Misterblue (axis) vs 666 bm3 20L


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 2 transports; Italians defend with 2 transports
                    2 transports owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Italians: 2 transports
                Casualties for Germans: 2 transports
    
        Non Combat Move - Americans
            3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 3 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 submarines moved from 91 Sea Zone to 105 Sea Zone
            12 submarines moved from 91 Sea Zone to 89 Sea Zone
            2 fighters moved from British Guiana to 110 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 fighters and 2 infantry placed in Western United States
            3 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 1 aaGun, 1 carrier, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 armour moved from Eastern Persia to Persia
    
        Combat - British
    
        Non Combat Move - British
            1 artillery moved from Belgian Congo to Rhodesia
            1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 aaGun, 1 artillery and 4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Ukraine
            1 fighter moved from Persia to Ukraine
            2 transports moved from 83 Sea Zone to 86 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            1 aaGun and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,5,2,4
            British collect 29 PUs (4 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kansu : 1 fighter and 3 infantry
    Queensland : 1 artillery, 5 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    26 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 4 submarines
    10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 harbour, 9 infantry and 3 mech_infantrys
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
    Rhodesia : 1 artillery and 2 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Holland Belgium : 1 flag, 1 infantry
    Tobruk : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Ukraine : 2 fighters
    106 Sea Zone : 1 flag
    86 Sea Zone : 2 transports
    89 Sea Zone : 12 submarines
    Iraq : 1 flag
    92 Sea Zone : 1 submarine
    Eastern Persia : 1 flag
    101 Sea Zone : 1 destroyer
    71 Sea Zone : 1 cruiser and 1 transport
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
    110 Sea Zone : 1 aaGun, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 3 submarines and 5 transports
    105 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 47 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 57 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Bryansk
            1 bomber moved from Szechwan to Bryansk
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            3 fighters moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Tobruk to Libya
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to 92 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Bryansk
            1 bomber moved from Szechwan to Bryansk
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            3 fighters moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Tobruk to Libya
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 92 Sea Zone
                Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Normandy Bordeaux
                Italians attack with 4 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Romania to Western Ukraine
            1 fighter moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            2 aaGuns moved from France to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern France
            5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    Americans : 0,17
    Russians : 0,67
    

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
    Cyprus : 1 flag
    Malta : 1 flag
    Morocco : 1 flag
    Algeria : 1 flag, 1 airfield and 2 infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Tunisia : 1 flag
    Western Germany : 2 aaGuns and 4 fighters
    Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 5 mech_infantrys
    Libya : 1 armour
    Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
    Bessarabia : 1 flag
    Western Ukraine : 1 bomber, 2 infantry and 2 mech_infantrys
    94 Sea Zone : 1 transport
    Crete : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 destroyer and 1 submarine
    98 Sea Zone : 1 battleship and 2 cruisers
    

    Production/PUs Summary :

    Germans : 47 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 57 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 2 infantry
    Hawaiian Islands : 2 fighters and 1 marine
    Midway : 1 fighter
    26 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 submarines
    54 Sea Zone : 1 destroyer, 1 fighter and 2 transports
    62 Sea Zone : 1 transport
    Alexandria : 1 infantry
    Egypt : 3 infantry
    United Kingdom : 2 infantry
    

    Production/PUs Summary :

    Germans : 47 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 57 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Misterblue, need to apologize, thought i ncm a usa dd to z25??? i just edited this, positive this didn’t impact ITA turn. Let me know if you aren’t cool with this? thanks


  • TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Turkmenistan to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Eastern Persia to Turkmenistan
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Western Germany to Belarus
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from Western Germany to Holland Belgium
            4 fighters and 2 tactical_bombers moved from Gibraltar to Holland Belgium
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 bombers and 1 fighter moved from Greece to Caucasus
            1 bomber moved from Greece to Caucasus
            1 bomber moved from Greece to Volgograd
            3 mech_infantrys moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Turkmenistan to Caucasus
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Turkmenistan to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Eastern Persia to Turkmenistan
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Western Germany to Belarus
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from Western Germany to Holland Belgium
            4 fighters and 2 tactical_bombers moved from Gibraltar to Holland Belgium
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 bombers and 1 fighter moved from Greece to Caucasus
            1 bomber moved from Greece to Caucasus
            1 bomber moved from Greece to Volgograd
            3 mech_infantrys moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Turkmenistan to Caucasus
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3,67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/8 hits, 3,17 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 3 bombers, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 2/6 hits, 2,83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Japan to Philippines
            4 armour moved from Kazakhstan to Turkmenistan
            1 armour moved from Sikang to Turkmenistan
            1 fighter moved from Caucasus to Turkmenistan
            3 bombers moved from Caucasus to Western Ukraine
            1 bomber moved from Volgograd to Western Ukraine
            2 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 infantry moved from Bessarabia to Western Ukraine
            1 fighter moved from France to Western Ukraine
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            3 infantry moved from Western Germany to France
            4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            4 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Belarus to Novgorod
            1 aaGun and 2 artilleries moved from Karelia to Novgorod
            2 artilleries and 6 infantry moved from Karelia to Finland
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in France
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,1,4
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Americans : 0,67
    Russians : 1,33
    

    Territory Summary for Germans :

    Sikang : 1 flag
    Philippines : 1 bomber
    Evenkiyskiy : 1 flag, 1 armour
    Yenisey : 1 flag, 1 armour
    Timguska : 1 flag
    Kazakhstan : 1 flag, 1 mech_infantry
    Gibraltar : 1 aaGun, 1 artillery and 6 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 14 infantry
    Western Germany : 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
    Germany : 5 armour, 1 factory_major and 5 mech_infantrys
    Holland Belgium : 1 infantry
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 infantry
    Nenetsia : 1 flag
    Urals : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag, 4 mech_infantrys
    Western Ukraine : 1 flag, 2 aaGuns, 2 armour, 10 artilleries, 4 bombers, 1 fighter, 22 infantry and 8 mech_infantrys
    Novosibirsk : 1 flag, 1 mech_infantry
    Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
    Turkmenistan : 1 flag, 6 armour, 1 fighter and 1 mech_infantry
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
    Caucasus : 1 flag, 1 mech_infantry
    125 Sea Zone : 1 flag, 1 submarine
    113 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Eastern Persia : 1 flag
    115 Sea Zone : 1 destroyer
    Yugoslavia : 1 flag
    98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
    Finland : 1 flag, 2 artilleries and 6 infantry
    

    Production/PUs Summary :

    Germans : 62 / 82
    Russians : 17 / 34
    Japanese : 68 / 81
    Americans : 52 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Misterblue sorry for the delay, will do this tomorrow


  • @666 No rush :)


  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            2 infantry moved from Samara to Kazakhstan
            1 artillery and 4 infantry moved from Samara to Volgograd
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Samara to Kazakhstan
            1 artillery moved from Samara to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Urals
            1 mech_infantry moved from Samara to Urals
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Samara to Urals
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Samara to Novosibirsk
            13 artilleries and 34 infantry moved from Ukraine to Bryansk
            1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Urals
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Samara to Novosibirsk
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            2 infantry moved from Samara to Kazakhstan
            1 artillery and 4 infantry moved from Samara to Volgograd
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Samara to Kazakhstan
            1 artillery moved from Samara to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Urals
            1 mech_infantry moved from Samara to Urals
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Samara to Urals
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Samara to Novosibirsk
            13 artilleries and 34 infantry moved from Ukraine to Bryansk
            1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Urals
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Samara to Novosibirsk
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 armour and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 5 mech_infantrys in Urals, round 2 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 5 infantry in Novosibirsk, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Novosibirsk, round 3 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 1 fighter and 6 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Volgograd, round 2 : 3/8 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Caucasus
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 13 artilleries and 34 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 13 artilleries and 34 infantry in Bryansk, round 2 : 14/47 hits, 12.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 13 artilleries and 34 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 1 infantry moved from Ukraine to Bryansk
            1 aaGun and 7 infantry moved from Russia to Bryansk
            5 artilleries moved from Samara to Russia
            1 aaGun moved from Samara to Kazakhstan
            1 fighter moved from Kazakhstan to Persia
            1 fighter moved from Volgograd to Persia
            1 tactical_bomber moved from Caucasus to Persia
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 11 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 3.17
    

    Territory Summary for Russians :

    Yakut S.S.R. : 1 infantry
    Kazakhstan : 1 aaGun and 4 infantry
    Buryatia : 2 aaGuns and 11 infantry
    Bryansk : 2 aaGuns, 13 artilleries and 43 infantry
    Urals : 2 armour and 5 mech_infantrys
    Archangel : 1 infantry
    Russia : 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 8 infantry
    Ukraine : 1 factory_minor
    Novosibirsk : 1 artillery and 4 infantry
    Volgograd : 1 artillery, 1 factory_minor and 5 infantry
    Caucasus : 3 infantry
    Persia : 2 fighters and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 53 / 82
    Russians : 26 / 30
    Japanese : 68 / 81
    Americans : 52 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            3 artilleries moved from Shensi to Kansu
            2 bombers moved from Jehol to Kansu
            2 bombers moved from Sikang to Kansu
            1 artillery moved from Sikang to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            4 fighters and 4 tactical_bombers moved from Turkmenistan to Kazakhstan
            4 fighters moved from West India to Kazakhstan
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            3 artilleries moved from Shensi to Kansu
            2 bombers moved from Jehol to Kansu
            2 bombers moved from Sikang to Kansu
            1 artillery moved from Sikang to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            4 fighters and 4 tactical_bombers moved from Turkmenistan to Kazakhstan
            4 fighters moved from West India to Kazakhstan
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 3 artilleries, 4 bombers and 1 infantry
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 3 artilleries, 4 bombers and 1 infantry in Kansu, round 2 : 7/8 hits, 4,00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 3/4 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 4 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
            Battle in Kazakhstan
                Japanese attack with 1 artillery, 8 fighters, 2 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 aaGun and 4 infantry
                    AA fire in Kazakhstan : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 artillery, 7 fighters, 2 mech_infantrys and 4 tactical_bombers in Kazakhstan, round 2 : 5/14 hits, 7,00 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 artillery, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 4 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to French Indo China
            2 bombers moved from Kansu to Sikang
            1 infantry moved from Szechwan to Sikang
            4 fighters and 4 tactical_bombers moved from Kazakhstan to Eastern Persia
            3 fighters moved from Kazakhstan to Turkmenistan
            1 mech_infantry moved from West India to Turkmenistan
            2 artilleries, 5 infantry and 2 mech_infantrys moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            3 infantry moved from India to West India
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from French Indo China to Burma
            1 battleship moved from 39 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to India
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 37 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 battleship, 3 carriers, 9 destroyers, 2 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Korea to Manchuria
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            3 bombers placed in French Indo China
            1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kazakhstan : : 0,50
    Chinese : 1,33
    Russians : 0,67
    Japanese : 1,00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
    Jehol : 1 flag, 2 infantry
    Manchuria : 1 flag, 1 aaGun and 9 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 artillery
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 2 bombers and 1 infantry
    Anhwe : 1 flag, 1 infantry
    Ceylon : 1 flag
    Shan State : 1 flag, 1 marine
    Burma : 1 flag, 1 infantry and 5 mech_infantrys
    India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield
    Kazakhstan : 1 flag, 1 artillery
    French Indo China : 1 flag, 1 airfield, 5 bombers and 1 factory_minor
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
    35 Sea Zone : 1 battleship, 3 carriers, 9 destroyers, 7 submarines and 1 transport
    39 Sea Zone : 2 carriers, 1 destroyer and 4 transports
    19 Sea Zone : 1 transport
    5 Sea Zone : 1 submarine
    West India : 1 flag, 3 infantry
    Turkmenistan : 1 armour, 3 fighters and 1 mech_infantry
    Eastern Persia : 1 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers
    

    Production/PUs Summary :

    Germans : 53 / 82
    Russians : 25 / 30
    Japanese : 70 / 83
    Americans : 52 / 82
    Chinese : 0 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            3 artilleries moved from Shensi to Kansu
            2 bombers moved from Jehol to Kansu
            2 bombers moved from Sikang to Kansu
            1 artillery moved from Sikang to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            4 fighters and 4 tactical_bombers moved from Turkmenistan to Kazakhstan
            4 fighters moved from West India to Kazakhstan
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 3 artilleries, 4 bombers and 1 infantry
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 3 artilleries, 4 bombers and 1 infantry in Kansu, round 2 : 7/8 hits, 4,00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 3/4 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 4 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
            Battle in Kazakhstan
                Japanese attack with 1 artillery, 8 fighters, 2 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 aaGun and 4 infantry
                    AA fire in Kazakhstan : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 artillery, 7 fighters, 2 mech_infantrys and 4 tactical_bombers in Kazakhstan, round 2 : 5/14 hits, 7,00 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 artillery, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 4 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to French Indo China
            2 bombers moved from Kansu to Sikang
            1 infantry moved from Szechwan to Sikang
            4 fighters and 4 tactical_bombers moved from Kazakhstan to Eastern Persia
            3 fighters moved from Kazakhstan to Turkmenistan
            1 mech_infantry moved from West India to Turkmenistan
            2 artilleries, 5 infantry and 2 mech_infantrys moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            3 infantry moved from India to West India
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from French Indo China to Burma
            1 battleship moved from 39 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to India
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 37 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 battleship, 3 carriers, 9 destroyers, 2 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Korea to Manchuria
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            3 bombers placed in French Indo China
            1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Turkmenistan: 1 armour
            EDIT: Adding units owned by Japanese to Eastern Persia: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Kazakhstan : : 0,50
    Chinese : 1,33
    Russians : 0,67
    Japanese : 1,00
    

    Savegame


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Sumatra
            Battle in 125 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 carriers moved from 110 Sea Zone to 91 Sea Zone
            5 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            12 submarines moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            6 transports placed in 101 Sea Zone
            3 artilleries and 7 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.00
    

    Territory Summary for Americans :

    Borneo : 1 flag, 1 infantry
    Queensland : 1 artillery, 3 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    Sumatra : 1 flag, 1 infantry
    41 Sea Zone : 1 transport
    43 Sea Zone : 1 transport
    26 Sea Zone : 3 destroyers, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters and 6 submarines
    Central United States : 1 artillery, 1 factory_major and 1 infantry
    Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
    United Kingdom : 1 bomber, 3 fighters and 1 tactical_bomber
    125 Sea Zone : 1 flag, 1 destroyer
    101 Sea Zone : 6 transports
    Brazil : 1 flag
    91 Sea Zone : 3 carriers, 1 destroyer, 6 fighters and 14 submarines
    110 Sea Zone : 1 aaGun, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 3 mech_infantrys, 3 submarines and 4 transports
    

    Production/PUs Summary :

    Germans : 53 / 82
    Russians : 25 / 30
    Japanese : 62 / 83
    Americans : 60 / 80
    Chinese : 0 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Sumatra
            Battle in 125 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 carriers moved from 110 Sea Zone to 91 Sea Zone
            5 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            12 submarines moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 125 Sea Zone to United Kingdom
            2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            6 transports placed in 101 Sea Zone
            3 artilleries and 7 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Ukraine to Persia
            1 bomber moved from Persia to Egypt
            3 mech_infantrys moved from Egypt to Iraq
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
            1 aaGun, 1 artillery and 5 infantry moved from Trans-Jordan to Iraq
            5 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,1,2,4
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -1.50
    Americans : 1.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Tsinghai : 1 infantry
    Borneo : 1 infantry
    Queensland : 1 artillery, 3 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    Sumatra : 1 flag, 1 infantry
    41 Sea Zone : 1 transport
    43 Sea Zone : 1 transport
    26 Sea Zone : 3 destroyers, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters and 6 submarines
    Central United States : 1 artillery, 1 factory_major and 1 infantry
    Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
    Belgian Congo : 1 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 5 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
    Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
    Scotland : 1 airfield
    United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Holland Belgium : 1 flag, 1 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    125 Sea Zone : 1 flag, 1 destroyer
    106 Sea Zone : 1 flag
    Iraq : 1 flag, 1 aaGun, 1 artillery, 5 infantry and 3 mech_infantrys
    101 Sea Zone : 6 transports
    71 Sea Zone : 1 cruiser and 1 transport
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
    91 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 14 submarines and 2 transports
    110 Sea Zone : 1 aaGun, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 1 marine, 3 mech_infantrys, 3 submarines and 5 transports
    

    Production/PUs Summary :

    Germans : 48 / 82
    Russians : 25 / 30
    Japanese : 61 / 83
    Americans : 60 / 80
    Chinese : 1 / 2
    British : 38 / 38
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
                  Italians take Ukraine from Russians
            2 mech_infantrys moved from Northern Italy to Holland Belgium
            1 bomber moved from Western Ukraine to Holland Belgium
            3 infantry moved from Southern France to Normandy Bordeaux
            3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
    

    Savegame

Suggested Topics

  • 23
  • 18
  • 17
  • 59
  • 82
  • 252
  • 245
  • 2.0k
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.9k

Users

40.6k

Topics

1.8m

Posts