@Ragnell804 down to +8 CP now…
Maxi VS David
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Ej kan jo egentlig godt se hvorfor det var destryoeren der skulle ligge der… cruiseren blokerer jo ikke ubådene…
Vil du scramble?
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@Maxiheimer ja, det ku jeg ha gjort. Men så havde jeg stået svagere overfor dine fly (en 2’er vs en 3’er) + dine 2 ubåde kunne have sejlet forbi Cruiseren og været med i angrebet. Det havde kostet.
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@Maxiheimer men dem kunne jeg selvfølgelig ha slået ihjel :)
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@Maxiheimer nej tak :)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 2 bombers moved from Western Germany to Bessarabia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 13 infantry moved from Poland to Eastern Poland 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Eire Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Eire from Neutral_Allies with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 104 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 7/32 hits, 9,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Eastern Poland 9 infantry moved from Germany to Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Southern Italy to Egypt 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 2 bombers moved from 104 Sea Zone to Western Germany 2 bombers moved from Bessarabia to Germany Place Units - Germans 1 bomber placed in Western Germany 10 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -6,33 British : -0,67 Russians : 0,00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 tactical_bomber moved from Novgorod to Baltic States 2 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Russia 1 tactical_bomber moved from Baltic States to Russia 5 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Yenisey to Timguska 2 armour and 2 mech_infantrys moved from Shensi to Yunnan 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Russia to Bryansk 4 infantry moved from Novgorod to Archangel 11 infantry moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk Place Units - Russians 6 armour placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Kwangsi to Hunan 3 fighters and 3 tactical_bombers moved from French Indo China to Hunan 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 artilleries moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 36 Sea Zone to Sumatra 2 bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 1 armour, 2 artilleries and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Java, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour and 2 artilleries in Java, round 3 : 0/3 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java Japanese roll dice for 1 armour and 1 artillery in Java, round 4 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Sumatra Japanese attack with 2 artilleries, 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Sumatra, round 2 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 artilleries and 2 fighters in Sumatra, round 3 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 bombers, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Shan State to French Indo China 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to Philippines 3 fighters and 3 tactical_bombers moved from Hunan to French Indo China 3 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to Philippines: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : -1,00 UK_Pacific : -0,33 Japanese : -2,50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 33 Sea Zone to 16 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 1 armour, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.00 Japanese : 0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 3. Chinese undo move 1. 3 infantry placed in Szechwan Chinese undo move 3. Chinese undo move 1. Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 33 Sea Zone to 16 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese Combat - Americans Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 1 armour, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Kansu Chinese undo move 3. Chinese undo move 1. 3 infantry placed in Szechwan Chinese undo move 3. Chinese undo move 1. Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to Eire 1 fighter moved from United Kingdom to Eire 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 2 fighters moved from India to Shan State 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Eire 1 artillery moved from 119 Sea Zone to Eire Combat - British Battle in Eire British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Eire, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eire British win, taking Eire from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to Yunnan 2 fighters moved from Shan State to India 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eire to United Kingdom 1 mech_infantry moved from Iraq to Persia Place Units - British 1 armour and 1 bomber placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,3,3,1,1,2,4,4 British collect 22 PUs (8 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -2.00 Chinese : -0.83 Japanese : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour moved from Slovakia Hungary to Baltic States Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Baltic States Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking 97 Sea Zone from British, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 3 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Yugoslavia to Northern Italy 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland Place Units - Italians 1 carrier placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry EDIT: Removing units owned by Italians from 98 Sea Zone: 3 infantry and 2 transports EDIT: Adding units owned by Italians to Egypt: 3 infantry EDIT: Adding units owned by Italians to 98 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,00 Russians : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to France 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Battle in 104 Sea Zone French attack with 1 destroyer Germans defend with 1 submarine French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in France French attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 2 artilleries and 1 factory_minor French roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the French lost in France French roll dice for 1 artillery and 1 fighter in France, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 artillery and 1 fighter in France, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the French lost in France French win, taking France from Germans with 1 artillery remaining. Battle score for attacker is -5 Casualties for French: 1 fighter and 1 infantry Casualties for Germans: 2 artilleries Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By French: French has 4 infantry placed in France Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 103 Sea Zone Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 French collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.00 French : -1.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 9 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 fighter moved from 109 Sea Zone to 119 Sea Zone 2 armour moved from Western Germany to France 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 3 bombers moved from Western Germany to France 2 bombers moved from Germany to France Combat - Germans Battle in 119 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 119 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in France Germans attack with 2 armour and 5 bombers French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 2 armour and 5 bombers in France, round 2 : 4/7 hits, 4,33 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1,67 expected hits 1 bomber owned by the Germans, 2 armour owned by the Germans and 4 infantry owned by the French lost in France retreated to France French win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Germans: 2 armour and 1 bomber Casualties for French: 4 infantry Non Combat Move - Germans 4 bombers moved from France to Western Germany 2 mech_infantrys moved from Poland to Novgorod 2 armour and 9 infantry moved from Poland to Eastern Poland 2 armour moved from Romania to Eastern Poland 10 infantry moved from Germany to Poland 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 119 Sea Zone to 112 Sea Zone 3 infantry moved from Bulgaria to Romania 1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy 1 infantry moved from 98 Sea Zone to Egypt Place Units - Germans 2 bombers and 8 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0,33 French : 1,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Belarus to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Baltic States 1 infantry moved from Bryansk to Ukraine 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 1 fighter moved from Ukraine to Bryansk 2 armour moved from Russia to Novosibirsk 2 infantry moved from Timguska to Kansu 4 armour moved from Russia to Bryansk Place Units - Russians 1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.83 Russians : 0.83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Philippines to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 2 artilleries moved from Sumatra to 41 Sea Zone 2 artilleries and 1 infantry moved from French Indo China to Kwangsi 2 artilleries and 2 transports moved from 41 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber moved from Manchuria to Korea 3 infantry moved from Philippines to 35 Sea Zone 3 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 4 infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Suiyuyan to Shensi 1 artillery and 2 infantry moved from Hopei to Shensi 2 bombers moved from French Indo China to Shensi 2 fighters and 1 tactical_bomber moved from French Indo China to Hunan 1 infantry moved from Anhwe to Hunan 2 fighters moved from 41 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 80 Sea Zone Japanese attack with 2 fighters British defend with 1 cruiser and 3 transports Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 cruiser and 3 transports in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 cruiser and 3 transports in 80 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 80 Sea Zone British win with 3 transports remaining. Battle score for attacker is -8 Casualties for Japanese: 2 fighters Casualties for British: 1 cruiser Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 1/7 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries and 1 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber in Korea, round 2 : 7/13 hits, 3,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 3 : 1/6 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 4 : 2/6 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 armour, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/15 hits, 8,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 9/15 hits, 7,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 5 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 10/12 hits, 7,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 6/10 hits, 5,83 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Japanese, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 1 armour owned by the Americans, 2 infantry owned by the Americans, 4 transports owned by the Americans and 1 mech_infantry owned by the Americans lost in 33 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 80 Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 armour, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 armour and 1 artillery moved from Java to 42 Sea Zone 1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 armour and 1 artillery moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Kiangsi 1 aaGun moved from Manchuria to Korea 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Shensi to Kiangsu 1 fighter moved from Hunan to Shantung 1 fighter moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Korea to Jehol Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British : 1,00 Americans : 1,67 Chinese : -4,00 UK_Pacific : 1,00 Russians : -0,33 Japanese : 3,67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 5 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Northern Italy 1 tactical_bomber moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 mech_infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Southern France Non Combat Move - Americans 1 bomber moved from Northern Italy to Algeria 6 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 2 artilleries and 5 infantry Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kwangsi, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 1/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 3 : 3/9 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 4 : 1/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 20 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 artilleries and 5 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Sikang Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -3.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 5 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Northern Italy 1 tactical_bomber moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 mech_infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Southern France Non Combat Move - Americans 1 bomber moved from Northern Italy to Algeria 6 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 fighters, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 2 artilleries and 5 infantry Chinese roll dice for 1 artillery, 1 fighter and 8 infantry in Kwangsi, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 1/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 3 : 3/9 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kwangsi, round 4 : 1/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 20 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 artilleries and 5 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Sikang Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from Persia to 98 Sea Zone 2 fighters moved from India to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 2 bombers Italians defend with 1 cruiser and 2 transports British roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 1 bomber Casualties for Italians: 1 cruiser and 2 transports Battle in 36 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 5 transports British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 destroyer and 5 transports in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship and 5 transports in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 tactical_bomber owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone 3 transports owned by the Japanese lost in 36 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 52 Casualties for Japanese: 1 battleship, 1 destroyer and 5 transports Casualties for British: 1 tactical_bomber Non Combat Move - British 2 fighters moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from 98 Sea Zone to Persia 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 4 infantry moved from Iraq to Persia 1 mech_infantry moved from Eire to United Kingdom 1 artillery moved from Eire to Scotland 1 infantry moved from Eire to Scotland Place Units - British 1 factory_minor placed in Iraq 1 fighter placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.33 Italians : 0.50 AA fire in Northern Italy : : -0.17 Chinese : 0.33 Japanese : -3.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to France Combat - Italians Battle in France Italians attack with 1 fighter and 3 infantry French defend with 1 airfield, 1 artillery and 1 factory_minor Italians roll dice for 1 fighter and 3 infantry in France, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 1 artillery in France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in France Italians roll dice for 1 fighter and 2 infantry in France, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in France Italians captures 14PUs while taking French capital Italians win, taking France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for French: 1 artillery Non Combat Move - Italians 1 fighter moved from France to 97 Sea Zone 3 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine Place Units - Italians 4 infantry placed in Northern Italy 1 fighter placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0,83 French : 0,33