• TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            3 fighters moved from Java to Yunnan
            2 aaGuns moved from New South Wales to Queensland
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Shan State
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 cruiser moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - French
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 95 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Italians defend with 1 fighter and 1 submarine
                    French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the French, 1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone
                French win with 1 cruiser remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
                Casualties for Italians: 1 fighter and 1 submarine
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,67
    French : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 108 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            5 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            5 transports moved from 112 Sea Zone to 113 Sea Zone
            3 armour moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 armour moved from Western Germany to 113 Sea Zone
            5 infantry moved from Germany to 113 Sea Zone
            4 armour, 1 artillery, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
            4 armour moved from 110 Sea Zone to United Kingdom
            1 artillery moved from 110 Sea Zone to United Kingdom
            5 infantry moved from 110 Sea Zone to United Kingdom
            5 infantry moved from Bulgaria to Greece
            4 armour moved from Romania to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 4 armour and 5 infantry
                British defend with 1 aaGun and 5 infantry
                    Germans roll dice for 4 armour and 5 infantry in Greece, round 2 : 3/9 hits, 2.83 expected hits
                    British roll dice for 1 aaGun and 5 infantry in Greece, round 2 : 1/5 hits, 1.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Greece
                    Germans roll dice for 4 armour and 4 infantry in Greece, round 3 : 3/8 hits, 2.67 expected hits
                    British roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 4 armour and 4 infantry remaining. Battle score for attacker is 17
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun and 5 infantry
            Battle in United Kingdom
                Germans attack with 4 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 1/10 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/19 hits, 8.83 expected hits
                    British roll dice for 5 aaGuns, 2 armour, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/18 hits, 6.33 expected hits
                    5 aaGuns owned by the British, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 armour, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 8/13 hits, 7.50 expected hits
                    British roll dice for 2 armour, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/11 hits, 4.00 expected hits
                    1 fighter owned by the Germans, 3 armour owned by the Germans and 8 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 4/9 hits, 5.33 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in United Kingdom, round 4 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in United Kingdom
                Germans captures 29PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
                Casualties for British: 5 aaGuns, 2 armour, 13 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            2 bombers moved from United Kingdom to Western Germany
            2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Western Germany to Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 12 infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
            EDIT: Adding units owned by Germans to Romania: 5 infantry
            EDIT: Adding units owned by Germans to Romania: 1 aaGun
            EDIT: Adding units owned by Germans to Poland: 6 infantry
            EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns
            EDIT: Adding units owned by Germans to Poland: 2 aaGuns
            EDIT: Removing units owned by Germans from Eastern Poland: 5 artilleries
            EDIT: Adding units owned by Germans to Poland: 5 artilleries
            EDIT: Turning off Edit Mode
            8 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 43 PUs (3 lost to blockades); end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : -2.33
    AA fire in United Kingdom : : -0.67
    

    Savegame


  • @Maxiheimer jeg brugte lige editor til at non combat rykke de tyske tropper i østen. Ellers havde spillet været ovre… :p Glemte at flytte dem. Håber det er ok.


  • @Maxiheimer men havde glemt at USA ryger med i krigen automatisk ved Londons indtagelse, så det blir lidt noget rod for Japan.


  • Wow - den slap du billigt fra…


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Finland to Norway
            2 mech_infantrys moved from Western Ukraine to Romania
            2 armour moved from Western Ukraine to Romania
            1 infantry moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Bryansk to Romania
            1 fighter moved from Russia to Romania
            1 fighter moved from Rostov to Iraq
            4 infantry moved from Persia to Iraq
            3 infantry moved from Amur to Sakha
            1 infantry moved from Baltic States to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun and 5 infantry
                    AA fire in Romania : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/8 hits, 3,17 expected hits
                    Germans roll dice for 1 aaGun and 5 infantry in Romania, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Romania
                    Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 4/7 hits, 3,00 expected hits
                    Germans roll dice for 3 infantry in Romania, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 5 infantry
            Battle in Norway
                Russians attack with 6 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 1,00 expected hits
                    Germans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
                    Russians roll dice for 4 infantry in Norway, round 3 : 1/4 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Norway, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 5 infantry
                Casualties for Germans: 4 infantry
            Battle in Sakha
                Russians attack with 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 3 infantry in Sakha, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 2 infantry in Sakha, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Sakha, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Sakha, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 1 infantry in Sakha, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour in Sakha, round 5 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour in Sakha, round 6 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour in Sakha, round 7 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour in Sakha, round 8 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Iraq
                Russians attack with 1 fighter and 4 infantry
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Iraq, round 2 : 0/5 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 fighter and 4 infantry in Iraq, round 3 : 1/5 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians roll dice for 1 fighter and 4 infantry in Iraq, round 4 : 2/5 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Romania to Bessarabia
            1 tactical_bomber moved from Romania to Bessarabia
            1 fighter moved from Iraq to Northwest Persia
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Novgorod to Belarus
            4 mech_infantrys moved from Russia to Western Ukraine
            5 infantry moved from Bryansk to Belarus
            3 infantry moved from Ukraine to Western Ukraine
            3 infantry moved from Tsagaan Olom to Suiyuyan
            2 aaGuns and 18 infantry moved from Amur to Buryatia
            2 mech_infantrys moved from Belarus to Karelia
            1 mech_infantry moved from Belarus to Karelia
            4 infantry moved from Western Ukraine to Bessarabia
            2 infantry moved from Western Ukraine to Bessarabia
            3 artilleries moved from Western Ukraine to Bessarabia
    
        Place Units - Russians
            1 tactical_bomber placed in Novgorod
            2 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    AA fire in Romania : : -0,50
    Russians : 0,17
    Neutral_Axis : -2,67
    Japanese : -0,50
    

    Savegame


  • Men ja - kan godt være den giver lidt problemer for japan.

    Rusland tjente 63ipc. Det er ikke tit at det sker:)

    Om ikke ande så må det da siges at være et anderledes spil!


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery, 2 bombers and 5 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Hunan to Yunnan
            5 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            6 fighters and 8 tactical_bombers moved from Jehol to Yunnan
            3 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Sakha to Amur
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            8 infantry moved from Manchuria to Amur
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 infantry moved from 20 Sea Zone to Kiangsi
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 7 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; Chinese defend with 14 infantry
                    AA fire in Yunnan : 3/9 hits, 1.50 expected hits
                    2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 14/32 hits, 13.17 expected hits
                    Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 5 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 11/29 hits, 11.67 expected hits
                    11 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 11/21 hits, 10.33 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 6/18 hits, 8.00 expected hits
                    5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 1 artillery owned by the British and 6 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 4 : 3/15 hits, 8.33 expected hits
                    Chinese roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/7 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Yunnan
                    Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 5 : 9/12 hits, 7.17 expected hits
                    Chinese roll dice for 4 fighters in Yunnan, round 5 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC and 1 fighter owned by the British lost in Yunnan
                Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 7 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers
                Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 14 infantry
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Japanese
            3 fighters moved from Yunnan to Hunan
            4 tactical_bombers moved from Yunnan to Hunan
            2 bombers moved from Yunnan to Hunan
            2 fighters moved from Manchuria to Japan
            1 aaGun moved from Manchuria to Amur
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Japanese
            5 infantry placed in Japan
            3 armour placed in Manchuria
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            Japanese collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : 1.50
    Chinese : -4.00
    Japanese : -1.33
    

    Savegame


  • @Maxiheimer ja, det må man sige. Men det ser sort ud i længden.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Central United States
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Philippines to Yunnan
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,67
    Japanese : 2,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Central United States
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Philippines to Yunnan
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 armour moved from Tunisia to Libya
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 battleship moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Siam
            Battle in Belgian Congo
                British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/6 hits, 2,67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 4/5 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Siam from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Burma to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 infantry moved from West India to India
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - UK_Pacific
            1 fighter and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,2,4,2,3,4,2,3,1,5,5
            UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 1 fighter and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1,83
    Italians : 0,33
    Americans : -1,67
    Japanese : 2,33
    

    Savegame


  • Havde det mest psy-realistiske slag ved caroline islands…
    ramte med 1 af 3 støtteskud, og slog så 4 seksere runde 1. Endte med at abe til dine 2 mænd og 1 aa;(


  • @Maxiheimer wtf?? Vildt. Jeg har et spil igang med Thomas. Der havde jge 87% chance for sejr i Taranto med England. England ramte 2 på 2 runder og Italien ramte 8…


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Thomas har næsten lige tabt på samme odds i samme slag i et spil imod mig:(


  • @Maxiheimer i Taranto eller ved Caroline Islands? Ku godt tyde på, at Thomas har ret, når han siger, at Triple A har en bug med Italien, altså en fordel til Italienerne. Jeg har bare ik oplevet det før de sidste 2 spil mod Thomas.


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from Shan State to French Indo China
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  ANZAC take Kenya from Italians
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 38 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                ANZAC attack with 4 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 4 infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,17
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from Shan State to French Indo China
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  ANZAC take Kenya from Italians
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 38 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                ANZAC attack with 4 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 4 infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Algeria to Tunisia
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,17
    Japanese : 1,00
    

    Savegame

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