Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Wiz (X) vs Sov (L) BM3 g2
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TripleA Manual Gamesave Post: UK_Pacific round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 3 bombers, 1 factory_minor and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 3 fighters moved from 55 Sea Zone to 45 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Paulau Island 2 artilleries and 4 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from Northern Territory to 55 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 2 artilleries and 4 infantry moved from 34 Sea Zone to Paulau Island 7 destroyers moved from 30 Sea Zone to 34 Sea Zone 4 submarines moved from 55 Sea Zone to 34 Sea Zone 6 carriers and 1 fighter moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone Americans take 109 Sea Zone from Germans 2 bombers moved from Eastern United States to 125 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 125 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 4 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 4 submarines in 34 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 7 destroyers and 3 transports in 34 Sea Zone, round 2 : 6/10 hits, 4,00 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Paulau Island Americans attack with 2 artilleries, 4 fighters, 4 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 fighter and 1 infantry Americans roll dice for 2 artilleries, 4 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 3/12 hits, 4,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Paulau Island from Japanese with 2 artilleries, 4 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Battle in 45 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 5 destroyers and 4 submarines moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 10 submarines moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from 45 Sea Zone to 34 Sea Zone 2 fighters moved from 56 Sea Zone to 34 Sea Zone 2 aaGuns, 1 armour, 9 infantry, 2 mech_infantrys and 7 transports moved from 109 Sea Zone to 125 Sea Zone 2 bombers moved from 125 Sea Zone to Norway 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 marine and 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 artillery, 12 infantry and 2 marines moved from Northwest Persia to Caucasus 3 fighters moved from United Kingdom to Norway 1 bomber moved from Southern France to Norway 4 fighters moved from Paulau Island to 34 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 airfield placed in Norway 3 bombers placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 2x factory_minor, 2x factory_major; Remaining resources: 32 PUs; British buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 armour and 5 infantry moved from Caucasus to Volgograd 1 infantry moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from India to Burma Combat - British British creates battle in territory 125 Sea Zone Battle in Volgograd British attack with 1 armour and 5 infantry Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 armour and 5 infantry in Volgograd, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Volgograd British roll dice for 1 armour and 5 infantry in Volgograd, round 3 : 1/6 hits, 1,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Volgograd British roll dice for 1 armour and 5 infantry in Volgograd, round 4 : 0/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Volgograd British roll dice for 1 armour and 4 infantry in Volgograd, round 5 : 3/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 1 infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from Iraq to Northwest Persia 2 aaGuns, 1 armour, 9 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway 1 aaGun moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to Morocco 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Norway 1 marine moved from 92 Sea Zone to Morocco 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,3,5,2,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,3,5,4 British collect 31 PUs (9 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to Egypt: 2 infantry EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Removing units owned by British from Morocco: 1 fighter EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 British : 0,00 Americans : 0,67 AA fire in Southern France : : -0,17 Japanese : 1,17
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@wizmark Plz use second file posted.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:19:37 AM
Savegame -
@wizmark I cannot load this file.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 34 Sea Zone to 19 Sea Zone 1 fighter moved from 55 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 battleship moved from 55 Sea Zone to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 carrier and 1 fighter moved from 55 Sea Zone to 34 Sea Zone 1 fighter moved from 19 Sea Zone to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Northern Territory to South Australia 1 fighter moved from 41 Sea Zone to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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@wizmark When I attacked Palau Island with USA, I assumed no scramble and let the plane fight the ground attack, I forgot to mentioned it afterwards, so let me know if you are not okay with it and roll a die.
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 bomber moved from Rostov to Eastern Persia 6 infantry moved from Rostov to Volgograd 1 fighter and 5 tactical_bombers moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 3 fighters moved from Western Germany to 125 Sea Zone 2 bombers moved from Western Germany to 112 Sea Zone 1 bomber moved from Southern Italy to 112 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
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@Sovietishcat thats fine…was def no scramble!
Any scrambles to sz112 or sz125?
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@wizmark No scrambles!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 bomber moved from Rostov to Eastern Persia 6 infantry moved from Rostov to Volgograd 1 fighter and 5 tactical_bombers moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 3 fighters moved from Western Germany to 125 Sea Zone 2 bombers moved from Western Germany to 112 Sea Zone 1 bomber moved from Southern Italy to 112 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 4 fighters and 1 tactical_bomber Americans defend with 7 transports 7 transports owned by the Americans lost in 125 Sea Zone Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Americans: 7 transports Battle in Eastern Persia Germans attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 6 infantry and 5 tactical_bombers British defend with 1 armour, 1 factory_minor and 4 infantry Germans roll dice for 1 fighter, 6 infantry and 5 tactical_bombers in Volgograd, round 2 : 5/12 hits, 4.17 expected hits British roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Germans, 4 infantry owned by the British and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 4 infantry Battle in 112 Sea Zone Germans attack with 3 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers, 1 carrier, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 112 Sea Zone Germans win with 3 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from 112 Sea Zone to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 4 bombers moved from Western Germany to Southern Italy 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 2 armour and 1 mech_infantry moved from Belarus to Novgorod 3 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 2 mech_infantrys moved from Rostov to Kazakhstan 1 fighter and 5 tactical_bombers moved from Volgograd to Rostov 3 infantry moved from Russia to Samara 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Eastern Persia to Rostov Place Units - Germans 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone 1 submarine and 1 transport placed in 97 Sea Zone 1 armour placed in Yugoslavia 3 infantry placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Western Ukraine 2 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 61 PUs (1 lost to blockades); end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -0.50
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 62 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 56 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 bombers moved from Burma to Philippines 1 aaGun, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 3 marines moved from Java to 42 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 3 marines moved from 42 Sea Zone to 35 Sea Zone 3 marines moved from 35 Sea Zone to Philippines 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to Japan 1 fighter moved from Guam to Philippines 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kwangtung to French Indo China 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Kwangtung to French Indo China 2 mech_infantrys moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone 3 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Shantung 1 artillery and 5 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : 0.17 UK_Pacific : 0.00 Japanese : 1.17
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 3 bombers, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers and 3 fighters moved from Norway to 112 Sea Zone 3 bombers moved from Eastern United States to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 5 fighters moved from 34 Sea Zone to 45 Sea Zone 4 fighters moved from 34 Sea Zone to 21 Sea Zone
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@wizmark scramble sz 112?, do you submerge sub and OOL?
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@Sovietishcat 3 fighter scramble please…sub fights. If your sub hits take the hit on my sub please…once your sub is gone submerge if mine is left. Max def apart from that please
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 3 bombers, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers and 3 fighters moved from Norway to 112 Sea Zone 3 bombers moved from Eastern United States to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 5 fighters moved from 34 Sea Zone to 45 Sea Zone 4 fighters moved from 34 Sea Zone to 21 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 6 bombers, 3 fighters and 1 submarine Germans defend with 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 1 transport Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 bombers and 3 fighters in 112 Sea Zone, round 2 : 5/9 hits, 5,50 expected hits Germans roll dice for 1 carrier, 2 destroyers, 5 fighters and 1 transport in 112 Sea Zone, round 2 : 7/8 hits, 4,33 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 3 bombers owned by the Americans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -30 Casualties for Americans: 3 bombers, 3 fighters and 1 submarine Casualties for Germans: 1 carrier, 2 destroyers and 1 fighter Battle in 45 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 1 fighter owned by the Germans forced to land in Western Germany Non Combat Move - Americans 3 bombers moved from 112 Sea Zone to Norway 2 artilleries and 3 infantry moved from Paulau Island to 34 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 5 fighters moved from 45 Sea Zone to 55 Sea Zone 4 fighters moved from 21 Sea Zone to 55 Sea Zone 4 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 45 Sea Zone 6 submarines moved from 30 Sea Zone to 55 Sea Zone 3 submarines moved from 30 Sea Zone to 55 Sea Zone 1 submarine moved from 30 Sea Zone to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 2 cruisers, 11 destroyers, 3 infantry, 1 marine, 6 submarines and 3 transports moved from 34 Sea Zone to 55 Sea Zone Place Units - Americans 2 bombers placed in Norway 1 destroyer placed in 112 Sea Zone 4 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 29 PUs; British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 10 PUs; Combat Move - British 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 4 mech_infantrys moved from India to Eastern Persia 3 mech_infantrys moved from Persia to Eastern Persia Combat - British Battle in Eastern Persia British attack with 7 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry British roll dice for 7 mech_infantrys in Eastern Persia, round 2 : 2/7 hits, 1,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 3 infantry moved from Northwest Persia to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 armour placed in Persia 2 artilleries and 1 infantry placed in Iraq 1 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4 British collect 33 PUs (7 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 2 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Germans : 2,83 British : 0,83 Americans : -1,00 Japanese : 0,33
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@wizmark lol for ab 81% chance I got for sure the bad end of it, not very lucky on big battles so far…