@simon33 no scrambles
ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40
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TripleA Manual Gamesave Post: ANZAC round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 carrier, 1 destroyer and 1 fighter ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hitsCombat Hit Differential Summary :
ANZAC : 0.00 -
just posting for casualty order. I had 2 hits.
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@farmboy :blush: let’s go destroyer, fighter. I’ve been around the block, the ole I retreat…
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 carrier, 1 destroyer and 1 fighter ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 carrier in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 24 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 2 infantry moved from New South Wales to South Australia 2 aaGuns moved from New South Wales to Queensland 1 artillery moved from Queensland to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by Italians to Alexandria: 1 artillery, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67 -
@erinmores said in ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40:
@farmboy :blush: let’s go destroyer, fighter. I’ve been around the block, the ole I retreat…
yeah. I thought I should ask to be sure but the destroyer and fighter seemed like the only reasonable option. I did the edit for you by the way as I had to edit an ncm on anzac in any case. But feel free to correct if I misunderstood.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:32:22 PM
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 bombers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 fighter moved from Northern Italy to 94 Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 94 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone -
@farmboy scramble/intercept? And…since you edited my gear, get the impression it ain’t gonna end well for Italy. LOL.
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@erinmores Q. Did we play our first game on BM3? If I were playing someone else, what is the standard bid? Just how highly rated are you? (because I got a response, "Oh…I saw you playing “FARMBOY”…)
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@erinmores no scramble and no intercept. And no the editing was just thought I wanted to see the game as it was going to be. I think I would have moved the Italian units forward as well although I probably would also then set up to have enough German air to keep it safe. Not sure if that will be an issue for you there yet though.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 bombers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 fighter moved from Northern Italy to 94 Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 94 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in 110 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Battle in 94 Sea Zone Germans attack with 1 fighter and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 fighter and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 94 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 2 artilleries and 6 infantry moved from Romania to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 1 aaGun moved from Slovakia Hungary to Romania 4 infantry moved from Bulgaria to Romania 5 infantry moved from Slovakia Hungary to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Northern Italy 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Southern Italy 1 armour moved from France to Southern Italy 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Southern Italy 2 armour moved from France to Yugoslavia 2 infantry moved from Norway to Finland 1 tactical_bomber moved from 94 Sea Zone to Southern Italy 1 fighter moved from 94 Sea Zone to Southern Italy 1 infantry moved from Poland to Baltic States 2 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 armour, 2 bombers and 1 mech_infantry placed in Western Germany 4 armour placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 39 PUs (1 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.50 British : 1.00 AA fire in United Kingdom : : -0.33 -
@erinmores said in ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40:
@erinmores Q. Did we play our first game on BM3? If I were playing someone else, what is the standard bid? Just how highly rated are you? (because I got a response, "Oh…I saw you playing “FARMBOY”…)
We did. I’d be one of the better players I think but not in the top tier. Simon and I would be pretty close.
If you haven’t played a lot online yet, there is generally a bit of a jump in the quality of play here relative to in real life. The online game gives you access to the odds calculations and a lot of different game situations and strategies as you play a lot of different people. So the quality of game play tends to go up quickly after a few games here. So it maybe the case that the bid was unnecessary in this one. But because its league I do still play to win and I was unsure about your experience in the game (and my rustiness with the regular game). I didn’t want to not take a bid and then discover we are close in experience in the game and you were playing axis which has a significant advantage in the regular game. And in the other one, I felt I had good dice, but that I almost was beaten in the Pacific early. I think with some less conservative play in a couple of situations you might have been able to make my win much more difficult.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Vyborg 2 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Karelia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vyborg to Novgorod 1 fighter moved from Karelia to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 6 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Belarus to Novgorod 3 infantry moved from Belarus to Bryansk 1 artillery and 8 infantry moved from Western Ukraine to Bryansk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 5 infantry moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 123 Sea Zone 6 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 artilleries placed in Novgorod 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.50 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 2 artilleries moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Marshall Islands to 43 Sea Zone Combat - Japanese Battle in Malaya Battle in Shan State Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Shan State, round 2 : 8/12 hits, 6.50 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Borneo 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 3 infantry moved from Kiangsi to Kwangtung 2 artilleries moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Chahar to Hunan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Shan State to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 bomber moved from Marshall Islands to Japan 2 fighters and 5 tactical_bombers moved from Shan State to Siam Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -0.33 UK_Pacific : -0.33 Japanese : 2.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to French Guiana 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier and 3 transports placed in 101 Sea Zone Americans undo move 2. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 13 infantry moved from Yunnan to Hunan 1 fighter moved from Shensi to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 13 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 13 infantry in Hunan, round 2 : 0/14 hits, 2.67 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 3 : 2/11 hits, 2.17 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 3 : 4/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Hunan, round 4 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 8 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 1 artillery and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : 4.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to French Guiana 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier and 3 transports placed in 101 Sea Zone Americans undo move 2. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 13 infantry moved from Yunnan to Hunan 1 fighter moved from Shensi to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 13 infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 13 infantry in Hunan, round 2 : 0/14 hits, 2.67 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 3 : 2/11 hits, 2.17 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 3 : 4/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Hunan, round 4 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 8 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 1 artillery and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 2 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria 1 bomber moved from Algeria to Alexandria 2 infantry moved from Persia to 80 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 artilleries moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 4 infantry moved from Egypt to Alexandria 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 cruisers in Alexandria, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Alexandria, round 2 : 4/9 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 1 bomber and 4 infantry in Alexandria, round 3 : 3/8 hits, 2.83 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 20 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from Alexandria to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Shan State to India 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to 98 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 1 aaGun and 1 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 96 Sea Zone to 98 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,2,4,5 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -1.00 Italians : -4.00 Chinese : -1.00 Japanese : 4.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Greece to 97 Sea Zone 3 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Cyprus Battle in Malta Non Combat Move - Italians 1 artillery moved from Greece to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 2 artilleries moved from Yugoslavia to Northern Italy 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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@farmboy you know, I’m toast in this game.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to 26 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 3 infantry moved from Algeria to Tunisia 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :





