@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
1 artillery and 14 infantry moved from Bryansk to Russia
6 infantry moved from Vologda to Russia
1 artillery and 4 infantry moved from Novgorod to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Russia
Russians attack with 1 artillery and 20 infantry
Germans defend with 1 airfield, 13 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 20 infantry in Russia, round 2 : 1/21 hits, 3.83 expected hits
Germans roll dice for 13 armour, 3 artilleries and 1 mech_infantry in Russia, round 2 : 10/17 hits, 7.83 expected hits
10 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Russians roll dice for 1 artillery and 10 infantry in Russia, round 3 : 3/11 hits, 2.17 expected hits
Germans roll dice for 13 armour and 3 artilleries in Russia, round 3 : 8/16 hits, 7.50 expected hits
8 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 13 armour in Russia, round 4 : 6/13 hits, 6.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans win with 11 armour remaining. Battle score for attacker is -36
Casualties for Russians: 1 artillery and 20 infantry
Casualties for Germans: 2 armour, 3 artilleries and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Novosibirsk to Kansu
1 infantry moved from Archangel to Belarus
1 aaGun moved from Bryansk to Belarus
2 aaGuns moved from Novgorod to Belarus
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Suiyuyan to Chahar
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 battleship, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Anhwe to Shensi
1 artillery moved from Hopei to Shensi
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Shensi
1 armour moved from Hopei to Chahar
1 mech_infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Manchuria to Chahar
1 artillery moved from Anhwe to Chahar
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys
Chinese defend with 1 artillery and 4 infantry; Russians defend with 4 infantry
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Chahar, round 2 : 4/9 hits, 3.67 expected hits
Chinese roll dice for 1 artillery and 8 infantry in Chahar, round 2 : 4/9 hits, 3.00 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 2 armour, 2 artilleries and 1 bomber in Chahar, round 3 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 3 : 1/5 hits, 1.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Chahar, round 4 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 3 mech_infantrys
Casualties for Russians: 4 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 battleships, 3 carriers, 2 fighters and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 tactical_bomber moved from Philippines to Japan
1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Japan
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from Chahar to Japan
Place Units - Japanese
1 battleship and 1 destroyer placed in 19 Sea Zone
2 armour and 1 artillery placed in Kiangsu
1 mech_infantry placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : -0.67
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
3 battleships moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to Philippines
2 tactical_bombers moved from 33 Sea Zone to Philippines
3 submarines moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
3 battleships moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to Philippines
2 tactical_bombers moved from 33 Sea Zone to Philippines
3 submarines moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,5,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,4,1
Units damaged: 1 carrier owned by the Americans
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed
EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed
EDIT: Cleaning up during movement phase
2 fighters moved from Philippines to 35 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
EDIT: Americans undo move 9.
EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone
EDIT: 2 mech_infantrys moved from Western United States to Eastern United States
EDIT: 1 fighter moved from Queensland to Caroline Islands
EDIT: 1 bomber moved from Queensland to Caroline Islands
EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands
EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Americans
EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Chinese undo move 2.
2 infantry placed in Szechwan
Chinese undo move 2.
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
3 battleships moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to Philippines
2 tactical_bombers moved from 33 Sea Zone to Philippines
3 submarines moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,5,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,4,1
Units damaged: 1 carrier owned by the Americans
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Soviet Far East from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: 1 fighter and 1 tactical_bomber could not land in Philippines and were removed
EDIT: 1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed
EDIT: Cleaning up during movement phase
2 fighters moved from Philippines to 35 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
EDIT: 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
EDIT: 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
EDIT: Americans undo move 9.
EDIT: 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
EDIT: 1 transport moved from 10 Sea Zone to 89 Sea Zone
EDIT: 2 mech_infantrys moved from Western United States to Eastern United States
EDIT: 1 fighter moved from Queensland to Caroline Islands
EDIT: 1 bomber moved from Queensland to Caroline Islands
EDIT: 1 fighter moved from Hawaiian Islands to Caroline Islands
EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Americans
EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Chinese undo move 2.
2 infantry placed in Szechwan
Chinese undo move 2.
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Shantung
1 fighter and 1 tactical_bomber moved from Hunan to Shantung
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
1 fighter moved from Hunan to 20 Sea Zone
Combat - British
Battle in Shantung
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
British win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
4 infantry moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
2 infantry moved from Yunnan to Hunan
1 aaGun moved from Hunan to Kiangsi
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Malaya to Shan State
1 aaGun moved from Burma to India
2 mech_infantrys moved from Kwangtung to Kiangsi
1 fighter moved from Shantung to Hunan
1 tactical_bomber moved from Shantung to Hunan
1 fighter moved from 20 Sea Zone to Hunan
1 mech_infantry moved from Yunnan to Hunan
3 cruisers, 3 destroyers and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,6,1,1,6,5
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.17
Americans : 1.67
Chinese : -1.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 bomber moved from Bulgaria to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Vologda
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from 98 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Syria to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 mech_infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Malaya to Philippines
2 submarines moved from 33 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Smolensk to Ukraine
2 artilleries moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 armour moved from Russia to Bryansk
Germans take Bryansk from Russians
2 armour moved from Bryansk to Belarus
2 armour moved from Russia to Samara
1 bomber moved from Smolensk to Samara
3 armour moved from Russia to Rostov
1 bomber moved from Smolensk to Rostov
1 bomber moved from Smolensk to Rostov
2 mech_infantrys moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 bomber moved from Smolensk to Belarus
1 bomber moved from Germany to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 2 bombers
Russians defend with 1 aaGun and 1 infantry
AA fire in Rostov : 0/2 hits, 0.33 expected hits
Germans roll dice for 3 armour and 2 bombers in Rostov, round 2 : 2/5 hits, 2.83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Samara
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 3 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys
Russians defend with 3 aaGuns, 1 artillery and 4 infantry
AA fire in Belarus : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.00 expected hits
Russians roll dice for 3 aaGuns, 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 mech_infantrys in Belarus, round 3 : 4/10 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Belarus, round 4 : 5/9 hits, 3.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 1 artillery and 4 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Germany to France
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Finland to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Karelia to Norway
2 artilleries and 1 infantry moved from Karelia to Finland
1 aaGun moved from Smolensk to Russia
1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 bomber moved from Rostov to Russia
1 bomber moved from Ukraine to Russia
1 bomber moved from Rostov to Russia
1 bomber moved from Samara to Russia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Eastern Poland to Russia
2 tactical_bombers moved from Eastern Poland to Western Germany
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 destroyer and 3 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Russia
1 artillery, 1 fighter and 1 infantry placed in France
1 artillery, 1 fighter and 1 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Rostov : : -0.33
Russians : -1.67
AA fire in Belarus : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Kansu to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 tactical_bombers moved from Japan to 35 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone
3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 armour and 1 artillery moved from Chahar to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 tactical_bombers moved from Japan to 35 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone
3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 armour and 1 artillery moved from Chahar to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
2 armour owned by the Japanese retreated to Kiangsu
Chinese win with 4 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports
Americans defend with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 3 fighters and 2 submarines
Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 14/20 hits, 11.33 expected hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 35 Sea Zone, round 2 : 4/14 hits, 7.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese
2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 13/20 hits, 11.33 expected hits
Americans roll dice for 3 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 transports owned by the Americans and 3 battleships owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 2 bombers, 4 carriers, 1 destroyer, 8 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 184
Casualties for ANZAC: 3 fighters and 2 submarines
Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 5/5 hits, 2.33 expected hits
Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in Philippines and was removed
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Paulau Island
5 fighters moved from 35 Sea Zone to Paulau Island
2 fighters moved from 35 Sea Zone to Paulau Island
2 bombers moved from 35 Sea Zone to Paulau Island
1 infantry moved from Buyant-Uhaa to Amur
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Americans : -5.00
Chinese : 1.00
Japanese : 7.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
3 submarines moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 armour moved from Soviet Far East to Amur
Americans take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
3 submarines moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 armour moved from Soviet Far East to Amur
Americans take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Amur
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports
Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Americans
6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4
Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer
4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 5 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 battleship and 1 cruiser placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : 2.00
Japanese : 3.67
Test summary from TripleA, engine version: 1.9, time: 12:58:03 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Kweichow to Szechwan
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Anhwe to Jehol
1 fighter moved from Hunan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Jehol : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Jehol
Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Jehol to Kiangsi
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in Tsinghai
Chinese undo move 4.
Chinese undo move 2.
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Jehol : : -0.17
Chinese : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
3 submarines moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 armour moved from Soviet Far East to Amur
Americans take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Amur
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports
Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Americans
6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4
Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer
4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 5 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 battleship and 1 cruiser placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Kweichow to Szechwan
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Anhwe to Jehol
1 fighter moved from Hunan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Jehol : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Jehol
Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Jehol to Kiangsi
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in Tsinghai
Chinese undo move 4.
Chinese undo move 2.
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Gibraltar
1 armour, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 tactical_bomber moved from Hunan to Kiangsu
1 mech_infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
Combat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2.50 expected hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 1/7 hits, 2.33 expected hits
Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Kiangsu
British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour, 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 6/13 hits, 4.00 expected hits
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 0/6 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 3 armour, 1 artillery and 2 infantry
Battle in Gibraltar
British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 3 fighters and 1 harbour
British roll dice for 3 cruisers in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 2.17 expected hits
Italians roll dice for 1 armour and 3 fighters in Gibraltar, round 2 : 1/4 hits, 2.50 expected hits
3 fighters owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 3 fighters
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
1 aaGun moved from Kiangsi to Hunan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 aaGun moved from India to West India
3 infantry moved from Shan State to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from Gibraltar to French West Africa
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,4,1,5
British collect 30 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 cruiser and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 transport
Combat Hit Differential Summary :
Italians : -2.33
AA fire in Jehol : : -0.17
British : 1.50
Americans : 2.00
Chinese : 0.17
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 armour and 2 artilleries moved from Trans-Jordan to 98 Sea Zone
3 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 battleships and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Trans-Jordan to Syria
1 fighter moved from Russia to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Western Ukraine to Slovakia Hungary
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Italians
1 battleship and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 fighter and 1 transport placed in 97 Sea Zone
1 battleship placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 battleship and 2 transports
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship and 2 transports
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.33