none, thx
L20 Sovietishcat (L) vs AetV (X) game 6
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Caucasus to Ukraine 1 tactical_bomber moved from Caucasus to Ukraine 2 infantry moved from Russia to Bryansk 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Caucasus to Bryansk 19 artilleries and 31 infantry moved from Caucasus to Volgograd Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Volgograd Russians attack with 19 artilleries and 31 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 19 artilleries and 31 infantry in Volgograd, round 2 : 16/50 hits, 14,67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 19 artilleries and 30 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 aaGuns moved from Caucasus to Volgograd 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Bryansk to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -0,83 Russians : 2,00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Java to 45 Sea Zone 2 fighters moved from Java to 44 Sea Zone 2 bombers moved from Philippines to Celebes 1 bomber moved from Philippines to Guam 1 bomber moved from Philippines to 46 Sea Zone 2 fighters moved from Northwest Persia to Ukraine 1 bomber moved from Novgorod to Ukraine 1 armour and 6 mech_infantrys moved from Smolensk to Bryansk 1 mech_infantry moved from Novosibirsk to Tambov Japanese take Tambov from Russians 1 artillery, 2 infantry and 16 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Sikang to Caucasus 1 fighter moved from Japan to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 3 fighters moved from Philippines to 35 Sea Zone 8 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2,00 expected hits ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 3 fighters, 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 8 tactical_bombers in 35 Sea Zone, round 2 : 7/11 hits, 6,00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Bryansk Japanese attack with 1 armour and 6 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour and 6 mech_infantrys in Bryansk, round 2 : 2/7 hits, 1,50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Japanese win, taking Bryansk from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Japanese attack with 1 bomber and 2 fighters Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys Japanese roll dice for 1 bomber and 2 fighters in Ukraine, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Ukraine Japanese roll dice for 1 bomber and 1 fighter in Ukraine, round 3 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Ukraine Russians win with no units remaining. Battle score for attacker is -18 Casualties for Japanese: 1 bomber and 2 fighters Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Caucasus Japanese attack with 2 artilleries, 2 infantry and 18 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 18 mech_infantrys in Caucasus, round 2 : 5/22 hits, 4,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 2 artilleries, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Sikang 3 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Vologda to Smolensk 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Shensi to Kansu 1 infantry moved from Kansu to Novosibirsk 1 bomber moved from Guam to Philippines 1 bomber moved from 46 Sea Zone to Philippines 1 marine moved from Paulau Island to 34 Sea Zone 2 battleships, 10 carriers, 3 cruisers, 4 destroyers, 12 fighters, 1 marine and 2 submarines moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery, 3 carriers, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 2 bombers moved from Celebes to Philippines 2 fighters moved from French Indo China to Philippines 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 8 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Place Units - Japanese 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 destroyer placed in 37 Sea Zone 1 transport placed in 37 Sea Zone 3 mech_infantrys placed in French Indo China Japanese undo move 5. 1 mech_infantry placed in Malaya 2 mech_infantrys placed in French Indo China 1 destroyer and 5 submarines placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 88 PUs; end with 88 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans : 0,83 ANZAC : 0,50 Russians : 1,00 Japanese : 1,67 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 harbour, 1 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from Morocco to Algeria French take Algeria from Germans 2 infantry moved from France to Northern Italy 2 fighters moved from Norway to Northern Italy Combat - Americans Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 44 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 4 artilleries and 10 infantry moved from Norway to Finland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Northern Italy to France 9 transports moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 battleship, 12 carriers, 1 cruiser, 8 destroyers, 24 fighters and 9 submarines moved from 33 Sea Zone to 46 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Queensland 2 tactical_bombers moved from Caroline Islands to Queensland 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 1 harbour placed in Norway 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 mech_infantrys placed in Norway 1 mech_infantry placed in Norway 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from France to Finland 1 bomber moved from Norway to Novgorod 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from France to Holland Belgium 2 fighters moved from France to Holland Belgium 5 infantry moved from Normandy Bordeaux to France 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Battle in Holland Belgium British attack with 5 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 5 fighters and 1 infantry in Holland Belgium, round 2 : 1/6 hits, 2,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 5 fighters moved from Holland Belgium to France 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from Norway to Finland 1 bomber moved from Novgorod to Finland 8 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery, 5 infantry, 1 marine and 4 mech_infantrys moved from Belgian Congo to Rhodesia 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 armour placed in Union of South Africa 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6 British collect 25 PUs (3 lost to blockades); end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 British : -1,67 Americans : 1,33 Japanese : 0,67 AA fire in Novgorod : : -0,17 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northwest Persia to Rostov Italians take Rostov from Russians Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 artillery owned by the Italians retreated to Southern Italy Americans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,4,1,6,5,4,5 Italians collect 3 PUs (6 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Italians : -0,67 Americans : 0,33 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 46 Sea Zone Non Combat Move - ANZAC 5 mech_infantrys moved from South Australia to Queensland 1 infantry moved from South Australia to New South Wales 2 mech_infantrys moved from New South Wales to Queensland 1 aaGun moved from South Australia to Queensland 1 armour moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 armour placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - French 1 armour and 2 mech_infantrys placed in France Turn Complete - French Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6 French collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 3 armour and 3 mech_infantrys moved from Tunisia to Algeria 1 armour moved from Anglo Egyptian Sudan to Kenya Germans take Kenya from British 1 armour moved from Kenya to Ethiopia Italians take Ethiopia from British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 fighters moved from Egypt to Belgian Congo 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium 4 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 2/8 hits, 3,67 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2,50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belgian Congo Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Belgian Congo Germans win, taking Belgian Congo from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Germans attack with 3 armour and 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Algeria, round 2 : 1/6 hits, 2,00 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Germans win, taking Algeria from French with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in French Equatorial Africa Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 2/6 hits, 2,00 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Belgian Congo to Egypt 2 fighters and 2 tactical_bombers moved from Northwest Persia to Bryansk 1 infantry and 20 mech_infantrys moved from Smolensk to Bryansk 3 armour moved from Eastern Poland to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Samara to Bryansk 4 armour, 9 artilleries, 15 infantry and 11 mech_infantrys moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Syria to Northwest Persia 11 armour and 6 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan 3 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany 2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany 10 infantry moved from Germany to Western Germany 1 fighter moved from Northern Italy to Germany 2 artilleries and 5 infantry moved from Vyborg to Novgorod 5 bombers moved from Novgorod to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 2 fighters and 1 infantry placed in Western Germany 1 bomber placed in Egypt Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2,2,3,6,3,6,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -4,50 British : -0,67 French : -0,67 Americans : -0,67 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians 3 aaGuns, 19 artilleries and 29 infantry moved from Volgograd to Samara Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 2 mech_infantrys moved from Sikang to Volgograd Japanese take Volgograd from Russians 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 35 Sea Zone to 44 Sea Zone Japanese take 35 Sea Zone from Americans 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 9 fighters moved from 35 Sea Zone to 21 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 9 fighters moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in French Madagascar Battle in 44 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 9 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 7/14 hits, 7,50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking French Madagascar from French, taking 44 Sea Zone from Americans with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 9 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 9/14 hits, 7,50 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 9 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 9 fighters and 4 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from Tsinghai to Volgograd 1 artillery moved from Novosibirsk to Tsinghai 2 mech_infantrys moved from French Indo China to Szechwan 1 mech_infantry moved from Malaya to Yunnan 1 infantry moved from Malaya to Shan State 2 artilleries, 1 infantry and 18 mech_infantrys moved from Caucasus to Volgograd 3 mech_infantrys moved from Eastern Persia to Northwest Persia 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Soviet Far East to Japan 1 fighter moved from Japan to Philippines 1 infantry moved from Amur to Korea Place Units - Japanese 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 artillery and 2 infantry placed in Japan 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 91 PUs; end with 91 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Americans : -0,33 Japanese : 1,00 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 17 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 21 fighters moved from 46 Sea Zone to 44 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 21 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 21 fighters in 44 Sea Zone, round 2 : 13/21 hits, 10,50 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 21 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 21 fighters moved from 44 Sea Zone to 46 Sea Zone 1 fighter moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 2 cruisers and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Norway to Finland Place Units - Americans 3 tactical_bombers placed in Finland Turning on Edit Mode EDIT: Removing units owned by Americans from 102 Sea Zone: 9 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 9 transports EDIT: Turning off Edit Mode 10 infantry placed in Central United States 2 artilleries and 6 infantry placed in Eastern United States Americans undo move 3. 2 artilleries and 7 infantry placed in Eastern United States Americans undo move 3. 2 artilleries and 5 infantry placed in Eastern United States 2 infantry placed in Norway Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Americans to France: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from France to Northern Italy 1 fighter moved from 112 Sea Zone to Holland Belgium 1 bomber moved from Finland to Northern Italy 2 fighters moved from France to Northern Italy 4 fighters moved from Finland to France 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from France to Northern Italy 2 fighters moved from France to Holland Belgium Combat - British Battle in Northern Italy British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 2 infantry; Italians defend with 1 factory_minor British roll dice for 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/6 hits, 2,50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy British roll dice for 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 3 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy British win, taking Northern Italy from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belgian Congo British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Belgian Congo, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Belgian Congo British roll dice for 1 armour and 1 artillery in Belgian Congo, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 artillery in Belgian Congo, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 artillery in Belgian Congo, round 5 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belgian Congo, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Belgian Congo British win, taking Belgian Congo from Germans with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 9 infantry, 1 marine and 3 mech_infantrys moved from Rhodesia to Union of South Africa 1 bomber and 3 fighters moved from Northern Italy to France 7 infantry moved from Norway to Finland 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to France Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 6 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry EDIT: Turning off Edit Mode 6 infantry placed in United Kingdom 1 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1,00 British : -2,33 Italians : 0,00 Americans : 2,17 Japanese : 0,67 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Rostov to Bryansk 1 armour moved from Caucasus to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 1 artillery and 1 infantry moved from Caucasus to Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,4,1,2,6,6,5,5 Italians collect 7 PUs (7 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 0,33 British : -0,33 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New Guinea to Dutch New Guinea 4 fighters moved from 46 Sea Zone to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 armour, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Dutch New Guinea to 46 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - French 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Non Combat Move - French 1 fighter moved from 110 Sea Zone to France Place Units - French 2 armour and 1 infantry placed in France Turn Complete - French French collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Japanese : 0,67 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 70 PUs; Germans buy 5 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 5 bombers, 5 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 3 fighters moved from Germany to Holland Belgium 2 tactical_bombers moved from Germany to Holland Belgium 1 armour moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 1 armour moved from Italian Somaliland to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 armour moved from French Equatorial Africa to French Central Africa Germans take French Central Africa from French 1 armour moved from French Central Africa to French West Africa Germans take French West Africa from French 3 armour, 3 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from French Equatorial Africa to Nigeria Germans take Nigeria from British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo Combat - Germans Battle in Holland Belgium Germans attack with 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers British defend with 1 infantry Germans roll dice for 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 9/18 hits, 10,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belgian Congo Germans attack with 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys British defend with 1 armour Germans roll dice for 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 2/12 hits, 3,67 expected hits British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Belgian Congo Germans win, taking Belgian Congo from British with 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kenya Germans attack with 1 armour and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kenya Germans win, taking Kenya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Morocco from French to Germans EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Bryansk to Germany 2 fighters and 2 tactical_bombers moved from Holland Belgium to Germany 5 bombers, 6 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters moved from Egypt to Western Germany 1 bomber moved from Egypt to Western Germany 7 infantry moved from Germany to Western Germany 1 infantry moved from Denmark to Western Germany 1 mech_infantry moved from Ukraine to Bryansk 7 mech_infantrys moved from Northwest Persia to Volgograd 9 artilleries and 15 infantry moved from Caucasus to Volgograd 11 armour moved from Northwest Persia to Volgograd 4 armour and 14 mech_infantrys moved from Caucasus to Bryansk 1 aaGun moved from Western Ukraine to Bryansk Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in Western Germany 5 armour and 4 mech_infantrys placed in Germany 1 infantry placed in Egypt Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,3,4,5,2,6,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -2,50 British : -1,17 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tambov Russians win, taking Tambov from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Tambov to Russia 3 aaGuns, 19 artilleries and 29 infantry moved from Samara to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Russians : 1,17 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 fighters, 5 infantry, 1 marine, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 9 fighters moved from 35 Sea Zone to 34 Sea Zone 9 fighters moved from 35 Sea Zone to 45 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Philippines to Dutch New Guinea 2 bombers moved from Philippines to Dutch New Guinea 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery and 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Tambov 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 9 fighters, 1 submarine, 4 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 9 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Dutch New Guinea Japanese attack with 1 artillery, 4 bombers and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 3,33 expected hits ANZAC roll dice for 1 armour in Dutch New Guinea, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in 34 Sea Zone Japanese attack with 9 fighters and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 9 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 9/13 hits, 7,17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Tambov Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Japanese win, taking Midway from Americans, taking Tambov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 20 mech_infantrys moved from Volgograd to Bryansk 1 artillery moved from Tsinghai to Novosibirsk 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Sikang to Volgograd 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Szechwan to Kazakhstan 9 fighters and 4 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 9 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 4 bombers moved from Dutch New Guinea to Philippines 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Northwest Persia to Volgograd Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 fighters placed in Volgograd 1 carrier, 1 cruiser and 1 transport placed in 6 Sea Zone 2 infantry placed in India 1 transport placed in 39 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 92 PUs; end with 92 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Americans : -0,67 ANZAC : 0,17 Russians : -0,33 Japanese : 4,00 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour, 1 destroyer and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from France to Holland Belgium 2 fighters moved from France to Holland Belgium 23 fighters and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Battle in Paulau Island Battle in Morocco Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Paulau Island from Japanese, taking Morocco from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 45 Sea Zone Americans attack with 1 destroyer, 23 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 23 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 12/25 hits, 12,50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 23 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - Americans 23 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 14 carriers, 1 cruiser, 11 destroyers, 4 fighters and 11 submarines moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 4 tactical_bombers moved from Queensland to Hawaiian Islands 8 infantry moved from Central United States to 101 Sea Zone 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to Western United States 1 aaGun, 1 artillery, 13 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Holland Belgium to Gibraltar 1 aaGun, 1 artillery and 13 infantry moved from 91 Sea Zone to Morocco 3 armour, 1 artillery, 4 infantry and 2 marines moved from France to Southern France 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France 5 artilleries, 10 infantry, 1 mech_infantry and 3 tactical_bombers moved from Finland to Karelia 2 infantry moved from Norway to Finland 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 cruisers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 armour placed in Finland 6 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy 2 fighters moved from France to Northern Italy 1 bomber moved from France to Algeria 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 8 infantry moved from 92 Sea Zone to Algeria 1 battleship and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone 2 carriers moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 110 Sea Zone to 92 Sea Zone 7 fighters moved from France to Algeria 1 fighter moved from France to Gibraltar Combat - British Battle in Northern Italy British attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 artillery, 1 factory_minor and 1 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Northern Italy, round 2 : 0/5 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery, 2 fighters and 2 infantry in Northern Italy, round 3 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy British win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Algeria British attack with 1 bomber, 7 fighters and 8 infantry Germans defend with 3 armour and 3 mech_infantrys British roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 0/3 hits, 1,67 expected hits British roll dice for 1 bomber, 7 fighters and 8 infantry in Algeria, round 2 : 3/16 hits, 5,50 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Algeria, round 2 : 1/6 hits, 2,50 expected hits 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Algeria British roll dice for 1 bomber, 7 fighters and 7 infantry in Algeria, round 3 : 4/15 hits, 5,33 expected hits Germans roll dice for 3 armour in Algeria, round 3 : 2/3 hits, 1,50 expected hits 3 armour owned by the Germans and 2 infantry owned by the British lost in Algeria British win, taking Algeria from Germans with 1 bomber, 7 fighters and 5 infantry remaining. Battle score for attacker is 21 Casualties for British: 3 infantry Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - British 4 fighters moved from Algeria to 92 Sea Zone 3 fighters moved from Algeria to Morocco 1 bomber moved from Algeria to Gibraltar 5 aaGuns, 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry moved from France to Southern France 6 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Vyborg to Finland 2 artilleries and 8 infantry moved from Finland to Karelia 1 aaGun moved from Finland to Karelia 2 fighters moved from Northern Italy to Southern France Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Rhodesia: 2 armour, 1 artillery, 11 infantry, 1 marine and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Removing units owned by British from Union of South Africa: 10 infantry EDIT: Removing units owned by British from Union of South Africa: 1 artillery EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys EDIT: Removing units owned by British from Union of South Africa: 2 armour EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Removing units owned by British from 92 Sea Zone: 2 cruisers EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship EDIT: Adding units owned by British to 92 Sea Zone: 1 battleship and 2 cruisers EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 infantry placed in Union of South Africa 1 airfield placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5 British collect 24 PUs (1 lost to blockades); end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,33 British : -7,17 Italians : 0,67 Americans : -0,00 Japanese : -0,17 -
@aequitas-et-veritas I am not able to remove my Marine in South Africa, it says I have to remove the transport, can you please try in Italian turn to remove it?
-
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bryansk to Novgorod Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,3,1,2,5,6,2 Italians collect 4 PUs (6 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Italians : -0,17 British : 0,67 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 3 armour and 2 mech_infantrys moved from France to Southern France 1 fighter and 5 infantry moved from France to Southern France 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - French 3 mech_infantrys placed in Southern France Turn Complete - French French collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; Germans buy 3 armour, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Germans destroys 11PUs while taking French capital 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France Germans take France from French 2 fighters and 2 tactical_bombers moved from Germany to 113 Sea Zone 3 bombers moved from Western Germany to Holland Belgium 3 bombers moved from Western Germany to Northern Italy 1 infantry moved from Kenya to Tanganyika Territory Germans take Tanganyika Territory from British 1 mech_infantry moved from Nigeria to Gold Coast Germans take Gold Coast from British Combat - Germans Battle in Northern Italy Germans attack with 3 bombers and 2 infantry British defend with 1 artillery and 1 factory_minor Germans roll dice for 3 bombers and 2 infantry in Northern Italy, round 2 : 2/5 hits, 2,33 expected hits British roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Holland Belgium Germans attack with 3 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 113 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from 113 Sea Zone to Novgorod 1 fighter moved from Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 1 armour moved from Kenya to Egypt 4 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 15 artilleries and 41 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 fighter moved from Western Germany to Egypt 1 fighter and 1 tactical_bomber moved from Germany to Novgorod 5 armour and 14 mech_infantrys moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 3 bombers moved from Holland Belgium to Western Germany 3 bombers moved from Northern Italy to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 11 armour and 7 mech_infantrys moved from Volgograd to Bryansk 9 artilleries and 15 infantry moved from Volgograd to Rostov 1 aaGun moved from Northwest Persia to Iraq 1 artillery and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 3 armour EDIT: Removing units owned by Germans from Bryansk: 3 armour EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 3 armour placed in Ukraine 3 infantry placed in Egypt 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,6,4,5,3,3,4 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 1,00 British : 1,33 Americans : -0,33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :





