@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 bomber and 2 infantry moved from Western Germany to Holland Belgium
7 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Finland to Norway
1 artillery and 3 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 artillery moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
2 bombers and 3 fighters moved from Western Germany to Norway
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 infantry and 1 marine
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry and 1 marine
Battle in Norway
Germans attack with 7 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 mech_infantrys
Russians defend with 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Germans roll dice for 7 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 mech_infantrys in Norway, round 2 : 8/22 hits, 8.67 expected hits
Russians roll dice for 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Norway, round 2 : 2/12 hits, 4.33 expected hits
3 mech_infantrys owned by the Russians, 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Germans roll dice for 7 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 mech_infantrys in Norway, round 3 : 5/20 hits, 8.33 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Norway, round 3 : 3/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 7 armour, 2 artilleries, 2 bombers, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries and 1 bomber in Belarus, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 artilleries and 1 bomber in Belarus, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 bomber in Belarus, round 5 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 bombers and 3 fighters moved from Norway to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Finland to Norway
2 bombers moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Germany
1 artillery and 3 infantry moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
Place Units - Germans
3 infantry placed in Novgorod
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Western Germany
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -5.83
British : 2.00
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 fighter moved from Vologda to Belarus
2 fighters moved from Russia to Belarus
2 fighters and 2 tactical_bombers moved from Ukraine to Belarus
6 armour, 5 artilleries, 22 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 artilleries and 6 infantry moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 fighter moved from Vologda to Belarus
2 fighters moved from Russia to Belarus
2 fighters and 2 tactical_bombers moved from Ukraine to Belarus
6 armour, 5 artilleries, 22 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 artilleries and 6 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 6 armour, 8 artilleries, 29 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 6 armour, 8 artilleries, 29 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 12/45 hits, 12.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 armour, 8 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
Russians roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/9 hits, 4.17 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 aaGuns moved from Ukraine to Western Ukraine
3 artilleries and 2 infantry moved from Russia to Smolensk
5 fighters and 2 tactical_bombers moved from Belarus to Smolensk
2 mech_infantrys moved from Russia to Smolensk
4 infantry moved from Kansu to Novosibirsk
Place Units - Russians
2 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 artillery, 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
2 fighters moved from Japan to Kiangsi
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers, 10 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 3 armour, 1 infantry and 5 mech_infantrys
AA fire in Kiangsi : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 10 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 11/19 hits, 9.83 expected hits
Chinese roll dice for 2 aaGuns, 3 armour, 1 infantry and 5 mech_infantrys in Kiangsi, round 2 : 6/9 hits, 3.50 expected hits
3 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 2 aaGuns owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Kiangsi
Japanese win with 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 3 fighters and 2 infantry
Casualties for British: 2 aaGuns, 3 armour, 1 infantry and 5 mech_infantrys
Non Combat Move - Japanese
2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from Kiangsi to Kwangtung
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery placed in Japan
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in Kiangsi : : -1.00
Chinese : 2.50
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Hunan to Northern Territory
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 fighter placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries and 6 infantry moved from Hunan to Kwangsi
Place Units - Chinese
3 artilleries and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
3 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 bomber moved from United Kingdom to Southern France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Hunan to Northern Territory
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 fighter placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries and 6 infantry moved from Hunan to Kwangsi
Place Units - Chinese
3 artilleries and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 bomber moved from United Kingdom to Southern France
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Borneo
Battle in Alexandria
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/6 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Alexandria
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 3 : 3/6 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Borneo from Japanese, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Syria to Egypt
2 fighters moved from 41 Sea Zone to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 aaGun, 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Malaya to Shan State
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to Yunnan
Place Units - British
2 infantry and 1 tactical_bomber placed in Egypt
1 mech_infantry placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,6,6,2,5,2
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -0.33
Italians : 0.00
AA fire in Southern France : : 0.83
@DizzKneeLand33 My first SBR all game and it gets shot down! I hate the dice!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
2 transports moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Alexandria, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to 98 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 artilleries placed in Southern France
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67
ANZAC : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
ANZAC : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
4 artilleries and 20 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Belarus
Germans attack with 6 artilleries and 23 infantry
Russians defend with 2 infantry
Germans roll dice for 6 artilleries and 23 infantry in Belarus, round 2 : 6/29 hits, 6.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
7 armour and 3 mech_infantrys moved from Norway to Karelia
2 bombers moved from Germany to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
5 artilleries and 5 infantry placed in Romania
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Germans
Russians take Slovakia Hungary from Germans
1 armour moved from Western Ukraine to Poland
Russians take Poland from Germans
2 infantry moved from Smolensk to Archangel
4 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Smolensk to Vologda
3 fighters and 1 tactical_bomber moved from Smolensk to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Germans
Russians take Slovakia Hungary from Germans
1 armour moved from Western Ukraine to Poland
Russians take Poland from Germans
2 infantry moved from Smolensk to Archangel
4 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Smolensk to Vologda
3 fighters and 1 tactical_bomber moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 1/7 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
3 artilleries and 2 mech_infantrys moved from Smolensk to Bryansk
3 aaGuns, 4 armour, 8 artilleries, 29 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 7 mech_infantrys moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Manchuria to Amur
Place Units - Russians
3 armour and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1,3,3,2,6,6,4,5,5,1,1,4,6,5,2,4,1,2,2,3,3,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
omg seriously I absolutely placed an infantry in Eastern Poland. I don’t know what happened.
Apparently I “undid” something that made that infantry disappear??
Well, we can either replay the turn with the infantry there, or I’ll just resign.