Wiz (X) vs Sov (L) BM3 g2

  • '19

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
            2 bombers moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 submarine moved from 42 Sea Zone to 56 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
            2 bombers moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 submarine moved from 42 Sea Zone to 56 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 56 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 61 Sea Zone
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            2 bombers moved from Burma to Philippines
            1 aaGun, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            3 marines moved from Java to 42 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 3 marines moved from 42 Sea Zone to 35 Sea Zone
            3 marines moved from 35 Sea Zone to Philippines
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to Japan
            1 fighter moved from Guam to Philippines
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Kwangtung to French Indo China
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to French Indo China
            2 mech_infantrys moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
            3 mech_infantrys placed in Kwangtung
            1 mech_infantry placed in Shantung
            1 artillery and 5 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : 0.17
    UK_Pacific : 0.00
    Japanese : 1.17
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 bombers, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers and 3 fighters moved from Norway to 112 Sea Zone
            3 bombers moved from Eastern United States to 112 Sea Zone
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
            1 submarine moved from 34 Sea Zone to 21 Sea Zone
            1 submarine moved from 34 Sea Zone to 45 Sea Zone
            5 fighters moved from 34 Sea Zone to 45 Sea Zone
            4 fighters moved from 34 Sea Zone to 21 Sea Zone
    

    Savegame

  • '19

    @wizmark scramble sz 112?, do you submerge sub and OOL?

  • '20 '19

    @Sovietishcat 3 fighter scramble please…sub fights. If your sub hits take the hit on my sub please…once your sub is gone submerge if mine is left. Max def apart from that please

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 bombers, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers and 3 fighters moved from Norway to 112 Sea Zone
            3 bombers moved from Eastern United States to 112 Sea Zone
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
            1 submarine moved from 34 Sea Zone to 21 Sea Zone
            1 submarine moved from 34 Sea Zone to 45 Sea Zone
            5 fighters moved from 34 Sea Zone to 45 Sea Zone
            4 fighters moved from 34 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 6 bombers, 3 fighters and 1 submarine
                Germans defend with 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 transport
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 bombers and 3 fighters in 112 Sea Zone, round 2 : 5/9 hits, 5,50 expected hits
                    Germans roll dice for 1 carrier, 2 destroyers, 5 fighters and 1 transport in 112 Sea Zone, round 2 : 7/8 hits, 4,33 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 3 bombers owned by the Americans lost in 112 Sea Zone
                 retreated to 112 Sea Zone
                Germans win with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -30
                Casualties for Americans: 3 bombers, 3 fighters and 1 submarine
                Casualties for Germans: 1 carrier, 2 destroyers and 1 fighter
            Battle in 45 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                1 fighter owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            3 bombers moved from 112 Sea Zone to Norway
            2 artilleries and 3 infantry moved from Paulau Island to 34 Sea Zone
            1 marine moved from Paulau Island to 34 Sea Zone
            5 fighters moved from 45 Sea Zone to 55 Sea Zone
            4 fighters moved from 21 Sea Zone to 55 Sea Zone
            4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 30 Sea Zone to 45 Sea Zone
            6 submarines moved from 30 Sea Zone to 55 Sea Zone
            3 submarines moved from 30 Sea Zone to 55 Sea Zone
            1 submarine moved from 30 Sea Zone to 55 Sea Zone
            1 destroyer moved from 34 Sea Zone to 42 Sea Zone
            2 artilleries, 1 battleship, 6 carriers, 2 cruisers, 11 destroyers, 3 infantry, 1 marine, 6 submarines and 3 transports moved from 34 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Norway
            1 destroyer placed in 112 Sea Zone
            4 destroyers placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 29 PUs; 
            British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            4 mech_infantrys moved from India to Eastern Persia
            3 mech_infantrys moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 7 mech_infantrys
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 7 mech_infantrys in Eastern Persia, round 2 : 2/7 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - British
            1 armour placed in Persia
            2 artilleries and 1 infantry placed in Iraq
            1 infantry placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
            British collect 33 PUs (7 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,83
    British : 0,83
    Americans : -1,00
    Japanese : 0,33
    

    Savegame

  • '19

    @wizmark lol for ab 81% chance I got for sure the bad end of it, not very lucky on big battles so far…

  • '20 '19

    TripleA Move Summary: Italians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from 97 Sea Zone to 112 Sea Zone
            1 bomber moved from Southern Italy to 112 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            3 artilleries moved from Southern Italy to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
            3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
    

    Savegame

  • '20 '19

    @Sovietishcat yeah that was a hard one for the allies to be sure…although you only had the one soaker unit in the battle…was always going to be expensive for you but 7/9 axis hits was abit unexpected.

    Scramble sz112?

  • '19

    @Sovietishcat said in Wiz (X) vs Sov (L) BM3 g2:

    @wizmark lol for ab 81% chance I got for sure the bad end of it, not very lucky on big battles so far…

    @wizmark well I this point I might just surrender, I mean that bad battle left the transport alone and you will take UK next turn; sometimes game just goes that way, well done Wizmark you never cracked under pressure with Japan, made no major mistakes and sure took advantage of it… Sadly 2 big battles with good odds for allies kind killed my mojo in Europe and I didn’t place well my planes, after UK turns, should have sent them to Norway but then I give the MED and with a 1-2 punch with Italian and Germany would be very hard to counter. I’ll post the results.

  • '20 '19

    @Sovietishcat Thanks for the game…it was a good one! Yeah the pacific situation felt it was one mistake away from a disaster but managed to keep the allied fleet at bay long enough to allow the germans to do their thing. You had me v worried at certain points although I felt the european victory would come eventually!

    Good game!

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