@CorporalClegg said in Are Cruisers for Losers? A video discussion:
@SS-GEN
I’d be reluctant to have any units hit @5 but that’s just me. Have you tested these stats? How was it?
Also what’s SH?
SH is Shore shot.
Have I tested these stats ? d6 no not really but d12 for a long time now.
d6 AD@5 you don’t agree with that’s cool.
Let me ask you this do you think a Stg. Bomber should get to drop the same payload
from first round of combat to the end of the battle no matter how many rounds of combat ? No not me.
As we all know to get pieces fairly worth it in games is you need at least a d12 system.
OK. d6 just doesn’t give you flexibility and you will have a few pieces to weak or to strong.
If you don’t want to change AD values then go with what is in the game as of now.
But for me and how I do it the DD is to strong.
Option 1.
BB C20 AD@4 M2 2 hits Sh @4
CR C12 AD@3 M3 Sh @3
DD C8 AD@2 M2
Now also give for each 2 capital ships get 1 d6 AA shot @1.
BB & CR 1 d6 @1 AA shot Pick the plane ? Should for that stupid bomber @4.
CR & CR 1 d6 @1 AA shot " " " " " " " " " "
1 ship = no AA
2 ships = 1 AA
3 ships = 1 AA
4 ships = 2 AA
Now from experience and major play testing and playing the M3 Cruiser is great.
It helps with small battles, shore shots and now with an AA shot with 2 cruisers and quick fleet defense. In my game Cruisers are cheaper but I’ll post what I have in my game at end here.
Option 2
BB C16 AD@4 M2 2 hits Sh@4
CR C10 AD@3 M3 Sh@3
DD C8 AD@2
with lower costs this gives you a more of a its worth a buy piece for BB &CR and is almost even with DD.
You could go with this too with the bonus AA roll shot.
Now I’ve played with these lower costs for a long time now and it works in my game even though its a d12 system. This just gives you some ideas but yes as I always say play test before you snap.
My game then I’ll get out.
BB C14 AD@8 M2 2 hits Sh@4. Dam AD@6 no Sh. Roll a 1 get a AA plane kill too.
CR C9 AD@7 M3 Sh@3. Roll a 1 get a AA plane kill too.
DD C6 AD@3 M2 Roll a 1 get a AA plane kill too. Depth charge shot @3.
Can only block 1 sub. 1 to 1 for FS.
AC C12 D@4 M2 against a plane only. Dam D@3 plane only.
1 ship blocks 3 ships. Not the whole fleet.
SS C7 A@5 D@2 M2 can dive with DDs present.
Fig C8 AD@5 M5 Roll a 2 or less get a DF plane kill too.
Tac C8 AD@5 M5 Roll a 3 or less pick target. Roll a 1 get a DF plane kill too.
Tac Can hit surfaced subs first round. Then sub can dive but DD present gets a depth shot.
These 2 planes cannot land on carriers.
N. Fig C8 AD@5 M4 Roll a 2 or less get a DF plane kill too.
N. Dive C8 AD@5 M4 Roll a 3 pick target. Roll a 1 get a DF plane kill too.
Same thing here as the Tac. against subs.
Stg. Bomber C8 A 3@3 first round only. Roll a 1 get a DF plane kill too.
All A and/or D planes can retreat after first round of combat.
We been playing these values for awhile now. You would think it wouldn’t work ?
But it does.
The Cruiser is a huge piece in the Pacific campagn. Next game we are going with raising the Cruiser to cost of 10 and Tac/Dive bombers AD@6 for first round only with pick target. Then AD@4 rest of rounds and then if roll is a 1 get a DF plane kill too.
This shows them dropping there payload on first round and then AD with there guns against every thing and a plane @1 if rolled.
Well that’s that.
Barnee should have some playtests for d6 he’s been doing for triple a.
EDIT. You may want to give the 2 ships 1 AA roll @2.
BB & CR 1d6 AA roll @2 kills a plane
Or
2 CR same as above
For every 2 ship or combo get a AA @2 shot
Per turn.