@Avner Still need your email to put into the game to get dice rolls
Pejon_88 (X) vs. The Shrike (L + 12) BM3
-
You are struggling well :)
One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies. -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber and 4 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 3 : 1/5 hits, 2,67 expected hits British roll dice for 1 cruiser, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits 1 cruiser owned by the British and 3 fighters owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits British roll dice for 2 fighters and 2 transports in 98 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone Italians roll dice for 1 bomber in 98 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British win with 2 transports remaining. Battle score for attacker is -10 Casualties for Italians: 1 bomber, 1 destroyer, 4 fighters and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - Italians 4 aaGuns and 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2,50 British : 0,00
-
@Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
You are struggling well :)
One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies.Thanks! Yes, I really need to keep a better eye on those, the margins in this game are so small at the competitive level.
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@TheShrike I realised I have made an unintentional mistake with Japan. The game engine is programmed so certain things need to be enforced by the player (all such situations are explained in the game notes under Help in the toolbar. The one I didn’t follow was:
“All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.”
What I did was sacrifice two tactical bombers after the battle of Iwo Jima in order to be able to put a carrier as a blocker in SZ16. I knew from the AA 1940 rules that planes need to have a potential landing spot and that is also programmed, but not that I had to actually land on it!
How do you propose we continue, as it is now or re-do from Japan’s round 11? I will play Germany round 12 and then you decide and I will abide :)
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 bomber, 1 carrier and 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 bomber moved from Northwest Persia to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 104 Sea Zone 2 bombers and 2 fighters moved from Western Germany to 104 Sea Zone 1 bomber moved from Caucasus to Samara 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 artillery and 2 infantry moved from Belarus to Smolensk 2 bombers moved from Caucasus to Vologda 1 fighter and 1 tactical_bomber moved from Ukraine to Vologda 2 armour moved from Belarus to Vologda 1 fighter moved from Ukraine to Vologda 1 infantry moved from Belarus to Smolensk Combat - Germans Battle in 98 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Vologda Germans attack with 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber Russians defend with 2 artilleries and 2 infantry Germans roll dice for 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 4,00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Vologda Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Vologda, round 3 : 5/5 hits, 3,00 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 1 fighter Casualties for Russians: 2 artilleries and 2 infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/10 hits, 5,33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 104 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone 1 destroyer owned by the Germans retreated to 110 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -62 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines Casualties for Americans: 1 submarine Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber could not land in 104 Sea Zone and were removed 9 armour moved from Persia to Caucasus 1 tactical_bomber moved from Vologda to Archangel 1 fighter moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 1 artillery and 2 infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 2 artilleries and 4 infantry moved from Ukraine to Rostov 1 artillery moved from Volgograd to Rostov 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery and 2 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Samara to Eastern Poland 2 bombers moved from Vologda to Eastern Poland 1 bomber moved from 98 Sea Zone to Ukraine 1 fighter moved from Southern Italy to Western Germany 2 bombers moved from 104 Sea Zone to Western Germany 2 fighters moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 1 carrier placed in 112 Sea Zone 3 infantry placed in Volgograd 3 artilleries placed in Ukraine Germans undo move 4. 2 artilleries and 2 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Ukraine 1 artillery and 1 infantry placed in Persia 2 artilleries and 1 infantry placed in Ukraine 1 infantry placed in Persia Turn Complete - Germans Germans collect 68 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -2,17 Americans : 3,33 Russians : 0,00
-
Wow that battle in SZ104 was so stupid of me :O
-
Peter, what do you suggest we do? I prefer not to go back; are you saying you lost to tactical bombers and wouldn’t have? Or gained two? Not sure I follow.
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 artilleries and 27 infantry moved from Tambov to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 21 artilleries and 19 infantry AA fire in Rostov : 0/5 hits, 0.83 expected hits Russians roll dice for 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber in Rostov, round 2 : 14/46 hits, 14.17 expected hits Germans roll dice for 3 aaGuns, 21 artilleries and 19 infantry in Rostov, round 2 : 14/40 hits, 13.33 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov Russians roll dice for 14 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Rostov, round 3 : 10/32 hits, 11.67 expected hits Germans roll dice for 21 artilleries and 8 infantry in Rostov, round 3 : 13/29 hits, 9.67 expected hits 13 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Rostov Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 4 : 5/19 hits, 7.33 expected hits Germans roll dice for 19 artilleries in Rostov, round 4 : 4/19 hits, 6.33 expected hits 5 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov Russians roll dice for 10 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 5 : 7/15 hits, 6.00 expected hits Germans roll dice for 14 artilleries in Rostov, round 5 : 6/14 hits, 4.67 expected hits 7 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Rostov Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 6 : 7/9 hits, 4.00 expected hits Germans roll dice for 7 artilleries in Rostov, round 6 : 4/7 hits, 2.33 expected hits 7 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Russians: 14 artilleries and 27 infantry Casualties for Germans: 3 aaGuns, 21 artilleries and 19 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns moved from Tambov to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 3.50 AA fire in Rostov : : -0.83 Russians : 1.17
-
@TheShrike According to the rules I should have gone with the other carrier to the SZ outside Iwo Jima and pick-up the two tactical bombers (that in our scenario went to the bottom of the sea because they had no landing spot). Reason being I sent the carrier to SZ16 was obviously because I was afraid of a landing in Japan. I am not keen on replaying either, but I wanted to lay all cards on the table once I realised the rules :)
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 destroyer and 2 fighters moved from 20 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 2 bombers and 3 fighters moved from Japan to 17 Sea Zone 5 mech_infantrys moved from Eastern Persia to Iraq Combat - Japanese Battle in 17 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 9 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 9 fighters in 17 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone 7 transports owned by the Americans lost in 17 Sea Zone Japanese win with 2 bombers and 8 fighters remaining. Battle score for attacker is 73 Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports Battle in Iraq Japanese attack with 5 mech_infantrys French defend with 1 infantry Japanese roll dice for 5 mech_infantrys in Iraq, round 2 : 0/5 hits, 0,83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 mech_infantrys in Iraq, round 3 : 1/5 hits, 0,83 expected hits British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the French lost in Iraq Japanese win, taking Iraq from British with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Japanese 2 infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from Turkmenistan to Persia 9 mech_infantrys moved from West India to Persia 1 artillery and 2 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Korea to Jehol 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from 17 Sea Zone to Philippines 1 fighter moved from 17 Sea Zone to Guam 1 fighter moved from 17 Sea Zone to Guam 1 fighter moved from 17 Sea Zone to Guam 1 fighter moved from 17 Sea Zone to Guam 3 fighters moved from 17 Sea Zone to Guam 1 fighter moved from 17 Sea Zone to 6 Sea Zone 3 infantry moved from French Indo China to Shan State 2 armour and 3 mech_infantrys moved from Shan State to Burma 2 submarines moved from 80 Sea Zone to 72 Sea Zone 2 mech_infantrys moved from Kiangsi to Yunnan 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Shensi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Anhwe 1 artillery moved from Anhwe to Hopei 1 artillery moved from Hopei to Shensi Place Units - Japanese 1 battleship placed in 6 Sea Zone 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone Japanese undo move 2. 2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 tactical_bomber placed in Kiangsu Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : 0,33 Americans : 1,50 Japanese : 0,17
-
Peter, it is a moot point; I realize now you will take and hold HI no matter what I do, and that’s game. Well played! I will post in the League results.
-
Ok and thank you! If you’re up to it, we can switch sides and do a re-match?
-
We have to right? In order to get credit for a match? Isn’t League best of 3? I’d honestly like to take a break from G40 but I don’t want to deny you League points so if it is indeed best of 3, then sure, let’s re-rack. I’ll post G1 combat move once I answer this best of 3 question for myself.
-
I dont believe it is. I will ask a friend and get back to you. If you are taking a break, we can definitely do the re-match later.
-
I asked my friend and you only need 3 league matches to get a ranking, not necessarily against the same player. Also I didn’t get any forum post with your G1 moves so if you want to take a break all is well.
-
Fair enough, yeah I’m gonna give it a rest for a month or so, get the bug back.
-
@TheShrike Nice!