamitori
Place Units - Yamamoto
1 Battleship and 1 Carrier placed in 85 Sea Zone
1 Adv.Fighter placed in 85 Sea Zone
1 Elite and 4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 2.83
Yamamoto : 1.00
Americans : 0.33
Savegame