Lennard Vs Dawg (Allies +15) #2

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    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            5 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
            5 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Sikang
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 5 infantry, 1 submarine and 3 transports moved from 7 Sea Zone to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from Midway to 10 Sea Zone
            1 armour, 2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            5 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
            5 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Sikang
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 bomber moved from Malta to Northern Italy
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Malaya to Shan State
            1 mech_infantry moved from India to Shan State
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Shan State
                British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to Malaya
            1 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
                  British take Crete from Neutral_Allies
            1 bomber moved from Northern Italy to Malta
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            3 armour, 1 artillery and 4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Belgian Congo to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 armour moved from French West Africa to French Equatorial Africa
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Gibraltar to Malta
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 destroyer placed in 98 Sea Zone
            1 transport placed in 98 Sea Zone
            British undo move 3.
            1 artillery and 2 infantry placed in Persia
            2 infantry placed in Egypt
            1 infantry and 1 mech_infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Americans : -0.33
    Chinese : 0.50
    AA fire in Northern Italy : : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Germany to Southern Italy
            1 artillery moved from Yugoslavia to Greater Southern Germany
            3 infantry moved from Bulgaria to Yugoslavia
            2 armour moved from Novgorod to Eastern Poland
            2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
            1 artillery and 3 infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Algeria to Libya
            1 artillery and 2 infantry moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.67
    

    Savegame


  • Them’s the rules I guess but it sucks that an AA is both erased from the board and you are given a Chinese troop in Anhwe. Why isn’t an AA considered a ground unit?

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    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from Malaya to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 37 Sea Zone to Malaya
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.17
    Japanese : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from Malaya to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 37 Sea Zone to Malaya
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Romania to Bessarabia
            2 armour moved from Slovakia Hungary to Bessarabia
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 artilleries moved from Novgorod to Archangel
            10 infantry moved from Novgorod to Archangel
            12 armour, 5 artilleries, 13 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
            2 bombers moved from Novgorod to Bryansk
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            3 artilleries moved from Germany to 114 Sea Zone
            3 infantry moved from Germany to 114 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            8 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to France
            2 infantry moved from Germany to Poland
            3 tactical_bombers moved from Novgorod to Belarus
            2 tactical_bombers moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Western Germany
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 armour and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 4 infantry in Bessarabia, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Germans roll dice for 2 armour and 4 infantry in Bessarabia, round 3 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Germans attack with 12 armour, 5 artilleries, 13 infantry and 6 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 12 armour, 5 artilleries, 13 infantry and 6 mech_infantrys in Ukraine, round 2 : 10/36 hits, 11.67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 12 armour, 5 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 2 infantry and 5 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 5 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Archangel
                Germans attack with 2 artilleries and 12 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 12 infantry in Archangel, round 2 : 2/14 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 artilleries moved from 115 Sea Zone to Novgorod
            3 infantry moved from 115 Sea Zone to Novgorod
            3 aaGuns moved from Western Ukraine to Ukraine
            2 bombers moved from Bryansk to Novgorod
            3 tactical_bombers moved from Belarus to Novgorod
            2 tactical_bombers moved from Belarus to Novgorod
            1 aaGun moved from Germany to Western Germany
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 artilleries and 3 infantry placed in Germany
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,2,2,6,3,6
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Russians : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Timguska
            3 infantry moved from Korea to Amur
            3 infantry moved from Korea to Manchuria
            2 infantry moved from Korea to Amur
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Tambov to Bryansk
            1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Smolensk to Archangel
            1 artillery and 2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 artillery moved from Russia to Bryansk
            1 fighter moved from Russia to Archangel
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Russians take 97 Sea Zone from Italians
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour, 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 12 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 6/18 hits, 5.17 expected hits
                    Germans roll dice for 2 artilleries and 12 infantry in Archangel, round 2 : 3/14 hits, 4.67 expected hits
                    3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 6/15 hits, 4.67 expected hits
                    Germans roll dice for 2 artilleries and 6 infantry in Archangel, round 3 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 7/13 hits, 4.33 expected hits
                    Germans roll dice for 2 artilleries in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Russians: 5 infantry
                Casualties for Germans: 2 artilleries and 12 infantry
            Battle in Amur
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Amur, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Manchuria
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Timguska
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Tambov
            2 artilleries and 2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Bryansk
            2 aaGuns moved from Smolensk to Russia
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Tambov to Russia
            1 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 artillery and 2 infantry moved from Russia to Tambov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Tambov to Rostov
            1 aaGun moved from Korea to Amur
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : 5.50
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 factory_minors and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Celebes
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Kiangsi to 43 Sea Zone
            1 bomber moved from Kwangsi to 43 Sea Zone
            1 infantry moved from French Indo China to Siam
            1 artillery moved from French Indo China to Siam
            2 infantry moved from French Indo China to Shan State
            4 artilleries, 8 infantry and 1 mech_infantry moved from Yunnan to Shan State
            1 fighter moved from Kwangsi to Siam
            1 tactical_bomber moved from Kwangsi to Siam
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kiangsi to Anhwe
            3 infantry and 4 tactical_bombers moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Jehol to Chahar
            1 armour moved from Jehol to Anhwe
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to Dutch New Guinea
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 37 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in 43 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking 43 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser
            Battle in Siam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 4 artilleries, 10 infantry and 1 mech_infantry
                British defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 4 artilleries, 10 infantry and 1 mech_infantry in Shan State, round 2 : 4/15 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 2 artilleries, 6 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 6 infantry and 4 tactical_bombers in Anhwe, round 2 : 6/13 hits, 4.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 34 Sea Zone to Paulau Island
            1 tactical_bomber moved from 45 Sea Zone to Philippines
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Celebes to 45 Sea Zone
            1 fighter moved from Celebes to 42 Sea Zone
            2 bombers moved from 43 Sea Zone to Kwangsi
            1 tactical_bomber moved from Siam to Kwangsi
            1 fighter moved from Siam to Kwangsi
            4 tactical_bombers moved from Anhwe to Shantung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 factory_minor placed in Kwangtung
            1 factory_minor placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : -0.33
    Chinese : -0.33
    UK_Pacific : 0.00
    Japanese : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            5 infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to United Kingdom
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 32 Sea Zone
            4 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 bomber moved from Midway to Wake Island
            2 fighters moved from 26 Sea Zone to Wake Island
            1 bomber moved from Western United States to Wake Island
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to Central United States
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour and 1 artillery placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            5 infantry moved from Suiyuyan to Shensi
            4 infantry moved from Kansu to Shensi
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
            1 infantry moved from Tsinghai to Shensi
            3 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Shensi, round 2 : 4/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            5 infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to United Kingdom
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 32 Sea Zone
            4 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 bomber moved from Midway to Wake Island
            2 fighters moved from 26 Sea Zone to Wake Island
            1 bomber moved from Western United States to Wake Island
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to Central United States
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour and 1 artillery placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            5 infantry moved from Suiyuyan to Shensi
            4 infantry moved from Kansu to Shensi
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
            1 infantry moved from Tsinghai to Shensi
            3 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Shensi, round 2 : 4/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sardinia
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 fighter moved from Malaya to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            1 infantry moved from Burma to Yunnan
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
            1 bomber moved from Malta to France
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Sicily
            Battle in Sardinia
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 fighter moved from 41 Sea Zone to India
            1 infantry moved from India to Burma
            1 infantry moved from West India to India
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            3 armour moved from Trans-Jordan to Alexandria
            2 armour and 3 infantry moved from Egypt to Alexandria
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
            1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour moved from French Equatorial Africa to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            10 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            2 fighters moved from Malta to Gibraltar
            1 bomber moved from France to Normandy Bordeaux
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - British
            4 transports placed in 110 Sea Zone
            5 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,4,2,4,5,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    AA fire in France : : -0.17
    Americans : -0.33
    Chinese : 2.67
    Japanese : -0.67
    

    Savegame


  • How did you take Iwo Jima - you should have been asked if I wanted to Kamikaze that transport.


  • NVM, kamikaze can’t target transports. My bad.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Greater Southern Germany to Western Germany
            2 armour moved from Eastern Poland to Greater Southern Germany
            2 infantry moved from Southern France to France
            1 artillery and 2 infantry moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Libya to Algeria
            1 artillery and 2 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Algeria
                Italians win, taking Algeria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            Italians undo move 2.
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
            Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 5 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
            1 infantry moved from Alexandria to Tobruk
            3 fighters moved from Malaya to India
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 fighter and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Paulau Island, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 armour in Paulau Island, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Paulau Island, round 3 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC roll dice for 1 armour in Paulau Island, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in Paulau Island, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 armour placed in Queensland
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 5 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
            1 infantry moved from Alexandria to Tobruk
            3 fighters moved from Malaya to India
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 fighter and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Paulau Island, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 armour in Paulau Island, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Paulau Island, round 3 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC roll dice for 1 armour in Paulau Island, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in Paulau Island, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 armour placed in Queensland
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Poland to Eastern Poland
            2 armour moved from Bessarabia to Rostov
            3 infantry moved from Bessarabia to Ukraine
            8 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Ukraine to Bryansk
            12 armour, 3 artilleries, 9 infantry and 6 mech_infantrys moved from Ukraine to Rostov
            3 artilleries, 6 infantry and 4 tactical_bombers moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Belarus to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            2 bombers moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 6 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 4 artilleries, 7 infantry and 5 tactical_bombers
                Russians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    Germans roll dice for 4 artilleries, 7 infantry and 5 tactical_bombers in Archangel, round 2 : 4/16 hits, 5.67 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Archangel, round 2 : 4/10 hits, 3.50 expected hits
                    4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 4 artilleries, 3 infantry and 5 tactical_bombers in Archangel, round 3 : 4/12 hits, 4.83 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 3 : 3/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 4 artilleries and 5 tactical_bombers in Archangel, round 4 : 2/9 hits, 3.83 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Archangel, round 4 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 artilleries and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 7 infantry
                Casualties for Russians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
            Battle in Bryansk
                Germans attack with 2 artilleries, 2 bombers and 3 infantry
                Russians defend with 1 artillery and 4 infantry
                    Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Bryansk, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Bryansk, round 3 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Rostov
                Germans attack with 14 armour, 3 artilleries, 9 infantry and 6 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 14 armour, 3 artilleries, 9 infantry and 6 mech_infantrys in Rostov, round 2 : 11/32 hits, 11.00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 14 armour, 3 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Novgorod
            5 tactical_bombers moved from Archangel to Novgorod
            2 aaGuns moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            1 fighter moved from Holland Belgium to Germany
            1 aaGun moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.83
    Americans : -1.67
    Russians : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 artillery and 3 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Tambov to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Tambov to Russia
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Kazakhstan
            4 infantry moved from Manchuria to Korea
            1 aaGun and 4 infantry moved from Amur to Korea
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Timguska to Novosibirsk
            4 infantry moved from Russia to Vologda
            1 armour moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            2 artilleries moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Philippines to 34 Sea Zone
            1 tactical_bomber moved from Philippines to Malaya
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            4 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            5 fighters moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            4 artilleries, 9 infantry and 1 mech_infantry moved from Shan State to Malaya
            1 artillery and 1 infantry moved from Siam to Shan State
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Chahar
            2 infantry moved from Shantung to Jehol
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 fighter moved from Japan to 17 Sea Zone
            3 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Shantung to Anhwe
            4 tactical_bombers moved from Shantung to Yunnan
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 5 artilleries, 2 bombers, 6 fighters, 14 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 5 infantry; ANZAC defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in Malaya, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 14 infantry, 1 mech_infantry and 3 tactical_bombers in Malaya, round 2 : 13/31 hits, 11.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 7 infantry in Malaya, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 5 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 5 artilleries, 2 bombers, 6 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 2 infantry
                Casualties for British: 5 infantry
                Casualties for ANZAC: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            4 tactical_bombers moved from Yunnan to Hunan
            2 bombers moved from Malaya to Hunan
            2 artilleries and 5 infantry moved from Anhwe to Hunan
            3 fighters moved from Malaya to Shan State
            3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to Kwangtung
            1 fighter moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.67
    Japanese : 1.67
    

    Savegame

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