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    and a here we go

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Carthage
            1 warelephant moved from Carthago to SZ 36
            1 hoplite moved from Carthago to SZ 36
            1 spearman moved from Melita to SZ 36
            4 spearmen moved from Carthago to SZ 32
            2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 33
            4 spearmen moved from SZ 33 to Lilybaeum
            1 bireme, 1 hoplite, 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33
            1 hoplite, 1 spearman and 1 warelephant moved from SZ 33 to Lilybaeum
            2 spearmen and 1 swordman moved from Hispatis to Salmantica
            2 spearmen and 1 swordman moved from Corduba to Castulo
            1 spearman moved from Corduba to Castulo
            1 spearman moved from Corduba to Salmantica
            1 swordman moved from Corduba to Castulo
            1 swordman moved from Corduba to Salmantica
            3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
            2 cavalrys moved from Corduba to Salmantica
            1 swordman moved from Acci to Carthago Nova
            1 spearman and 1 swordman moved from Gades to SZ 14
            2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
            1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
            1 spearman moved from Gades to Acci
            3 spearmen moved from Thapsus to Carthago
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 2 citys, 1 swordman and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Castulo
                Carthage attack with 6 spearmen and 4 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Carthage roll dice for 6 spearmen and 4 swordmen in Castulo, round 2 : 4/10 hits, 2.33 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo
                    Carthage roll dice for 5 spearmen and 4 swordmen in Castulo, round 3 : 3/9 hits, 2.17 expected hits
                    Neutral roll dice for 1 swordman in Castulo, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                Carthage loses 0 PUs for violating Castulos neutrality.
                Carthage win, taking Castulo from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 14
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 2 cavalrys and 3 swordmen
            Battle in Salmantica
                Carthage attack with 2 cavalrys, 3 spearmen and 2 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Salmantica, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral lost in Salmantica
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Salmantica, round 3 : 3/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 0/3 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 2 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 3 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            1 bireme and 1 trireme placed in SZ 32
            1 city placed in Corduba
            1 swordman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.83
    Neutral : -1.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            1 ballista moved from Roma to SZ 28
            1 cavalry moved from Roma to SZ 28
            3 legionaires moved from Capua to SZ 28
            3 legionaires moved from Roma to SZ 28
            1 ballista, 2 biremes, 1 cavalry, 6 legionaires and 2 triremes moved from SZ 28 to SZ 34
            4 legionaires and 5 velitess moved from Messana to Lilybaeum
            1 ballista, 1 cavalry and 6 legionaires moved from SZ 34 to Lilybaeum
            3 legionaires and 4 velitess moved from Arretium to Genua
            1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
            1 cavalry moved from Roma to Genua
            1 cavalry moved from Capua to Arretium
            2 legionaires and 3 velitess moved from Salapia to Capua
            1 bireme moved from SZ 44 to SZ 35
            2 legionaires and 1 velites moved from Tarentum to Capua
            2 legionaires and 3 velitess moved from Croton to Capua
            1 legionaire and 5 velitess moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes and 2 triremes; Remaining resources: 5 PUs; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 7 velitess
                Neutral defend with 3 cavalrys and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 5 legionaires and 7 velitess in Genua, round 2 : 4/14 hits, 4.00 expected hits
                    Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 2/6 hits, 1.50 expected hits
                    3 cavalrys owned by the Neutral, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 5 legionaires and 5 velitess in Genua, round 3 : 3/12 hits, 3.67 expected hits
                    Neutral roll dice for 2 swordmen in Genua, round 3 : 1/2 hits, 0.67 expected hits
                    1 velites owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
                RomanRepublic loses 0 PUs for violating Genuas neutrality.
                RomanRepublic win, taking Genua from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 4 velitess remaining. Battle score for attacker is 15
                Casualties for RomanRepublic: 3 velitess
                Casualties for Neutral: 3 cavalrys and 3 swordmen
            Battle in Lilybaeum
                RomanRepublic attack with 1 ballista, 1 cavalry, 10 legionaires and 5 velitess
                Carthage defend with 1 city, 1 hoplite, 13 spearmen and 2 warelephants
                    RomanRepublic roll dice for 1 ballista, 1 cavalry, 10 legionaires and 5 velitess in Lilybaeum, round 2 : 7/17 hits, 5.33 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    Carthage roll dice for 1 hoplite, 13 spearmen and 2 warelephants in Lilybaeum, round 2 : 5/16 hits, 6.17 expected hits
                    5 velitess owned by the RomanRepublic and 5 spearmen owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 10 legionaires in Lilybaeum, round 3 : 5/12 hits, 4.50 expected hits
                    Carthage roll dice for 1 hoplite, 8 spearmen and 2 warelephants in Lilybaeum, round 3 : 7/11 hits, 4.50 expected hits
                    1 cavalry owned by the RomanRepublic, 5 spearmen owned by the Carthage and 6 legionaires owned by the RomanRepublic lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista and 4 legionaires in Lilybaeum, round 4 : 2/5 hits, 2.17 expected hits
                    Carthage roll dice for 1 hoplite, 3 spearmen and 2 warelephants in Lilybaeum, round 4 : 1/6 hits, 2.83 expected hits
                    2 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista and 3 legionaires in Lilybaeum, round 5 : 3/4 hits, 1.83 expected hits
                    Carthage roll dice for 1 hoplite, 1 spearman and 2 warelephants in Lilybaeum, round 5 : 2/4 hits, 1.83 expected hits
                    1 spearman owned by the Carthage, 2 legionaires owned by the RomanRepublic and 2 warelephants owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista and 1 legionaire in Lilybaeum, round 6 : 2/2 hits, 1.17 expected hits
                    Carthage roll dice for 1 hoplite in Lilybaeum, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Carthage and 1 ballista owned by the RomanRepublic lost in Lilybaeum
                RomanRepublic win, taking Lilybaeum from Carthage with 1 legionaire remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 1 ballista, 1 cavalry, 9 legionaires and 5 velitess
                Casualties for Carthage: 1 hoplite, 13 spearmen and 2 warelephants
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 biremes and 2 triremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 52 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.17
    Neutral : 0.83
    RomanRepublic : 3.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to Lilybaeum
            6 hoplites and 3 slingerss moved from Sparta to Corinth
            2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
            3 biremes and 1 trireme moved from SZ 67 to SZ 68
            1 hoplite and 1 slingers moved from Rhodos to SZ 68
            1 hoplite and 1 slingers moved from SZ 68 to Sardis
            2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 archers; Remaining resources: 10 PUs; 
    
        Combat - GreekCityStates
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 2/20 hits, 5.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
                    2 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 2 peltastss and 2 swordmen in Corinth, round 3 : 6/11 hits, 3.83 expected hits
                    1 hoplite owned by the GreekCityStates, 2 archers owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 2 peltastss owned by the Macedonia, 1 cavalry owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 10 hoplites in Corinth, round 4 : 3/10 hits, 3.33 expected hits
                    Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 4 : 4/7 hits, 3.17 expected hits
                    2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 4 hoplites owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 6 hoplites in Corinth, round 5 : 2/6 hits, 2.00 expected hits
                    Macedonia roll dice for 4 hoplites in Corinth, round 5 : 3/4 hits, 2.00 expected hits
                    2 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 3 hoplites in Corinth, round 6 : 3/3 hits, 1.00 expected hits
                    Macedonia roll dice for 2 hoplites in Corinth, round 6 : 0/2 hits, 1.00 expected hits
                    2 hoplites owned by the Macedonia lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -15
                Casualties for GreekCityStates: 2 archers, 1 cavalry, 8 hoplites and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
            Battle in Sardis
                GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss
                Seleucid defend with 4 hoplites and 3 peltastss
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 3/11 hits, 2.50 expected hits
                    Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 3/7 hits, 2.50 expected hits
                    3 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Sardis, round 3 : 1/8 hits, 2.00 expected hits
                    Seleucid roll dice for 4 hoplites in Sardis, round 3 : 3/4 hits, 2.00 expected hits
                    1 hoplite owned by the Seleucid, 1 archer owned by the GreekCityStates and 2 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 1 archer and 4 hoplites in Sardis, round 4 : 3/5 hits, 1.50 expected hits
                    Seleucid roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits
                    3 hoplites owned by the Seleucid and 1 archer owned by the GreekCityStates lost in Sardis
                GreekCityStates win, taking Sardis from Seleucid with 4 hoplites remaining. Battle score for attacker is 8
                Casualties for GreekCityStates: 2 archers and 5 slingerss
                Casualties for Seleucid: 4 hoplites and 3 peltastss
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 archers placed in Sparta
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from SZ 67: 1 trireme
            EDIT: Adding units owned by GreekCityStates to SZ 68: 1 trireme
            EDIT: Turning off Edit Mode
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 48 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.83
    Seleucid : 1.00
    GreekCityStates : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Macedonia
            1 peltasts moved from Thessalonica to SZ 70
            1 peltasts moved from SZ 70 to Pergamum
                  Macedonia take Pergamum from GreekCityStates
            1 bireme and 1 trireme moved from SZ 70 to SZ 69
            1 cavalry moved from Pella to Delphi
            2 hoplites and 4 peltastss moved from Dodona to Delphi
            1 hoplite and 3 peltastss moved from Pella to Dodona
            1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
                  Macedonia take Athens from GreekCityStates
            2 cavalrys moved from Thessalonica to Athens
            3 hoplites, 3 peltastss and 2 swordmen moved from Thessalonica to Larissa
            1 cavalry moved from Philippopolis to Larissa
            2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 3 hoplites, 1 peltasts and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
                GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
                    Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Delphi, round 2 : 0/7 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 2 : 3/6 hits, 2.00 expected hits
                    3 peltastss owned by the Macedonia lost in Delphi
                    Macedonia roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Delphi, round 3 : 0/4 hits, 1.17 expected hits
                    GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 3 : 2/6 hits, 2.00 expected hits
                    1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Delphi
                2 hoplites owned by the Macedonia retreated to Dodona
                GreekCityStates win with 1 archer, 2 hoplites and 3 slingerss remaining. Battle score for attacker is -12
                Casualties for Macedonia: 1 cavalry and 4 peltastss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 trireme placed in SZ 69
            3 hoplites and 1 peltasts placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.83
    GreekCityStates : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Egypt
            3 axemen, 2 chariots and 5 spearmen moved from Sidon to Damascus
            2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus
            3 archers moved from Hermopolis to Paraetonium
            2 archers moved from Alexandria to Paraetonium
            2 spearmen moved from Hermopolis to Paraetonium
            4 spearmen moved from Alexandria to Paraetonium
            2 axemen moved from Hermopolis to Paraetonium
            2 chariots moved from Alexandria to Paraetonium
            1 chariot moved from Memphis to Paraetonium
            3 axemen moved from Alexandria to SZ 57
            1 archer and 2 axemen moved from Memphis to SZ 58
            2 spearmen moved from Memphis to SZ 57
            2 axemen moved from Hermopolis to Paraetonium
            3 spearmen moved from Memphis to Pharan
            3 axemen, 3 biremes, 2 spearmen and 1 trireme moved from SZ 57 to SZ 63
            1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 63
    
        Purchase Units - Egypt
            Egypt buy 8 archers and 1 city; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 5 archers, 4 axemen, 3 chariots and 6 spearmen
                Neutral defend with 3 spearmen
                    Egypt roll dice for 5 archers, 4 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 4/18 hits, 4.17 expected hits
                    Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits
                    3 spearmen owned by the Neutral lost in Paraetonium
                Egypt loses 0 PUs for violating Paraetoniums neutrality.
                Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 spearmen
            Battle in Damascus
                Egypt attack with 5 axemen, 3 chariots and 10 spearmen
                Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                    Egypt roll dice for 5 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 4/18 hits, 4.33 expected hits
                    Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 1/8 hits, 2.17 expected hits
                    1 cavalry owned by the Seleucid, 3 peltastss owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                    Egypt roll dice for 5 axemen, 3 chariots and 9 spearmen in Damascus, round 3 : 5/17 hits, 4.17 expected hits
                    Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 1/4 hits, 1.50 expected hits
                    1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid, 1 cavalry owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 4 axemen, 3 chariots and 9 spearmen remaining. Battle score for attacker is 22
                Casualties for Egypt: 1 axeman and 1 spearman
                Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
    
        Non Combat Move - Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Egypt from Damascus: 1 axeman
            EDIT: Adding units owned by Egypt to Damascus: 1 spearman
            EDIT: Turning off Edit Mode
    
        Place Units - Egypt
            1 city placed in Memphis
            8 archers placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Egypt : 0.33
    Seleucid : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Seleucid
            2 hoplites moved from Tarsus to SZ 61
            2 hoplites and 1 peltasts moved from Attalia to Sardis
            1 hoplite moved from Antioch to SZ 61
            1 legionaire moved from Antioch to SZ 61
            2 peltastss moved from Antioch to Sidon
            1 legionaire moved from Antioch to Sidon
            1 cataphract, 2 cavalrys, 3 hoplites and 4 peltastss moved from Antioch to Damascus
            1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
            1 cavalry moved from Edessa to Damascus
            2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra
            1 cataphract and 1 cavalry moved from Hatra to Damascus
            3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida
            2 cataphracts, 2 cavalrys and 2 peltastss moved from Hatra to Amida
            3 hoplites and 1 legionaire moved from SZ 61 to Salamis
    
        Purchase Units - Seleucid
            Seleucid buy 11 hoplites; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 1 legionaire and 2 peltastss
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 1/3 hits, 0.67 expected hits
                    Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 peltasts
                Casualties for Egypt: 1 spearman
            Battle in Salamis
                Seleucid attack with 3 hoplites and 1 legionaire
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 3 hoplites and 1 legionaire in Salamis, round 2 : 2/4 hits, 1.33 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
                    1 legionaire owned by the Seleucid and 2 spearmen owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 3 hoplites remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 legionaire
                Casualties for Egypt: 2 spearmen
            Battle in Amida
                Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss
                Neutral defend with 2 archers and 4 spearmen
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Amida, round 2 : 4/14 hits, 4.50 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 1/6 hits, 2.33 expected hits
                    1 peltasts owned by the Seleucid and 4 spearmen owned by the Neutral lost in Amida
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 4 peltastss in Amida, round 3 : 2/13 hits, 4.33 expected hits
                    Neutral roll dice for 2 archers in Amida, round 3 : 2/2 hits, 1.00 expected hits
                    2 peltastss owned by the Seleucid and 2 archers owned by the Neutral lost in Amida
                Seleucid loses 0 PUs for violating Amidas neutrality.
                Seleucid win, taking Amida from Neutral with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 14
                Casualties for Seleucid: 3 peltastss
                Casualties for Neutral: 2 archers and 4 spearmen
            Battle in Damascus
                Seleucid attack with 2 cataphracts, 4 cavalrys, 4 hoplites, 1 legionaire and 6 peltastss
                Egypt defend with 3 axemen, 3 chariots and 10 spearmen
                    Seleucid roll dice for 2 cataphracts, 4 cavalrys, 4 hoplites, 1 legionaire and 6 peltastss in Damascus, round 2 : 6/17 hits, 5.17 expected hits
                    Egypt roll dice for 3 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 8/16 hits, 5.83 expected hits
                    3 axemen owned by the Egypt, 2 cavalrys owned by the Seleucid, 3 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys, 4 hoplites and 1 legionaire in Damascus, round 3 : 1/9 hits, 3.50 expected hits
                    Egypt roll dice for 3 chariots and 7 spearmen in Damascus, round 3 : 3/10 hits, 4.33 expected hits
                    1 legionaire owned by the Seleucid, 2 cavalrys owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                2 cataphracts owned by the Seleucid and 4 hoplites owned by the Seleucid retreated to Emesa
                Egypt win with 3 chariots and 6 spearmen remaining. Battle score for attacker is -11
                Casualties for Seleucid: 4 cavalrys, 1 legionaire and 6 peltastss
                Casualties for Egypt: 3 axemen and 4 spearmen
            Battle in Sardis
                Seleucid attack with 2 hoplites and 1 peltasts
                GreekCityStates defend with 4 hoplites
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Sardis, round 2 : 0/3 hits, 0.83 expected hits
                    GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 3/4 hits, 2.00 expected hits
                    2 hoplites owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sardis
                GreekCityStates win with 4 hoplites remaining. Battle score for attacker is -12
                Casualties for Seleucid: 2 hoplites and 1 peltasts
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 hoplites placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Egypt : 1.83
    Seleucid : -4.33
    GreekCityStates : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Parthia
            2 archers and 4 spearmen moved from Persepolis to Babylon
            1 horsearcher moved from Ecbatana to Seleucia
            2 horsearchers moved from Cyropolis to Seleucia
            1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon
            1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon
            3 archers and 7 spearmen moved from Susa to Seleucia
            1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
            3 archers and 7 spearmen moved from Ctesiphon to Seleucia
            1 cataphract and 1 cavalry moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 6 archers and 1 spearman; Remaining resources: 3 PUs; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 4 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 4 spearmen in Babylon, round 2 : 4/14 hits, 4.17 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits
                    3 spearmen owned by the Parthia and 4 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 1 spearman in Babylon, round 3 : 3/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 3 : 1/6 hits, 2.50 expected hits
                    1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys and 2 horsearchers in Babylon, round 4 : 3/10 hits, 3.50 expected hits
                    Neutral roll dice for 3 archers in Babylon, round 4 : 1/3 hits, 1.50 expected hits
                    1 archer owned by the Parthia and 3 archers owned by the Neutral lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 1 archer, 3 cataphracts, 3 cavalrys and 2 horsearchers remaining. Battle score for attacker is 17
                Casualties for Parthia: 1 archer and 4 spearmen
                Casualties for Neutral: 3 archers and 7 spearmen
            Battle in Seleucia
                Parthia attack with 6 archers, 3 horsearchers and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 6 archers, 3 horsearchers and 14 spearmen in Seleucia, round 2 : 3/23 hits, 4.33 expected hits
                    Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 6 archers, 3 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            6 archers and 1 spearman placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.83
    Parthia : -2.67
    Seleucid : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            2 archers and 4 spearmen moved from Siwa to Berenice
            1 cavalry and 2 spearmen moved from Paliurus to Berenice
            2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Cirta to Cartenna
            2 cavalrys and 1 spearman moved from Igilgili to Cartenna
            2 cavalrys moved from Hippo Regius to Cartenna
            2 cavalrys moved from Zama to Cartenna
            1 archer and 1 spearman moved from Zama to Capsa
            1 archer and 3 spearmen moved from Hippo Regius to Zama
            1 cavalry moved from Theveste to Igilgili
            3 swordmen moved from Cirta to Auzia
            1 spearman moved from Cirta to Auzia
            1 archer and 3 spearmen moved from Cirta to Theveste
            2 spearmen moved from Theveste to Capsa
            1 spearman moved from Cirta to Auzia
            2 biremes moved from SZ 29 to SZ 30
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Cartenna
                Numidia attack with 8 cavalrys and 1 spearman
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 : 4/9 hits, 2.83 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 8 cavalrys remaining. Battle score for attacker is 12
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Auzia
                Numidia attack with 2 spearmen and 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 2 spearmen and 3 swordmen in Auzia, round 2 : 2/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Auzia
                Numidia loses 0 PUs for violating Auzias neutrality.
                Numidia win, taking Auzia from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Numidia : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            1 bireme and 1 trireme moved from SZ 32 to SZ 33
            2 cavalrys, 3 spearmen and 2 swordmen moved from Salmantica to Toletum
            4 spearmen and 4 swordmen moved from Castulo to Toletum
            1 spearman moved from Acci to Carthago Nova
            2 biremes moved from SZ 15 to SZ 16
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 4 cavalrys, 2 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 2 cavalrys, 7 spearmen and 6 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 2 cavalrys, 7 spearmen and 6 swordmen in Toletum, round 2 : 6/15 hits, 3.83 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
                    4 cavalrys owned by the Neutral lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 2 cavalrys, 7 spearmen and 6 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 4 cavalrys
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme and 2 triremes placed in SZ 36
            4 cavalrys placed in Corduba
            2 spearmen placed in Carthago
            1 swordman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.17
    Neutral : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 bireme moved from SZ 35 to SZ 34
            2 biremes and 2 triremes moved from SZ 28 to SZ 34
            7 legionaires and 10 velitess moved from Capua to SZ 34
            7 legionaires and 10 velitess moved from SZ 34 to Lilybaeum
            1 ballista, 1 cavalry, 5 legionaires and 4 velitess moved from Genua to Massilia
            1 cavalry moved from Arretium to Massilia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 1 city and 2 triremes; Remaining resources: 4 PUs; 
    
        Combat - RomanRepublic
            Battle in Massilia
                RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess
                Neutral defend with 1 archer and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess in Massilia, round 2 : 3/12 hits, 3.83 expected hits
                    Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits
                    2 velitess owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Massilia
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 2 velitess in Massilia, round 3 : 1/10 hits, 3.50 expected hits
                    Neutral roll dice for 1 archer and 1 swordman in Massilia, round 3 : 1/2 hits, 0.83 expected hits
                    1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Massilia
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 1 velites in Massilia, round 4 : 5/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer in Massilia, round 4 : 1/1 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic and 1 archer owned by the Neutral lost in Massilia
                RomanRepublic loses 0 PUs for violating Massilias neutrality.
                RomanRepublic win, taking Massilia from Neutral with 1 ballista, 2 cavalrys and 5 legionaires remaining. Battle score for attacker is 8
                Casualties for RomanRepublic: 4 velitess
                Casualties for Neutral: 1 archer and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 biremes and 2 triremes placed in SZ 34
            1 city placed in Genua
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 56 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    RomanRepublic : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
            3 hoplites moved from Corinth to Athens
            4 hoplites moved from Sardis to SZ 68
            4 hoplites moved from SZ 68 to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 13 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 archer, 9 hoplites and 3 slingerss
                Macedonia defend with 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman
                    GreekCityStates roll dice for 1 archer, 9 hoplites and 3 slingerss in Athens, round 2 : 3/13 hits, 3.67 expected hits
                    Macedonia roll dice for 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman in Athens, round 2 : 1/11 hits, 2.67 expected hits
                    3 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 1 archer, 9 hoplites and 2 slingerss in Athens, round 3 : 3/12 hits, 3.50 expected hits
                    Macedonia roll dice for 3 cavalrys, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 3 : 3/8 hits, 2.17 expected hits
                    1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 2 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 9 hoplites in Athens, round 4 : 5/9 hits, 3.00 expected hits
                    Macedonia roll dice for 2 cavalrys, 2 hoplites and 1 swordman in Athens, round 4 : 1/5 hits, 1.67 expected hits
                    1 swordman owned by the Macedonia, 2 hoplites owned by the Macedonia, 1 hoplite owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 8 hoplites remaining. Battle score for attacker is 21
                Casualties for GreekCityStates: 1 archer, 1 hoplite and 3 slingerss
                Casualties for Macedonia: 3 cavalrys, 2 hoplites, 5 peltastss and 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            6 hoplites placed in Sparta
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from Sparta: 6 archers
            EDIT: Adding units owned by GreekCityStates to Corinth: 6 archers
            EDIT: Turning off Edit Mode
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 42 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.50
    GreekCityStates : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 peltasts moved from Dodona to Delphi
                  Macedonia take Delphi from GreekCityStates
            1 bireme moved from SZ 70 to SZ 69
            5 hoplites moved from Thessalonica to SZ 69
            3 peltastss moved from Thessalonica to SZ 69
            5 hoplites and 3 peltastss moved from SZ 69 to Athens
            1 cavalry, 3 hoplites, 3 peltastss and 2 swordmen moved from Larissa to Athens
            3 hoplites and 2 peltastss moved from Dodona to Larissa
            2 peltastss moved from Thessalonica to Larissa
            1 peltasts moved from Pergamum to Sardis
                  Seleucid take Sardis from GreekCityStates
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 3 hoplites and 3 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen
                GreekCityStates defend with 8 hoplites
                    Macedonia roll dice for 1 cavalry, 8 hoplites, 6 peltastss and 2 swordmen in Athens, round 2 : 5/17 hits, 4.67 expected hits
                    GreekCityStates roll dice for 8 hoplites in Athens, round 2 : 4/8 hits, 4.00 expected hits
                    5 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry, 8 hoplites, 2 peltastss and 2 swordmen in Athens, round 3 : 0/13 hits, 4.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 1/3 hits, 1.50 expected hits
                    1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry, 8 hoplites, 1 peltasts and 2 swordmen in Athens, round 4 : 2/12 hits, 3.83 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 3/3 hits, 1.50 expected hits
                    1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 8 hoplites and 1 swordman in Athens, round 5 : 1/9 hits, 3.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 8 hoplites and 1 swordman remaining. Battle score for attacker is 20
                Casualties for Macedonia: 1 cavalry, 6 peltastss and 1 swordman
                Casualties for GreekCityStates: 8 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 biremes placed in SZ 69
            1 hoplite and 3 peltastss placed in Thessalonica
            Macedonia undo move 2.
            3 hoplites and 1 peltasts placed in Thessalonica
            2 peltastss were produced but were not placed
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Macedonia from 39 to 43
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Macedonia : -7.50
    GreekCityStates : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            1 chariot moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Siwa
                  Egypt take Siwa from Numidia
            5 archers, 4 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa
            8 archers moved from Alexandria to Paraetonium
            3 spearmen moved from Pharan to Jerusalem
            3 chariots and 5 spearmen moved from Damascus to Sidon
            2 spearmen and 1 trireme moved from SZ 63 to SZ 62
            2 spearmen moved from SZ 62 to Attalia
                  Egypt take Attalia from Seleucid
            1 archer, 2 axemen and 1 trireme moved from SZ 63 to SZ 62
            1 archer and 2 axemen moved from SZ 62 to Salamis
            2 axemen and 2 biremes moved from SZ 63 to SZ 62
            2 axemen moved from SZ 62 to Salamis
            1 axeman and 1 bireme moved from SZ 63 to SZ 62
            1 axeman moved from SZ 62 to Attalia
    
        Purchase Units - Egypt
            Egypt buy 5 archers and 10 spearmen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Salamis
                Egypt attack with 1 archer and 4 axemen
                Seleucid defend with 3 hoplites
                    Egypt roll dice for 1 archer and 4 axemen in Salamis, round 2 : 2/5 hits, 1.50 expected hits
                    Seleucid roll dice for 3 hoplites in Salamis, round 2 : 2/3 hits, 1.50 expected hits
                    1 axeman owned by the Egypt, 2 hoplites owned by the Seleucid and 1 archer owned by the Egypt lost in Salamis
                    Egypt roll dice for 3 axemen in Salamis, round 3 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Salamis
                Egypt win, taking Salamis from Seleucid with 3 axemen remaining. Battle score for attacker is 8
                Casualties for Egypt: 1 archer and 1 axeman
                Casualties for Seleucid: 3 hoplites
            Battle in Sidon
                Egypt attack with 3 chariots and 5 spearmen
                Seleucid defend with 1 legionaire and 1 peltasts
                    Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 2/8 hits, 1.33 expected hits
                    Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 2 : 0/2 hits, 0.50 expected hits
                    1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
                Casualties for Seleucid: 1 legionaire and 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 spearmen placed in Memphis
            5 archers and 2 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 58 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.17
    Seleucid : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            11 hoplites moved from Antioch to Sidon
            2 cataphracts moved from Emesa to Sidon
            4 hoplites moved from Emesa to Damascus
            5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Edessa
            2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss moved from Amida to Melitene
    
        Purchase Units - Seleucid
            Seleucid buy 1 city, 2 hoplites and 9 legionaires; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 2 cataphracts and 11 hoplites
                Egypt defend with 3 chariots and 5 spearmen
                    Seleucid roll dice for 2 cataphracts and 11 hoplites in Sidon, round 2 : 5/13 hits, 4.67 expected hits
                    Egypt roll dice for 3 chariots and 5 spearmen in Sidon, round 2 : 5/8 hits, 3.67 expected hits
                    5 hoplites owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon
                    Seleucid roll dice for 2 cataphracts and 6 hoplites in Sidon, round 3 : 2/8 hits, 3.00 expected hits
                    Egypt roll dice for 3 chariots in Sidon, round 3 : 2/3 hits, 2.00 expected hits
                    2 chariots owned by the Egypt and 2 hoplites owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 2 cataphracts and 4 hoplites in Sidon, round 4 : 3/6 hits, 2.33 expected hits
                    Egypt roll dice for 1 chariot in Sidon, round 4 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 2 cataphracts and 3 hoplites remaining. Battle score for attacker is -7
                Casualties for Seleucid: 8 hoplites
                Casualties for Egypt: 3 chariots and 5 spearmen
            Battle in Damascus
                Seleucid attack with 4 hoplites
                Egypt defend with 1 spearman
                    Seleucid roll dice for 4 hoplites in Damascus, round 2 : 2/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 3 hoplites remaining. Battle score for attacker is -2
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 spearman
            Battle in Melitene
                Seleucid attack with 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss
                Neutral defend with 2 archers and 3 spearmen
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss in Melitene, round 2 : 5/11 hits, 4.00 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 3/5 hits, 2.00 expected hits
                    1 cavalry owned by the Seleucid, 2 peltastss owned by the Seleucid, 3 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Melitene
                Seleucid loses 0 PUs for violating Melitenes neutrality.
                Seleucid win, taking Melitene from Neutral with 2 cataphracts, 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 cavalry and 2 peltastss
                Casualties for Neutral: 2 archers and 3 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 city placed in Edessa
            2 hoplites and 9 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Egypt : 2.33
    Seleucid : 1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            3 cataphracts, 3 cavalrys and 2 horsearchers moved from Babylon to Hatra
            6 archers, 3 horsearchers and 14 spearmen moved from Seleucia to Hatra
            6 archers and 1 spearman moved from Persepolis to Babylon
            1 archer moved from Babylon to Seleucia
            1 archer and 4 spearmen moved from Ctesiphon to Seleucia
            1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 7 cavalrys and 1 city; Remaining resources: 8 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen in Hatra, round 2 : 4/31 hits, 7.50 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 13 spearmen remaining. Battle score for attacker is -1
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.50
    Seleucid : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            1 spearman moved from Berenice to Paliurus
                  Numidia take Paliurus from Egypt
            2 spearmen and 3 swordmen moved from Auzia to Siga
            4 cavalrys moved from Cartenna to Siga
            2 cavalrys moved from Cartenna to Siga
            1 cavalry moved from Igilgili to Capsa
            1 archer and 3 spearmen moved from Zama to Capsa
            1 archer and 3 spearmen moved from Theveste to Capsa
            2 cavalrys moved from Cartenna to Zama
            2 biremes moved from SZ 30 to SZ 31
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 4 PUs; 
    
        Combat - Numidia
            Battle in Siga
                Numidia attack with 6 cavalrys, 2 spearmen and 3 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 2 : 1/11 hits, 3.33 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Neutral lost in Siga
                    Numidia roll dice for 6 cavalrys, 2 spearmen and 3 swordmen in Siga, round 3 : 3/11 hits, 3.33 expected hits
                    Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 6 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 18 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Numidia : -2.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            1 bireme and 2 triremes moved from SZ 36 to SZ 32
            3 spearmen moved from Caralis to SZ 32
            3 spearmen moved from SZ 32 to Carthago
            2 spearmen and 2 swordmen moved from Carthago Nova to Valentia
            4 cavalrys moved from Corduba to Valentia
            2 cavalrys, 7 spearmen and 6 swordmen moved from Toletum to Valentia
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 2 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 6 cavalrys, 9 spearmen and 8 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 6 cavalrys, 9 spearmen and 8 swordmen in Valentia, round 2 : 7/23 hits, 6.17 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 1/6 hits, 1.83 expected hits
                    3 axemen owned by the Neutral, 2 archers owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 6 cavalrys, 8 spearmen and 8 swordmen remaining. Battle score for attacker is 18
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme and 1 trireme placed in SZ 32
            4 cavalrys, 1 hoplite, 2 spearmen and 1 swordman placed in Carthago
            1 cavalry placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    Neutral : -0.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            7 biremes and 6 triremes moved from SZ 34 to SZ 33
            1 ballista, 2 cavalrys and 5 legionaires moved from Massilia to Mediolanum
            6 velitess moved from Capua to Salapia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 1 legionaire, 3 triremes and 2 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Mediolanum
                RomanRepublic attack with 1 ballista, 2 cavalrys and 5 legionaires
                Neutral defend with 4 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys and 5 legionaires in Mediolanum, round 2 : 3/8 hits, 3.17 expected hits
                    Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits
                    1 cavalry owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 5 legionaires in Mediolanum, round 3 : 4/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
                RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
                RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry and 5 legionaires remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 1 cavalry
                Casualties for Neutral: 4 axemen and 1 swordman
            Battle in SZ 33
                RomanRepublic attack with 7 biremes and 6 triremes
                Carthage defend with 4 biremes and 3 triremes
                    RomanRepublic roll dice for 7 biremes and 6 triremes in SZ 33, round 2 : 2/13 hits, 4.17 expected hits
                    Carthage roll dice for 4 biremes and 3 triremes in SZ 33, round 2 : 2/7 hits, 2.33 expected hits
                    2 biremes owned by the Carthage and 2 biremes owned by the RomanRepublic lost in SZ 33
                    RomanRepublic roll dice for 5 biremes and 6 triremes in SZ 33, round 3 : 5/11 hits, 3.83 expected hits
                    Carthage roll dice for 2 biremes and 3 triremes in SZ 33, round 3 : 0/5 hits, 1.67 expected hits
                    3 triremes owned by the Carthage and 2 biremes owned by the Carthage lost in SZ 33
                RomanRepublic win with 5 biremes and 6 triremes remaining. Battle score for attacker is 50
                Casualties for RomanRepublic: 2 biremes
                Casualties for Carthage: 4 biremes and 3 triremes
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 legionaire and 2 velitess placed in Genua
            2 biremes and 3 triremes placed in SZ 33
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.00
    Neutral : -0.50
    RomanRepublic : -0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            6 hoplites moved from Sparta to Corinth
            3 biremes and 2 triremes moved from SZ 68 to SZ 67
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 6 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer, 5 hoplites and 1 slingers placed in Corinth
            6 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

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