Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 submarine remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 5 infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
Place Units - Americans
1 battleship, 2 submarines and 4 transports placed in 101 Sea Zone
1 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 7 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 7 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Anglo Egyptian Sudan
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British win, taking Anglo Egyptian Sudan from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 bomber moved from French Central Africa to Iraq
1 armour moved from India to Yunnan
1 armour moved from Persia to Iraq
2 transports moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from French West Africa to Union of South Africa
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
1 infantry moved from 83 Sea Zone to French West Africa
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
Place Units - British
1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,5,3,3,5,2
British collect 23 PUs (8 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (7 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans : -1.83
Chinese : -2.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
Italians take Morocco from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
1 fighter moved from Egypt to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 armour and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 28 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
@Enigma japan er bare for syge i det her spil på havet. Alle deres enkelte både rammer mindst 1 hit. Det er helt vildt.
@Enigma glemte at poste efter Frankrig, så redigerer bare din sub ved indien ud og frankrigs destroyer ud. Så lamt at den dødede
@Enigma hahaha spillede den lige igen, bare for sjov. Endnu engang ramte den japanske enlige båd. Og det er så anden gang i træk med en submarine med 1 i forsvar… Vildt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Karelia to Novgorod
2 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Ukraine
8 armour, 3 artilleries, 10 infantry and 9 mech_infantrys moved from Belarus to Bryansk
2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Archangel
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Novgorod
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Greece to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Novgorod
Germans attack with 1 armour, 1 fighter and 6 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 6 infantry in Novgorod, round 2 : 0/8 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 fighter and 6 infantry in Novgorod, round 3 : 2/8 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys in Bryansk, round 2 : 11/43 hits, 11,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Iraq to Egypt
1 bomber moved from Greece to Southern Italy
1 bomber and 1 tactical_bomber moved from Archangel to Eastern Poland
5 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 aaGuns moved from Belarus to Bryansk
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Smolensk to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 fighter moved from Novgorod to Baltic States
Place Units - Germans
2 bombers placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
1 factory_minor placed in Yugoslavia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,50
AA fire in Iraq : : -0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
2 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
2 fighters moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
3 fighters moved from Russia to Smolensk
1 mech_infantry moved from Tsinghai to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Volgograd to Tsinghai
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Smolensk, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Smolensk, round 3 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Tambov to Russia
Place Units - Russians
2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter moved from Kwangtung to 42 Sea Zone
1 bomber moved from Kiangsu to 42 Sea Zone
1 fighter moved from Kwangtung to 42 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 fighter moved from Kwangtung to 42 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Kiangsu to Kweichow
Combat - Japanese
Battle in West India
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win, taking West India from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 battleship and 1 cruiser; Americans defend with 1 armour, 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 4 transports; ANZAC defend with 2 cruisers, 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 8 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 11/21 hits, 11,67 expected hits
Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 2 battleships owned by the Americans
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 3 battleships, 2 carriers, 6 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 8/19 hits, 9,50 expected hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 8 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 14/21 hits, 11,67 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits
Americans roll dice for 3 battleships, 1 carrier, 6 cruisers and 4 transports in 42 Sea Zone, round 3 : 4/10 hits, 5,33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the ANZAC, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 battleship owned by the British and 2 battleships owned by the Americans lost in 42 Sea Zone
1 armour owned by the Americans, 5 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 transports owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 bombers, 2 cruisers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 204
Casualties for Japanese: 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 2 cruisers, 1 destroyer and 2 submarines
Casualties for Americans: 1 armour, 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 4 transports
Casualties for British: 1 battleship and 1 cruiser
Non Combat Move - Japanese
2 fighters could not land in 42 Sea Zone and were removed
1 fighter moved from 42 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from Kweichow to French Indo China
2 tactical_bombers moved from Kweichow to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangtung
1 aaGun, 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 transport moved from 19 Sea Zone to 17 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 aaGun moved from 20 Sea Zone to Kwangtung
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
2 artilleries and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -3,83
Chinese : 0,67
Japanese : 2,17
@Enigma ok hvad var dine chancer i den kamp på havet ved Java?? Jeg havde jo sygt mange skibe og fly… -3,83 dice hit rate… Det er som om spillet har besluttet sig for, at japan rammer alt på havet.
Den er jo afgjort.
@Makalakalane Mine chancer var 80+ procent. Jeg havde jo tonsvis af fly, der kunne nå. At Japan så var og - har været heldige på det seneste - det er vi enige om. Det startede dog super skudt og fik ikke engang Yunnan i første runde…
Var det det? Nyt spil, hvor vi bytter?
@Enigma ok, ja når du tar alle fly med. Er træt af at glemme blokader og tælle forkert med havfelter og overse alt muligt. -.-
@Enigma ja, ja, lad os bare prøve. Er godt nok ved at være tom for idéer. Vil du ha samme bid?
@Enigma samme bid og ubåd og fighter. Der er ingen grund til at ændre på det. Ellers bliver jeg jo aldrig god nok. Fuck det er tørt lige nu, mand
@Makalakalane Det kommer. Det er sindssygt svært at overskue Pacific, især på PC. Giv dig god tid når du trækker - det et det gode ved tripleA. Terningerne nævner vi ikke 😂😂
@Enigma Det gik da bedre denne gang. Der var pres på Japan! Men det kostede i vest🤔
@Enigma Samme bid er fint. Er dog i tvivl om, om det rykker balancen… Men OK. Starter du op?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to France
2 armour moved from Greater Southern Germany to Southern France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
@Enigma hvordan vil du scramble ved scotland/england?