@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Anglo Egyptian Sudan
    Combat - ANZAC
        Battle in Anglo Egyptian Sudan
            ANZAC attack with 2 infantry
            Italians defend with 1 infantry
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 7 : 1/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
        2 fighters moved from New Zealand to Queensland
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -2.00
ANZAC : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Anglo Egyptian Sudan
    Combat - ANZAC
        Battle in Anglo Egyptian Sudan
            ANZAC attack with 2 infantry
            Italians defend with 1 infantry
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 7 : 1/2 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
        2 fighters moved from New Zealand to Queensland
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Italians : -2.00
ANZAC : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 10 artilleries and 3 bombers; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        2 armour moved from Yugoslavia to Greece
        5 infantry moved from Bulgaria to Greece
        4 bombers, 5 fighters and 3 tactical_bombers moved from Western Germany to Tobruk
        1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
        1 cruiser moved from 112 Sea Zone to 91 Sea Zone
    Combat - Germans
        Battle in Gibraltar
        Battle in Greece
            Germans attack with 2 armour and 5 infantry
            Neutral_Allies defend with 4 infantry
                Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 2/7 hits, 1.83 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans roll dice for 2 armour and 3 infantry in Greece, round 3 : 1/5 hits, 1.50 expected hits
                Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Neutral_Allies lost in Greece
                Germans roll dice for 2 armour and 3 infantry in Greece, round 4 : 1/5 hits, 1.50 expected hits
                Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Allies lost in Greece
            Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
            Casualties for Neutral_Allies: 4 infantry
        Battle in Tobruk
            Germans attack with 4 bombers, 5 fighters and 3 tactical_bombers
            British defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Germans roll dice for 4 bombers, 5 fighters and 3 tactical_bombers in Tobruk, round 2 : 6/12 hits, 7.17 expected hits
                British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 1/6 hits, 2.17 expected hits
                2 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Tobruk
            Germans win with 4 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
            Casualties for Germans: 1 fighter
            Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
    Non Combat Move - Germans
        4 bombers, 4 fighters and 3 tactical_bombers moved from Tobruk to Libya
        2 artilleries and 7 infantry moved from Yugoslavia to Romania
        2 armour moved from France to Western Germany
        1 armour moved from Normandy Bordeaux to Western Germany
        1 aaGun moved from Holland Belgium to Western Germany
        1 tactical_bomber moved from Holland Belgium to Western Germany
    Place Units - Germans
        10 artilleries placed in Germany
        3 bombers placed in Western Germany
    Turn Complete - Germans
        Germans collect 43 PUs; end with 43 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -1.17
Neutral_Allies : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        3 infantry moved from Ukraine to Western Ukraine
        1 artillery and 1 infantry moved from Bryansk to Western Ukraine
        2 infantry moved from Rostov to Bryansk
        3 infantry moved from Russia to Bryansk
        1 armour and 1 mech_infantry moved from Bryansk to Belarus
        1 aaGun moved from Bryansk to Western Ukraine
        1 fighter moved from Russia to Novgorod
        6 infantry moved from Yakut S.S.R. to Yenisey
        1 submarine moved from 111 Sea Zone to 125 Sea Zone
    Place Units - Russians
        3 artilleries placed in Novgorod
        1 artillery and 2 infantry placed in Ukraine
        5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 2 bombers and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 1 infantry moved from Hunan to Yunnan
        1 mech_infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Hunan to Yunnan
        1 artillery and 2 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
        1 fighter moved from Kiangsi to Yunnan
        2 bombers moved from Kwangsi to Yunnan
        5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
    Combat - Japanese
        Battle in Szechwan
            Japanese attack with 5 fighters and 3 tactical_bombers
            Chinese defend with 3 infantry
                Japanese roll dice for 5 fighters and 3 tactical_bombers in Szechwan, round 2 : 3/8 hits, 4.50 expected hits
                Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
            Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 fighter
            Casualties for Chinese: 3 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
            Chinese defend with 5 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6.17 expected hits
                Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5.67 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
            Casualties for Chinese: 5 infantry
    Non Combat Move - Japanese
        2 infantry moved from Siam to French Indo China
              Japanese take French Indo China from Neutral_Axis
        1 artillery and 3 infantry moved from Kiangsi to Kwangsi
        4 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
        2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
        1 artillery and 1 infantry moved from Anhwe to Hunan
        3 infantry moved from Jehol to Chahar
        1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe
        4 infantry moved from Manchuria to Jehol
        1 armour moved from Korea to Jehol
        2 artilleries and 3 infantry moved from Korea to Manchuria
        3 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
        1 aaGun, 5 infantry and 4 marines moved from Japan to 6 Sea Zone
        1 aaGun, 2 battleships, 2 cruisers, 5 infantry, 4 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
        1 aaGun, 5 infantry and 4 marines moved from 36 Sea Zone to French Indo China
    Place Units - Japanese
        1 harbour placed in French Indo China
        Japanese undo move 1.
        1 harbour placed in Hainan
        2 bombers placed in Japan
    Turn Complete - Japanese
        Japanese collect 35 PUs; end with 36 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Japan: 1 bomber
        EDIT: Adding units owned by Japanese to French Indo China: 1 factory_minor
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Hainan: 1 harbour
        EDIT: Adding units owned by Japanese to French Indo China: 1 harbour
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -4.33
Okay, so I didn’t ever realize that I could build an IC for FIC using these Vichy rules when going in for noncombat – I guess I didn’t realize that ever for friendly neutrals. Or is TripleA wrong there? If not, I hope you will allow my edit to switch one of the bombers purchased for the IC as I would have done that. Or, if it’s wrong, then I need to go back to the original purchase and then edit the harbor to Hainan.
Let me know if what I’ve done is wrong. Thanks so much!
Never mind – I can’t place that in FIC since I didn’t control it at the start of my turn, correct? I just pulled out my Pacific rulebook and that’s what it says on page 22. Sorry for the confusion (if my reading of this is wrong again feel free to correct me, it’s like I’m learning the game all over again). I’ll edit it back to what I was going to do originally.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 2 bombers and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 1 infantry moved from Hunan to Yunnan
        1 mech_infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Hunan to Yunnan
        1 artillery and 2 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
        1 fighter moved from Kiangsi to Yunnan
        2 bombers moved from Kwangsi to Yunnan
        5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
    Combat - Japanese
        Battle in Szechwan
            Japanese attack with 5 fighters and 3 tactical_bombers
            Chinese defend with 3 infantry
                Japanese roll dice for 5 fighters and 3 tactical_bombers in Szechwan, round 2 : 3/8 hits, 4.50 expected hits
                Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
            Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 fighter
            Casualties for Chinese: 3 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
            Chinese defend with 5 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6.17 expected hits
                Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5.67 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
            Casualties for Chinese: 5 infantry
    Non Combat Move - Japanese
        2 infantry moved from Siam to French Indo China
              Japanese take French Indo China from Neutral_Axis
        1 artillery and 3 infantry moved from Kiangsi to Kwangsi
        4 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
        2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
        1 artillery and 1 infantry moved from Anhwe to Hunan
        3 infantry moved from Jehol to Chahar
        1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe
        4 infantry moved from Manchuria to Jehol
        1 armour moved from Korea to Jehol
        2 artilleries and 3 infantry moved from Korea to Manchuria
        3 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
        1 aaGun, 5 infantry and 4 marines moved from Japan to 6 Sea Zone
        1 aaGun, 2 battleships, 2 cruisers, 5 infantry, 4 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
        1 aaGun, 5 infantry and 4 marines moved from 36 Sea Zone to French Indo China
    Place Units - Japanese
        1 harbour placed in French Indo China
        Japanese undo move 1.
        1 harbour placed in Hainan
        2 bombers placed in Japan
    Turn Complete - Japanese
        Japanese collect 35 PUs; end with 36 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Japan: 1 bomber
        EDIT: Adding units owned by Japanese to French Indo China: 1 factory_minor
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Hainan: 1 harbour
        EDIT: Adding units owned by Japanese to French Indo China: 1 harbour
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor
        EDIT: Removing units owned by Japanese from French Indo China: 1 harbour
        EDIT: Adding units owned by Japanese to Hainan: 1 harbour
        EDIT: Adding units owned by Japanese to Japan: 1 bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -4.33
Sorry about all of that.
@DizzKneeLand33 That is correct, you cannot place a facility on a territory that is not yours at the beginning of your turn
It’s weird TripleA allowed it – it’s the same for harbor/airfield too, right?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 battleship, 1 carrier, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Guam to 54 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Western United States to 26 Sea Zone
    Place Units - Americans
        1 battleship and 1 carrier placed in 10 Sea Zone
        1 marine placed in Western United States
        1 tactical_bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Sikang to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery and 2 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Sikang
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 battleship, 1 carrier, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Guam to 54 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Western United States to 26 Sea Zone
    Place Units - Americans
        1 battleship and 1 carrier placed in 10 Sea Zone
        1 marine placed in Western United States
        1 tactical_bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Sikang to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery and 2 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Sikang
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - British
        British takes Political Action: Political Action British To War With Japanese
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    Combat Move - British
        1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
        1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
        1 infantry moved from Burma to Yunnan
        3 fighters and 1 tactical_bomber moved from India to Yunnan
        1 infantry moved from Kwangtung to Kiangsi
              Chinese take Kiangsi from Japanese
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        1 bomber moved from Quebec to 91 Sea Zone
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
            Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
                British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
                British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
                1 transport owned by the Italians lost in 96 Sea Zone
            British win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
            Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
            Casualties for British: 1 carrier and 1 destroyer
        Battle in 91 Sea Zone
            British attack with 1 bomber and 1 destroyer
            Germans defend with 1 cruiser and 1 transport
                British roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 destroyer owned by the British lost in 91 Sea Zone
             retreated to 91 Sea Zone
            Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8
            Casualties for British: 1 destroyer
        Battle in Yunnan
            British attack with 3 fighters, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 artillery
                British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - British
        3 fighters and 1 tactical_bomber moved from Yunnan to India
        1 destroyer moved from 39 Sea Zone to 37 Sea Zone
        2 infantry moved from Sumatra to 41 Sea Zone
        2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
              UK_Pacific take Celebes from Dutch
        1 artillery and 1 infantry moved from India to Burma
        1 infantry moved from Eastern Persia to Persia
              British take Persia from Neutral_Allies
        1 bomber moved from 91 Sea Zone to British Guiana
        1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
        1 transport moved from 81 Sea Zone to 71 Sea Zone
        2 infantry moved from Rhodesia to Belgian Congo
        1 transport moved from 106 Sea Zone to 116 Sea Zone
        1 armour and 1 infantry moved from Quebec to Newfoundland Labrador
    Place Units - British
        1 factory_minor placed in Egypt
        1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 29 PUs; end with 32 PUs
    Place Units - UK_Pacific
        1 fighter, 1 infantry and 2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 24 PUs; end with 24 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
        Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
British : -1.00
Italians : -2.00
Chinese : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 fighter and 1 transport; Remaining resources: 4 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
        1 bomber moved from Libya to Anglo Egyptian Sudan
        1 infantry moved from Libya to Tobruk
              Italians take Tobruk from British
    Combat - Italians
        Battle in Anglo Egyptian Sudan
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            ANZAC defend with 2 infantry
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
                British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits, 1.00 expected hits
                British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
            Casualties for ANZAC: 2 infantry
    Non Combat Move - Italians
        Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
        Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
        Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
        Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        1 infantry moved from British Somaliland to Ethiopia
        1 bomber moved from Anglo Egyptian Sudan to Ethiopia
        1 armour moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 infantry moved from Northern Italy to Southern France
              Italians take Southern France from Neutral_Axis
        2 fighters moved from Libya to Southern Italy
        1 artillery and 1 infantry moved from Libya to Tobruk
    Place Units - Italians
        1 fighter placed in Southern Italy
        1 transport placed in 95 Sea Zone
        Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Italians
        Italians collect 16 PUs; end with 20 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 tactical_bomber moved from Western Germany to 96 Sea Zone
        3 bombers moved from Western Germany to 96 Sea Zone
        3 fighters and 2 tactical_bombers moved from Libya to 96 Sea Zone
        4 bombers, 1 fighter and 1 tactical_bomber moved from Libya to 98 Sea Zone
    Combat - Germans
        Battle in 96 Sea Zone
            Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
            British defend with 1 cruiser and 1 destroyer
                Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/9 hits, 5.50 expected hits
                British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
            Germans win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
            Casualties for British: 1 cruiser and 1 destroyer
        Battle in 98 Sea Zone
            Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
            French defend with 1 destroyer
                Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits
                French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
            Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -3
            Casualties for Germans: 1 tactical_bomber
            Casualties for French: 1 destroyer
    Non Combat Move - Germans
        1 fighter moved from 98 Sea Zone to Tobruk
        3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Tobruk
        4 bombers moved from 98 Sea Zone to Western Germany
        3 bombers moved from 96 Sea Zone to Western Germany
        1 aaGun and 3 infantry moved from Slovakia Hungary to Romania
        10 artilleries moved from Germany to Poland
        3 armour moved from Western Germany to Poland
        2 submarines moved from 110 Sea Zone to 109 Sea Zone
        1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
              Germans take Algeria from Neutral_Axis
        2 armour moved from Greece to Romania
        1 infantry moved from Greece to Bulgaria
    Place Units - Germans
        7 mech_infantrys placed in Germany
        2 bombers placed in Western Germany
    Turn Complete - Germans
        Germans collect 44 PUs; end with 45 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.83
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 artillery and 5 infantry moved from Novgorod to Belarus
        5 infantry moved from Bryansk to Belarus
        5 infantry moved from Russia to Bryansk
        1 artillery and 2 infantry moved from Ukraine to Western Ukraine
        6 infantry moved from Yenisey to Timguska
    Place Units - Russians
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 2 infantry placed in Novgorod
        2 artilleries and 3 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 fighter moved from 36 Sea Zone to 45 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from Anhwe to Kiangsi
        2 bombers moved from Japan to Kiangsi
        2 infantry moved from Kwangsi to Kwangtung
        1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
        3 infantry moved from Chahar to Suiyuyan
        1 armour moved from Jehol to Suiyuyan
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 artillery and 1 infantry moved from Hunan to Yunnan
        1 fighter moved from French Indo China to Yunnan
        1 bomber moved from French Indo China to Yunnan
        1 infantry moved from Kweichow to Szechwan
        1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
        1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
        4 infantry and 4 marines moved from French Indo China to 36 Sea Zone
        1 submarine moved from 36 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
        1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 5 infantry, 4 marines, 1 submarine, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 37 Sea Zone
        1 artillery, 5 infantry and 4 marines moved from 37 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 tactical_bomber
            British defend with 1 transport
                1 transport owned by the British lost in 44 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 43 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
        Battle in Kwangtung
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Suiyuyan
            Japanese attack with 1 armour and 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
            Japanese win, taking Suiyuyan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Szechwan
            Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 4 infantry
                Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 3.17 expected hits
                Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
            Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 4 infantry
        Battle in 37 Sea Zone
            Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports
            British defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports in 37 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
                British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Kiangsi
            Japanese attack with 1 artillery, 2 bombers and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 2 : 1/4 hits, 2.00 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Malaya
            Japanese attack with 1 artillery, 1 fighter, 5 infantry, 4 marines and 1 tactical_bomber
            British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 1 fighter, 5 infantry, 4 marines and 1 tactical_bomber in Malaya, round 2 : 1/12 hits, 3.83 expected hits
                UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 4 marines and 1 tactical_bomber in Malaya, round 3 : 5/10 hits, 3.50 expected hits
                UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 3 infantry, 4 marines and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for ANZAC: 1 infantry
            Casualties for British: 3 infantry
    Non Combat Move - Japanese
        1 fighter moved from 45 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
        1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
        1 bomber and 1 fighter moved from Yunnan to French Indo China
        1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
        2 bombers moved from Kiangsi to French Indo China
        1 infantry moved from Anhwe to Hunan
        1 aaGun moved from Anhwe to Hunan
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Anhwe to Kweichow
        3 infantry moved from Jehol to Anhwe
        2 artilleries and 3 infantry moved from Manchuria to Jehol
    Place Units - Japanese
        1 factory_minor placed in French Indo China
        1 carrier and 1 destroyer placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.67
Chinese : -1.33
UK_Pacific : -0.67
Japanese : 0.83