@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
ironfish (Allies) vs erinmores (Axis)
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel Germans take Archangel from Russians 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Smolensk to Ukraine 2 artilleries moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 2 armour moved from Russia to Bryansk Germans take Bryansk from Russians 2 armour moved from Bryansk to Belarus 2 armour moved from Russia to Samara 1 bomber moved from Smolensk to Samara 3 armour moved from Russia to Rostov 1 bomber moved from Smolensk to Rostov 1 bomber moved from Smolensk to Rostov 2 mech_infantrys moved from Eastern Poland to Belarus 1 artillery moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 bomber moved from Smolensk to Belarus 1 bomber moved from Germany to Belarus Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour and 2 bombers Russians defend with 1 aaGun and 1 infantry AA fire in Rostov : 0/2 hits, 0.33 expected hits Germans roll dice for 3 armour and 2 bombers in Rostov, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Samara Germans attack with 2 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 armour, 3 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys Russians defend with 3 aaGuns, 1 artillery and 4 infantry AA fire in Belarus : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 3/11 hits, 4.00 expected hits Russians roll dice for 3 aaGuns, 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 4 mech_infantrys in Belarus, round 3 : 4/10 hits, 3.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys in Belarus, round 4 : 5/9 hits, 3.67 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 3 artilleries, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber, 1 infantry and 1 mech_infantry Casualties for Russians: 3 aaGuns, 1 artillery and 4 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 2 armour and 2 mech_infantrys moved from Germany to Western Germany 1 armour and 2 mech_infantrys moved from Germany to France 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Finland to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Karelia to Norway 2 artilleries and 1 infantry moved from Karelia to Finland 1 aaGun moved from Smolensk to Russia 1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany 1 bomber moved from Rostov to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Rostov to Russia 1 bomber moved from Samara to Russia 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Eastern Poland to Russia 2 tactical_bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Eastern Poland to Poland 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 1 destroyer and 3 transports placed in 113 Sea Zone 1 fighter placed in Western Germany 3 mech_infantrys placed in Russia 1 artillery, 1 fighter and 1 infantry placed in France 1 artillery, 1 fighter and 1 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0.67 AA fire in Rostov : : -0.33 Russians : -1.67 AA fire in Belarus : : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Kansu to Suiyuyan Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 tactical_bombers moved from Japan to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 armour and 1 artillery moved from Chahar to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines Combat - JapaneseCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 tactical_bombers moved from Japan to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 3 battleships, 5 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Kiangsu to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 armour and 1 artillery moved from Chahar to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Anhwe Japanese attack with 3 armour, 1 artillery and 1 mech_infantry Chinese defend with 6 infantry Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe 2 armour owned by the Japanese retreated to Kiangsu Chinese win with 4 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports Americans defend with 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 3 fighters and 2 submarines Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 14/20 hits, 11.33 expected hits Units damaged: 3 battleships owned by the Americans Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 35 Sea Zone, round 2 : 4/14 hits, 7.67 expected hits Units damaged: 1 carrier owned by the Japanese and 3 battleships owned by the Japanese 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 3 battleships, 2 bombers, 5 carriers, 2 destroyers, 8 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 13/20 hits, 11.33 expected hits Americans roll dice for 3 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 transports owned by the Americans and 3 battleships owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 3 battleships, 2 bombers, 4 carriers, 1 destroyer, 8 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 184 Casualties for ANZAC: 3 fighters and 2 submarines Casualties for Americans: 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports Casualties for Japanese: 1 carrier and 1 destroyer Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 5/5 hits, 2.33 expected hits Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in Philippines and was removed 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 5 fighters moved from 35 Sea Zone to Paulau Island 2 fighters moved from 35 Sea Zone to Paulau Island 2 bombers moved from 35 Sea Zone to Paulau Island 1 infantry moved from Buyant-Uhaa to Amur Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3 Japanese collect 40 PUs (4 lost to blockades); end with 40 PUsCombat Hit Differential Summary :
Americans : -5.00 Chinese : 1.00 Japanese : 7.33 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 armour moved from Soviet Far East to Amur Americans take Siberia from Japanese 1 infantry moved from Soviet Far East to 3 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur Combat - AmericansCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 armour moved from Soviet Far East to Amur Americans take Siberia from Japanese 1 infantry moved from Soviet Far East to 3 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Amur Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Americans 6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4 Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer 4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 5 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 battleship and 1 cruiser placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Americans undo move 5. Americans undo move 4. 1 destroyer placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Italians : -0.83 Americans : 2.00 Japanese : 3.67 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:58:03 PM
Savegame -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Kweichow to Szechwan 2 artilleries moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 4 infantry moved from Anhwe to Jehol 1 fighter moved from Hunan to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Jehol : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Jehol Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Jehol to Kiangsi Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Tsinghai 2 infantry placed in Kansu 1 infantry placed in Tsinghai Chinese undo move 4. Chinese undo move 2. 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsCombat Hit Differential Summary :
AA fire in Jehol : : -0.17 Chinese : 0.17 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 armour moved from Soviet Far East to Amur Americans take Siberia from Japanese 1 infantry moved from Soviet Far East to 3 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour, 3 fighters, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Amur Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines Japanese defend with 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 3 battleships, 4 carriers, 1 destroyer, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Americans 6 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Japanese roll dice for 3 battleships, 2 carriers, 2 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 9/11 hits, 6.00 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 2 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 4 Casualties for Americans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 6 submarines Casualties for Japanese: 2 battleships, 4 carriers and 1 destroyer 4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 5 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 battleship and 1 cruiser placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Americans undo move 5. Americans undo move 4. 1 destroyer placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Kweichow to Szechwan 2 artilleries moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 4 infantry moved from Anhwe to Jehol 1 fighter moved from Hunan to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Jehol : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Jehol Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Jehol to Kiangsi Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Tsinghai 2 infantry placed in Kansu 1 infantry placed in Tsinghai Chinese undo move 4. Chinese undo move 2. 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 cruiser and 1 transport; Remaining resources: 3 PUs; Combat Move - British 1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to Gibraltar 1 armour, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from Persia to Iraq 1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 1 tactical_bomber moved from Hunan to Kiangsu 1 mech_infantry moved from Shantung to Kiangsu 1 mech_infantry moved from Hunan to Kiangsu Combat - British Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour and 3 infantry British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 2.50 expected hits Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 1/7 hits, 2.33 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 3 infantry Battle in Kiangsu British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 3 armour, 1 artillery, 1 factory_minor and 2 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 6/13 hits, 4.00 expected hits Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Kiangsu, round 2 : 0/6 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 armour owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 3 armour, 1 artillery and 2 infantry Battle in Gibraltar British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 3 fighters and 1 harbour British roll dice for 3 cruisers in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 armour and 3 fighters in Gibraltar, round 2 : 1/4 hits, 2.50 expected hits 3 fighters owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 33 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 3 fighters Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan 1 aaGun moved from Kiangsi to Hunan 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Hunan to Kweichow 2 mech_infantrys moved from India to Eastern Persia 2 armour moved from India to Eastern Persia 1 aaGun moved from India to West India 3 infantry moved from Shan State to Burma 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 bomber moved from Gibraltar to French West Africa Place Units - British 1 artillery, 1 fighter and 1 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,4,1,5 British collect 30 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 cruiser and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 transportCombat Hit Differential Summary :
Italians : -2.33 AA fire in Jehol : : -0.17 British : 1.50 Americans : 2.00 Chinese : 0.17 Japanese : 1.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 armour and 2 artilleries moved from Trans-Jordan to 98 Sea Zone 3 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy 1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 2 battleships and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Trans-Jordan to Syria 1 fighter moved from Russia to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 armour moved from Western Ukraine to Slovakia Hungary 1 aaGun moved from Western Ukraine to Ukraine Place Units - Italians 1 battleship and 1 transport placed in 97 Sea Zone Italians undo move 1. 1 fighter and 1 transport placed in 97 Sea Zone 1 battleship placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.50 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 35 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 34 Casualties for Japanese: 1 battleship and 2 transports Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 35 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 34 Casualties for Japanese: 1 battleship and 2 transports Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 80 PUs; Germans buy 1 battleship, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from France to 112 Sea Zone 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Kansu 1 armour moved from Novosibirsk to Kansu 1 armour moved from Samara to Tsinghai Germans take Tsinghai from Chinese 1 armour moved from Samara to Kansu 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Kazakhstan 2 bombers moved from Russia to Kansu 1 tactical_bomber moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Nenetsia Germans take Nenetsia from Russians 1 bomber moved from Russia to Kansu 1 bomber moved from Russia to Kansu 1 armour moved from Rostov to Kazakhstan Combat - Germans Battle in Kansu Germans attack with 3 armour and 4 bombers Chinese defend with 4 infantry; Russians defend with 1 infantry Germans roll dice for 3 armour and 4 bombers in Kansu, round 2 : 5/7 hits, 4.17 expected hits Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Casualties for Chinese: 4 infantry Battle in 112 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Kazakhstan Germans attack with 3 armour and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Kansu to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Russia to Tambov 2 armour and 3 mech_infantrys moved from Belarus to Rostov 3 artilleries moved from Belarus to Baltic States 1 aaGun moved from Western Ukraine to Ukraine 1 armour moved from Archangel to Bryansk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway 2 artilleries and 1 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Novgorod 1 aaGun moved from Poland to Germany 2 infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 submarine placed in 93 Sea Zone 2 infantry placed in Southern France 1 battleship and 1 destroyer placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone 1 infantry and 2 mech_infantrys placed in Volgograd 1 mech_infantry placed in Ukraine 1 fighter placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : -1.17 British : 0.67 Chinese : -0.67 Russians : -0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Paulau Island to Amur 2 fighters moved from Japan to 5 Sea Zone 1 tactical_bomber moved from Japan to 5 Sea Zone 1 infantry moved from Tsagaan Olom to Central Mongolia Japanese take Central Mongolia from Russians 2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone 1 bomber moved from Paulau Island to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 cruiser, 2 destroyers and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -15 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Americans: 2 destroyers Battle in Amur Japanese attack with 1 bomber Americans defend with 1 armour Japanese roll dice for 1 bomber in Amur, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Amur Americans win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 bomber Casualties for Americans: 1 armour Battle in 42 Sea Zone Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits 2 tactical_bombers owned by the Japanese, 1 destroyer owned by the French, 1 bomber owned by the Japanese, 1 destroyer owned by the British and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports Casualties for British: 1 destroyer Casualties for French: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo 4 fighters moved from Paulau Island to 6 Sea Zone 1 infantry moved from Evenkiyskiy to Timguska 1 tactical_bomber moved from Philippines to Japan 3 fighters and 1 tactical_bomber moved from Paulau Island to Philippines Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,5,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1 Japanese collect 23 PUs (8 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
Americans : 2.50 ANZAC : 2.00 Japanese : -1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 5 Sea Zone to 8 Sea Zone 1 transport moved from 5 Sea Zone to 8 Sea Zone Place Units - Americans 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 2 destroyers and 2 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : 0.83 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 2 artilleries and 3 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsi to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 artillery and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 artilleries Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 5 Sea Zone to 8 Sea Zone 1 transport moved from 5 Sea Zone to 8 Sea Zone Place Units - Americans 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States 2 destroyers and 3 submarines placed in 101 Sea Zone Americans undo move 2. 2 destroyers and 2 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 2 artilleries and 3 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsi to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 artillery and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs Purchase Units - British British buy 4 destroyers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria 1 mech_infantry moved from Iraq to Syria 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Egypt to Syria 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from French West Africa to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians Combat - British Battle in 92 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Italians defend with 1 cruiser and 2 transports British roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 92 Sea Zone 2 transports owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 bomber Casualties for Italians: 1 cruiser and 2 transports Battle in Syria British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from Syria to Egypt 1 tactical_bomber moved from Syria to Egypt 2 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Shensi 1 aaGun moved from Hunan to Kweichow 4 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 artillery and 4 infantry moved from Kiangsu to Anhwe 2 fighters and 1 tactical_bomber moved from Hunan to India 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 1 aaGun moved from West India to Eastern Persia 3 infantry moved from Burma to India 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 carrier, 3 cruisers, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - British 4 destroyers placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 34 PUs; end with 35 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 6 mech_infantrysCombat Hit Differential Summary :
Italians : -0.50 British : 0.00 Americans : 0.83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 artilleries, 1 cruiser and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 artilleries moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 97 Sea Zone to Tobruk Combat - Italians Battle in Alexandria Battle in Tobruk Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Alexandria from British, taking Tobruk from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 92 Sea Zone Italians attack with 2 battleships, 2 destroyers and 3 transports British defend with 1 destroyer Italians roll dice for 2 battleships, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 2 battleships, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Tobruk to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Slovakia Hungary to Northern Italy 1 aaGun moved from Ukraine to Rostov Place Units - Italians 1 cruiser and 1 transport placed in 95 Sea Zone 3 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : 0.83 British : 0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 carrier and 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - GermansCombat Hit Differential Summary :





