• @Maxiheimer nå, Tyskland er all over og alt det der. Jeg er ikke hamrende optimistisk, må jeg indrømme. :p Jeg er virkelig ikke særlig skarp for tiden. Eller generelt. Der er et eller andet, der ikke er faldet på plads for mig endnu, for jeg har stadig ik været i nærheden af en sejr endnu.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 57 PUs; 
            Russians buy 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 mech_infantrys moved from Karelia to Norway
            2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Belarus to Baltic States
            3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Bessarabia to Romania
            3 mech_infantrys moved from Ukraine to Romania
            4 mech_infantrys moved from Western Ukraine to Romania
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Novgorod to Romania
            1 fighter moved from Northwest Persia to Romania
            3 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
            Battle in 111 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Romania
                Russians attack with 3 artilleries, 3 fighters, 6 infantry, 7 mech_infantrys and 2 tactical_bombers
                Germans defend with 12 armour and 2 mech_infantrys
                    Russians roll dice for 3 artilleries, 3 fighters, 6 infantry, 7 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 7/21 hits, 6,50 expected hits
                    Germans roll dice for 12 armour and 2 mech_infantrys in Romania, round 2 : 3/14 hits, 6,67 expected hits
                    3 infantry owned by the Russians, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
                    Russians roll dice for 3 artilleries, 3 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 5/18 hits, 6,00 expected hits
                    Germans roll dice for 7 armour in Romania, round 3 : 6/7 hits, 3,50 expected hits
                    3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 5 armour owned by the Germans lost in Romania
                    Russians roll dice for 3 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Romania, round 4 : 4/12 hits, 5,00 expected hits
                    Germans roll dice for 2 armour in Romania, round 4 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Russians: 6 infantry and 3 mech_infantrys
                Casualties for Germans: 12 armour and 2 mech_infantrys
            Battle in Norway
                Russians attack with 3 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 3 mech_infantrys in Norway, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians lost in Norway
                    Russians roll dice for 2 mech_infantrys in Norway, round 3 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 4 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 5 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 3 infantry in Eastern Poland, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 5 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Russia to Bryansk
            4 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Romania to Western Ukraine
            1 fighter moved from Romania to Bessarabia
            2 tactical_bombers moved from Romania to Western Ukraine
            1 aaGun moved from Western Ukraine to Bessarabia
            8 infantry moved from Belarus to Baltic States
            2 aaGuns moved from Belarus to Baltic States
            2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Suiyuyan to Hopei
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : -2,50
    

    Savegame


  • Jeg er enig med din vurdering.
    Rusland tjener 13 ipc mere end tyskland, og usa er klar til landsætning lige om lidt.

    Hvis jeg må give dig lidt konstruktiv feedback, så syntes jeg du bør prøve at gå tilbage til en helt flad standard taktik. Altså med de allierede er man selvføgelig nødt til at spille reaktivt på hvis aksen gør, men med aksen kan man godt spille den “safe”
    Krig tur 2 med japan, og tur 3 med tyskland. Giv dig tid og tag kun chancer hvis gevinsten er meget stor. Lige meget hvor mange kunstfærdige taktikker der findes, er det at rusland falder der er nøglen til sejr.
    Lad japan sørge for at usa er godt beskæftiget så tyskland får luft til at mase rusland.
    Det er for mig det der har givet flest sejre.


  • @Maxiheimer ja, ok. Så er det derfor at alle på forummet vil være de allierede altid. Jeg giver gerne op. Der er ingen grund til at spilde 2-3 timer mere, når udfaldet er tydeligt.
    Tak for feedback


  • Tak for spillet - og godt spillet, også selvom du tabte:)

    Vil du stare et ny med byttede sider?


  • @Maxiheimer det kan vi godt.


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Så er der startet nyt spil op:)

    Jeg tænker du selv vil placere dit bid?

    skal vi køre med de normale 16 ipc?


  • @Maxiheimer yep det er fint. Jeg kigger på det nu.


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 infantry
            EDIT: Adding units owned by British to Malaya: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer jeg prøver noget nyt :D Så må vi se om jeg bliver kørt midt over hurtigt (igen haha)


  • Hehe - jamen det kommer da klart også til at give en værdifuld fordel i asien


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 infantry
            EDIT: Adding units owned by British to Malaya: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 109 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            2 fighters moved from Western Germany to 109 Sea Zone
            3 tactical_bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Poland to France
            2 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            2 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble


  • @Maxiheimer ingen scramble


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Adding units owned by British to Burma: 1 infantry
            EDIT: Adding units owned by British to Malaya: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 109 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            2 fighters moved from Western Germany to 109 Sea Zone
            3 tactical_bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Poland to France
            2 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            2 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Germans: 1 battleship and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 8 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/14 hits, 4,33 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 8/12 hits, 4,00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 6,17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/13 hits, 5,33 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2,33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Germans: 1 artillery and 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 1 armour and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 fighter moved from 111 Sea Zone to Western Germany
            2 bombers moved from 111 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
            1 tactical_bomber moved from France to Western Germany
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Yugoslavia to Southern Italy
            2 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            2 aaGuns moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
            Germans collect 42 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 7,33
    British : 1,83
    AA fire in France : : -0,17
    French : 1,33
    Neutral_Allies : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Caucasus to Rostov
            2 infantry moved from Bessarabia to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Belarus to Bryansk
            3 infantry moved from Baltic States to Belarus
            6 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            2 aaGuns moved from Novgorod to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Kazakhstan
            1 armour moved from Russia to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 armour placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 infantry moved from Kiangsi to Kwangtung
            3 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 fighter moved from Formosa to Philippines
            1 cruiser moved from 20 Sea Zone to 43 Sea Zone
            1 fighter moved from Okinawa to Kwangtung
            2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            3 infantry moved from Shantung to Anhwe
            1 fighter moved from Korea to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 5/6 hits, 3,00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3,00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/7 hits, 3,00 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            2 fighters moved from 6 Sea Zone to 43 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to Japan
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            3 fighters moved from Kwangtung to Kwangsi
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,17
    ANZAC : -0,33
    Chinese : 1,00
    UK_Pacific : -0,67
    Japanese : 2,33
    

    Savegame


  • Jeg valgte at erklære krig tur 1 med japan - denne åbner syntes jeg kan være virkelig effektiv!

    Jeg valgte at antage at din jager ikke ville scramble ved filippinerne. hvis den skulle have gjort det tager jeg det gerne om, eller tager et hit på min flåde. Havde dog 2 battleships med så det betyder ikke så meget:)


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 armour moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to Western United States
            1 bomber moved from Central United States to United Kingdom
    
        Place Units - Americans
            2 carriers, 1 submarine and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 12
  • 18
  • 85
  • 70
  • 72
  • 734
  • 162
  • 133
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.7k

Users

40.3k

Topics

1.7m

Posts