The World is at War! (Whack vs dawg)
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Infantry moved from S.Algeria to S.Tunisia French take S.Tunisia from Italians 1 Infantry moved from N.Algeria to N.Tunisia French take N.Tunisia from Italians 1 Infantry moved from Darfur to Kufra French take Kufra from Italians 2 Infantrys moved from French Equatorial Africa to Darfur 1 Infantry moved from Kordofan to Darfur 1 Infantry moved from Madagascar to 68 Sea Zone 1 Infantry and 1 Transport moved from 68 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to Iraq 1 Artillery and 1 Infantry moved from Iceland to 9 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 9 Sea Zone to 17 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 17 Sea Zone to 30 Sea Zone 2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 41 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Canarians 2 Adv.Fighters moved from 30 Sea Zone to Canarians Combat - French Battle in Canarians French attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Battleship in Canarians, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Canarians, round 2 : 1/4 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians French loses 0 PUs for violating Canarianss neutrality. French win, taking Canarians from Neutral with 2 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 2 Adv.Fighters moved from Canarians to 30 Sea Zone Turn Complete - French French collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : -0.33 French : -1.33
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 4 ArmoredCars moved from S.French Indochina to Burma 4 Infantrys moved from S.French Indochina to N.Thailand 1 Bomber moved from Mindanao to Szechwan 2 Tanks moved from Hunan to Szechwan 2 Fighters moved from Shansi to Szechwan 1 ArmoredCar moved from Kwangsi to Yunnan Yamamoto take Yunnan from Chinese 2 ArmoredCars moved from Kwangsi to Kweichow 1 Mech.Inf moved from Hong Kong to Kweichow 1 Artillery moved from N.French Indochina to Kweichow 1 Artillery moved from N.French Indochina to Yunnan 1 Artillery moved from Kwangtung to Hunan 1 Artillery moved from Kiangsi to Hunan 3 ArmoredCars and 1 Tank moved from Hong Kong to Hunan 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to West Borneo Yamamoto take West Borneo from Dutch 5 Transports moved from 92 Sea Zone to 84 Sea Zone 2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Kyushu to 84 Sea Zone 5 Infantrys moved from Tokyo to 84 Sea Zone 2 ArmoredCars, 1 Artillery and 7 Infantrys moved from 84 Sea Zone to Vladivostok 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Vladivostok Purchase Units - Yamamoto Yamamoto buy 8 ArmoredCars, 1 Carrier, 2 Destroyers, 2 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Vladivostok Yamamoto attack with 2 ArmoredCars, 1 Artillery and 8 Infantrys Russians defend with 1 Bunker Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 8 Infantrys in Vladivostok, round 2 : 1/11 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 8 Infantrys in Vladivostok, round 3 : 2/11 hits, 2.50 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Vladivostok Yamamoto win, taking Vladivostok from Russians with 2 ArmoredCars, 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Russians: 1 Bunker Battle in N.Thailand Yamamoto attack with 4 Infantrys French defend with 1 Artillery Yamamoto roll dice for 4 Infantrys in N.Thailand, round 2 : 1/4 hits, 0.67 expected hits French roll dice for 1 Artillery in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the French lost in N.Thailand Yamamoto win, taking N.Thailand from French with 4 Infantrys remaining. Battle score for attacker is 4 Casualties for French: 1 Artillery Battle in Kweichow Yamamoto attack with 2 ArmoredCars, 1 Artillery and 1 Mech.Inf British defend with 1 Infantry; Chinese defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 1 Mech.Inf in Kweichow, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 ArmoredCars, 1 Artillery and 1 Mech.Inf in Kweichow, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British, 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 ArmoredCar, 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Infantry Casualties for British: 1 Infantry Battle in Szechwan Yamamoto attack with 1 Bomber, 2 Fighters and 2 Tanks British defend with 1 Artillery, 1 Infantry and 1 Tank; Chinese defend with 1 Infantry Yamamoto roll dice for 1 Bomber, 2 Fighters and 2 Tanks in Szechwan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Szechwan, round 2 : 2/4 hits, 1.50 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British, 1 Infantry owned by the Chinese and 2 Fighters owned by the Yamamoto lost in Szechwan Yamamoto roll dice for 1 Bomber and 2 Tanks in Szechwan, round 3 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Bomber and 2 Tanks remaining. Battle score for attacker is -3 Casualties for Yamamoto: 2 Fighters Casualties for British: 1 Artillery, 1 Infantry and 1 Tank Casualties for Chinese: 1 Infantry Battle in Burma Yamamoto attack with 4 ArmoredCars British defend with 1 Infantry and 1 Tank Yamamoto roll dice for 4 ArmoredCars in Burma, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 2/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Infantry owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Burma Yamamoto win, taking Burma from British with 2 ArmoredCars remaining. Battle score for attacker is -1 Casualties for Yamamoto: 2 ArmoredCars Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from Szechwan to Hupeh 1 AAGun moved from Kwangtung to Hunan 1 Adv.Fighter moved from Tokyo to 102 Sea Zone Place Units - Yamamoto 1 Carrier, 2 Destroyers and 1 Submarine placed in 85 Sea Zone 2 ArmoredCars and 1 Tank placed in Kwangsi 6 ArmoredCars placed in Hong Kong 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
British : 1.17 French : -0.33 Yamamoto : -0.67 Chinese : -0.33 Russians : 0.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks moved from Ningsia to Suiyuan 2 Infantrys moved from Gobi Altai to Ningsia 4 Marines and 2 Tanks moved from Hsining to E.Qinghai 2 Tanks moved from E.Qinghai to Ningsia 2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 Artillerys, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks Hisaichi defend with 1 Artillery, 2 Infantrys and 6 Tanks Chinese roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks in Suiyuan, round 2 : 3/11 hits, 3.67 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 6 Tanks in Suiyuan, round 2 : 5/9 hits, 4.00 expected hits 1 ArmoredCar owned by the Chinese, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Suiyuan Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Tanks in Suiyuan, round 3 : 2/6 hits, 2.50 expected hits Hisaichi roll dice for 6 Tanks in Suiyuan, round 3 : 1/6 hits, 3.00 expected hits 2 Tanks owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Artillery, 1 Fighter and 3 Tanks in Suiyuan, round 4 : 3/5 hits, 2.17 expected hits Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 Artillery owned by the Chinese lost in Suiyuan Chinese roll dice for 3 Tanks in Suiyuan, round 5 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 3 Tanks remaining. Battle score for attacker is 10 Casualties for Chinese: 2 ArmoredCars, 1 Artillery, 1 Fighter and 4 Infantrys Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 6 Tanks Non Combat Move - Chinese Place Units - Chinese 2 Artillerys, 2 Infantrys and 2 Tanks placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : -1.50 Chinese : 0.17
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 unit repaired. 2 Artillerys, 6 Infantrys and 5 Tanks moved from East And South Borneo to Banjarmasin 2 Artillerys moved from Mindoro to 111 Sea Zone 2 Marines moved from Mindanao to 111 Sea Zone 2 Fighters moved from 111 Sea Zone to Banjarmasin 1 Elite moved from Mindanao to 93 Sea Zone 1 Elite moved from Mindanao to 93 Sea Zone 1 Artillery moved from Samar to 93 Sea Zone 1 Artillery, 1 B.Transport and 2 Elites moved from 93 Sea Zone to 111 Sea Zone 3 Artillerys, 1 B.Transport, 2 Elites, 2 Marines and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 3 Artillerys, 2 Elites and 2 Marines moved from 110 Sea Zone to Banjarmasin 1 Battleship, 2 Destroyers and 2 Submarines moved from 110 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone 2 Fighters moved from Malaya to 67 Sea Zone 1 Carrier moved from 111 Sea Zone to 110 Sea Zone 1 Fighter and 1 Mech.Inf moved from Changchun to Ayan 1 Infantry moved from Chita to Ayan 2 Elites and 1 Infantry moved from Kirin to Khabarovsk 1 Tank moved from Chita to Khabarovsk 1 Artillery and 7 Infantrys moved from Chita to Hulunbuir 1 Tank moved from Hupeh to Shensi 1 Bomber moved from Malaya to Shensi 2 Transports moved from 111 Sea Zone to 67 Sea Zone 2 Transports moved from 111 Sea Zone to 107 Sea Zone 3 Elites and 1 Tank moved from Davao to 107 Sea Zone 2 Elites and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 2 Elites moved from 112 Sea Zone to Flores Hisaichi take Flores from Dutch 1 Elite, 1 Tank and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Elite and 1 Tank moved from 112 Sea Zone to Timor 1 Transport moved from 111 Sea Zone to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 1 T.Boat moved from 93 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking 3 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 Factorys and 13 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 2 Elites, 1 Infantry and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 2 Elites, 1 Infantry and 1 Tank in Khabarovsk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Elites, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Elites, 1 Infantry and 1 Tank in Khabarovsk, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Elites, 1 Infantry and 1 Tank in Khabarovsk, round 5 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 2 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Ayan Hisaichi attack with 1 Fighter, 1 Infantry and 1 Mech.Inf Russians defend with 1 Bunker Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Fighter and 1 Mech.Inf in Ayan, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in 67 Sea Zone Hisaichi attack with 1 Battleship, 3 Destroyers, 2 Fighters, 3 Submarines and 2 Transports British defend with 1 Submarine; Anzac defend with 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 1 Transport Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 3 Destroyers, 2 Fighters and 2 Transports in 67 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits Anzac roll dice for 1 Carrier, 2 Destroyers, 2 Fighters and 1 Transport in 67 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits 1 Submarine owned by the British, 1 Transport owned by the Anzac, 2 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 3 Destroyers and 2 Fighters in 67 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits Anzac roll dice for 1 Carrier, 2 Destroyers and 2 Fighters in 67 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits 2 Destroyers owned by the Hisaichi, 2 Fighters owned by the Anzac, 2 Destroyers owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 Carrier in 67 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 67 Sea Zone Hisaichi win with 1 Battleship, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 9 Casualties for Hisaichi: 2 Destroyers, 1 Fighter, 3 Submarines and 2 Transports Casualties for Anzac: 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 1 Transport Casualties for British: 1 Submarine Battle in Shensi Hisaichi attack with 1 Bomber and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 1 Tank in Shensi, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Bomber and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Timor Hisaichi attack with 1 Elite and 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Elite and 1 Tank in Timor, round 2 : 0/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite and 1 Tank in Timor, round 3 : 1/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Timor, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Timor Hisaichi win, taking Timor from Dutch with 1 Tank remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Elite Casualties for Dutch: 1 Infantry Battle in Banjarmasin Hisaichi attack with 5 Artillerys, 2 Elites, 2 Fighters, 6 Infantrys, 2 Marines and 5 Tanks British defend with 2 Artillerys and 2 Infantrys; Dutch defend with 1 AAGun, 1 Factory, 13 Infantrys and 2 Tanks AA fire in Banjarmasin : 1/2 hits, 0.33 expected hits 1 Fighter owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys, 2 Marines and 5 Tanks in Banjarmasin, round 2 : 7/21 hits, 8.00 expected hits Dutch roll dice for 2 Artillerys, 15 Infantrys and 2 Tanks in Banjarmasin, round 2 : 5/19 hits, 6.67 expected hits 2 Infantrys owned by the British, 5 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Fighter, 1 Infantry, 2 Marines and 5 Tanks in Banjarmasin, round 3 : 4/16 hits, 7.17 expected hits Dutch roll dice for 2 Artillerys, 8 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/12 hits, 4.33 expected hits 4 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 2 Artillerys, 2 Elites, 1 Fighter, 2 Marines and 5 Tanks in Banjarmasin, round 4 : 4/12 hits, 5.50 expected hits Dutch roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Banjarmasin, round 4 : 2/8 hits, 3.00 expected hits 2 Elites owned by the Hisaichi and 4 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 2 Artillerys, 1 Fighter, 2 Marines and 5 Tanks in Banjarmasin, round 5 : 8/10 hits, 4.83 expected hits Dutch roll dice for 2 Artillerys and 2 Tanks in Banjarmasin, round 5 : 4/4 hits, 1.67 expected hits 2 Artillerys owned by the British, 2 Tanks owned by the Dutch, 2 Artillerys owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Banjarmasin Hisaichi captures 31PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 1 Fighter and 5 Tanks remaining. Battle score for attacker is -6 Casualties for Hisaichi: 5 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Marines Casualties for British: 2 Artillerys and 2 Infantrys Casualties for Dutch: 13 Infantrys and 2 Tanks Non Combat Move - Hisaichi 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Fighter moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Ayan to Heilungchiang 1 Bomber moved from Shensi to Hupeh Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in Davao Hisaichi undo move 1. 1 Artillery and 3 Infantrys placed in Davao 3 Infantrys placed in Manila 1 Artillery and 7 Infantrys placed in Changchun 1 Factory placed in Liaoning 1 Factory placed in Hupeh Turn Complete - Hisaichi Hisaichi collect 73 PUs; end with 104 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : 0.67 Hisaichi : -4.00 Anzac : 3.33 Chinese : -0.33 Russians : -2.00 Dutch : -0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Artillery and 1 Tank moved from Dublin to 18 Sea Zone 3 Infantrys moved from Dublin to 18 Sea Zone 1 Artillery, 1 Battleship, 5 Destroyers, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from 18 Sea Zone to 21 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands 1 Fighter moved from Wales to Netherlands 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Netherlands 1 Bomber and 3 Fighters moved from Manchester to Netherlands 1 Artillery moved from Nubia to 57 Sea Zone 1 Infantry moved from Nubia to 57 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 57 Sea Zone to 51 Sea Zone 3 Fighters moved from Lower Egypt to Tobruk 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Artillery moved from Cairo to 56 Sea Zone 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Artillery moved from Cairo to 56 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 56 Sea Zone to 51 Sea Zone 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 1 ArmoredCar moved from Cairo to 56 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 ArmoredCar, 3 Artillerys and 4 Infantrys moved from 51 Sea Zone to Tobruk 2 Cruisers moved from 51 Sea Zone to 56 Sea Zone 1 Tank moved from New Valley to Hun British take Hun from Italians 1 Infantry moved from New Valley to Kufra 2 Infantrys moved from Darfur to Kufra 1 Infantry moved from French Equatorial Africa to Darfur 2 Artillerys and 2 Infantrys moved from Nubia to New Valley 3 Infantrys moved from Mozambique to Rhodesia 2 Mech.Infs moved from Cape Town to Angola 1 Destroyer moved from 72 Sea Zone to 76 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry moved from Yukon to Alaska 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 1 Fighter moved from S.Algeria to Kufra 2 Infantrys moved from Assam to Burma 1 Fighter moved from Assam to Burma 1 Infantry moved from Bihar to Assam 5 ArmoredCars moved from Madras to Bihar 1 Artillery and 4 Infantrys moved from Hyderabad to Bihar 2 Artillerys, 2 Infantrys and 1 Tank moved from Delhi to Bihar 2 ArmoredCars moved from Bombay to Delhi 1 Infantry moved from Dublin to Northern Ireland Purchase Units - British British buy 1 Adv.Fighter, 2 Carriers, 1 Destroyer, 4 Infantrys, 2 Mech.Infs and 4 Submarines; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 Fighter and 2 Infantrys Yamamoto defend with 2 ArmoredCars British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 2 ArmoredCars in Burma, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Yamamoto lost in Burma British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 ArmoredCar in Burma, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter and 2 Infantrys in Burma, round 4 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 ArmoredCar in Burma, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 ArmoredCars Battle in Angola British attack with 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 2 Mech.Infs in Angola, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for British: 1 Mech.Inf Casualties for Neutral: 1 Infantry Battle in Netherlands British attack with 1 Artillery, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank Germans defend with 1 AAGun, 2 Artillerys, 3 Fighters and 2 Infantrys AA fire in Netherlands : 1/5 hits, 0.83 expected hits 1 Fighter owned by the British lost in Netherlands British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 Artillery, 1 Bomber, 3 Fighters, 3 Infantrys and 1 Tank in Netherlands, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 2 Artillerys, 3 Fighters and 2 Infantrys in Netherlands, round 2 : 3/7 hits, 2.83 expected hits 2 Artillerys owned by the Germans, 2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands British roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 1 Tank in Netherlands, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 Fighters in Netherlands, round 3 : 3/3 hits, 1.50 expected hits 2 Fighters owned by the Germans, 1 Fighter owned by the British, 1 Tank owned by the British and 1 Artillery owned by the British lost in Netherlands British roll dice for 1 Bomber and 2 Fighters in Netherlands, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 Fighter in Netherlands, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Germans and 1 Fighter owned by the British lost in Netherlands British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is -3 Casualties for British: 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank Casualties for Germans: 2 Artillerys, 3 Fighters and 2 Infantrys Battle in Tobruk British attack with 1 ArmoredCar, 3 Artillerys, 3 Fighters and 4 Infantrys Italians defend with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank British roll dice for 1 ArmoredCar, 3 Artillerys, 3 Fighters and 4 Infantrys in Tobruk, round 2 : 3/11 hits, 3.50 expected hits Italians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Tobruk, round 2 : 3/6 hits, 2.17 expected hits 1 Elite owned by the Italians, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Tobruk British roll dice for 1 ArmoredCar, 3 Artillerys, 3 Fighters and 1 Infantry in Tobruk, round 3 : 2/8 hits, 2.67 expected hits Italians roll dice for 2 Artillerys and 1 Tank in Tobruk, round 3 : 1/3 hits, 1.17 expected hits 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Tobruk British roll dice for 1 ArmoredCar, 3 Artillerys and 3 Fighters in Tobruk, round 4 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 Tank in Tobruk, round 4 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the British and 1 Tank owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 3 Artillerys and 3 Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 ArmoredCar and 4 Infantrys Casualties for Italians: 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Non Combat Move - British 3 Fighters moved from Tobruk to 56 Sea Zone 1 Bomber and 1 Fighter moved from Netherlands to Manchester 1 Fighter moved from Burma to Bihar Place Units - British 2 Carriers and 1 Destroyer placed in 56 Sea Zone 1 Adv.Fighter placed in 56 Sea Zone 2 Infantrys placed in Cairo British undo move 3. 4 Infantrys and 1 Mech.Inf placed in Madras 4 Submarines placed in 21 Sea Zone 1 Mech.Inf placed in Cape Town Turn Complete - British British collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 2.17 Neutral : 0.67 AA fire in Netherlands : : 0.17 British : -0.83 Italians : 1.17 Yamamoto : -0.67
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Artillery, 4 Infantrys and 1 Tank moved from Western Australia to Broome 4 Infantrys moved from South Australia to Northern Territory 1 Infantry moved from Townsville to Northern Territory 1 Marine moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 2 Artillerys, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Tank placed in Broome 2 Artillerys and 1 Infantry placed in Townsville 6 Infantrys placed in Canberra 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Fighter moved from Sumatra to 112 Sea Zone 1 Artillery moved from Java to Sumatra Combat - Dutch Battle in 112 Sea Zone Dutch attack with 1 Fighter Hisaichi defend with 2 Transports Dutch roll dice for 1 Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Transports in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 112 Sea Zone Dutch roll dice for 1 Fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 112 Sea Zone Dutch win with 1 Fighter remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Non Combat Move - Dutch 1 Fighter moved from 112 Sea Zone to Merauke Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Dutch : 1.33
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Kotka to Vyborg Finns take Vyborg from Russians 1 Infantry moved from Kotka to Oulu 2 Elites moved from Tampere to Oulu 1 Fighter moved from Helsinki to Oulu 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Oulu Finns attack with 2 Elites, 1 Fighter and 1 Infantry Russians defend with 2 Tanks Finns roll dice for 2 Elites, 1 Fighter and 1 Infantry in Oulu, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 Tanks in Oulu, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Finns and 2 Tanks owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Elites and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Tanks Non Combat Move - Finns 1 Fighter moved from Oulu to Helsinki Place Units - Finns 2 Tanks placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : 0.83 Russians : 0.00
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 2 Artillerys, 3 Infantrys and 1 Tank moved from Odessa to Donetsk 2 Tanks moved from Bucharest to Odessa 1 Fighter moved from E.Romania to Donetsk 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank Russians defend with 2 ArmoredCars, 3 Artillerys, 10 Infantrys and 4 Tanks Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Donetsk, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 2 ArmoredCars, 3 Artillerys, 10 Infantrys and 4 Tanks in Donetsk, round 2 : 9/19 hits, 6.67 expected hits 1 Fighter owned by the Romanians, 2 ArmoredCars owned by the Russians, 2 Artillerys owned by the Romanians, 1 Tank owned by the Romanians and 3 Infantrys owned by the Romanians lost in Donetsk Russians win with 3 Artillerys, 10 Infantrys and 4 Tanks remaining. Battle score for attacker is -19 Casualties for Romanians: 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank Casualties for Russians: 2 ArmoredCars Non Combat Move - Romanians 1 AAGun moved from E.Romania to Odessa Place Units - Romanians 1 Elite and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians : -0.33 Russians : 2.33
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Lombok to Java Thai take Java from Dutch 1 Tank moved from Lombok to 111 Sea Zone 1 Artillery moved from Soembawa to 111 Sea Zone 1 Infantry moved from Soembawa to 111 Sea Zone 1 Infantry moved from Palawan to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Infantry and 1 Tank moved from 112 Sea Zone to Tanimbar 1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Artillery and 1 Infantry moved from 112 Sea Zone to Aroe Thai take Aroe from Dutch 1 Destroyer and 1 Submarine moved from 105 Sea Zone to 111 Sea Zone 1 Infantry moved from Bangkok to S.Thailand 1 Artillery and 1 Infantry moved from S.Thailand to Burma 1 Fighter moved from Bangkok to Burma Purchase Units - Thai Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 2 Infantrys Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 2 Infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 2 Infantrys in Burma, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Burma Thai roll dice for 1 Fighter in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Thai lost in Burma British win with 1 Infantry remaining. Battle score for attacker is -12 Casualties for Thai: 1 Artillery, 1 Fighter and 1 Infantry Casualties for British: 1 Infantry Battle in Tanimbar Thai attack with 1 Infantry and 1 Tank Dutch defend with 1 Infantry Thai roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Tanimbar Thai roll dice for 1 Tank in Tanimbar, round 3 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Dutch lost in Tanimbar Dutch win with no units remaining. Battle score for attacker is -5 Casualties for Thai: 1 Infantry and 1 Tank Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok 2 Infantrys placed in Malaya Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
British : 1.33 Thai : -1.50 Dutch : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 3 Artillerys and 1 Tank moved from Johnston to 97 Sea Zone 1 Marine moved from Johnston to 97 Sea Zone 3 Infantrys moved from Johnston to 97 Sea Zone 1 Adv.Fighter, 3 Artillerys, 3 Carriers, 3 Destroyers, 5 Fighters, 3 Infantrys, 1 Marine, 2 Submarines, 1 Tank and 4 Transports moved from 97 Sea Zone to 103 Sea Zone 1 Tank moved from 103 Sea Zone to Kusaie 1 Artillery moved from 103 Sea Zone to Eniwetok 1 Artillery moved from 103 Sea Zone to Rongelap 1 Artillery moved from 103 Sea Zone to Kwajalein 1 Infantry moved from 103 Sea Zone to Kusaie 1 Infantry moved from 103 Sea Zone to Eniwetok 1 Infantry moved from 103 Sea Zone to Rongelap 1 Marine moved from 103 Sea Zone to Kwajalein 5 Infantrys moved from Johnston to 91 Sea Zone 2 B.Transports, 1 Battleship, 1 Destroyer and 5 Infantrys moved from 91 Sea Zone to 97 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone 1 B.Transport and 2 Infantrys moved from 97 Sea Zone to 96 Sea Zone 2 Infantrys moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 B.Transport, 1 Battleship, 1 Destroyer and 4 Infantrys moved from 97 Sea Zone to 96 Sea Zone 4 Infantrys moved from 96 Sea Zone to Kwajalein 1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to Kusaie 2 Fighters moved from 103 Sea Zone to Eniwetok 2 Fighters moved from 103 Sea Zone to Rongelap 2 Artillerys and 2 Tanks moved from San Francisco to 83 Sea Zone 1 Infantry and 1 Marine moved from San Francisco to 83 Sea Zone 2 Artillerys, 2 B.Transports, 1 Infantry, 1 Marine and 2 Tanks moved from 83 Sea Zone to 98 Sea Zone 4 Bombers moved from Johnston to West Papua 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks moved from 98 Sea Zone to Johnston 1 Artillery and 1 Infantry moved from Koryakia to 72 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 72 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan 1 Tank moved from Cuba to 25 Sea Zone 1 Tank moved from South Atlantic USA to 25 Sea Zone 2 Infantrys moved from South Central USA to 25 Sea Zone 1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 25 Sea Zone to 26 Sea Zone 1 Tank moved from 26 Sea Zone to Hispaniola 1 Tank moved from 26 Sea Zone to Jamaica 1 Infantry moved from 26 Sea Zone to Hispaniola 1 Infantry moved from 26 Sea Zone to Jamaica 1 Infantry moved from South Central USA to South Atlantic USA 1 Tank moved from Central America to Venezuela 3 Infantrys and 1 Tank moved from Colombia to Venezuela Purchase Units - Americans Americans buy 4 Artillerys, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Destroyer, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Jamaica Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Ayan Americans attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Mech.Inf Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Ayan Americans roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ayan, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ayan, round 6 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Ayan, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Ayan Hisaichi win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Mech.Inf Battle in Kwajalein Americans attack with 1 Artillery, 4 Infantrys and 1 Marine Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship in Kwajalein, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kwajalein Americans roll dice for 1 Artillery, 4 Infantrys and 1 Marine in Kwajalein, round 2 : 3/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery in Kwajalein, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Rongelap Americans attack with 1 Artillery, 2 Fighters and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Rongelap, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rongelap Americans roll dice for 1 Artillery and 2 Fighters in Rongelap, round 3 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Hispaniola Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry and 1 Tank in Hispaniola, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Eniwetok Americans attack with 1 Artillery, 2 Fighters and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Eniwetok, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Kusaie Americans attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Kusaie, round 2 : 1/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Venezuela Americans attack with 3 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 3 Infantrys and 2 Tanks in Venezuela, round 2 : 0/5 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 Infantrys and 2 Tanks in Venezuela, round 3 : 2/5 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela Americans roll dice for 1 Infantry and 2 Tanks in Venezuela, round 4 : 3/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Americans: 3 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from Kusaie to 103 Sea Zone 2 Fighters moved from Eniwetok to 103 Sea Zone 2 Fighters moved from Rongelap to 103 Sea Zone 1 Fighter moved from Johnston to West Papua Place Units - Americans 1 Battleship and 1 Destroyer placed in 98 Sea Zone 1 Bomber placed in Pearl Harbor 2 B.Transports placed in 83 Sea Zone 2 Artillerys, 2 Infantrys and 2 Tanks placed in San Francisco 2 Artillerys and 1 Tank placed in South Atlantic USA Americans undo move 5. 1 Artillery placed in Alaska 1 Artillery and 1 Tank placed in South Atlantic USA Turn Complete - Americans Americans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Hisaichi : 0.33 Yamamoto : 0.33 Americans : -1.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Stukas moved from E.Romania to Donetsk 4 ArmoredCars, 1 Artillery, 2 Infantrys, 3 Mech.Infs and 6 Tanks moved from Vinnytsia to Donetsk 1 Artillery and 1 Infantry moved from Brest to Minsk 1 Artillery and 1 Infantry moved from Brest to Kiev 1 Tank moved from Warsaw to Minsk 1 Tank moved from Warsaw to Kiev 5 Tanks moved from Bohemia to Vinnytsia 2 Infantrys moved from East Prussia to Lithuania 2 Tanks moved from Warsaw to Kiev 2 Infantrys moved from East Prussia to Lithuania 3 Infantrys moved from East Prussia to Latvia 2 Artillerys, 4 Elites and 4 Infantrys moved from Danzig to East Prussia 1 Tank moved from Languedoc to Aquitaine Germans take Aquitaine from French 1 Tank moved from Aquitaine to Brittany Germans take Brittany from French 1 Artillery and 2 Infantrys moved from Normandy to Brittany 1 Tank moved from Languedoc to Normandy 1 Tank moved from Orleanais to Normandy 2 Tanks moved from Paris to Picardy 2 Tanks moved from Paris to Normandy 3 Tanks moved from Paris to Belgium 1 Infantry moved from Picardy to Belgium 1 Tank moved from Paris to Picardy 1 Artillery moved from Picardy to Belgium 1 Tank moved from Paris to Belgium 1 Tank moved from Paris to Picardy 1 Tank moved from Paris to Belgium 1 Tank moved from Paris to Brittany 2 Submarines moved from 38 Sea Zone to 68 Sea Zone 2 Artillerys and 3 Infantrys moved from E.Romania to Odessa Purchase Units - Germans Germans buy 2 Cruisers, 3 Destroyers, 1 Factory, 8 Infantrys, 9 Mech.Infs, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 1 Artillery, 1 Infantry and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Donetsk Germans attack with 4 ArmoredCars, 1 Artillery, 2 Infantrys, 3 Mech.Infs, 2 Stukas and 6 Tanks Russians defend with 3 Artillerys, 10 Infantrys and 4 Tanks Germans roll dice for 4 ArmoredCars, 1 Artillery, 2 Infantrys, 3 Mech.Infs, 2 Stukas and 6 Tanks in Donetsk, round 2 : 3/18 hits, 7.33 expected hits Russians roll dice for 3 Artillerys, 10 Infantrys and 4 Tanks in Donetsk, round 2 : 6/17 hits, 6.33 expected hits 4 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk Germans roll dice for 1 Artillery, 3 Mech.Infs, 2 Stukas and 6 Tanks in Donetsk, round 3 : 6/12 hits, 5.33 expected hits Russians roll dice for 3 Artillerys, 7 Infantrys and 4 Tanks in Donetsk, round 3 : 9/14 hits, 5.33 expected hits 6 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 3 Mech.Infs owned by the Germans and 5 Tanks owned by the Germans lost in Donetsk Germans roll dice for 2 Stukas and 1 Tank in Donetsk, round 4 : 3/3 hits, 1.50 expected hits Russians roll dice for 3 Artillerys, 1 Infantry and 4 Tanks in Donetsk, round 4 : 2/8 hits, 3.33 expected hits 1 Infantry owned by the Russians, 2 Artillerys owned by the Russians, 1 Stuka owned by the Germans and 1 Tank owned by the Germans lost in Donetsk retreated to Donetsk Russians win with 1 Artillery and 4 Tanks remaining. Battle score for attacker is -52 Casualties for Germans: 4 ArmoredCars, 1 Artillery, 2 Infantrys, 3 Mech.Infs, 1 Stuka and 6 Tanks Casualties for Russians: 2 Artillerys and 10 Infantrys Battle in Lithuania Germans attack with 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 4 Infantrys in Lithuania, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 Infantrys in Lithuania, round 3 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania Germans win, taking Lithuania from Russians with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Kiev Germans attack with 1 Artillery, 1 Infantry and 3 Tanks Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Kiev, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans win, taking Kiev from Russians with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Stuka moved from Donetsk to Vinnytsia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 23 Sea Zone: 1 Battleship, 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Battleship, 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports EDIT: Turning off Edit Mode 2 Cruisers, 3 Destroyers and 1 Submarine placed in 22 Sea Zone 3 Tanks placed in Krakow 4 Mech.Infs placed in Warsaw 5 Mech.Infs placed in Bohemia 1 Factory placed in Hungary 3 Infantrys placed in Normandy 4 Infantrys placed in Rhine 1 Infantry placed in Bavaria Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 3.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Artillery and 4 Tanks moved from Donetsk to Vinnytsia 3 Mech.Infs moved from Georgia to Vinnytsia 6 Infantrys moved from Rostov to Donetsk 5 Tanks moved from Stalingrad to Donetsk 1 Infantry moved from Yaroslavl to Smolensk 3 Artillerys and 7 Infantrys moved from Yaroslavl to Kursk 3 Artillerys and 7 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Leningrad to Novgorod 2 Infantrys moved from Leningrad to Vyborg 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from Lapland to Oulu 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 2 Infantrys moved from Leningrad to Latvia 1 Adv.Fighter and 1 Bomber moved from Leningrad to Latvia 2 Fighters moved from Leningrad to Vyborg 2 Artillerys, 2 Infantrys and 3 Tanks moved from W.Iran to E.Iran 2 Infantrys moved from Uzbekistan to E.Iran 2 ArmoredCars moved from Tashkent to E.Iran 2 Infantrys moved from N.Buryat Mongolia to Chita 1 Fighter moved from N.Buryat Mongolia to Chita 1 Infantry moved from S.Buryat Mongolia to East Gobi 2 Artillerys, 2 Infantrys and 1 Tank moved from Ulan Bator to East Gobi 2 Mech.Infs moved from N.Buryat Mongolia to Ayan Russians take Ayan from Hisaichi 2 Mech.Infs moved from Ayan to Heilungchiang 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Fighter moved from N.Buryat Mongolia to Heilungchiang 3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 10 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 9 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 2 Fighters and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Oulu Russians attack with 2 Artillerys, 1 Elite and 2 Infantrys Finns defend with 2 Elites Russians roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Oulu, round 2 : 1/5 hits, 1.67 expected hits Finns roll dice for 2 Elites in Oulu, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu Russians roll dice for 2 Artillerys and 1 Elite in Oulu, round 3 : 0/3 hits, 1.17 expected hits Finns roll dice for 1 Elite in Oulu, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Oulu Russians roll dice for 1 Artillery and 1 Elite in Oulu, round 4 : 1/2 hits, 0.83 expected hits Finns roll dice for 1 Elite in Oulu, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 2 Infantrys Casualties for Finns: 2 Elites Battle in Heilungchiang Russians attack with 1 Fighter and 2 Mech.Infs Hisaichi defend with 1 Fighter and 1 Infantry Russians roll dice for 1 Fighter and 2 Mech.Infs in Heilungchiang, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Fighter and 1 Infantry in Heilungchiang, round 2 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Russians roll dice for 1 Fighter and 1 Mech.Inf in Heilungchiang, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Fighter in Heilungchiang, round 3 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi and 1 Mech.Inf owned by the Russians lost in Heilungchiang Russians win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 Mech.Infs Casualties for Hisaichi: 1 Fighter and 1 Infantry Battle in Vinnytsia Russians attack with 1 Artillery, 3 Mech.Infs and 4 Tanks Germans defend with 1 AAGun, 1 Stuka and 5 Tanks Russians roll dice for 1 Artillery, 3 Mech.Infs and 4 Tanks in Vinnytsia, round 2 : 5/8 hits, 3.33 expected hits Germans roll dice for 1 Stuka and 5 Tanks in Vinnytsia, round 2 : 2/6 hits, 2.67 expected hits 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians, 1 Stuka owned by the Germans and 4 Tanks owned by the Germans lost in Vinnytsia Russians roll dice for 2 Mech.Infs and 4 Tanks in Vinnytsia, round 3 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 Tank in Vinnytsia, round 3 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Russians lost in Vinnytsia Russians roll dice for 1 Mech.Inf and 4 Tanks in Vinnytsia, round 4 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 Tank in Vinnytsia, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Russians: 1 Artillery and 2 Mech.Infs Casualties for Germans: 1 Stuka and 5 Tanks Battle in E.Iran Russians attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 3 Tanks Neutral defend with 1 Bunker and 3 Infantrys Russians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 3 Tanks in E.Iran, round 2 : 7/11 hits, 3.83 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits 1 Bunker owned by the Neutral, 1 Infantry owned by the Russians and 3 Infantrys owned by the Neutral lost in E.Iran Russians loses 0 PUs for violating E.Irans neutrality. Russians win, taking E.Iran from Neutral with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in East Gobi Russians attack with 2 Artillerys, 3 Infantrys and 1 Tank Neutral defend with 4 Infantrys Russians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in East Gobi, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in East Gobi Russians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in East Gobi, round 3 : 2/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in East Gobi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in East Gobi Russians loses 0 PUs for violating East Gobis neutrality. Russians win, taking East Gobi from Neutral with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Neutral: 4 Infantrys Battle in Latvia Russians attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys Germans defend with 3 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Latvia, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 3 Infantrys Battle in Chita Russians attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Chita, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Chita to N.Buryat Mongolia 1 Artillery and 1 Infantry moved from Evenkia to Olyokminsk 1 AAGun, 2 Artillerys and 4 Infantrys moved from Sibirsky to Evenkia 1 Mot.Inf moved from N.Buryat Mongolia to East Gobi 1 Fighter moved from Heilungchiang to N.Buryat Mongolia 3 Infantrys moved from Kolyma to Koryakia 5 Infantrys moved from Ufa to Kuybyshev 1 Infantry moved from Sverdlovsk to Ufa 1 Adv.Fighter and 1 Bomber moved from Latvia to Leningrad 2 Fighters moved from Vyborg to Leningrad 2 Infantrys moved from Leningrad to Vyborg Place Units - Russians 3 Mech.Infs placed in Georgia 2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Stalingrad 8 ArmoredCars, 1 HeavyTank and 1 Tank placed in Moscow 2 Artillerys and 2 Infantrys placed in Arkhangelsk 2 Artillerys and 4 Infantrys placed in Sibirsky 3 Infantrys placed in W.Iran Turn Complete - Russians Russians collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : 0.50 Hisaichi : 1.33 Finns : 1.33 Russians : 3.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 2 Artillerys and 5 Tanks moved from Greece to 48 Sea Zone 2 Infantrys moved from Campania to 48 Sea Zone 5 Infantrys moved from Greece to 48 Sea Zone 1 Battleship, 2 Carriers, 2 Destroyers and 4 Fighters moved from 48 Sea Zone to 51 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from 51 Sea Zone to Tobruk 2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Crete 4 Infantrys, 4 Tanks and 4 Transports moved from 48 Sea Zone to 51 Sea Zone 4 Fighters, 4 Infantrys and 4 Tanks moved from 51 Sea Zone to Tobruk 5 Infantrys moved from Tuscany to Rome 7 Infantrys moved from Rome to Campania 4 Tanks moved from Tuscany to Campania 1 Infantry moved from Lombardy to Tuscany Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Cruiser, 1 Elite, 2 HeavyTanks and 9 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in 51 Sea Zone Italians attack with 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports British defend with 4 Transports Italians roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports in 51 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 4 Transports in 51 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits 1 Transport owned by the British lost in 51 Sea Zone Italians roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports in 51 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits British roll dice for 3 Transports in 51 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Italians 2 Transports owned by the British lost in 51 Sea Zone Italians roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports in 51 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits British roll dice for 1 Transport in 51 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 51 Sea Zone Italians win with 1 Battleship, 2 Carriers, 2 Destroyers and 7 Transports remaining. Battle score for attacker is 24 Casualties for British: 4 Transports Battle in Crete Italians attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery Italians roll dice for 2 Artillerys and 2 Infantrys in Crete, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete Italians loses 0 PUs for violating Cretes neutrality. Italians win, taking Crete from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Tobruk Italians attack with 4 Fighters, 5 Infantrys and 5 Tanks British defend with 3 Artillerys Italians roll dice for 4 Fighters, 5 Infantrys and 5 Tanks in Tobruk, round 2 : 3/14 hits, 4.67 expected hits British roll dice for 3 Artillerys in Tobruk, round 2 : 0/3 hits, 1.00 expected hits 3 Artillerys owned by the British lost in Tobruk Italians win, taking Tobruk from British with 4 Fighters, 5 Infantrys and 5 Tanks remaining. Battle score for attacker is 12 Casualties for British: 3 Artillerys Non Combat Move - Italians 4 Fighters moved from Tobruk to 51 Sea Zone Place Units - Italians 1 Cruiser placed in 51 Sea Zone 1 Adv.Fighter and 2 HeavyTanks placed in Greece 4 Infantrys placed in Tunis 1 Elite and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Italians : -2.00 British : -1.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Artillery and 1 Infantry moved from Canarians to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Azores 2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 30 Sea Zone to 41 Sea Zone 1 Fighter moved from S.Algeria to 41 Sea Zone 1 Fighter moved from Corsica to 41 Sea Zone 1 Infantry moved from Kufra to El Agheila French take El Agheila from Germans 1 Infantry moved from S.Tunisia to Tripoli French take Tripoli from Italians 1 Infantry moved from N.Tunisia to S.Algeria 3 Infantrys moved from Darfur to New Valley 1 Infantry moved from Iraq to Syria Purchase Units - French French buy 1 Carrier, 1 Destroyer and 2 Submarines; Remaining resources: 1 PUs; Combat - French Battle in Azores French attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Azores French roll dice for 1 Artillery in Azores, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 1 Carrier, 1 Destroyer and 2 Submarines placed in 41 Sea Zone Turn Complete - French French collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : 0.33 French : 0.00
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Infantry moved from West Borneo to British Borneo Yamamoto take British Borneo from British 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone 4 Infantrys moved from N.Thailand to Burma 1 ArmoredCar moved from Yunnan to Assam 1 Artillery moved from Yunnan to Assam 2 Tanks moved from Szechwan to Suiyuan 1 Mech.Inf moved from Kweichow to Suiyuan 1 ArmoredCar moved from Kweichow to Lanchow Yamamoto take Lanchow from Chinese 1 Artillery moved from Kweichow to Szechwan 1 Bomber moved from Hupeh to Suiyuan 3 ArmoredCars and 1 Tank moved from Hunan to Yunnan 2 ArmoredCars and 1 Tank moved from Kwangsi to Yunnan 2 Artillerys moved from Hunan to Hupeh 5 ArmoredCars moved from Hong Kong to Hunan 2 ArmoredCars moved from Vladivostok to Ayan 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Submarine moved from 85 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk 5 Transports moved from 84 Sea Zone to 85 Sea Zone 1 Artillery and 7 Infantrys moved from Vladivostok to Khabarovsk 3 Infantrys moved from Tokyo to 85 Sea Zone 1 Carrier, 2 Destroyers, 3 Infantrys and 5 Transports moved from 85 Sea Zone to 86 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 102 Sea Zone to 76 Sea Zone 3 Infantrys moved from 86 Sea Zone to Minamitori 1 ArmoredCar moved from Hong Kong to Hunan 1 Artillery and 1 Infantry moved from Truk to Ponape 1 Infantry moved from Woleai to 102 Sea Zone 2 Battleships, 3 Carriers, 3 Destroyers, 1 Infantry and 1 Transport moved from 102 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Saipan Purchase Units - Yamamoto Yamamoto buy 1 Bomber, 2 Destroyers, 5 Infantrys, 3 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 75 Sea Zone Yamamoto attack with 1 Submarine and 1 T.Boat Americans defend with 1 Transport Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 75 Sea Zone Yamamoto win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Okhotsk Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter and 2 Fighters British defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 76 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the British and 1 Fighter owned by the Yamamoto lost in 76 Sea Zone Yamamoto win, taking Okhotsk from Russians with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Fighter Casualties for British: 1 Destroyer Battle in Ayan Yamamoto attack with 2 ArmoredCars Russians defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars in Ayan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Yamamoto win, taking Ayan from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Burma Yamamoto attack with 4 Infantrys British defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Burma, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in Assam Yamamoto attack with 1 ArmoredCar and 1 Artillery British defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Assam, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Assam Yamamoto win, taking Assam from British with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Suiyuan Yamamoto attack with 1 Bomber, 1 Mech.Inf and 2 Tanks Chinese defend with 3 Tanks Yamamoto roll dice for 1 Bomber, 1 Mech.Inf and 2 Tanks in Suiyuan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 3 Tanks in Suiyuan, round 2 : 3/3 hits, 1.50 expected hits 3 Tanks owned by the Chinese, 2 Tanks owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Suiyuan Yamamoto win with 1 Bomber remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Mech.Inf and 2 Tanks Casualties for Chinese: 3 Tanks Non Combat Move - Yamamoto 1 Bomber moved from Suiyuan to Kwangtung 1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to 86 Sea Zone Place Units - Yamamoto 2 Destroyers and 2 S.Submarines placed in 85 Sea Zone 3 Mech.Infs placed in Kwangsi 1 Bomber placed in Hong Kong 5 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 1.00 Yamamoto : 2.17 Americans : -0.33 Chinese : 1.50 Russians : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 2 Infantrys moved from Ningsia to Shensi 1 Tank moved from Ningsia to Shensi 4 Marines moved from E.Qinghai to Lanchow 2 Tanks moved from Hsining to Lanchow 1 Tank moved from Ningsia to Shensi 2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai 2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 2 Infantrys and 2 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 2 Infantrys and 2 Tanks in Shensi, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Lanchow Chinese attack with 4 Marines and 2 Tanks Yamamoto defend with 1 ArmoredCar Chinese roll dice for 4 Marines and 2 Tanks in Lanchow, round 2 : 2/6 hits, 3.00 expected hits Yamamoto roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Lanchow Chinese win, taking Lanchow from Yamamoto with 4 Marines and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Non Combat Move - Chinese Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50 Yamamoto : -0.17 Chinese : -0.33
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 unit repaired. 2 Tanks moved from Banjarmasin to 110 Sea Zone 2 Tanks moved from Banjarmasin to 110 Sea Zone 2 Tanks and 2 Transports moved from 110 Sea Zone to 67 Sea Zone 2 Elites moved from Flores to 67 Sea Zone 2 Elites, 2 Tanks and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 B.Transport and 2 Tanks moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from Manila to 106 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 106 Sea Zone to 110 Sea Zone 2 Elites, 2 Fighters, 1 Infantry and 4 Tanks moved from 110 Sea Zone to Sumatra 1 Battleship and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Peking to Chahar 2 Infantrys moved from Peking to Shantung 3 Infantrys moved from Kirin to Heilungchiang 1 Tank moved from Khabarovsk to Hulunbuir 2 Elites and 1 Infantry moved from Khabarovsk to Heilungchiang 5 Infantrys moved from Changchun to Kirin 1 Tank moved from Banjarmasin to East And South Borneo 1 Artillery and 3 Infantrys moved from Davao to Mindanao 2 Infantrys moved from Manila to Mindoro 1 Bomber moved from Hupeh to Davao Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Bunker, 1 Elite, 2 Fighters, 17 Infantrys, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sumatra Hisaichi attack with 2 Elites, 2 Fighters, 1 Infantry and 4 Tanks Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 2 Elites, 2 Fighters, 1 Infantry and 4 Tanks in Sumatra, round 2 : 4/9 hits, 3.50 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank in Sumatra, round 2 : 3/7 hits, 2.67 expected hits 1 Infantry owned by the Anzac, 2 Elites owned by the Hisaichi, 1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 2 Fighters and 4 Tanks in Sumatra, round 3 : 2/6 hits, 2.67 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in Sumatra, round 3 : 0/3 hits, 1.33 expected hits 1 Tank owned by the Anzac and 1 Artillery owned by the Dutch lost in Sumatra Hisaichi roll dice for 2 Fighters and 4 Tanks in Sumatra, round 4 : 4/6 hits, 2.67 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Sumatra Hisaichi win, taking Sumatra from Dutch with 2 Fighters and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Hisaichi: 2 Elites and 1 Infantry Casualties for Anzac: 1 Infantry and 1 Tank Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys Non Combat Move - Hisaichi 2 Fighters moved from Sumatra to 110 Sea Zone Place Units - Hisaichi 1 Bunker and 3 Tanks placed in Hupeh 1 Elite and 3 Infantrys placed in Banjarmasin 2 Adv.Fighters and 2 Fighters placed in Davao 1 S.Submarine placed in 84 Sea Zone 4 Infantrys placed in Liaoning 7 Infantrys placed in Changchun 3 Infantrys placed in Manila Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Kirin: 1 AAGun EDIT: Adding units owned by Hisaichi to Heilungchiang: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50 Dutch : -1.50
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 1 Tank moved from Hun to Ghadames British take Ghadames from Italians 1 Tank moved from Ghadames to Hun 1 Infantry moved from Darfur to Kufra 1 Infantry moved from New Valley to Mersa Matruh 2 Artillerys and 1 Infantry moved from New Valley to Kufra 3 Infantrys moved from Rhodesia to Belgian Congo 1 Mech.Inf moved from Angola to Belgian Congo 1 Mech.Inf moved from Cape Town to Belgian Congo 5 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank moved from Bihar to Assam 1 Mech.Inf moved from Madras to Assam 2 ArmoredCars moved from Delhi to Assam 1 Tank moved from Koryakia to Okhotsk 1 Transport moved from 72 Sea Zone to 71 Sea Zone 2 Infantrys moved from Alaska to 71 Sea Zone 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 3 Infantrys, 2 Submarines and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Okhotsk British attack with 1 Tank Yamamoto defend with 1 Infantry British roll dice for 1 Tank in Okhotsk, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Okhotsk British win, taking Okhotsk from Yamamoto with 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Assam British attack with 7 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys, 1 Mech.Inf and 1 Tank Yamamoto defend with 1 ArmoredCar and 1 Artillery British roll dice for 7 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys, 1 Mech.Inf and 1 Tank in Assam, round 2 : 4/20 hits, 6.33 expected hits Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in Assam, round 2 : 0/2 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Assam British win, taking Assam from Yamamoto with 7 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 ArmoredCar and 1 Artillery Battle in Belgian Congo British attack with 3 Infantrys and 2 Mech.Infs Neutral defend with 2 Infantrys British roll dice for 3 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 : 0/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 Infantrys and 2 Mech.Infs in Belgian Congo, round 3 : 3/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Non Combat Move - British 1 Fighter could not land in Assam and was removed 1 Fighter moved from Kufra to 56 Sea Zone Place Units - British 1 Carrier placed in 56 Sea Zone 1 Submarine placed in 56 Sea Zone 1 Submarine placed in 21 Sea Zone 1 ArmoredCar, 1 Bunker, 1 Infantry and 3 Tanks placed in Madras 1 Infantry and 3 Tanks placed in Cairo 5 ArmoredCars placed in Delhi British undo move 6. 4 ArmoredCars and 1 Artillery placed in Delhi 1 Artillery and 1 Infantry placed in Bombay 1 ArmoredCar placed in Cape Town Turn Complete - British British collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : -1.83 Yamamoto : -0.83
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 6 Infantrys moved from Canberra to New South Wales 2 Artillerys and 1 Infantry moved from Townsville to Northern Territory 3 Infantrys moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 2 Artillerys, 6 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 2 Transports placed in 122 Sea Zone 2 Artillerys placed in Canberra 2 Infantrys and 1 Tank placed in Broome 3 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :