wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Alexandria
            2 fighters moved from 98 Sea Zone to Alexandria
            2 transports moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 2 fighters and 3 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Alexandria to 98 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 artilleries placed in Southern France
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Yunnan to Kwangsi
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from Western Australia to 42 Sea Zone
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Yunnan to Kwangsi
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from Western Australia to 42 Sea Zone
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery and 1 infantry moved from Archangel to Belarus
            1 artillery and 2 infantry moved from Novgorod to Belarus
            4 artilleries and 20 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 6 artilleries and 23 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 6 artilleries and 23 infantry in Belarus, round 2 : 6/29 hits, 6.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 6 artilleries and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Eastern Poland to Belarus
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
            7 armour and 3 mech_infantrys moved from Norway to Karelia
            2 bombers moved from Germany to Western Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            5 artilleries and 5 infantry placed in Romania
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Western Ukraine to Slovakia Hungary
                  Russians take Eastern Poland from Germans
                  Russians take Slovakia Hungary from Germans
            1 armour moved from Western Ukraine to Poland
                  Russians take Poland from Germans
            2 infantry moved from Smolensk to Archangel
            4 infantry moved from Novosibirsk to Vologda
            2 fighters and 1 tactical_bomber moved from Smolensk to Vologda
            3 fighters and 1 tactical_bomber moved from Smolensk to Archangel
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Western Ukraine to Slovakia Hungary
                  Russians take Eastern Poland from Germans
                  Russians take Slovakia Hungary from Germans
            1 armour moved from Western Ukraine to Poland
                  Russians take Poland from Germans
            2 infantry moved from Smolensk to Archangel
            4 infantry moved from Novosibirsk to Vologda
            2 fighters and 1 tactical_bomber moved from Smolensk to Vologda
            3 fighters and 1 tactical_bomber moved from Smolensk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
            2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
            3 artilleries and 2 mech_infantrys moved from Smolensk to Bryansk
            3 aaGuns, 4 armour, 8 artilleries, 29 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 7 mech_infantrys moved from Russia to Bryansk
            2 aaGuns and 12 infantry moved from Manchuria to Amur
    
        Place Units - Russians
            3 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1,3,3,2,6,6,4,5,5,1,1,4,6,5,2,4,1,2,2,3,3,5
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.17
    

    Savegame

  • '20 '16 '15 '14

    omg seriously I absolutely placed an infantry in Eastern Poland. I don’t know what happened.

  • '20 '16 '15 '14

    Apparently I “undid” something that made that infantry disappear??

  • '20 '16 '15 '14

    Well, we can either replay the turn with the infantry there, or I’ll just resign.

  • '20 '16 '15 '14

    There should be 1 infantry that was on Romania that should be on Eastern Poland.


  • @DizzKneeLand33 ok…thought it was bit of a gift tbh…will replay the russian turn with an inf in E Poland

  • '20 '16 '15 '14

    Thx wiz! Seriously, there have been a few issues I have had with the new java and new computer – I thought it was all me, maybe not all me lol.


  • @DizzKneeLand33 haha np…although I hope you dont mind if i take the dice results from my 2 battles in vologda and arcangel as they were

  • '20 '16 '15 '14

    But it is really weird. I end up with positions that I don’t think possible, but like I don’t go back into the history to see. I really didn’t used to suck like this.

  • '20 '16 '15 '14

    Oh you can take whatever results you like on those. the only issue was the walkthrough.


  • @DizzKneeLand33 maybe you have a few too many games on the go? I know if I have more than 3or 4 playing I start to get mixed up with what is where…

  • '20 '16 '15 '14

    But that doesn’t explain a simple infantry movement. It has something to do with the undo doing more than one thing.

  • '20 '16 '15 '14

    I mean, that was on the front lines. It wasn’t hidden or anything. Does that make sense?


  • @DizzKneeLand33 :shrug: beyond me! But no worries! I’m enjoying the game so wouldnt want it to finish just because of an oversight!

    having said that I think you are in a tricky spot anyway…

Suggested Topics

  • 79
  • 49
  • 147
  • 130
  • 145
  • 101
  • 349
  • 255
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.8k

Users

40.4k

Topics

1.8m

Posts