Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 cruiser and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 cruiser and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
6 armour, 3 artilleries, 14 infantry and 4 mech_infantrys moved from Baltic States to Belarus
5 mech_infantrys moved from Poland to Belarus
2 armour moved from Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Ukraine
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 tactical_bomber
Russians defend with 1 transport
1 transport owned by the Russians lost in 115 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 transport
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 3 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 3 artilleries, 14 infantry and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 armour, 3 artilleries, 14 infantry and 9 mech_infantrys in Belarus, round 2 : 6/34 hits, 9,33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 3 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Baltic States to Belarus
2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 5 infantry moved from Poland to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
2 bombers moved from Ukraine to Greece
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
6 infantry moved from Finland to Karelia
Place Units - Germans
1 bomber placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -3,83
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
2 fighters moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Novgorod to Vologda
2 armour moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Russia
7 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
2 aaGuns moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
14 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Szechwan to Malaya
1 tactical_bomber moved from Novgorod to Vologda
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 fighters placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 10 infantry moved from Korea to Manchuria
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Hopei to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Manchuria
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from Kiangsu to Manchuria
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Shan State, round 2 : 3/6 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 1/8 hits, 3,67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 2 : 7/25 hits, 8,50 expected hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 7/18 hits, 6,00 expected hits
7 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 3 : 10/18 hits, 7,33 expected hits
Chinese roll dice for 13 infantry in Manchuria, round 3 : 3/13 hits, 4,33 expected hits
3 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 4 : 8/15 hits, 6,83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 4 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 12 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 carrier and 2 destroyers moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters moved from Manchuria to Kwangtung
2 fighters moved from Manchuria to Kiangsu
3 tactical_bombers moved from Manchuria to Shantung
1 bomber moved from Manchuria to Kiangsu
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : 0,33
UK_Pacific : 0,33
AA fire in Manchuria : : 0,00
Japanese : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 submarines
Combat Hit Differential Summary :
Americans : -1.00
Japanese : 1.33
@Makalakalane Hvorfor har du sendt en manual gamesave post?
@Enigma forid du skal afgøre om du vil submerge dine subs eller kæmpe. :)
@Makalakalane Submerge :-)
@Enigma Havde ikke set du angreb der…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 submarine remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 5 infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
Place Units - Americans
1 battleship, 2 submarines and 4 transports placed in 101 Sea Zone
1 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -1.83
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 7 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 7 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -2.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans winAmericans win, taking 6 Sea Zone from Japanese with 1 submarine remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 5 infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
Place Units - Americans
1 battleship, 2 submarines and 4 transports placed in 101 Sea Zone
1 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 7 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 7 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Anglo Egyptian Sudan
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British win, taking Anglo Egyptian Sudan from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 bomber moved from French Central Africa to Iraq
1 armour moved from India to Yunnan
1 armour moved from Persia to Iraq
2 transports moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from French West Africa to Union of South Africa
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
1 infantry moved from 83 Sea Zone to French West Africa
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
Place Units - British
1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,5,3,3,5,2
British collect 23 PUs (8 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (7 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans : -1.83
Chinese : -2.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
Italians take Morocco from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
1 fighter moved from Egypt to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 armour and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 28 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
@Enigma japan er bare for syge i det her spil på havet. Alle deres enkelte både rammer mindst 1 hit. Det er helt vildt.
@Enigma glemte at poste efter Frankrig, så redigerer bare din sub ved indien ud og frankrigs destroyer ud. Så lamt at den dødede
@Enigma hahaha spillede den lige igen, bare for sjov. Endnu engang ramte den japanske enlige båd. Og det er så anden gang i træk med en submarine med 1 i forsvar… Vildt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Karelia to Novgorod
2 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Ukraine
8 armour, 3 artilleries, 10 infantry and 9 mech_infantrys moved from Belarus to Bryansk
2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Archangel
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Novgorod
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Greece to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Novgorod
Germans attack with 1 armour, 1 fighter and 6 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 6 infantry in Novgorod, round 2 : 0/8 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 fighter and 6 infantry in Novgorod, round 3 : 2/8 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys in Bryansk, round 2 : 11/43 hits, 11,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 16 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Iraq to Egypt
1 bomber moved from Greece to Southern Italy
1 bomber and 1 tactical_bomber moved from Archangel to Eastern Poland
5 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 aaGuns moved from Belarus to Bryansk
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Smolensk to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 fighter moved from Novgorod to Baltic States
Place Units - Germans
2 bombers placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
1 factory_minor placed in Yugoslavia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,50
AA fire in Iraq : : -0,17
Russians : -0,33