David vs Kenneth
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kwangsi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 4 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 5 infantry moved from Kwangsi to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 5 transports placed in 101 Sea Zone 3 armour, 2 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kwangsi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 4 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 5 infantry moved from Kwangsi to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 battleship moved from 98 Sea Zone to 93 Sea Zone British take 93 Sea Zone from Italians 1 fighter moved from 98 Sea Zone to 92 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 battleships moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 armour and 5 mech_infantrys moved from Shan State to Kweichow 2 fighters moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 6 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 2 fighters moved from United Kingdom to 92 Sea Zone Combat - British Battle in Denmark Battle in Southern France British attack with 2 infantry Germans defend with 1 bomber, 1 factory_minor and 1 harbour British roll dice for 1 battleship in Southern France, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 bomber in Southern France, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 bomber in Southern France, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Southern France British win, taking Denmark from Germans, taking Southern France from Germans with 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Kweichow British attack with 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour, 3 artilleries and 1 infantry British roll dice for 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/11 hits, 3.33 expected hits Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Kweichow, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/10 hits, 3.17 expected hits Japanese roll dice for 2 armour and 2 artilleries in Kweichow, round 3 : 0/4 hits, 1.67 expected hits 1 artillery owned by the Japanese lost in Kweichow British roll dice for 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 1/10 hits, 3.17 expected hits Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 5 : 3/9 hits, 3.00 expected hits Japanese roll dice for 2 armour in Kweichow, round 5 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Japanese: 2 armour, 3 artilleries and 1 infantry Battle in French Indo China British attack with 1 artillery and 6 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 6 infantry in French Indo China, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 2 battleships, 2 cruisers, 2 destroyers and 3 fighters Germans defend with 2 cruisers, 1 destroyer, 3 submarines and 1 transport British roll dice for 2 battleships, 2 cruisers, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 92 Sea Zone 1 transport owned by the Germans lost in 92 Sea Zone British win with 2 battleships, 2 cruisers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 57 Casualties for Germans: 2 cruisers, 1 destroyer, 3 submarines and 1 transport Battle in 95 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Italians defend with 1 cruiser, 3 destroyers and 1 transport British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 cruiser, 3 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 3 destroyers owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British win with 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 31 Casualties for British: 2 submarines Casualties for Italians: 1 cruiser, 3 destroyers and 1 transport Non Combat Move - British 3 fighters moved from 92 Sea Zone to Gibraltar 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 4 infantry moved from Iraq to Trans-Jordan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Yunnan 3 aaGuns moved from Kwangsi to Yunnan 3 infantry moved from Egypt to Alexandria Place Units - British 2 infantry placed in Union of South Africa 1 bomber placed in United Kingdom 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.67 British : -5.67 Italians : 0.00 Americans : 1.33 Chinese : -0.17 Japanese : -4.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 2 infantry moved from Albania to Yugoslavia 1 armour moved from Albania to Northern Italy 1 bomber moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 transport; French defend with 1 cruiser; Americans defend with 1 cruiser, 1 destroyer and 5 transports Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 1 cruiser owned by the French and 1 destroyer owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 cruiser and 6 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone 1 transport owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 64 Casualties for Americans: 1 cruiser, 1 destroyer and 5 transports Casualties for French: 1 cruiser Casualties for Italians: 1 fighter Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Morocco Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67 Americans : -0,83
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 destroyers and 2 submarines ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 submarines owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 28 Casualties for Japanese: 2 destroyers and 2 submarines Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Java 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -1.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 destroyers and 2 submarines ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 submarines owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 28 Casualties for Japanese: 2 destroyers and 2 submarines Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Java 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 98 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -1.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Denmark 3 armour moved from Germany to Denmark 2 infantry moved from Poland to Slovakia Hungary 2 mech_infantrys moved from Poland to Germany 1 mech_infantry moved from Northern Italy to Southern France 3 armour moved from Northern Italy to Southern France 2 armour moved from Southern Italy to Southern France 1 mech_infantry moved from Greece to Romania 5 armour moved from Greece to Romania 5 infantry moved from Poland to Germany 2 artilleries moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to Germany 2 artilleries moved from Poland to Germany 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to Slovakia Hungary 2 submarines moved from 113 Sea Zone to 114 Sea Zone 3 destroyers moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Morocco to Southern France 1 infantry moved from Germany to Slovakia Hungary 2 infantry moved from 113 Sea Zone to Denmark Combat - Germans Battle in 112 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 3 destroyers and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Denmark Germans attack with 3 armour and 3 infantry British defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 3 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 5 armour, 1 fighter and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 5 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 2/7 hits, 3,17 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 5 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Slovakia Hungary Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Germany 1 tactical_bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 fighter moved from Southern France to France Place Units - Germans 2 infantry placed in Normandy Bordeaux 3 armour and 7 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : -1,00 Russians : 1,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Karelia to Baltic States 4 infantry moved from Eastern Poland to Baltic States 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Finland 1 tactical_bomber moved from Eastern Poland to Baltic States 1 fighter moved from Eastern Poland to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 4 infantry and 2 tactical_bombers Germans defend with 2 artilleries and 1 infantry Russians roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - Russians 2 tactical_bombers moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 3 armour moved from Novgorod to Eastern Poland 2 armour moved from Finland to Karelia 2 mech_infantrys moved from Russia to Belarus 1 armour moved from Russia to Belarus 1 artillery moved from Western Ukraine to Eastern Poland 9 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 2 aaGuns moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 2 infantry moved from Northwest Persia to Caucasus Place Units - Russians 3 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 2 tactical_bombers placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5 Russians collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 2 battleships moved from 35 Sea Zone to 6 Sea Zone 2 cruisers moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 4 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Manchuria to Korea 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 41 Sea Zone to 42 Sea Zone 2 bombers, 6 fighters and 8 tactical_bombers moved from Jehol to Korea 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 fighter moved from Japan to Korea 2 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 transports moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Japanese 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 cruiser and 1 destroyer Battle in Korea Japanese attack with 3 armour, 1 artillery, 2 bombers, 9 fighters, 7 infantry, 1 mech_infantry and 8 tactical_bombers Russians defend with 2 aaGuns and 12 infantry AA fire in Korea : 0/6 hits, 1,00 expected hits Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 9 fighters, 7 infantry, 1 mech_infantry and 8 tactical_bombers in Korea, round 2 : 19/31 hits, 14,50 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Korea, round 2 : 3/12 hits, 4,00 expected hits 3 infantry owned by the Japanese, 12 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 armour, 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 3 infantry Casualties for Russians: 2 aaGuns and 12 infantry Non Combat Move - Japanese 5 fighters moved from Korea to 6 Sea Zone 2 bombers moved from Korea to Japan 8 tactical_bombers moved from Korea to Japan 2 fighters moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 1 fighter moved from Korea to Jehol 1 fighter moved from 42 Sea Zone to Sumatra 1 armour moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 infantry placed in Kiangsu 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -1,00 ANZAC : 0,17 Russians : -1,00 Japanese : 4,83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Celebes Battle in 42 Sea Zone Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Units damaged: 2 battleships owned by the Americans 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports Non Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 5 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1.83 Japanese : 0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Anhwe 1 fighter moved from Szechwan to Anhwe 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan 1 infantry moved from Szechwan to Sikang 5 infantry moved from Szechwan to Kweichow 5 infantry moved from Yunnan to Hunan 1 infantry moved from Kwangtung to Kiangsi Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Celebes Battle in 42 Sea Zone Americans attack with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Units damaged: 2 battleships owned by the Americans 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 transports Non Combat Move - Americans 3 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 5 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kiangsi to Anhwe 1 fighter moved from Szechwan to Anhwe 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan 1 infantry moved from Szechwan to Sikang 5 infantry moved from Szechwan to Kweichow 5 infantry moved from Yunnan to Hunan 1 infantry moved from Kwangtung to Kiangsi Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 40 PUs; British buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 transports; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 armour moved from Kweichow to Kansu Chinese take Kansu from Japanese 1 mech_infantry moved from Kweichow to Kansu 3 mech_infantrys moved from Kweichow to Hopei 1 tactical_bomber moved from Yunnan to Hopei 2 fighters moved from Yunnan to Hopei 1 armour moved from Egypt to Tobruk 3 infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 2 fighters moved from 95 Sea Zone to Tobruk Combat - British Battle in Tobruk British attack with 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/9 hits, 2.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 4/4 hits, 1.33 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 3 fighters and 1 infantry in Tobruk, round 3 : 0/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tobruk British roll dice for 1 armour and 3 fighters in Tobruk, round 4 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk British win with 3 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Hopei British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hopei to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 2 fighters moved from Tobruk to 97 Sea Zone 1 fighter moved from Tobruk to Alexandria 2 infantry moved from Egypt to Alexandria 4 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Alexandria 3 fighters moved from Gibraltar to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 2 battleships moved from 92 Sea Zone to 91 Sea Zone 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 battleship moved from 93 Sea Zone to 91 Sea Zone 1 artillery moved from French Indo China to Shan State 3 infantry moved from India to Burma 3 mech_infantrys moved from India to Yunnan 3 aaGuns moved from Yunnan to Hunan 5 infantry moved from French Indo China to Kwangsi 1 bomber moved from United Kingdom to Malta Place Units - British 1 armour, 2 fighters and 4 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 3 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in 39 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
British : -1.17 Italians : 3.33 Americans : 1.83 Chinese : -0.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France 2 infantry moved from Yugoslavia to Northern Italy 1 bomber moved from Morocco to Southern France 1 artillery moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Algeria Non Combat Move - Italians Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,4,5,3,5 Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Malaya to Anhwe 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Malaya to Anhwe 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 2 armour moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 armour moved from Denmark to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 destroyers moved from 114 Sea Zone to 112 Sea Zone 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 2 submarines moved from 114 Sea Zone to 115 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 2 cruisers moved from 113 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to Finland 3 armour moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Finland 1 infantry moved from 115 Sea Zone to Finland 3 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Germany to Baltic States 2 infantry moved from Poland to Baltic States 3 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Baltic States 2 armour moved from Western Germany to Southern France 1 fighter moved from France to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Germans Battle in Norway Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports Russians defend with 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win, taking Norway from Russians with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 3 armour, 5 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 5 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/10 hits, 2,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Finland, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery and 2 tactical_bombers in Finland, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Novgorod Germans attack with 3 armour and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour and 2 infantry in Novgorod, round 3 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 tactical_bombers moved from Finland to 115 Sea Zone 1 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Romania to Slovakia Hungary 2 artilleries moved from Romania to Slovakia Hungary 1 mech_infantry moved from Romania to Germany 5 armour moved from Romania to Germany Place Units - Germans 2 infantry placed in Normandy Bordeaux 1 armour and 2 infantry placed in Southern France 3 armour and 1 fighter placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,5,4,4,4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 45 PUs (4 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -4,50 Russians : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 2 armour moved from Karelia to Finland 3 infantry moved from Bessarabia to Romania 3 mech_infantrys moved from Ukraine to Romania 2 mech_infantrys moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod 2 armour moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States Combat - Russians Battle in Novgorod Russians attack with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 3 armour and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.17 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits, 2.67 expected hits Germans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1.50 expected hits 2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 3 armour and 2 infantry Battle in Romania Russians attack with 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 2.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Battle in Finland Russians attack with 2 armour Germans defend with 1 artillery Russians roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Baltic States Russians attack with 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys Germans defend with 3 armour, 4 infantry and 2 mech_infantrys Russians roll dice for 9 armour, 4 artilleries, 22 infantry and 2 mech_infantrys in Baltic States, round 2 : 14/37 hits, 10.50 expected hits Germans roll dice for 3 armour, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/9 hits, 3.50 expected hits 4 infantry owned by the Russians, 4 infantry owned by the Germans, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 9 armour, 4 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Russians: 4 infantry Casualties for Germans: 3 armour, 4 infantry and 2 mech_infantrys Battle in Kazakhstan Russians attack with 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry Russians roll dice for 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 tactical_bombers moved from Kazakhstan to Russia 1 tactical_bomber moved from Novgorod to Smolensk 2 fighters moved from Novgorod to Smolensk 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Romania to Ukraine Place Units - Russians 1 armour, 6 artilleries and 3 infantry placed in Russia Russians undo move 1. 1 armour placed in Volgograd 5 artilleries and 5 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 6.67 Japanese : 0.67
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@DaButcher det var Ruslands tur. Hvis du vil starte et sideløbende spil, så starter jeg det selvfølgelig gerne op. Hvis du vil være de allierede, så kan du bruge de 16 IPC som du vil, så længe der kun blir købt 1 enhed til samme felt og ingen bygninger. Man må også gerne bare beholde pengene og fordele dem som man vil. Jeg skal bare vide det inden jeg starter spillet op, så jeg kan indsætte enheder/give penge til nationer.
Hvis det er uoverskueligt, så er det allermest brugte scenarie, i de spil jeg har deltaget i, at England køber en Fighter i Scotland og en Ubåd i havfeltet ved Egypten. Du er selvfølgelig også mere end velkommen til bare at være Akse-magterne igen. -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Sumatra to 39 Sea Zone 1 bomber moved from Japan to 44 Sea Zone 1 bomber moved from Japan to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 armour moved from Soviet Far East to 4 Sea Zone 1 armour and 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to Alaska 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 armour moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Amur to Manchuria 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 3 carriers moved from 6 Sea Zone to 20 Sea Zone 2 battleships moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 4 fighters moved from 6 Sea Zone to Kwangtung 4 fighters moved from 6 Sea Zone to Kiangsu 5 tactical_bombers moved from Japan to Jehol 3 tactical_bombers moved from Japan to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to Manchuria 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 1 fighter British defend with 3 transports; French defend with 1 destroyer Japanese roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 3 transports in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone 3 transports owned by the British lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 29 Casualties for French: 1 destroyer Casualties for British: 3 transports Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from 19 Sea Zone to Shantung 1 fighter moved from 39 Sea Zone to Sumatra 1 bomber moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from Kwangtung to 20 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 3 armour placed in Kiangsu 1 factory_minor placed in Manchuria 1 carrier placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0,67 UK_Pacific : -0,67 Japanese : 0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 armour moved from 92 Sea Zone to Morocco 3 armour moved from 92 Sea Zone to Algeria 3 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria Combat - Americans Battle in Morocco Battle in Algeria Americans attack with 3 armour, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 3 armour, 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 3 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 4/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans win, taking Morocco from Italians, taking Algeria from Italians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 infantry moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 101 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : -1.33 Americans : 1.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 6 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 5 infantry moved from Hunan to Kwangsi 5 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :