Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Alexandria 2 fighters moved from 98 Sea Zone to Alexandria 2 transports moved from 98 Sea Zone to 95 Sea Zone Combat - Italians Battle in Alexandria Italians attack with 2 fighters and 3 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to 98 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to Southern France Place Units - Italians 3 artilleries placed in Southern France 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 1.33
-
TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Yunnan to Kwangsi 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from Western Australia to 42 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67 ANZAC : 0.33
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Yunnan to Kwangsi 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from Western Australia to 42 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 20 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67 ANZAC : 0.33
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery and 1 infantry moved from Archangel to Belarus 1 artillery and 2 infantry moved from Novgorod to Belarus 4 artilleries and 20 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Belarus Germans attack with 6 artilleries and 23 infantry Russians defend with 2 infantry Germans roll dice for 6 artilleries and 23 infantry in Belarus, round 2 : 6/29 hits, 6.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 6 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Belarus 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 7 armour and 3 mech_infantrys moved from Norway to Karelia 2 bombers moved from Germany to Western Germany Place Units - Germans 1 bomber placed in Western Germany 5 artilleries and 5 infantry placed in Romania 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.33
-
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Western Ukraine to Slovakia Hungary Russians take Eastern Poland from Germans Russians take Slovakia Hungary from Germans 1 armour moved from Western Ukraine to Poland Russians take Poland from Germans 2 infantry moved from Smolensk to Archangel 4 infantry moved from Novosibirsk to Vologda 2 fighters and 1 tactical_bomber moved from Smolensk to Vologda 3 fighters and 1 tactical_bomber moved from Smolensk to Archangel
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Western Ukraine to Slovakia Hungary Russians take Eastern Poland from Germans Russians take Slovakia Hungary from Germans 1 armour moved from Western Ukraine to Poland Russians take Poland from Germans 2 infantry moved from Smolensk to Archangel 4 infantry moved from Novosibirsk to Vologda 2 fighters and 1 tactical_bomber moved from Smolensk to Vologda 3 fighters and 1 tactical_bomber moved from Smolensk to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 1/7 hits, 2.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Bryansk 2 fighters and 1 tactical_bomber moved from Vologda to Bryansk 3 artilleries and 2 mech_infantrys moved from Smolensk to Bryansk 3 aaGuns, 4 armour, 8 artilleries, 29 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 7 mech_infantrys moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Manchuria to Amur Place Units - Russians 3 armour and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1,3,3,2,6,6,4,5,5,1,1,4,6,5,2,4,1,2,2,3,3,5 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.17
-
omg seriously I absolutely placed an infantry in Eastern Poland. I don’t know what happened.
-
Apparently I “undid” something that made that infantry disappear??
-
Well, we can either replay the turn with the infantry there, or I’ll just resign.
-
There should be 1 infantry that was on Romania that should be on Eastern Poland.
-
@DizzKneeLand33 ok…thought it was bit of a gift tbh…will replay the russian turn with an inf in E Poland
-
Thx wiz! Seriously, there have been a few issues I have had with the new java and new computer – I thought it was all me, maybe not all me lol.
-
@DizzKneeLand33 haha np…although I hope you dont mind if i take the dice results from my 2 battles in vologda and arcangel as they were
-
But it is really weird. I end up with positions that I don’t think possible, but like I don’t go back into the history to see. I really didn’t used to suck like this.
-
Oh you can take whatever results you like on those. the only issue was the walkthrough.
-
@DizzKneeLand33 maybe you have a few too many games on the go? I know if I have more than 3or 4 playing I start to get mixed up with what is where…
-
But that doesn’t explain a simple infantry movement. It has something to do with the undo doing more than one thing.
-
I mean, that was on the front lines. It wasn’t hidden or anything. Does that make sense?
-
@DizzKneeLand33 :shrug: beyond me! But no worries! I’m enjoying the game so wouldnt want it to finish just because of an oversight!
having said that I think you are in a tricky spot anyway…