I need to read up on this Vichy thing. Might swap out the art for a mech in France, but should not after R1.
samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 infantry and 4 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Okinawa to 19 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Kiangsi 1 fighter moved from Okinawa to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 2 infantry and 4 marines placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.83
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from Philippines to Guam 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Hawaiian Islands 1 armour and 1 infantry moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from Philippines to Guam 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Hawaiian Islands 1 armour and 1 infantry moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 1 fighter moved from Malta to Tobruk 1 tactical_bomber moved from 98 Sea Zone to Tobruk 1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from Egypt to Tobruk Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Tobruk British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 3/9 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 0/6 hits, 2.17 expected hits 3 infantry owned by the Italians lost in Tobruk British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 3 : 3/9 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from 96 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 bomber moved from 106 Sea Zone to Quebec 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -1.00 Italians : -2.67 Chinese : 1.17 Japanese : -1.00
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Northern Italy to Malta 2 fighters moved from Southern Italy to Malta 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Malta Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 fighter Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Malta, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 1 fighter in Malta, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Non Combat Move - Italians 1 bomber and 2 fighters moved from Malta to Libya 1 armour and 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 11 PUs (1 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.17
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 7 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -2.00 ANZAC : -1.00
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 7 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -2.00 ANZAC : -1.00
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries and 3 bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 4 bombers, 5 fighters and 3 tactical_bombers moved from Western Germany to Tobruk 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Battle in Gibraltar Battle in Greece Germans attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 2/7 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 3 infantry in Greece, round 3 : 1/5 hits, 1.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour and 3 infantry in Greece, round 4 : 1/5 hits, 1.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Tobruk Germans attack with 4 bombers, 5 fighters and 3 tactical_bombers British defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Germans roll dice for 4 bombers, 5 fighters and 3 tactical_bombers in Tobruk, round 2 : 6/12 hits, 7.17 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 1/6 hits, 2.17 expected hits 2 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Tobruk Germans win with 4 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 4 bombers, 4 fighters and 3 tactical_bombers moved from Tobruk to Libya 2 artilleries and 7 infantry moved from Yugoslavia to Romania 2 armour moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 10 artilleries placed in Germany 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -1.17 Neutral_Allies : -0.33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Bryansk 3 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Novgorod 6 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 bombers and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan 1 fighter moved from Kiangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 5 fighters and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 5 fighters and 3 tactical_bombers in Szechwan, round 2 : 3/8 hits, 4.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6.17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 4 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Anhwe to Hunan 3 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 2 artilleries and 3 infantry moved from Korea to Manchuria 3 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 aaGun, 5 infantry and 4 marines moved from Japan to 6 Sea Zone 1 aaGun, 2 battleships, 2 cruisers, 5 infantry, 4 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 5 infantry and 4 marines moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 harbour placed in French Indo China Japanese undo move 1. 1 harbour placed in Hainan 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to French Indo China: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hainan: 1 harbour EDIT: Adding units owned by Japanese to French Indo China: 1 harbour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -4.33
-
Okay, so I didn’t ever realize that I could build an IC for FIC using these Vichy rules when going in for noncombat – I guess I didn’t realize that ever for friendly neutrals. Or is TripleA wrong there? If not, I hope you will allow my edit to switch one of the bombers purchased for the IC as I would have done that. Or, if it’s wrong, then I need to go back to the original purchase and then edit the harbor to Hainan.
Let me know if what I’ve done is wrong. Thanks so much!
-
Never mind – I can’t place that in FIC since I didn’t control it at the start of my turn, correct? I just pulled out my Pacific rulebook and that’s what it says on page 22. Sorry for the confusion (if my reading of this is wrong again feel free to correct me, it’s like I’m learning the game all over again). I’ll edit it back to what I was going to do originally.
-
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 bombers and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan 1 fighter moved from Kiangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 5 fighters and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 5 fighters and 3 tactical_bombers in Szechwan, round 2 : 3/8 hits, 4.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6.17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 4 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Anhwe to Hunan 3 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 2 artilleries and 3 infantry moved from Korea to Manchuria 3 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 aaGun, 5 infantry and 4 marines moved from Japan to 6 Sea Zone 1 aaGun, 2 battleships, 2 cruisers, 5 infantry, 4 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 5 infantry and 4 marines moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 harbour placed in French Indo China Japanese undo move 1. 1 harbour placed in Hainan 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to French Indo China: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hainan: 1 harbour EDIT: Adding units owned by Japanese to French Indo China: 1 harbour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor EDIT: Removing units owned by Japanese from French Indo China: 1 harbour EDIT: Adding units owned by Japanese to Hainan: 1 harbour EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -4.33
-
Sorry about all of that.
-
@DizzKneeLand33 That is correct, you cannot place a facility on a territory that is not yours at the beginning of your turn
-
It’s weird TripleA allowed it – it’s the same for harbor/airfield too, right?
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 10 Sea Zone 1 marine placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 10 Sea Zone 1 marine placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from India to Yunnan 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from Quebec to 91 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Casualties for British: 1 carrier and 1 destroyer Battle in 91 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 91 Sea Zone retreated to 91 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Yunnan British attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Yunnan to India 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from 91 Sea Zone to British Guiana 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 106 Sea Zone to 116 Sea Zone 1 armour and 1 infantry moved from Quebec to Newfoundland Labrador Place Units - British 1 factory_minor placed in Egypt 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 32 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50 British : -1.00 Italians : -2.00 Chinese : 0.33 Japanese : -1.33
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Libya to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 infantry moved from British Somaliland to Ethiopia 1 bomber moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 fighters moved from Libya to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 1 fighter placed in Southern Italy 1 transport placed in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 16 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.00